Hey guys. I just sent this to the event staff @ SCG in regards to the February Open event in St. Louis. Just keep your fingers crossed, I'll update you if i get a response ^.^
"Hello Starcitygames Event Staff:
My name is ***** *****, and I'm interested in running a 1v1 Commander side event at one or more of your Organized Play events, in accordance to the Duel Commander rules/banlist (www.duelcommander.com). I'm new at communicating with you as a company, I've participated in your events before but have very little experience with how you run things. Please forgive me if this isn't the proper place to present this and let me know the correct avenue to go down in the future.
I live in Springfield, MO, and I'm working at getting the 1v1 Duel Commander scene more recognized here in the USA. I've been running an online tournament for 1v1 Commander since November of 2013, and I also run my local game store's Commander event day every Sunday and have been for 6 months now. (http://www.mguinc.com/EventDetail.aspx?Id=668&EventId=36) I'm somewhat experienced with the format as well, I've played nothing but Commander for the past 5 years for at least 1-2 nights a week.
My goal is to have a competitive Commander format recognized here in the states, not necessarily by Wizards of the Coast but at least by the majority of the playerbase that shows up to these events. Commander has been the fastest growing format in Magic over the past year, and a recognition of the possibility for competitive play would pull in a huge amount of players from some of the officially recognized constructed pools. This would allow for more sales of format staples, more events that can be run, and a larger official outlet for players interested in the format. I understand the difficulties in a multiplayer Commander game being competitive and I feel that the Duel Commander format does an excellent job of solving those problems. This is why I'm working so hard to get the format some more recognition, I think it solves a lot of the rifts that are showing up in the Commander communities of late. Specifically the argument of Social VS Casual VS Competitive, whether or not competitive Commander should even exist, etc etc. Allowing and supporting a Duel Commander scene allows the competitive players an outlet to try their hyper-tuned Commander decks against others of the same ilk, gives more recognition to the fastest growing format in magic, and makes for another event that players can buy into and win prizes at your events.
The largest hurdle facing the 1v1 format here in the U.S. is simply recognition. In France there are regular tournaments with 100+ players showing up to pay in and compete for prize at their Duel Commander events. These are mostly held at local game stores and some of the smaller tournament venues. There is the potential here for a massively popular new format as long as the support is there. Star City Games is the premier company in this country for organizing MTG events, and a recognition of the Duel Commander format by SCG would be huge in helping this format grow. My goal is to have competitive 1v1 Duel Commander games as recognized side events at every major MTG event in the country in the next 2 years. I obviously cannot do that on my own, hence me asking for you to allow me to bring this format to your events.
Obviously this is a little bit of short notice for the St. Louis event, but I am available and I would love an opportunity to run or at least participate in such an event. The Duel Commander rules/banlist can be found at www.duelcommander.com, and the top decks/tournaments can be found at MTGTop8.com under the EDH/Commander heading if that's information you think would be helpful. It's an incredibly popular format in Europe and it's quickly gaining traction here in the states. I'm working my hardest to help that along.
Please let me know if this is something you'll consider allowing/supporting at some of your events, and what I can do to help. Like I said, I have experience with running both multiplayer Commander events, 1v1 Duel Commander events, and the format in general. I'm also an official member of the Commander Primer Committee on MTGsalvation.com (tagname Feverous) as well as having the award "Best Duel Commander Strategist of the Year" for 2013. I have the knowledge, experience, and ability to make this type of event successful, I just need an avenue to allow me to run it and to support it with some type of player reward.
Thanks for your time!"
- Gabgabdevo
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Member for 12 years, 3 months, and 19 days
Last active Wed, Mar, 15 2017 14:34:57
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Ikaoru posted a message on The most dick card turn 1 EDH?For 1v1... Stifle your 1st land... a fetch. Or Wasteland or Strip your etb landPosted in: Commander (EDH) -
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N3ckb34rD posted a message on [[BNG]] Oracle of Salvation, Surprise EditionOhhhh boy, I cant wait to vaporize my bank account when she spoilsPosted in: The Rumor Mill -
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Feverous posted a message on Duel Commander Report - Dec. 8 2013, Valence - FRWait, what? I don't understand. It's not like y'all are required to find a translation for his words, you can just ignore them. Why would you request that he not post on the forum if he has a question that one of our french speakers can answer?Posted in: 1 vs 1 Commander
We're trying to grow this format, not shrink it. Acceptance and tolerance of international differences is going to help that. Statements like those above are going to hinder it.
It's not someone's "responsibility" to learn an entirely new language just to post here. If they were getting upset that no-one else spoke english that'd be one thing, but berating someone for asking a question in another language is rude and prejudiced, imo.
Magnou, I apologize for the rest of us. I'm glad you're here ^.^ -
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refiper posted a message on [[Competitive]] Ramses Overdark advise and brainstormingGabgabdevo you are awesome!Posted in: Commander (EDH) -
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Weezard1983 posted a message on [[BNG]] Full [BNG]/[JOU] Xenagos God ArtsPAN OUT......heh, that's a satyr joke.Posted in: The Rumor Mill -
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rhakee posted a message on [The Spirit of EDH]: Our Decks are Bigger Than YoursFINALLY! This is the rough draft I just finished for our clan Competition. We're running out of time so lets get some input on this ASAP! All I got it that our plane was a snow-themed Norse Mythology set. So thats what I worked with. Also, it was so hard not to make the catchline "Winter is Coming". Damn itPosted in: Retired Clan Threads
The Plane of Haminn
"The tide is rising."
On the landmass known as Himinn, the harsh winter has fallen upon the inhabitants. Humans huddle for warmth while their warriors take to the frigid seas to plunder and steal goods for them. Witches and their ilk stay to the outskirts of the cities in the warmth of their hovels, weaving and casting spells upon the very ones who have casted them from society. Elves, dwarves, and the other magical citizens of Himinn are on the brink of total war, with humans in the cross fire. All while, the creatures of the night prowl the edges of civilization’s limits, waiting for the perfect moment to strike.
Times weren't always like this. Winter use to be a time of peace, where all the inhabitance of Himinn put away their differences and rested within the warmth of their homes. In the short seasons of spring and summer, preparations had to be made to survive the long, cold winter. Because of this, even then there would be no conflicts. Now the blade holds the law of the land, as neighbor turns against neighbor, ally against ally, and the beasts of the dark move closer to claim their prize. This unrest has only recently occurred, ever since the Gods began to stop answering the inhabitant's prayers. Or perhaps, the prayers have fallen upon deaf ears.
The City of Draugar
Nestled within the woodlands of Haminn stands the walls of Draugr. The stone mixed with the very matter of the forest compose of the fabled walls of the impenetrable city. No monster has ever broken through the walls, nor has any raiders ever been able to scale them. Rumors have it that runes are carved within the wall that make them so impenetrable. The city is home to the dwarves, a rough bunch of small humanoids who live by their tools and trades. The small men and women scurry about on a daily basis, collecting firewood, tending to their kin, and making sure everyone stays warm and fed. Small communities of dwarves are scattered around the city, and many make commutes to trade and work within the tall stone walls. Lumberjacks, miners, bakers, and other occupations make up the general dwarven population. Some of the highest ranking dwarves have even bee able to control and use magic. With a mixture of battle hardened soldiers, wise wizards, mystic sages and healers, and even the grumpy workers, the city defenses are some of the best in the land.
The Temples of Brýnn
Atop the snowy hills in the south are a collection of palaces and temples that belong to the Elvish population. The elves are very secretive and keep to themselves. They regulate their trading and encounters with other tribes and settlements to a bare minimum. Here the elves dance to the full moon and engage in their ancient and sacred rituals that few others have seen. Elves are master healers and have developed cures for fatal wounds, and even antidotes for some of the most potent venoms, such as basilisk poison. In addition to the Gods of Promir, they believe in their own spiritual deities that they celebrate in their many rituals. They take these pagan celebrations to their temples, which are the main gathering places of these secretive creatures. Many of the residents of Brynn are wealthy or of royalty. The elves who are less fortunate usually live in woodland areas and visit Brynn for religious celebrations.
The Settlements of Giasta
While humans and humanoids are scattered all over Himinn, many humans reside in the Giasta settlements that surround the city of Giasta. These settlements are near the Fimtan shores. The humans here are gruff and quiet people, whose tasks and trade range from fishing to hunting. The humans of Giasta control the larges agricultural crop in the land and often trade with other races and nations. However, Giasta is not known for their trade, but rather for their standing army. The fiercest warriors arise from these settlements. They are brutal and hold no remorse in battle. They are known for fighitng on land, but carry their fame on the seas in their long boats. These Giastian fleets travel the sea for other lands to plunder and steal goods to bring back to their cities. Forged in warrior tradition, these men and women live by the blade, and tend to strike first and ask questions later.
The Prehnite Order
No one is quiet sure where the Prehnite Order comes from. Some rumor they come from a distant land beyond the sea, or perhaps even another world beyond Haminn. The Order consists of priests and lawmages that carry their own faith and teaching in their travels. They declare the Gods and pagan ways of the residents of Haminn to be sacrilege and have made their mission to convert the “lost” to their faith. Many of the Prehnite settlements have been established near Giasta, which has lead to many battles and tensions between the Giastians and the Prehnites. The Giastians raiders often attack their settlements, while they fight back on land by kidnapping citizens and forcing them to submit to the new way of faith. The Prehnites are lead by a ruthless man whose face is hidden within a white veil, covered by a white hood. No one knows who he is, or what is name is, but he has been referred to as the Ghost of Giasta. Some say he is a fallen soldier who was resurrected by the Prehnite priests to betray his own kin. Some say that perhaps he may even be from another world, and has brought the Order as an omen of destruction. Whoever he is, and whatever the Order's purpose in Haminn, it is sure to be diabolical and threaten all the denizens of Haminn.
Fen Myrrs
These swamps to the east are home to the Trolls. Not only do they live in the bogs, but also in small caves and dens surrounding the Fen Myrr. They are large and usually very dumb. Their hides are impenetrable, and no known weapon can puncture them. Besides being resilient and strong, they are very secretive and keep to themselves. While they are not grotesque by any mean, they usually are unattractive and carry a slight foul stench around them. One characteristic that is known about trolls is that they are afraid of lightning. They are also rarely helpful to humans and other creatures. Lately, the trolls have been wandering from their homes and attacking livestock, stealing sheep, cows, and goats from secluded farms. This has caused some unrest, since it has been rumored that the trolls have become very violent in behavior.
Fimtan Sea
These cold waters surround the main land as well as the many archipelagos of Haminn. The sea is the main source of life for all denizens of Haminn. Besides the dwarves who live very inland, many humaoids depend on the sea for food and for transport from land to land. The sea is also home to many creatures, such as the selkies. Selkies are beautiful maidens that swim the oceans, calling to unwary sailors and luring them into the cold waters below. Some warriors have set sail just to capture a Selkie to make them their brides. Few are ever successful and never return from the icy griptide. The sea is also home to many monsters, such as sea serpents. But none are more famous or feared than the dreaded Leviathan. As if it was woven of the very fabric of nightmares, even the strongest and fearless warriors tremble at the name of the Leviathan. Said to dwell in the edge of the word when the sea's ends meet, the Leviathan is said to have a maw large enough to swallow an entire island.
Promir, home of the Gods
Above the highest clouds of Haminn is nestled the great kingdom of Promir, home of the Gods. Its palaces forged from gold and sunstones, a prized possession of the Gods. From their perch upon the golden thrones, the Gods protected the land of Himinn from evil and maintained the balance between the just and the wicked. Now the golden halls are stained with their blood. Many of the Gods have fallen at the hand of Lorael, the son of the King of the Gods, Obsidio. Lorael plotted against his father and took the throne by force, slaying many of his fellow brethren in the process. The inhabitants of Promir that escaped with their lives have fled to Haminn, disguised in mortal forms to avoid persecution from the new dark lord. Lorael has subjected his father to an eternal sleep, locked within a case of sunstone that is protected by a powerful hex. Lorael's power has grown with every slain God. He is also in command of the entire fleet of Valkyries, the heavenly soldiers of Obsidio. He now has complete control over the heavenly realm of Promir, and has set his eyes upon the cold world of Haminn.
News of the coupe have thrown Haminn into a state of panic and chaos. With the Gods fallen, and Obsidio unable to protect the mortals and humanoids, there is nothing to ward off the beasts or the dark lord Lorael. His Valkyries have lain siege to city walls and destroyed the last defenses to the dark and harsh world outside. Those warriors who have lost all hope have lain their swords in service to Lorael. They set sail and begin to pillage the villages of those who still fight in the name of Obsidio. The land is in utter turmoil, and it seems there is no hope in any direction. Lorael has begun to close his cold, steel grasp upon the frigid world. But the winds carry a prophecy upon their soft wings.
The Prophecy
Obsido had another son; a young boy named Kalen. Kalen is Lorael's younger brother. In the uprising against their father, Kalen defended the kingdom of Promir against his brother, but was tricked and flung off the edge of the clouds to his fate below. As he fell, it is said an explosion or spark ignited in his chest and he disappeared from sight. They say that he was taken to another world. The prophecy speaks of Kalen's return, and with his return he will use the fury and power of this new world to overthrow his brother and restore the balance to Haminn. But as the days become darker and colder, and there is no sign of Obsidio's lost son. Time is running out, and soon the darkness shall consume this world.
Here are two options for promos:
Giasta Raidcaptain 2RR
Snow Creature – Human Warrior
When Giasta Raidcaptain comes into play, put three 1/1 Human Snow Warrior tokens into play.
Frenzy 5R (If this creature does not have a frenzy counter on it, tap it and put a frenzy counter on it).
Whenever Giasta Raidcaptain attacks for the first time each turn, if it has a frenzy counter on it, untap all creatures you control that attacked this turn. After this phase, there is an additional combat phase.
4/3Tale of Bridge Gruff 2G
Snow Enchantment
When Tale of Bridge Gruff enters the battlefield, put three 0/1 Goats in play under your control and a 3/3 Troll snow token with “2: Regenerate” in play under an opponent's control.
Whenever a creature you control deals combat damage to a player, you may draw a card.
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Jivanmukta posted a message on Turn 0 kills with LeylinePosted in: Commander (EDH)Quote from theflowOh, great, you discovered turn 0 and 1 kills in EDH. That is what we needed and have been waiting so far. Please proceed to the vintage forums and leave my format alone. And take all the others of your kind, which play for winning as fast as possible, with you.
People who think that the format is "theirs" are way more damaging to the health of it than people doing thought experiments. -
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Bomo posted a message on Turn 0 kills with LeylinePosted in: Commander (EDH)Quote from theflowOh, great, you discovered turn 0 and 1 kills in EDH. That is what we needed and have been waiting so far. Please proceed to the vintage forums and leave my format alone. And take all the others of your kind, which play for winning as fast as possible, with you.
"Some one plays in a way that's different from how I choose to play. They are what's wrong with the game and killing my format." Or... you know... you could realize that EDH is a casual format and a lot of people play it very differently. (not to mention that these require nut draws...)
I personally find them all very interesting and will be checking back here just to see them. Sadly I don't have much to contribute, other than these are awesome - To post a comment, please login or register a new account.
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Because new players don't like to lose life in a gain-life deck blabla... Wizard, please stop this! Everyone love losing life!
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KnightGeist change of avatar Discombobulate me
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When Fluffy Bunnies Attack is funny, too
EDIT: Intro page is better now! Thanks a lot, Keeper of the Scrolls
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Same artist as Curse of the Swines, so i belive it's real.
Source, as stated: deviantArt