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    posted a message on GoldenEye Mafia - Game Over - Town Wins! (For England, Alec.)
    Quote from Seppel »


    Sometimes all the townies are on their A-game. Sometimes the scum get trapped in too few mislynche by the end of D1.

    Sometimes there is no deep scum.
    This was my problem the whole game. I thought their had to be a deep scum and there just wasn't. It made me unreasonably suspicious of Blos, the lovers, and Proph.

    I wish I would have trusted my gut more and pushed Hunt. I really thought he was scum from his first post, but one of us was always v/la and there was so many other things going on that I didn't take the time to properly showcase what I was seeing.

    The Day 1 vig shot on Kraj was pretty huge. Nerfed the scum team pretty hard and gave us a confirmed townie.

    As I said during the game and has been said, Silver was great. He just was unquestionably town based on behavior from the start.

    TS, Blos, and Mindreaver were all very early in my town pile as well so good job there. That's how town wins games - townies being townie.

    Good job coordinating items and just good overall town play.

    Good game, scum team and Ghosting. We had a lot go our way and had some very beneficial item interactions that helped us out a lot. You guys fought hard to the end which made the game fun.

    Thanks, Iso for hosting! Will be interesting to see the setup.
    Posted in: Mafia
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    posted a message on [Primer] 4C Gifts
    Sun Titan is one of my favorite cards ever and I used to run him in this deck. I love recursion. However, I took him out of my list a long time ago because I wanted to shift some power away from graveyard interactions. Even if your opponent doesn't see Sun Titan in G1 they are going to bring in any and all grave hate they have for your Gifts, Loam, Souls, etc. and Sun Titan will suffer because of that. I also rarely ever Gifts'd for him, so I moved to Grave Titan for a castable, non-graveyard-dependent threat to close out games.

    That said, I haven't played the deck in a while due to not having time to play paper and not having the cards on MTGO.
    Posted in: Modern Archives - Established
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    posted a message on [Primer] 4C Gifts
    @Konjester

    - If running KotR, I like to fit in a couple more utility lands. Bojuka Bog, Gavony Township, Vault of the Archangel, Horizon Canopy, Moorland Haunt, Boseiju are all options depending on what you need.

    - On the creature plan, I really think you want dorks to hit turn two three drops. So 3-4 Birds/Hierarchs.

    - If running KotR, Explosives, and the Academy Ruins, I think Batterskull is great choice for some lifegain/repeatable threat. I would drop a Rhino to fit it in.

    - More creatures = less spells = more chance of blanking on Snapcasters. I still like one for Gifts piles, but don't think you need two here.

    - 4 KotR, 4 KotR, 4 Souls, and 4 Lili is a lot of competition at the three drop slot. I would cut a Lili since you aren't as much on the control/grind plan. I would also drop a Rhino or two for Batterskull for sure and to make room for dorks. Probably drop a souls for another dork slot.

    Sideboard is pretty meta dependent, but a lot of the suggestions from other lists and the primer should give enough options to figure something out.

    A few general ideas off the top of my head, totally not comprehensive, if you are having trouble with...

    Control
    2x Duress
    1x Negate

    Combo
    1x Spellskite (Twin)
    1x Negate
    2x Duress
    1x Rule of Law (Storm)
    1x Cranial Extraction
    1x Memoricide

    Tron
    2-3x Stony Silence
    1x Terastodon
    1-2x Negate

    Zoo/Affinity/Beats (slightly less of an issue on the creature plan since you can block most things with KotR/Rhino/Souls)
    1-2x Timely Reinforcements
    2-3x Stony Silence (Affinity)
    1x Damnation
    1x Wrath of God
    1x Ghostly Prison

    Burn
    1x Spellskite
    1-2x Timely
    1x Iona

    etc.

    Again, this is my opinion and I am by no means an expert. Feel free to discuss.
    Posted in: Modern Archives - Established
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    posted a message on [Primer] UW Tron
    Quote from Venomous72
    Thanks for the reply.

    That is a strange concept for me but I am going to try it out. Why do all builds run 4 Signets? Is it so you have a discard with Thirst? I feel like I draw into them pretty constantly when I do not want them, where as an additional counterspell is almost always welcome.
    Late game they can be used as a discard to Thirst if you are good on mana, but early game they fix your colors which we really need to be able to cast things with so many colorless sources, and they also ramp us into a turn 3 Gifts.

    Posted in: Control
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    posted a message on [Primer] UW Tron
    Nice work darksteel!
    Posted in: Control
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    posted a message on [Primer] 4C Gifts
    He plays another match later and also talks about the deck a bit and makes some tweaks. Just need to scroll through the parts where he is playing his sealed matches.
    Posted in: Modern Archives - Established
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    posted a message on [Primer] Soul Sisters
    Quote from Sirgin
    Thank you very much for your answers, Hunger!

    Two final questions (really):

    1) Can I choose to NOT use the Hideaway ability of Windbrisk Heights?
    You're welcome Smile

    No, you can't choose. The reminder text for Hideaway does not include a may, therefore you don't have the option. You must exile a card with it.

    Quote from Sirgin
    2) Assume I have both Windbrisk Heights, with the exiled card still exiled, and Suppression Field in play. Do I now have to pay 2W, t to play the hidden card? In other words, does Suppression Field "ruin" the Windbrisk Heights?
    Yes, it would cost 2Wt to activate the Windbrisk Heights activated ability with a Suppression Field in play.
    Posted in: Aggro & Tempo
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    posted a message on [Primer] Soul Sisters
    Quote from Sirgin
    Another quick question, guys: Let's say I have Suppression Field and Ghostly Prison in play. Does that mean my opponent has to pay 4 to attack with a creature?
    No, attacking isn't an activated ability, they would only pay 2.
    Quote from Sirgin
    Would it also mean my opponent has to pay 3 if I have a Kataki, War's Wage?
    No, Kataki gives artifacts an upkeep cost, paying that cost is not an activated ability so Suppression Field has no effect.

    Quote from Sirgin
    Also, I thought I read in the rules that Planeswalker abilities count as activated abilities. Is that true? Because then (with Suppression Field in play) I guess an opponent would have to pay 2 to use his Planeswalker?
    That is correct, Planeswalkers' abilities are activated abilities and would incur the 2 mana penalty from Suppression field to activate them.
    Posted in: Aggro & Tempo
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    posted a message on [Primer] Soul Sisters
    There are plenty of articles showing the math and talking about why 60 is where you want to be for deck size, this isn't really the place for that discussion. From a conceptual level, the gist of it is you get more consistency and draw your best cards more often.

    On Martyr, there are multiple situation in which she is good:
    1. She is part of a blazing fast nut draw that most decks can't deal with. On the play you have Land, Land, Ascendant, Martyr, 3 other white cards. Turn 1 you play Land - Ascendant. Turn two, if you draw a white card you play Land - Martyr - sac Martyr, show your hand of four white cards going to 32, swing with your 6/6 Flying Lifelink on turn two.
    2. Great synergy with Squadron Hawk. Play a Hawk, search up three more, and you have white cards in hand that your opponent already knows you have to show for Martyr.
    3. Ranger of Eos. He searches her up if you need life, as well as another white card to show with her.

    You usually don't want to tap out with a Martyr on the board, so you can always sac her in response if they try to use removal on her. She can also absorb some damage by blocking and sac'ing.

    If you are playing out your entire hand and don't have anything to show for her, you are doing it wrong. That's just asking to get blown out by a wrath. Land a fat Pridemate or Ascendent and make them answer it. If you know they run wraths, holding a Sister and Procession in hand will go a long way. It's not that hard to gain 15 life off her even in the late game.

    Agreed with others on cutting Fiend Hunter. Every removal spell in the format pretty much takes him out so you can only play him if you have an anthem online, and he can't block anything that you care to be blocking or he just dies.
    Posted in: Aggro & Tempo
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