Here are my cards:
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White CardsMagic OnlineOCTGN2ApprenticeBuy These Cards Uncommons:
1x Hollowhenge Spirit
1x Intangible Virtue
1x Mausoleum Guard
Commons:
1x Avacynian Preist
1x Bar the Door
1x Doomed Traveler
1x Elder Cathar
1x Elgaud Inquisitor
1x Ghostly Possession
1x Loyal Cathar
1x Midnight Guard
1x Niblis of the Mist
1x Ray of Revelation
1x Sanctuary Cat
1x Silverchase Fox
2x Silverclaw Griffin
1x Spare from Evil
Blue CardsMagic OnlineOCTGN2ApprenticeBuy These Cards Uncommons:
1x Civilized Scholar
1x Niblis of the Breath
1x Relentless Skaabs
1x Skaab Goliath
1x Soul SeizerCommons:
1x Curse of the Bloody Tome
1x Deranged Assistant
1x Divination
1x Headless Skaab
1x Hysterical Blindness
1x Lost in the Mist
1x Makeshift Mauler
1x Moon Heron
1x Nephalia Seakite
1x Shriekgeist
1x Spectral Flight
1x Thought Scour
Black CardsMagic OnlineOCTGN2ApprenticeBuy These Cards Uncommons:
1x Disciple of Griselbrand
Commons:
1x Brain Weevil
2x Bump in the Night
1x Gravepurge
1x Highborn Ghoul
1x Maw of the Mire
2x Reap the Seagraf
1x Spiteful Shadows
1x Tragic Slip
1x Typhoid Rats
1x Undying Evil
Red CardsMagic OnlineOCTGN2ApprenticeBuy These Cards Uncommons:
1x Hanweir Watchkeep
1x Heckling Fiends
1x Pyreheart Wolf
1x Rolling Temblor
1x Skirsdag CultistCommons:
1x Brimstone Volley
1x Faithless Looting
1x Harvest Pyre
1x Scorch the Fields
1x Vampiric Fury
Green CardsMagic OnlineOCTGN2ApprenticeBuy These Cards Uncommons:
1x Boneyard Wurm
1x Lambholt Elder
1x Strangleroot Geist
1x Village SurvivorsCommons:
1x Ambush Viper
1x Gnaw to the Bone
1x Grave Bramble
1x Grizzled Outcasts
1x Mulch
1x Naturalize
2x Ulvenwald Bear
1x Wild Hunger
Multicolored/Colorless/LandsMagic OnlineOCTGN2ApprenticeBuy These Cards Uncommons:
1x Cellar Door
1x Diregraf Captain
1x Immerwolf
1x Mask of AvacynCommons:
1x Blazing Torch
1x Executioner's Hood
1x Haunted Fengraf
After several tweaks, this was my final deck. I admit that I could have done better. Splashing in red or black (Devil's play/Bump in the Night) might have helped more than splashing green. It might have won me an extra match or two (especially the one with the legendary artifact flipping to a 13/13 beast). How do you think I did?
Posted in: First Prerelease
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Land:
1x Moorland Haunt
7x Plains
5x Island
4x Forest
Creatures:
1x Ambush Viper
1x Avacynian Priest
1x Civilized Scholar
1x Deranged Assistant
1x Deranged Outcast
1x Doomed Traveler
1x Elder Cathar
1x Elgaud Inquisitor
1x Hollowhenge Spirit
1x Loyal Cathar
1x Mausoleum Guard
1x Midnight Guard
1x Moon Heron
1x Niblis of the Breath
1x Niblis of the Mist
1x Sanctuary Cat
1x Shriekgeist
1x Silverchase Fox
1x Silverclaw Griffin
1x Soul Seizer
1x Strangleroot Geist
1x Villiage SurvivorsOther:
1x Divination
1x Intangible Virtue
1x Naturalize- Jan 4, 2012 published the article
Sometimes, this game can be very frustrating. Everyone plays standard, and having a good deck is way expensive (especially as a student). Other than standard, there's legacy (and commander, but I'm not really into that). Legacy is infinitely more expensive, so its out of the question for me.Posted in: Frustrations
So I play modified casual with my friends (you can use anything you own), but this presents more problems. My friends that play have an unlimited supply of money, so they can just purchase the best cards, and when they're done, trade them away for other amazing cards.
This puts me in an awkward situation: I cannot really compete with them, just because of the card advantage. I cannot afford to just buy what I need to make a good deck that could at least be on par with theirs for 1/3 of the time. I could open up booster packs, but if I draw a Garruk, Primal Hunter, I might have to purchase others to use it effectively in a deck. Or, I could trade it away, trading down for a playset of decent cards. Another option is saving all the good cards I get and then trading for a set of good cards so that I can use them. This is impractical as it will take many booster packs to get enough expensive cards. I might as well buy them individually.
This game makes me mad. In order to do well, one must sink a tremendous amount of money into it. Then, half a year later (with the release of the new block or core set), I must start all over again to make something that can compete with those with unlimited resources. Standard cycles out too frequently, legacy is too expensive, and no other format is really ever played. That leaves me with Commander, which is still under debate if you should try to win or have fun. Currently, my friends have decided that it's a good idea to make all sorts of instant-win combos, and all cards must be the silly cards (such as the $5 uncommons, $20 rares, the broken cards). While I might be able to purchase several of these cards, it's inconceivable for me to make a deck filled with them; one that can actually compete.
I guess what I am saying is that Magic is a game of money. The more you have, the better you can do. Unless you are some sort of super genius and see card's potential and make winning decks with undervalued cards (cards that will soon be priced their real level, with everyone making a deck copying the winning one), making a good deck is too expensive. Even the "budget" deck, RDW, wants two to three Koth, of the Hammers, currently priced at $15-$16 each. I feel that this is hurting Magic. Shouldn't it be accessible to people of all means, not just those that are willing to shell out whatever is necessary to stomp everyone else? I love this game, but I feel I am the wrong demographic for it.