Quote from GakaMark Globus has a very nice Skullbrair deck for multiplayer use (duh, he designed it) that basically pretends to be G/B yardstuff with a very nice backup plan in beating face with skullbriar.
Quote from Gaka
I'd probably go along this route, use Skullbrair as the backup plan, with maybe 10ish cards dedicated to making him awesome (like rancor and some equipment) and then beat face with him.
Quote from mellojoeFastbond
Quote from Son_of_the_SunsI can exile a creature you control even if your creature has shroud. "It doesn't use the stack." means that other players cannot respond to the special actions the traitor performs. It just happens immediately.
Quote from Son_of_the_SunsIt also does ignore any Shroud, Hexproof, et cetera.
Quote from Son_of_the_SunsThe traitor counts as a farmer until he reveals his role. At the moment he reveals his role, he has some actions he can perform for free:
- Exile a spell or an ability from the stack
- Exile a permanent from the game
- Look at a player's hand and exile one card from that hand.
Of these 3 possible actions he can only perform 2.
Quote from mast1coreJourney is one mana cheaper and when you have azusa in play that just basically reads "Search two basics lands in your deck and put them in the play". If you have played extra mana already, you sure have mana to play it entwined and you still end with two untapped lands in play.
Quote from technogeek5000@Steuve: It doesn't make lands that just came into play attack, but thats not what the card is for. The card is used to ramp to arbitrarily large amounts of mana without stretching, and to go stupid with Gaea's Cradle. As per your suggestions:
Rites of Flourishing: While this looks appealing at a first glance, it runs counter suit to the ultimate goal of this deck, which is to outclass the tempo of the entire table collectively. So while this card gives you an extra land drop and card in hand, its giving your opposition a total of three cards and 3 land drops. This same philosophy applies for all group hug in general
Burgeoning: I used to run this card in the beginning stages of this deck, but was vastly underwhelmed with it at the time. It never accelerated me beyond Azusa's natural ramp, and so was often superfluous.
Explosive over Journey: Explosive is one more mana and will never end up putting more lands into play than Journey.
Quote from technogeek5000
I also think I will start to update my OP with a section of cards I do not run and the reasoning for each.