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  • posted a message on GWx Vizier Company
    Been playing this deck for a good few months and really like the all in variant Laplasjan plays. Considering how diverse modern is I want to be aggressive with my combo game 1, which works well when playing 4x devoted druid, vizier, and duskwatch recruiter. Game 2 and 3 are better for grinding after sideboard modifications. Although not a massive sample size but in playing MTGO friendly leagues I have played 26 unique decks in 35 matches.
    Posted in: Combo
  • posted a message on Mono Blue Aetherflux Reservior Combo
    Been playing a variant of this online. Haven't played in any of the leagues yet, but been in the tournament practice room trying to get the sequencing down. It's a fun deck to play for sure. My list looks something like the following


    Probably going to drop the random 0 mana equipment for something else. Displacement Wave is such a good tempo play bouncing an opponents board and then replaying all your 0 mana artifacts.
    Posted in: Deck Creation (Modern)
  • posted a message on Bant Eldrazi
    Quote from Jeddius14 »
    New player here, hoping for some advice on the deck for an upcoming GPT. First question relates to the side. I don't have the EE and won't in time. I am expecting lots of burn and aggro in the meta. What can I play in the SB in lieu of the EE's? Is there a complete sideboard guide posted somewhere?

    I also only have two Caverns. Is Mutavault plus another green source a good sub?

    Thanks and I'm really excited to pilot this thing, moar tentacle monsters ftw!


    I think you can substitute ratchet bomb for EE. it doesn't have the immediate effect that EE can because you have to tick it up over time. I don't think putting in mutavault is want you want to substitute. I think playing a corrupted crossroads in its place may work. Against aggro just be conservative with your attacking. watch out for lightning bolts to finish off your TKS if they block or become blocked. I haven't played a whole lot of burn recently but i think it's a relatively favorable matchup. Infect on the other hand...
    Posted in: Midrange
  • posted a message on [Primer] Jeskai Control / UWR Control
    Was really excited to play test this deck today after getting home from work on MTGO and proceeded to get blown out in three straight single man queues. Went against Tron, Scapeshift, Tron. Obviously those decks are this deck's worst matchup and I'm not sure they are even worth putting together a specific SB plan. Tron is especially annoying when they have ulamog and world breaker that do their damage on their cast trigger so counter spells don't do much.
    Posted in: Modern Archives - Proven
  • posted a message on Grixis Control
    Sweet deck! Took this to the two man queues on MTGO and did really well. 4-0. I think only difference is i put in pyroclasm instead of kozilek's return. Looks like i know what i'll be taking to states Smile

    Quote from Copitox »
    This the list i'm running right now in a meta with Jund, Burn, Infect, Affinity, Tron, CoCo decks and Aggro brews.



    I've only played this list once at my LGS. Lost 2-1 to Jund (I played horribly), got a Bye, then beat Scapeshift and Martyr 2-0, getting 4th place out of 25 people. AV is friggin' nuts.

    General thoughts:
    • Though I felt that while I was drawing a lot, I lacked threats and had a hand full of answers.
    • Also I'm not sure on the right numbers on the cards, I just threw this together before going and play.
    • I'm not sure on what the burn plan should be. Having Vampiric Link on the side but no Delve fattie to enchant might feel bad
    .

    Considering the meta, would you make any changes? Any thoughts?
    Posted in: Control
  • posted a message on Merfolk
    Playing 2x Gut Shot main deck and I love them. They help alleviate pressure from infect, coco, elves, and our worst matchup affinity. There are so many 1 toughness creatures in modern that it hoses and its free! You don't have to worry about keeping mana open to use it.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Just got absolutely wrecked in a modern league. Went 1-4. Deck just felt really weak.

    Round 1 - Eldrazi Stompy
    Loss 0-2 GAme 1 he plays out reality smasher and 2x thought knot seer. I'm doing well to stay in the game cloning his reality smasher with my phantasmal image but can't find a spreading seas to give my other dudes island walk. Game 2 goes a bit longer and I open up with spreading seas but unfortunately stall from there with no lords except for one which he easily removes. He eventually plays void winnower and I have to concede.

    Round 2 - Jund
    Win 2-0. I was able to spreading seas game 1 and game 2 able to string together some lords and he was about to kill himself with dark confidant and had to edict himself to keep from losing.

    Round 3 - Naya Burn
    I mull to 4 and he opens up with turn one wild nacatl. Not even worth giving him information about what I'm on and I immediately concede. Game 2 I get there with aether vial and lords. Game 3 he goes turn one wild nacatl, turn 2 goblin guide, monastery swift spear, already at 14 life with board presence. Turn 3 is bolt my guy then eidolon so I scoop.
    Loss 1-2

    Round 4 - Ad Nauseaum
    Game 1 I'm dead turn 4. Game two i'm able to land a chalice on one and get through phyrexian unlife. Game 3 he goes off turn 4. I'm thinking I should have mulliganed more aggressively game three for my counter spells.
    Loss 1-2

    Round 5 - Affinity
    Worst matchup for us. I almost stole game 1 and got him down to one life. Had I drawn another lord I would have won. Game 2 I play chalice on 0. He plays all two drops.
    Loss 0-2

    Pretty upset considering I have done well with the deck in the past going 5-0, 4-1, 4-1, in the past week. The new eldrazis are much stronger than their predecessors. It's difficult dealing with a turn 3 reality smasher. I usually beat burn but the guy had the god hand game 3 so not much I can do about that. Maybe I need to mulligan more aggressively too based on the matchup.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from CoBTyrannon »
    You are a lucky one then ;). Learn from them!
    Its still not over for you though, Affinity has to prove itself first Wink


    Quote from CoBTyrannon »


    All the questions independant from Nikachus list:
    Please ask yourself how you think it is now for the new upcoming Meta and not how it was supposed to be. Tell us why you think a card is or will be good. When it might be good or why you don't like it at all. Feel free to add cards, i will add them to the Questions :P.
    Single cards
    How do you rate Relic of Progenitus?
    How do you rate Kira, Great Glass-spinner?
    How do you rate Vapor Snag?
    How do you rate Surgical Extraction?
    How do you rate Vendilion Clique?
    How do you rate Pithing Needle?
    How do you rate Grafdigger's Cage?
    How do you rate Echoing Truth?
    How do you rate Triton Tactics?
    How do you rate Mizzium Skin?
    How do you rate Sower of Temptation?
    How do you rate Threads of Disloyalty?
    How do you rate Sea Gate Wreckage?


    What are the best Counters right now?
    How do you rate Chalice of the Void?
    How do you rate Spell Pierce?
    How do you rate Unified Will?
    How do you rate Negate?
    How do you rate Dispel?
    How do you rate Remand?
    How do you rate Spell Snare?

    Single cards that might(not have to) battle for the same slots and therefore should be compared to some degree.
    How do you rate Annul and Steel Sabotage?
    What do you prefer, Ghost Quarter, Tectonic Edge or a Mix of them?
    How do you rate Harbinger of the Tides and Tidebinder Mage?
    How do you rate Wake Thrasher,Master of Waves and Merrow Reejerey?

    General style questions
    Would you play 8 seas over 4 seas?



    I don't want to put words into others mouths, so i will post my own answers a few hours later!

    cya CoBTyrannon


    Looks like no one wants to take the time or simply doesn't care about rating some fringe or close to playable cards.
    I do care and i’m quite bored at the moment, so here are my thoughts, despite being a bit late.



    Single cards:

    How do you rate Relic of Progenitus?
    Every Combodeck except Scapeshift is now a graveyard-deck. In Addition to that we have Flipjayce/Snappy/Tasigur in Grixis Control and Goyf/KCommand/Tasigur in other decks.
    For me, Relic got a huge boost! I'm almost considering playing it maindeck again. Even against the few matchups it doesn't do anything it still cantrips.
    I will test going from 2 to 3!

    How do you rate Kira, Great Glass-spinner?
    She lost slightly in Power, but Spellskite lost even more Power. I was runnng with 3 and go down to 2 for now. If however there wil be a new Jeskai-tempodeck(and i strongly think that) i might go back to 3.

    How do you rate Vapor Snag?
    I rate it the same as before, but will swap one Dismember to one Snag, because i anticipate more Aggro within the next weeks and the 4 life might be important. Additionally it allows me to save a creature from removal. This is nothing new, but i suspect keeping the lordnumbers high will be more important now. With all those Aggrodecks and all the Anger of the Gods type effects, i expect to face, i want my creatures as big as possible.

    How do you rate Surgical Extraction?
    This card might find a way in my new sideboard. I tested it several times before and always had good results with it. But now that i expect more fringe Combodecks as well as Tron this card might make the cut. It also hits random 4-ofs that might kill us eventually. Ensnaring Bridge or Scapeshift for example ;).

    How do you rate Vendilion Clique?
    This one is on my radar but heavily depends on how the future will develope. With Twin gone i expect a new Controldeck to come up. More likely than not it will contain Supreme Verdict.
    Vendilion Clique is my secret tech against it. Played on Turn 3 it can scout my opponents hand and shuffle the Verdict away in addition to providing a 3power threat on the board. 3 Power is enough to not overextend with more creatures. Good against Control in general, i would only play Clique if boardwipes become a common occurance.

    How do you rate Pithing Needle or Phyrexian Revoker?
    Affinity, Tron and Planeswalker overall make me want to have that card. As always we have the alternative of playing Phyrexian Revoker. One of them can actually attack, the other one is harder to get rid of. One can target lands but don't prohibits managenerating abilities, the other can't target lands but does prohibit manaabilities.
    In the end we have to see what is more important. My choice will be dependant on how the meta reacts to the rise of Aggrodecks. Will they play more pointremoval or will they play more sweepers?

    How do you rate Grafdigger's Cage?
    An alternative to Relic, it shuts off pretty much all graveyarddecks but also hits Chord. Sadly Goyf, Delve and Grim Lavamancer keep on going.

    How do you rate Echoing Truth?
    I do think Lantern Control will be stronger now, but somehow despite this being a good deck, people just don't want to learn this deck. This deck and BW Tokens would be my sole reason to play this card. Right now i don't see enough decks that make me want to spend a sideboardslot for them.

    How do you rate Triton Tactics?
    If i am right with a rise of Aggrodecks, this card will have a huge boardimpact. Aside from simply saving one of my guys, it can also turn a chumpblock into a huge Temposwing. The text that gets overseen a lot is the "doesn't untap next untapstep" ability. Against Aggrodecks like Zoo, Burn and even Affinity this more likely than not gives us another turn without losing our creatures.
    Should it catch on, we should cut it again, but right now i think we can expect huge blowouts, because nobody will se it coming.

    How do you rate Mizzium Skin?
    Sometimes when you play vaporsnag to save a creature you lose too much of a clock. the need to replay it and then wait for the summoning sickness to fall of is just too much of a tempoloss. There is also the situation when you have two lords and have to decide whether to attack into 2 open mana or not. Usually the answer is quite uncertain. Mizzium Skin however lets you either save a guy at instantspeed or it allows you to cast it with overload before a very risky attack forcing your opponent to react now or never. No risk of a blowout!
    I suggested Tritontactics against Aggrodecks and Mizzium Skin will be my fringe suggestion for Controldecks if there will be some. Kira and Mizzium Skin make a perfect bundle Wink

    How do you rate Sower of Temptation and Threads of Disloyalty?
    Sowers advantage is its use against Tron and big Eldrazi, for everything else, Threads make a better fit.
    Once again it depends on what you need. Aggro won't bother with disenchanting Threats, so taking their guy and trade with another one will help us immensely. Sower however might keep a Wurmcoil/Titan or any *****ty Eldrazi in check. He can even be Vialed in.

    How do you rate Sea Gate Wreckage?
    I think this card is a good oneoff for looong matchups, but it would be a 21 land. No way i would go down on blue sources and/or Mutavaults. IF there won't be a blue Controldeck with countermagic, i might change Cavern into this one. But i doubt that.
    There is however the possibility of a new form of Merfolk. A heavy tempobased build, with cards like Send to sleep, Exhaustion, Gigadrowse, Vapor Snag, Boomerang etc.. Playing cheap spells to keep things going but accepting carddisadvantage along the way might be enabled by that land as a 4of.
    I tested this kind of deck with Day`s Undoing and it didn't work, but maybe this land can change that.
    How do you rate Gut shot?
    After the Delver/TreasureCruise aera we might have once again a very reasonable time to have Gut shot in our Sideboards. Without any tempoloss we can kill some elves, Artifactcreatures, Tokens, and of course some of the strongest cards in modern. All the infect creatures, the Nexi manlands, confidant, Delver/Pyromancer, Lavamancer, LILIANA of the veil(post sacc).


    Single Card Fazit:
    The old options still exist, and they still have their weaknesses. There was a reason they did not see play. But does this reason still exist? In my Oppinion, the future might change in their favour. And to make that clear, i'm not talking about 4ofs here. We are talking about playing 1-2 of said cards to supplement the strategy we play against the new Meta.
    Out of said cards the only card i'm quite sure about is Relic! Gutshot is a close second. Everything else is unlikely but possible.

    What are the best Counters right now?

    How do you rate Chalice of the Void?
    Clearly better now. Most decks in the Top tiers go bonkers in the cmc1 slot

    How do you rate Spell Pierce?
    Less good now. Since with Twin a very expensive card got removed, there aren’t many cards left that get countered a lot with Pierce. Yes, it stops them early but they get pretty useless fast.

    How do you rate Unified Will?
    It should be better now than ever with Tron on the rise. With all the Aggrodecks however it gets used pretty much only against Tron and creatureless Combo. It’s very limited.

    How do you rate Negate?
    Less good then before. The aggrodecks got faster, and we might have to run more efficient spells. Additionally, the matchups we want negate also play pretty dangerous creatures as well. This might make Negate worse than Unified will.

    How do you rate Dispel?
    For me, this card is more important than ever. The Aggrolists are all(except Affinity) packed with Instants. The Combolists are too. Midrange however cut back on them.

    How do you rate Remand?
    Remand isn’t good against the aggressive decks, it is however quite effective against Combo and Control. I recommend using it only if you play a very aggressive list, in which the one extra turn you get can end the game.

    How do you rate Spell Snare?
    With all those Aggrodecks i think this card is as good as it can be. It has targets against pretty much every deck and usually people can’t afford playing around it. There is just one Problem. Chalice of the Void and Snare are the biggest enemies, they just don’t want to fit into the same sideboardplan despite fitting against the same decks. I feel its pretty much one OR the other. Up to now, chalice was the better card for me.

    How do you rate Disdainful Stroke?
    I was testing that card preban and it just wasn’t good enough, because against Twin it didn’t counter anything but the Twin. Post Twin ban the targets added up. Tron and Eldrazi always were good targets, despite their on cast triggers, but there is just nothing against them. But also Languish, Damnation and Wrath of God, the “non Verdict”-Sweepers got added. I’m encountering more and more of them at the moment. We also have AdNauseam, Kikidecks and Scapeshift as well as all the Delvecards as potential targets.
    All of them existed before, but now they actually matter and don’t get overshadowed by Twin.
    Strokes biggest Problem is Anger of the Gods, Supreme Verdict and the Prisoncards. Especially the Prisoncards are a problem if we chose Stroke over Negate.


    Soo, what do i suggest overall?
    I will add a Dispel to my side and remove a negate. I will also try out a Disdainful Stroke for a Spellpierce. I will watch closely how Pierce and Remand will perform in the next few weeks. I will also revisit the Shoal and think about it for a while, because it dodges Chalice!


    Single cards that might(not have to) battle for the same slots and therefore should be compared to some degree.


    How do you rate Annul and Steel Sabotage?
    In my personal Meta, Affinity is underrepresented and therefore i will ignore the matchup. This also means i don’t care about those cards. I think however that Steelsabotage overtook annul after Twin got banned. The ability to bounce a Wurmcoil or Ensnaring bridge is worth more than countering an enchantment.

    What do you prefer, Ghost Quarter, Tectonic Edge or a Mix of them?
    I still prefer TecEdge over Ghost Quarter. I meet a lot of Control at the moment and i expect Scapeshift to rise in popularity because their Tronmatchup is favourable. I don’t want them to hit their lands “eventually” so i prefer Tecedge. The danger of getting the 3land Tron is something i just have to risk then. I do think however that at the moment it wouldn’t be wrong to run up to 6 of them, but as i said i would favour Tec edge over Ghostquarter. Additionally i believe those lands are not enough anymore, we need a way to get rid of the lands, because Tron suits up against all the landdestruction. They run Crucibles now to get their killed lands back. Since we have problems getting rid of artifacts we need a plan for that. Either we don’t even try, don’t let crucible resolve or we remove the lands from the graveyard.

    How do you rate Harbinger of the Tides and Tidebinder Mage?
    I hate them both, harbinger is by far better in the early turns, but topdecked Tidebinder wins out. I think it depends on how many slots you want to give them. The more you run, the better i think Harbinger gets. If you only run two slots, then i suggest gong for Tidebinder because the propability of having them in the early turns is quite low.

    How do you rate Wake Thrasher,Master of Waves and Merrow Reejerey?
    As a finisher i still think MoW is by far the best card. I don’t care if Twin is gone, since most aggrodecks still play red.
    It’s getting a lot closer in the cmc3 slot!
    Rejeerey, on paper, should help us outgrow the aggrocreatures and allow us to keep some mana untapped at the same time. Sadly, this is rarely the case, it just costs too much. It’s still the worst staple in our deck and if you chose to play without Harbingers, their value goes down even more. Phantasmal Image however is a reason to add them, but could also be the reason why it is ok now to cut Rejeerey.
    Wakethrasher usually never makes the cut. I am however meeting a lot of Controldecks right now and this is when Wakethrasher shines. He gets killed by every removalspell, but it also makes it easy to not overextend. A single Wakethrasher is enough pressure and we don’t have to overextend at all.
    Additionally the Combodecks we face at the moment are more or less creatureless and without blockers or the need to block, wakethrasher is a beast! It reduces my clock by an entire turn compared to a rejeerey curve, especially if i’m worried about a sweeper.

    Have a nice day!


    I won't respond to every card mentioned but I'll give some of my thoughts on a few of them. In regards to 8 seas vs. 4 seas I think if you have a well established meta where 8 seas would benefit then go for it. I play mainly online at the moment and play a lot of random decks (except for maya burn) so there isn't a huge reason for me to play the additional 4 island effects. Even against Tron I think merfolk can out race it with a single spreading seas.

    For counterspells, I am currently running two spell pierce in the main board. I see a lot of burn online and it's pretty helpful for that. In the sideboard I run two chalice of the void and they are pretty amazing. I like unified will a lot and may even consider adding in another and dropping negate for my sideboard.

    I'm running two vapor snags main deck and they have been reasonable. I don't like threads of disloyalty especially if jund is out of the picture and other midrange decks.

    For creatures. I run three marrow reejery main and usually they are the first to come out game two. A lot of the times they are too slow. I've cut down to three harbinger of the tides instead of 4 which hasn't been an issue.

    Just my 2 cents
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from wasabizod »
    Congrats to you too! Glad to see we'll have more than one fish deck posted tomorrow.

    How did Spellskite fair for you? I had 2 in the board but never used them.
    Quote from unchaole »
    Chalice of the void was an all-star against the B/R and Naya burn decks. Makes me consider going up to 3x in the SB. Really digging the deck!

    Chalice was an all star indeed. I have 3 main deck in Legacy so having access to 3 in modern was nice as well. I brought them in for burn and eldrazi (he played thoughtseize, inquisition, and path) and they were game changing.


    Spellskite was ok. I put both in against suicide B/R and one in against naya, if I remember correctly. I'm not sure how necessary he is going forward unless Bogles becomes a top deck. The protection it offers for other creatures can be nice but Merfolk has so much redundancy in it's threat base that I don't feel spellskite is necessary.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk

    Quote from wasabizod »
    Wahoo! Just went 10-0 in games in the Modern League versus Jeskai Geist, Affinity, Bogles, Burn, and BW Eldrazi. A big thanks to all the folks here for guidance.

    I played this list:



    Moving forward, I'm interested in running Echoing Truth in the main instead of Vapor Snag because it would allow me to bounce things that aren't creatures, which basically makes it a bad Time Walk, especially for enchantments (Bogles), Planeswalkers, and Artifacts (Tron, Lantern). Also, Ghost Quarter in the main has been an all star.


    Congrats! I went 5-0 in Modern league today playing a similar list.



    Beat: B/R suicide, Naya Burn/Aggro 2x, UW midrange, and Grixis Control. Last match I won game 1 against grixis and then the dude left with ten minutes remaining at the beginning of the second game so I essentially got a free win. Smile

    Chalice of the void was an all-star against the B/R and Naya burn decks. Makes me consider going up to 3x in the SB. Really digging the deck!
    Posted in: Aggro & Tempo
  • posted a message on Grixis Control
    I really don't like Olivia in the side. At 4 mana for 3 toughness she does nothing for a whole turn without mana open making her a turn 6 play usually. Izzet staticaster is a huge upgrade. He comes in a turn earlier with the same toughness, has no mana activation for his ability, along with flash and haste. He may not be flashy as an 0/3 but he is so good against so many decks affinity, infect, death and taxes, tokens, elves etc.
    Posted in: Control
  • posted a message on Grixis Delver (3/2015 - 9/2015)
    Disrupting shoal sounds really solid. Makes me consider running 2 of them instead of remand. I feel like remand is pretty weak against 1 drop lightning bolts, paths and I tend to SB them out every game.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver (3/2015 - 9/2015)
    Looking over the last couple of pages I noticed a few of you were commenting on how Jund is an even to favorable matchup. I played in a Daily event online the other night and got absolutely smashed by them losing 2-0 twice. I'm running a traditional grixis delver list too. Can anyone give me some insight on how to play against this deck and SB tech? I feel that they have more answers and threats than we have. Definitely seems like an attrition war.

    Posted in: Modern Archives - Established
  • posted a message on [Featured Thread -] WUR Delver
    Valanarch, if you took the list you posted on the page before I noticed you weren't running young pyromancer. He can win games all by himself and I highly suggest you test him out before shelving the deck.

    Also, I've been playing a fair bit online and have realized valorous stance is too often a dead card and have gone with 4 path to exile. In regards to counter spells, remand is at least a three of in the main board.

    A card to consider for SB should be sulfur elemental not only does he get rid of pesky lingering souls tokens but Geist is swinging in for 8 with the angel each turn.
    Posted in: Aggro & Tempo
  • posted a message on [Featured Thread -] WUR Delver
    Went 4-3 today at states. I really like my list and got mana screwed or mana flooded in a couple of losses but felt nearly all of my matches were winnable and definitely never was outclassed.


    Beat
    Affinity
    Jeskai Control
    Merfolk
    Abzan hstebears?? (he was running abzan colors with thalia, and leonin arbiter along with wilt-leaf liege and loxodon smiter, so it was odd)

    Losses
    Bogles
    Grixis Twin
    Burn

    I'm probably going to take out a seachrome coast and replace it with another Colonnade and the Monastery Mentors for Spell Pierce. I felt like the mentors were win more and I'd rather be protecting my early threats with counter magic.
    Posted in: Aggro & Tempo
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