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  • posted a message on [Primer] Esper teachings
    Quote from EpicBroccoli
    @intelligent_agent

    Jund, Twin, Affinity are popular right now, do you know what your specific meta game looks like?


    No Modern season hasn't really started here yet so I don't.

    I'd just like a general idea of how to go about building it against the top decks like Storm, Twin, Zoo, Jund, Affinity etc.
    Posted in: Modern Archives
  • posted a message on [Primer] Esper teachings
    Hi there I'm interested in building this deck for modern I already have alot of the staple cards.
    I'm just really not sure how to build it for the current modern metagame.
    If some experienced teachings players could comment on what cards are needed for this deck that would be really appreciated.

    I've seen some lists I just want to get some opinion from the more experienced players on here on what is good right now like maindeck, manabase and sideboard choices since there is obviously alot of options.

    Thanks in advance to anyone that can help me out with this.:)
    Posted in: Modern Archives
  • posted a message on [OFFICIAL] U/B/x Control
    Played in my super series tournament today was 4 rounds with cut to top 4.

    I went 3-1 and finished in 2nd place after the swiss.
    In the top 4 I lost 2-0 to Bant Pod sick deck for sure.
    I ended up finishing in 3rd place so overall good day got some QPs.

    Round 1 UW Humans 1-2
    Round 2 Delver Blade + UW Control combined with Runechanter's Pike. Rolleyes 2-0
    Round 3. RUG Wolfrun 2-1
    Round 4. Solar Flare 2-1 very close games coming down to last few cards in deck great match.

    Here's what I ended up playing.



    Having lots of singleton's was fine for me I like having a diverse number of options to bring in against different matchups I was happy with this sideboard and wouldn't change a card.

    For reference here is how I sideboarded during each round at the event.

    Round 1 vs UW Humans

    -1 Consecrated Sphinx
    -1 Grave Titan
    -2 Spellskite
    -1 Negate

    +2 Tribute to Hunger
    +1 Phantasmal Image
    +1 Wurmcoil Engine
    +1 Batterskull


    Round 2 vs Delver Blade Control.

    -2 Curse of Death's Hold
    -2 Spellskite
    -1 Black Sun's Zenith

    +2 Nihil Spellbomb
    +1 Negate
    +1 Nephalia Drownyard
    +1 Jace, Memory Adept

    Round 3 vs RUG Wolf Run
    No changes for game 2 liked the maindeck.

    Game 3
    -2 Spellskite
    -1 Negate
    -1 Consecrated Sphinx

    +2 Tribute to Hunger
    +2 Phantasmal Image both for Thrun.

    Round 4. Solar Flare

    -2 Spellskite
    -1 Mana Leak
    -1 Doom Blade
    -1 Black Sun's Zenith
    -2 Curse of Death's Hold

    +2 Nihil Spellbomb
    +1 Phantasmal Image
    +1 Nephalia Drownyard
    +1 Jace, Memory Adept
    +1 Blue Sun's Zenith
    +1 Negate

    Overall happy with how the deck performed apart from getting destroyed by Birthing Pod in the top 4 which was not a good matchup at all for me.
    Posted in: Standard Archives
  • posted a message on [OFFICIAL] U/B/x Control
    Quote from Il-Dana
    I think I already replied some suggestions?

    for your reference



    I think you already had almost all the cards I mentioned, except for Azure Mage. Karn Liberated is good against control mirrors and WRR.


    Yes and thanks alot for that but I also wanted to know people's opinions on what to side out for each matchup against the top decks.

    I have my own sideboarding strategy I just wanted to see if it differs from anybody else that's on here who has experience playing this deck.
    Posted in: Standard Archives
  • posted a message on [DKA] DailyMTG Previews 1/19: Geralf's Messenger; Sudden Disappearance
    Quote from clan_iraq
    Yah but you're already running a bunch of recursion and weenies that can't block. When this thing enters the battlefield the first time, its effect on board position is just a diregraf ghoul with +1/+0 for 3x the mana cost. I don't think cemetary reaper is a good card, and I think zombos need a good 3 drop to be competitive, but this isn't a good 3-drop either


    I totally agree with this and I think the last chance I might have of getting this deck into competitive is if the uncommon 3 drop lord is good here's hoping.
    Posted in: The Rumor Mill
  • posted a message on [DKA] DailyMTG Previews 1/19: Geralf's Messenger; Sudden Disappearance
    Why are people saying this card is better than Kitchen Finks?.

    Am I missing something here? It's the same with Strangeroot Geist the card is good but it's cost restricts it to basically one colour decks.

    Kitchen Finks was and still is playable in any deck with green or white there's a big difference.
    Posted in: The Rumor Mill
  • posted a message on [OFFICIAL] U/B/x Control
    Hi again could I get some help with sideboarding tips with my deck that I posted on the previous page against the tier 1 decks in the format.

    Any information people can give is greatly appreciated thanks.
    Posted in: Standard Archives
  • posted a message on [SCD] Sudden Disappearance
    I'd rather use Day of Judgment to be perfectly honest 6 is just to expensive.
    Posted in: Standard Archives
  • posted a message on [DKA] Constructed Playables in DKA
    Yes I will do the same as more cards are spoiled from the set.
    Posted in: New Card Discussion
  • posted a message on [SCD] Geralf's Messenger
    Quote from Machius
    Some people are really underestimating the tapped clause, it has a huge impact on the game just think about Army of the Damned the one thing holding that back from greatness is the tapped clause, When creatures enter tapped it means they are irrelevant for a turn(excluding the 187 ability in this case) meaning they are useless when your opponent is already ahead.

    It's doubly painful on Messenger since one of the good things about persist/undying creatures is the fact that when you keep them back to block your opponent can't just use a single kill spell and swing through. However in Messenger's case they can.

    That coupled with the BBB casting cost means that the only place this stands a chance at seeing play is in a mono black aggro deck(zombie tribal or other) and the only semi viable mono black aggro at the moment is infect which doesn't even remotely want this card.


    The reason I don't like it entering tapped is because you can't block and trade with their 3 toughness guy then return it make them lose 2 life, then untap and swing for 4.
    Posted in: New Card Discussion
  • posted a message on [DKA] DailyMTG Previews 1/19: Geralf's Messenger; Sudden Disappearance
    Quote from busdude
    The white card is pretty bad although might see a bit of play as a random 1-of.

    Complaining about that zombie is ridiculous, the mana cost might be prohibitive but the card is really strong.

    What zombie.dec really needs now is a playable 2-drop. They have a couple of good 1's and 3's and a few other


    Your correct I hope there is one that hasn't been spoiled yet I really want this deck to be viable.
    Posted in: The Rumor Mill
  • posted a message on [SCD] Geralf's Messenger
    This would of been so good in zombie aggro if it didn't enter the battlefield tapped.
    Posted in: New Card Discussion
  • posted a message on [DKA] DailyMTG Previews 1/19: Geralf's Messenger; Sudden Disappearance
    If the zombie didn't enter the battlefield tapped I think it would have been very good.

    BBB and entering tapped definitely hinders it's viability somewhat for standard.
    Posted in: The Rumor Mill
  • posted a message on [DKA] Briarpack Alpha
    Looks strong for limited I think but it's obviously not designed for constructed purposes.
    Posted in: The Rumor Mill
  • posted a message on [DKA] DailyMTG Previews 1/19: Geralf's Messenger; Sudden Disappearance
    The zombie looks fine for a tribal aggro deck although it's competing with the lords as a 3 drop.

    The mass blink seems a bit expensive to me for constructed I don't think it will see any play.
    Posted in: The Rumor Mill
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