It's a personal choice, like you said, but I've been happy with Path lately because there seem to be a lot of decks at the moment that don't even bother to run basics.
What are these decks though? I think it's really only reliably Delver that runs no basics.
Shardless BUG will run a Swamp most of the time.
Eldrazi likely doesn't run Wastes, but as a CMC1 card, Path is not ideal for bringing in as removal as much as Fiend Hunter or Dismember would be.
Burn is all basics. Maverick will have a Forest and likely a Plains. Infect runs a Forest. Jund runs a Forest and a Swamp. Merfolk is almost all Basic Island. Aggro Loam runs a Forest. Stoneblade runs a basic of each of their colors. Miracles has a lot of basics, as does Nic Fit. Even Reanimator will have basics. Elves has 1-2 Forests, Painter will have Mountains, same with Goblins. A Forest will usually show up in Bant, and Pox (should they have creatures enough that warrant removal) will have Swamps. And of course, your mirror matches have plenty of Plains.
The only decks I'm seeing where you might want extra creature removal AND run no basics are just Delver, Eldrazi, and MUD. So in my mind, Path still sucks. Just my $0.02.
Many of those match ups you wouldn't even bring in the extra removal or Sunlance would be less than effective (if that's what we're comparing it to). It's also not hard to be aware of their resources, like playing it after they have a basic or two in play (for the match ups that you described having one-ish basic). Or with others, like Aggro Loam or Lands, I'd rather have another strong removal spell than worry about a resource they'll have in spades.
But, yeah, at the GP in Charlotte, and locally, I've been running into a lot of Delver, Eldrazi (I've never liked Dismember and I keep leaving my Fiendhunters at home... :P), and MUD. I also don't think it sucks too bad in the mirror.
I've been on the dissenting side of the argument before, but I don't think it's an auto exclude.
I've always liked Sunlance more than PtE because of the potential to give the opponent free lands when the main line of play of the deck in the early game is resource denial. But CMC1 removal comes in mainly against Delver which, aside from UR, doesn't run basics. Personal choice mainly, something to think about nothing more.
It's a personal choice, like you said, but I've been happy with Path lately because there seem to be a lot of decks at the moment that don't even bother to run basics.
Also (late to the party on the pic of your deck): I've been using a Magikarp as my germ token lately *flailflail* And you have also shown me that my work doesn't filter Imgur anymore for some reason. What a good day.
In the article linked above, Sam compares standard legal cards (in relation to their impact in modern) to cards with greater power level, like Chrome Mox, Valakut, and Snapcaster Mage.
Also the whole msrp and estimated value argument you keep trying to relate to is stupid. Heres the thing its cardboard with ink on it, it serves no function except to play a game. theres no investment made since youre blindly buying packs unless you skip right to the secondary market where wizards doesnt see that money sans the original pack sale the card came from.
Let me ask you a question--do you sleeve your cards? If you said "yes", then that is an acknowledgment on your part that your cards have value worth preserving, and that their intrinsic value is greater than just that of game pieces--that they in fact have a MONETARY value, and that that value is worth preserving.
I sleeve my cards from games like DC Deck Builder, where the cards generally don't have any individual value. I just want to have the game and keep it nice.
In both DnT mirror I played this weekend I was surprised that my opponent opted to name something different than Jitte with the second Revoker when I was known to have it in play or in hand rather than doubling down.
From what my friend and I played, it seemed like Charlotte had a ton of bug, lands, and dnt...
Oh wow, really? This interaction came up earlier this week for me when my opponent used Anger with a Kalitas on the field, but neither of us was sure what was supposed to happen. What is the relevant ruling?
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4). #
I'm confused by your sideboard if consistency is your focus... There is an argument for overlap with what the one ofs and co do, but they're specific enough in their roles that I'm not sure if the overlap is big enough (if your main goal is consistency). One or two of Leyline seems really awkward. Same with cutting down on Wrench Mind and Thoughtseize.
I want to try Funeral Charm at some point, but I think it only really counts as being modal if they have X/1s because otherwise you have a weak discard spell with very niche alternatives.
No comment on Smallpox because I haven't tried it enough to know.
I don't focus in consistency, I focus on winrate. And consistency is a big factor in any good deck. I dont't understand what is the problem with sideboard. Second Thoughtseize or Wrench Mind usually mediocre and third and fourth usually really bad.
There are a lot of decks with x/1s so it is ok vs unknown. Also it's instant which is more than a sorcery discard. It can be cast on opponent's draw step and end step. Other modes also could be useful
Was just going off of what your post said and it seemed to center around consistency being key.
I can partially agree that multiples of Thoughtseize and Wrench Mind become worse, but that's true for a lot of cards in the deck. My focus is more from the perspective of always wanting turn one targeted discard in my opening hand; it's super powerful. Wrench Mind is just really efficient at what it does and helps close the gap. At this point, I prefer 4, but 3 is probably fine.
Funeral Charm being instant speed is definitely a perk. I still wouldn't run it over a targeted discard spell because I feel like this deck needs the selection. Haven't analyzed how many X/1s there are so you may be right. Without them, the second mode is useless and the swamp walk would be on the extreme end of niche. So it seems like a meta dependent card? Otherwise you're just adding options for the sake of having more options...
Thanks for the advice.Finally I bring the list with -2 funeral charm +thoughtseize +wrench mind and 3 dismember 1 slaughter pact in the removal set...in SB -3 nyxathid +pack rat
GP Barcelona trial modern friday (70 players)
1st round 1-2 against abzan control
-first match I control his hand leaving only with lands until turn 5 then he starts to top deck a threat every turn and I draw lands without a raven in grave ( can we use fetch to slim the deck?)
-2nd match and early smallpox give me the match
-3rd match (leyline white starts in board)I side in rats and give a lot of time to stall the match and wait for bridge but it didnt appear
2nd round 2-1 against valakut/through the breach (without scapeshift :-o)
Easy wins thanks to smallpox ...Im lose first match because mana screw
3rd round 1-2 against merfolk
1rst match :I miss a lot bridge,I control his hand very well first turns,then both with empty hands he draw a threats every turn
2nd match smallpox stole again
3rd match bridge didnt appear and 2 spreading seas stole me
4rd round 2-0 UR delver
2 easy match
I think about this tournament:
Manaflood give a lot of inconsistency to the deck
Is possible the coexistency of smallpox and bridge in main?
Pack rat is good alternate win con
Thanks for any advice
I think all people who are not satisfied with 8Rack blame inconsistency. It's a known issue but I think these people dont do enough to fight inconsistency. They play less consistent builds and I suspect they side out consistency cards. Cards fighting inconsistency: Funeral Charm, Smallpox, Raven's Crime, Liliana. These cards have multiple modes or make other cards have multiple modes (transform your cards into discard and land destruction). If you play less consistency cards than I do or side out Raven's Crime then you have less consistent decks. I use this decklist and got good results with it which I will share soon:
With Waste Nots and Surgical being flex slots, I'm leaning towards replacing Surgical for another Leyline because there are a lot of graveyard decks nowadays and they like that we discard stuff.
I'm confused by your sideboard if consistency is your focus... There is an argument for overlap with what the one ofs and co do, but they're specific enough in their roles that I'm not sure if the overlap is big enough (if your main goal is consistency). One or two of Leyline seems really awkward. Same with cutting down on Wrench Mind and Thoughtseize.
I want to try Funeral Charm at some point, but I think it only really counts as being modal if they have X/1s because otherwise you have a weak discard spell with very niche alternatives.
No comment on Smallpox because I haven't tried it enough to know.
hi guys!
i´m new to 8 rack and i don´t exactly znderstand if our rack and shrieking afflichtion going around leyline of sancity or not.so do i target the player with the 8 racks or not?Thanks for help:)
hi guys!
i´m new to 8 rack and i don´t exactly znderstand if our rack and shrieking afflichtion going around leyline of sancity or not.so do i target the player with the 8 racks or not?Thanks for help:)
The rack says choose not target so it gets around leyline that way and Shrieking Affliction says "each opponent" so it doesn't target eithor. Your discard spells however do target.
The confusion may have come from the 4th edition copy of The Rack actually using the term "target". Note that you should always use the current oracle text to determine what a card does.
Many of those match ups you wouldn't even bring in the extra removal or Sunlance would be less than effective (if that's what we're comparing it to). It's also not hard to be aware of their resources, like playing it after they have a basic or two in play (for the match ups that you described having one-ish basic). Or with others, like Aggro Loam or Lands, I'd rather have another strong removal spell than worry about a resource they'll have in spades.
But, yeah, at the GP in Charlotte, and locally, I've been running into a lot of Delver, Eldrazi (I've never liked Dismember and I keep leaving my Fiendhunters at home... :P), and MUD. I also don't think it sucks too bad in the mirror.
I've been on the dissenting side of the argument before, but I don't think it's an auto exclude.
It's a personal choice, like you said, but I've been happy with Path lately because there seem to be a lot of decks at the moment that don't even bother to run basics.
Also (late to the party on the pic of your deck): I've been using a Magikarp as my germ token lately *flailflail* And you have also shown me that my work doesn't filter Imgur anymore for some reason. What a good day.
In the article linked above, Sam compares standard legal cards (in relation to their impact in modern) to cards with greater power level, like Chrome Mox, Valakut, and Snapcaster Mage.
*puts on tinfoil hat*
Chrome Mox unban incoming.
Obviously unlikely, but super oddly placed.
Congrats!
I sleeve my cards from games like DC Deck Builder, where the cards generally don't have any individual value. I just want to have the game and keep it nice.
At least we don't have long to wait.
From what my friend and I played, it seemed like Charlotte had a ton of bug, lands, and dnt...
PS - nice to meet you, Medea
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4). #
Was just going off of what your post said and it seemed to center around consistency being key.
I can partially agree that multiples of Thoughtseize and Wrench Mind become worse, but that's true for a lot of cards in the deck. My focus is more from the perspective of always wanting turn one targeted discard in my opening hand; it's super powerful. Wrench Mind is just really efficient at what it does and helps close the gap. At this point, I prefer 4, but 3 is probably fine.
Funeral Charm being instant speed is definitely a perk. I still wouldn't run it over a targeted discard spell because I feel like this deck needs the selection. Haven't analyzed how many X/1s there are so you may be right. Without them, the second mode is useless and the swamp walk would be on the extreme end of niche. So it seems like a meta dependent card? Otherwise you're just adding options for the sake of having more options...
I'm confused by your sideboard if consistency is your focus... There is an argument for overlap with what the one ofs and co do, but they're specific enough in their roles that I'm not sure if the overlap is big enough (if your main goal is consistency). One or two of Leyline seems really awkward. Same with cutting down on Wrench Mind and Thoughtseize.
I want to try Funeral Charm at some point, but I think it only really counts as being modal if they have X/1s because otherwise you have a weak discard spell with very niche alternatives.
No comment on Smallpox because I haven't tried it enough to know.
The confusion may have come from the 4th edition copy of The Rack actually using the term "target". Note that you should always use the current oracle text to determine what a card does.
Also, how has having the bridge in the side been? And the main deck single ratchet bomb?
Apologies if you've mentioned it and I missed it. Welcome to point me to if if you have.
They really need to find a better way of handling things.
Bonus point conspiracy theory: they pushed this out with removing modern from the protour as a smoke screen to get it to stick this time.
Complete grain of salt given the day, obviously.