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  • posted a message on [[DGM]] Isochron Scepter and Fuse
    Isochron Scepter can cast either half of a split card provided one of them has a CMC of 2 or less. Can you fuse the new split cards, like Far//Away? Fuse says "from your hand" but I'm not sure how that applies to the scepter.
    Posted in: Rumored Card Rulings
  • posted a message on Commander And Fetchland Question
    If my commander is a Black-Green Creature, can I use Misty Rainforest as a land to find forests/overgrown tomb/bayou?
    Posted in: Magic Rulings Archives
  • posted a message on Local Metagame: 50% UWR. What should I do?
    Perhaps I play RWU wrong, but mono-blue tron is an absolute nightmare for me.
    Posted in: Modern
  • posted a message on [Single Card Discussion] Ajani, Caller of the Pride vs Swords
    Quote from Mindreaver
    As an added bonus, you don't get your shiny walker Abrupt Decay'd immediately.


    But you at least get one activation on the planeswalker, which can't be said about the swords.
    Posted in: Modern
  • posted a message on Multi Mana Lands in Modern
    Eldrazi Temple, but that's quite situational.

    And, there's Thespian's Stage as a copy of any of the other lands, but that doesn't really count.
    Posted in: Modern
  • posted a message on Budget decks on Modo?
    If you want to get into Modern, I believe now is the time. Prices of modern staples are dropping (I believe it has something to do with Modern Season being over, but I don't know too much about that). Tarmogoyf, which used to be $100 a month ago, is now $60. While this may be beyond what you want to spend, keep in mind that for what you are willing to spend, you may be able to get significantly better cards because Modern is not in season. To see what decks are currently top, go here and click on the Modern dailies to get an idea..

    Also, if you want to use Shocklands and Fetchlands, I think now is your time to buy. Shocklands are super cheap because they are being opened left and right in drafts, and people want to dump them to get tickets to continue drafting. Fetchlands are each about $5 - $10 cheaper, just because Modern Season is over.

    Again, I don't know what budget means to you, but now is time to buy a significantly better Modern deck than one that the same amount of money would have purchased a month and a half ago.

    Other lands, like the M10 duals and the Scars duals, are also dirt cheap. I bought a playset of every Scars dual for $15 and a playset of every M10 dual for $20. I think you can get them for even less now due to what I have previously mentioned.
    Posted in: Other MTGO Formats
  • posted a message on [Deck] RWU Tempo
    Quote from Lectrys
    Oof, you boarded out your most cost-efficient threat (Traft) and that lovely hasty can of whoop-ass (Thundermaw Hellkite) against RG Artifact Tron. No wonder it's a coin toss post-board. I've had great results with Thundermaw against Tron--it tends to severely injure Karn (and kill him with help) or deal 5 to the face immediately, and even if it's dealt with the turn after it lands, they're often within burn range afterwards.

    I'd board out the relatively inefficient Restoration Angel instead and also at least one Path to Exile (Wurmcoil Engine doesn't show up all the time). Perhaps another Helix or an Izzet Charm can be the next card to go (Izzet Charm isn't as hot against Karn/O. Stone/etc. as Leak and Remand are, and Izzet Charm can't burn Karn).


    Ah, thanks for the advice. I agree, some of my sideboard decisions are not the best.

    Monoblue Tron is an even bigger obstacle for me with their unlimited supply of counters, mana, and fatties. Once they get [c]Academy Ruins[c] going, I really have a hard time until I draw a Path or a Land Destruction spell. After thinking about what you said, would

    +1 Disenchant
    +1 Stony Silence
    +2 Counterflux
    +2 Molten Rain
    +1 Sowing Salt

    -1 Restoration Angel
    -3 Electrolyze
    -2 Izzet Charm
    -1 Lightning Helix

    be a better sideboarding plan? Or should I also board in a Batterskull or Baneslayer Angel to add some more threats to a removal-light deck?
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Deck] RWU Tempo
    Thanks for the advice.

    I am having a hard time against Tron, and mono-blue tron in general. My typical sideboard is this:

    +1 Disenchant
    +1 Stony Silence
    +2 Counterflux
    +2 Molten Rain
    +1 Sowing Salt

    -1 Thundermaw Hellkite
    -2 Geist of Saint Traft
    -3 Electrolyze
    -1 Lightning Helix

    And even after this sideboard, my deck still seems to be a cointoss against mono-blue Tron. Even after using sowing salt and land destruction on key pieces, their deck is just too full of threats, and I usually lose the match 1-2. Any thoughts on playing against Tron?
    Posted in: Modern Archives - Deck Creation
  • posted a message on Random Land Question
    Oh, and assuming you wanted to find these lands online, they are promotional lands, so they'll have the promotional symbol (circled top left) and be in the promotional tab (circled bottom left). They don't have any special name, so you'll have to search for them, and most bots only carry four-ofs for everything.
    Posted in: Magic General
  • posted a message on Random Land Question
    I know exactly what you're talking about. Guru lands (promotional, I believe). They are very expensive in paper, and cheap online.

    http://magiccards.info/guru/en/4.html
    Posted in: Magic General
  • posted a message on Random Land Question
    Is it Portal?

    Example: http://magiccards.info/po/en/218.html

    Sundial as in the expansion symbol.
    Posted in: Magic General
  • posted a message on Magic Online's Festival Of Old Limited Sealed
    This actually sounds really fun. I know I'll do at least one.
    Posted in: Other Formats
  • posted a message on [Deck] RWU Tempo
    I put this list together based off of several RWU decks, and I know it's missing something. I can't grasp what. Also, my sideboard is in shambles with cards such as Stony Silence and such.

    Any help would be appreciated.

    Posted in: Modern Archives - Deck Creation
  • posted a message on MTGO opportunity cost inquiry
    Quote from Namida
    I'm about to buy into Legacy online because I live in the middle of nowhere and I'm tired of having to travel three hours and spend 70 dollars to play in an 8 man at the closest shop (The only time I won, I got an FNM Evolving Wilds, even though I'm not as concerned with the prize support).

    I know that Legacy 2-man events are always accessible, but I'm wondering where I can find out about the Daily Events. MTGO is based in America, and I'm living in Japan with a job that prevents me from just being nocturnal.

    As a last note, I'm really not looking forward to having to practice resolving Doomsday on MTGO.


    As far as I know, Legacy online is generally cheaper on paper than online. However, I do not believe that legacy events happen too frequently, but I'm fairly certain that legacy dailies happen at least once a day.

    With the timings, Daily Events for a certain format happen at different times each day, and usually multiple times per day. For example, a Legacy Daily may start (example times PDT) on monday at 8 am and 11:30 PM, on tuesday at 3 PM, wednesday at 2 AM and 12 PM, etc, with each monday in a given month having a different time.

    However, I don't know how often the legacy dailies fire at late night times for the US, as legacy is not as popular as the other formats online.
    Posted in: Other Formats
  • posted a message on MTGO opportunity cost inquiry
    With regards to prices: if it's seen GP tournament play, it will most likely be around the same price or cheaper than in paper. The dual lands are dirt cheap, compared to their paper counterparts. If it's a card that doesn't see tournament-level play, then it will most likely be dirt cheap, inbetween 5 cents and a buck. This gives great room to experimentation: once you get the manabase, most of the cards you want in your deck cost next to nothing.

    With regards to level of play: It's tough. People are way better online than what you would find in your shop. This leads to discouraging situations, but it also causes you to become a better player. Triggers, steps, and the stack are hugely emphasized online. I am a way better player after playing online and dealing with triggers and how the stack actually works.

    With regards to deck brewing: Not to be harsh, but I'm not sure that will turn out well. With the level of play online being significantly harder, the level of competition is also significantly harder. Most decks you play against will be net decks, and you will be playing against people who know how to use them. There's a reason they're net decks; it's because they are pretty much the best. However, if your brew is good enough, and no one sees it coming, you will stomp people who are used to playing other net decks and have no idea how to deal with your deck. This happened a few months ago in Pauper (commons only). A Tortured Existence deck came out of nowhere and was 4-0ing dailies. Then, people became used to it, and it faded away because the surprise factor was gone, and people knew what to do.

    In general: Magic Online is a great experience. You become a much better player and you play against the best decks in the format. There are many, many formats to chose, including formats that don't see paper play, such as Momir Vig, and pauper (fringe paper play). There are causal and competitive rooms for your Standard brew, causal standard, EDH deck, etc. I tend to avoid the causal rooms because I have heard horror stories of people making troll and anoying decks that would never see play in real life because you have to face the person you're playing against. You can draft and do sealed events (even phantom sealed, much cheaper at $4, you don't keep the cards, and there's limited prize support, but I enjoy it as it's cheap and a good learning experience without having to pay the 6 packs) at any time you want. You can do mini two man tournaments in just about any format at just about any time. And then there's daily events, with massive player participation and good prize support. Most formats have a daily event that run daily (or more often). This is where the best players will play and where you will find the best players, as well as the grinders.

    I would go for it. It's only ten bucks for an account. Maybe do a draft or two and see how much you actually like it before purchasing the cards for a deck. The UI for the software is pretty bad, but the battlefield UI is pretty good, in my opinion.
    Posted in: Other Formats
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