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  • posted a message on Questions about a Sedris, the Traitor King deck
    You can't play Debtors' Knell because your general is only UBR cost....
    Posted in: Multiplayer Commander Decklists
  • posted a message on Which way to go for a Skullbriar Multi ?
    Quote from Gaka
    Mark Globus has a very nice Skullbrair deck for multiplayer use (duh, he designed it) that basically pretends to be G/B yardstuff with a very nice backup plan in beating face with skullbriar.


    Hum can't find his deck list on the Internet. However what king of yardstuff ? Like animate cards ? Flashback ?

    Quote from Gaka

    I'd probably go along this route, use Skullbrair as the backup plan, with maybe 10ish cards dedicated to making him awesome (like rancor and some equipment) and then beat face with him.


    My first idea was to pump Skullbriar to get him a lot of counter with Spikes, creatures like Vigor, spells like Increasing Savagery , Rancor, etc and equipments like Swords... With this way Skullbriar is my guy. Will try one more game in multi with this to give a last try.

    Maybe I'll give a try with your idea Gaka : use Skullbriar as a backup plan and get others creatures to put pressure on my opponents.
    Posted in: Commander (EDH)
  • posted a message on Which way to go for a Skullbriar Multi ?
    Hi guys,

    Just build a Skullbriar deck focus on Equipment and counter on it. I was wondering which way to go for a good Skullbriar deck against multiplayer game. Is it enought strong to win against combo or aggro deck ?

    In my group people play a lot of clean board like damnation, wrath, etc. and also counterspells.

    If I can't get enough mana or combo cards I think skullbriar is weak. What do you think ?

    Thanks for your help.

    Cheers.
    Posted in: Commander (EDH)
  • posted a message on What is the largest playmat ?
    Hey guys,

    Looking for a large playmat so which one do you recommand me ?

    For the moment this one seems large :
    http://www.amazon.com/Dragon-Shield-Arcane-Dragons-Playmat/dp/B0017SASME

    Dragon Shield Red Zone Playmat
    Size: 23.5 in x 15.75 in (60 cm x 40 cm)

    Thx
    Posted in: Magic General
  • posted a message on How do Azusa decks play with 50 land?
    Quote from mellojoe



    Fastbond is BANNED !

    But Azusa is a fast ramp and aggro deck. Just play lands or get some with sorcery cards. Get huge mana pool and play creatures.

    Mana = big fatty dumb ass or many tokens + landfall = doom !!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Types of EDH
    Quote from Son_of_the_Suns
    I can exile a creature you control even if your creature has shroud. "It doesn't use the stack." means that other players cannot respond to the special actions the traitor performs. It just happens immediately.


    Dude this rule is hardcore !!! Grin
    Posted in: Commander (EDH)
  • posted a message on Types of EDH
    Quote from Son_of_the_Suns
    It also does ignore any Shroud, Hexproof, et cetera.


    Can you explain this point please ? Don't really understand with the rule :
    - Exile a spell or an ability from the stack
    - Exile a permanent from the game
    - Look at a player's hand and exile one card from that hand.

    AND "t also does ignore any Shroud, Hexproof, et cetera."
    Posted in: Commander (EDH)
  • posted a message on Types of EDH
    Quote from Son_of_the_Suns
    The traitor counts as a farmer until he reveals his role. At the moment he reveals his role, he has some actions he can perform for free:

    - Exile a spell or an ability from the stack
    - Exile a permanent from the game
    - Look at a player's hand and exile one card from that hand.

    Of these 3 possible actions he can only perform 2.


    When the traitors can perform this action ? During his turn or whenever he wants ?

    Only one time or unlimited ?

    However this mode seems to be a fun mode ! Have to try with my friends Wink
    Posted in: Commander (EDH)
  • posted a message on Types of EDH
    Depends on the number of player :

    * 3 Players * :
    - FFA : you have to kill all of your opponents.
    - attack one side : we flip a coin to deside which side we're going to attack

    * 4 Players * :
    - FFA
    - attack one side
    - Team crossed : we can attack wherever player wants.
    - Team troll : teammates are sit together on the same side of the table to battle together on the same turn. So it's like a versus. Both players of the same team play together during their team turn.

    * 5 Players :
    - Pentacle : the players on each of your side are your teammates and the others are your opponents. But one of your opponents is a teammate of one of your teammates. You have to kill both of your opponents to win. You can only attack your opponents but you can play spell againts your teammates to slow them down.

    Example :
    A - B - C
    D - E

    Your are the B player :
    -> You have to kill D and E
    -> Your teammates are A and C
    -> D is your opponent but is a teammate of A who is your teammate
    -> D is your opponent and is also an opponent of C
    -> E is your opponent but is a teammate of C who is your teammate
    -> E is your opponent and is also an opponent of A

    * 6 Players * :
    - Emperor
    Posted in: Commander (EDH)
  • posted a message on What to do in EDH
    Get beers
    Get a neoprene beer cooler for water drop
    Learn from your mistakes
    Get more beers
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    Great win combo with Warp World.

    Last night had 1 point less and my friend 9 points.

    I played Warp World and got:
    - Confusion in the Ranks
    - Tangle Wire
    - Kher Keep
    - artifacts
    - 4 creatures

    My friend got lands and 2 creatures.

    --> End of turn : Norin's back and steal one creature.
    --> My friend played a creature to get back his creature and attacked with the other one.
    --> I created a token with Kher Keep and no damage.
    --> End of turn : Norin's back and no more creature on my friend side.
    --> End of game.

    So so much fun !!! Gaka your deck is so huge !!!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Deck] 54 land Azusa, Lost but Seeking (WE BACK BOYS!!!)
    Better to remove Mystifying Maze for Maze of Ith
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Norin the Wary - Heads I win, Tails you lose.
    So much fun yesterday night with friends who didn't know this commander. First thought : "ughhh ?"

    I played turn one : citadel + sol ring + sensei
    Second turn : Norin
    Turn 4 : Grip of Chaos --> at this point, it was the end of the game for my opponents.

    After that I played Cloudstone culio, Confusion in the Ranks, Warstorm Surge, Memory Jar, Wheel of fortune, Skullclamp, etc

    Confusion in the Ranks and Warstorm Surge at random.... so much laught.

    They played Ulamog but nice random try before attacking phase with Helm of Possession and I get it. But they succeed to cast Fleshbag maraudeur.

    The win combo was Insurrection and one shot kill with artisan of kozilek on the battlefield Smile

    Last comment from my friends : "Next time you play this deck I'll punch you (joke)" haha !
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Deck] 54 land Azusa, Lost but Seeking (WE BACK BOYS!!!)
    Quote from mast1core
    Journey is one mana cheaper and when you have azusa in play that just basically reads "Search two basics lands in your deck and put them in the play". If you have played extra mana already, you sure have mana to play it entwined and you still end with two untapped lands in play.


    Thanks !

    Okay it convinces me for Journey Wink
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Deck] 54 land Azusa, Lost but Seeking (WE BACK BOYS!!!)
    Quote from technogeek5000
    @Steuve: It doesn't make lands that just came into play attack, but thats not what the card is for. The card is used to ramp to arbitrarily large amounts of mana without stretching, and to go stupid with Gaea's Cradle. As per your suggestions:

    Rites of Flourishing: While this looks appealing at a first glance, it runs counter suit to the ultimate goal of this deck, which is to outclass the tempo of the entire table collectively. So while this card gives you an extra land drop and card in hand, its giving your opposition a total of three cards and 3 land drops. This same philosophy applies for all group hug in general

    Burgeoning: I used to run this card in the beginning stages of this deck, but was vastly underwhelmed with it at the time. It never accelerated me beyond Azusa's natural ramp, and so was often superfluous.

    Explosive over Journey: Explosive is one more mana and will never end up putting more lands into play than Journey.


    Thank you technogeek5000 for your time and this explanation. I see much better the way to include cards or not into this deck like Rites of Flourishing.

    For Burgeonning I think I will give it a chance for a start and I'll see after that.

    But for Explosive over Journey, I don't really see your point.

    Explosive is 4 mana cost and it lets you put 2 lands into play tapped.
    Journey is 6 mana cost with entwine to let you put 2 lands into play tapped otherwise it's 3 mana cost but lands are in your hand.


    Quote from technogeek5000

    I also think I will start to update my OP with a section of cards I do not run and the reasoning for each.


    Good suggestion if you have time to do this, this will be great Wink
    Posted in: Multiplayer Commander Decklists
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