Not quite unrelated, at the prerelease I went to, every all but one decks I played had some sort of u/w humans/spirits thing going. I was one of those people (but when your sealed packs include Moorland Haunt and Intangible Virtue, what choice do you really have).
I think that standard has shifted really into U/W, and the new artifact has solidified that. Just one more reason I don't play standard.
But you at least get one activation on the planeswalker, which can't be said about the swords.
And, there's Thespian's Stage as a copy of any of the other lands, but that doesn't really count.
Also, if you want to use Shocklands and Fetchlands, I think now is your time to buy. Shocklands are super cheap because they are being opened left and right in drafts, and people want to dump them to get tickets to continue drafting. Fetchlands are each about $5 - $10 cheaper, just because Modern Season is over.
Again, I don't know what budget means to you, but now is time to buy a significantly better Modern deck than one that the same amount of money would have purchased a month and a half ago.
Other lands, like the M10 duals and the Scars duals, are also dirt cheap. I bought a playset of every Scars dual for $15 and a playset of every M10 dual for $20. I think you can get them for even less now due to what I have previously mentioned.
Ah, thanks for the advice. I agree, some of my sideboard decisions are not the best.
Monoblue Tron is an even bigger obstacle for me with their unlimited supply of counters, mana, and fatties. Once they get [c]Academy Ruins[c] going, I really have a hard time until I draw a Path or a Land Destruction spell. After thinking about what you said, would
+1 Disenchant
+1 Stony Silence
+2 Counterflux
+2 Molten Rain
+1 Sowing Salt
-1 Restoration Angel
-3 Electrolyze
-2 Izzet Charm
-1 Lightning Helix
be a better sideboarding plan? Or should I also board in a Batterskull or Baneslayer Angel to add some more threats to a removal-light deck?
I am having a hard time against Tron, and mono-blue tron in general. My typical sideboard is this:
+1 Disenchant
+1 Stony Silence
+2 Counterflux
+2 Molten Rain
+1 Sowing Salt
-1 Thundermaw Hellkite
-2 Geist of Saint Traft
-3 Electrolyze
-1 Lightning Helix
And even after this sideboard, my deck still seems to be a cointoss against mono-blue Tron. Even after using sowing salt and land destruction on key pieces, their deck is just too full of threats, and I usually lose the match 1-2. Any thoughts on playing against Tron?
http://magiccards.info/guru/en/4.html
Example: http://magiccards.info/po/en/218.html
Sundial as in the expansion symbol.
Any help would be appreciated.
4 Snapcaster Mage
4 Geist of Saint Traft
2 Vendilion Clique
2 Aven Mindcensor
1 Restoration Angel
1 Thundermaw Hellkite
Instants:
4 Lightning Bolt
3 Path to Exile
2 Remand
3 Mana Leak
2 Izzet Charm
4 Lightning Helix
3 Electrolyze
4 Arid Mesa
4 Scalding Tarn
4 Celestial Colonnade
2 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
1 Sulfur Falls
1 Eigango Castle
2 Tectonic Edge
1 Plains
1 Mountain
2 Island
2 Tormod's Crypt
1 Spellskite
1 Disenchant
1 Stony Silence
2 Molten Rain
1 Sowing Salt
2 Counterflux
1 Tempest of Light
1 Batterskull
1 Baneslayer Angel
2 Engineered Explosives
As far as I know, Legacy online is generally cheaper on paper than online. However, I do not believe that legacy events happen too frequently, but I'm fairly certain that legacy dailies happen at least once a day.
With the timings, Daily Events for a certain format happen at different times each day, and usually multiple times per day. For example, a Legacy Daily may start (example times PDT) on monday at 8 am and 11:30 PM, on tuesday at 3 PM, wednesday at 2 AM and 12 PM, etc, with each monday in a given month having a different time.
However, I don't know how often the legacy dailies fire at late night times for the US, as legacy is not as popular as the other formats online.
With regards to level of play: It's tough. People are way better online than what you would find in your shop. This leads to discouraging situations, but it also causes you to become a better player. Triggers, steps, and the stack are hugely emphasized online. I am a way better player after playing online and dealing with triggers and how the stack actually works.
With regards to deck brewing: Not to be harsh, but I'm not sure that will turn out well. With the level of play online being significantly harder, the level of competition is also significantly harder. Most decks you play against will be net decks, and you will be playing against people who know how to use them. There's a reason they're net decks; it's because they are pretty much the best. However, if your brew is good enough, and no one sees it coming, you will stomp people who are used to playing other net decks and have no idea how to deal with your deck. This happened a few months ago in Pauper (commons only). A Tortured Existence deck came out of nowhere and was 4-0ing dailies. Then, people became used to it, and it faded away because the surprise factor was gone, and people knew what to do.
In general: Magic Online is a great experience. You become a much better player and you play against the best decks in the format. There are many, many formats to chose, including formats that don't see paper play, such as Momir Vig, and pauper (fringe paper play). There are causal and competitive rooms for your Standard brew, causal standard, EDH deck, etc. I tend to avoid the causal rooms because I have heard horror stories of people making troll and anoying decks that would never see play in real life because you have to face the person you're playing against. You can draft and do sealed events (even phantom sealed, much cheaper at $4, you don't keep the cards, and there's limited prize support, but I enjoy it as it's cheap and a good learning experience without having to pay the 6 packs) at any time you want. You can do mini two man tournaments in just about any format at just about any time. And then there's daily events, with massive player participation and good prize support. Most formats have a daily event that run daily (or more often). This is where the best players will play and where you will find the best players, as well as the grinders.
I would go for it. It's only ten bucks for an account. Maybe do a draft or two and see how much you actually like it before purchasing the cards for a deck. The UI for the software is pretty bad, but the battlefield UI is pretty good, in my opinion.