i have recently come into a good chunk of money, and have decided to blow some of it on a good vintage deck. so i really have no idea what decks are powerfull/good as im just a casual player and have mostly cards from torment on. anyone have any good ideas on a good deck to play at a local vintage tourny.
Ok, then I've got a suggestion for your casual deck construction rules:2. No one's deck runs any answers to anything. Killing creatures, countering spells, destroying lands, redirecting abilities, forcing discards: all that stuff is totally not fun.
5. No one actually loses. Winning is fun, and we want everyone to have fun, so the first one to zero life points just wins, and so does everyone else. Then we can shuffle up and have more fun!
.
i have recently come into a good chunk of money, and have decided to blow some of it on a good vintage deck. so i really have no idea what decks are powerfull/good as im just a casual player and have mostly cards from torment on. anyone have any good ideas on a good deck to play at a local vintage tourny.
Do some research on the format first.
ANT is probably the best deck, but also a very hard deck to play.
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I'll be sad if people don't start calling The Chain Veil "Fleetwood Mac."
You'll have to give more information than that. For example, what type of decks you like to play or can play. A "good" deck can be the worst deck in the wrong hands, and a "not so good" deck can be great in the right hands.
So seeing that you probably have little to no experience with vintage yet. I'd probably go with a deck that have a "simple" game plan. Either, aggro or combo (as foolproof as you can get).
Or, you can run Oath (traditional/creature beats) which basically plays itself. Get oath down asap and counter everything that's dangerous until you can swing in for the win. Oath is a good deck that has been in vintage since its print and from the looks of it, its here to stay.
i usually play control-ish type decks, my fav is braids/smallpox. also am a big fan of B/U control too. not to keen on aggro type decks, there easy to play but not my cup. i like decks that are not going to auto piolt themselfs, ie. i like to have options. and if a deck is versitile and is capable of doing differnet things/ combos even better.
anyone have a decklist for a thopter/control deck good for vintage, i already have a deck that dose the thoopter/sword combo and time sieve. is that combo viable in vintage???
also seen counter top progenitus, any good list on that?
Ok, then I've got a suggestion for your casual deck construction rules:2. No one's deck runs any answers to anything. Killing creatures, countering spells, destroying lands, redirecting abilities, forcing discards: all that stuff is totally not fun.
5. No one actually loses. Winning is fun, and we want everyone to have fun, so the first one to zero life points just wins, and so does everyone else. Then we can shuffle up and have more fun!
.
Don't think thopter control is vintage competitive or time sieve. But that depends on your meta-game. If the majority are playing decks on level with these combo's then probably. But not in a "competitive" vintage meta.
Ant is a storm-based combo playing Ad Nauseum. You draw a lot of cards, play a lot of cards in one turn then play a storm spell to win the game.
Oath is a control/combo deck based on Oath of Druids. You play oath, wait a turn, put huge creatures in play and smash while you have counter back up.
Of course, none of these decks can complete go auto-pilot. You have to have knowledge of what your deck is capable of, what your opponent is capable of, what hands to keep, when to play the right spells at the right time etc. You can't afford to play a lot of mistakes in vintage though, so its best to play a deck that do give you options, but you'd want to minimize the difficulty of those choices.
Storm decks can be difficult for example because it has a high rate of just fizzling. Gifts Ungiven (decks) can be difficult because it can be hard to find the right cards in the right scenario. Doomsday decks can be difficult to pilot in the same manner for example.
I suggest you read a bit more about the format and learn what the different decks are and how they play. (look for the newest decks on morphling.de or deckcheck.net)
Confidant Tezzeret it the best deck currently. Play Dark confidant, draw a bunch of cards, get time vault and voltiac key, OR tezzeret and time vault to take infinite turns
Confidant Tezzeret it the best deck currently. Play Dark confidant, draw a bunch of cards, get time vault and voltiac key, OR tezzeret and time vault to take infinite turns
Tezzeret/Vault is a good deck, but it doesn't play confidant... and Tezzeret is not an unqualified best deck by any means. At least throw a "probably" in there before you call your homebrew version of Tez the best deck in the format.
No offense, Tez is good. You're just simplifying things a lot and throwing in a card that isn't in the deck.
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I'll be sad if people don't start calling The Chain Veil "Fleetwood Mac."
Checking the threads in the competitive sections I am going to recommend the entire section to you but off the top of my head I am going to recommend Steel City Vault since it has the control elements, combo elements and beat down elements.
Both of these threads contain solid jumping off decklists.
Of course this could all change depending on the type of deck you like to play, if you want to put a Big Fatty into play then Oath is the way to go, if you convoluted paths to victory then various Storm builds may interest you. Heck if you are a novice you might always enjoy winning game 1, then fighting thru vicious sideboard hate in games 2 & 3 with Ichorid (might be named Dredge by now as Ichorid is slowly declining in use).
I suggest a bit of research in the competitive forum and then a bit of playtesting using proxies to get a feel for whatever archetype you end up with. Good luck.
Ok, then I've got a suggestion for your casual deck construction rules:2. No one's deck runs any answers to anything. Killing creatures, countering spells, destroying lands, redirecting abilities, forcing discards: all that stuff is totally not fun.
5. No one actually loses. Winning is fun, and we want everyone to have fun, so the first one to zero life points just wins, and so does everyone else. Then we can shuffle up and have more fun!
.
Oath and Shops are the best decks right now, I'd say. Though the best deck will change as a result of the meta, Fish has been putting up a lot of numbers too, but I dislike playing decks that play a large number of less powerful cards. That being said, perhaps you should actually learn how to play the format and proxy up some decks before blowing a wad of cash on a vintage deck. It's not exactly a simple format to play. And If you are already investing in one deck, may as well pick up a bunch of staples for other decks. After all, its the cards that are going in every deck that are the expensive ones. But hey, its your money, and I could give two you know whats how you spend it.
Lol and Confidant Tezz is far from homebrew. Tons of Tezz lists play bob. ANT is the more likely candidate for title of homebrew deck, since it doesn't ever finish well, except the one list at BOM this past weekend. It's very very far from the best deck.
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Do some research on the format first.
ANT is probably the best deck, but also a very hard deck to play.
So seeing that you probably have little to no experience with vintage yet. I'd probably go with a deck that have a "simple" game plan. Either, aggro or combo (as foolproof as you can get).
Or, you can run Oath (traditional/creature beats) which basically plays itself. Get oath down asap and counter everything that's dangerous until you can swing in for the win. Oath is a good deck that has been in vintage since its print and from the looks of it, its here to stay.
And Oath??
i usually play control-ish type decks, my fav is braids/smallpox. also am a big fan of B/U control too. not to keen on aggro type decks, there easy to play but not my cup. i like decks that are not going to auto piolt themselfs, ie. i like to have options. and if a deck is versitile and is capable of doing differnet things/ combos even better.
anyone have a decklist for a thopter/control deck good for vintage, i already have a deck that dose the thoopter/sword combo and time sieve. is that combo viable in vintage???
also seen counter top progenitus, any good list on that?
Ant is a storm-based combo playing Ad Nauseum. You draw a lot of cards, play a lot of cards in one turn then play a storm spell to win the game.
Oath is a control/combo deck based on Oath of Druids. You play oath, wait a turn, put huge creatures in play and smash while you have counter back up.
Of course, none of these decks can complete go auto-pilot. You have to have knowledge of what your deck is capable of, what your opponent is capable of, what hands to keep, when to play the right spells at the right time etc. You can't afford to play a lot of mistakes in vintage though, so its best to play a deck that do give you options, but you'd want to minimize the difficulty of those choices.
Storm decks can be difficult for example because it has a high rate of just fizzling. Gifts Ungiven (decks) can be difficult because it can be hard to find the right cards in the right scenario. Doomsday decks can be difficult to pilot in the same manner for example.
I suggest you read a bit more about the format and learn what the different decks are and how they play. (look for the newest decks on morphling.de or deckcheck.net)
Tezzeret/Vault is a good deck, but it doesn't play confidant... and Tezzeret is not an unqualified best deck by any means. At least throw a "probably" in there before you call your homebrew version of Tez the best deck in the format.
No offense, Tez is good. You're just simplifying things a lot and throwing in a card that isn't in the deck.
http://forums.mtgsalvation.com/showthread.php?t=186634
As an alternative here is another deck that shares many cards with Steel City - Bob'sTorm
http://forums.mtgsalvation.com/showthread.php?t=192733
Both of these threads contain solid jumping off decklists.
Of course this could all change depending on the type of deck you like to play, if you want to put a Big Fatty into play then Oath is the way to go, if you convoluted paths to victory then various Storm builds may interest you. Heck if you are a novice you might always enjoy winning game 1, then fighting thru vicious sideboard hate in games 2 & 3 with Ichorid (might be named Dredge by now as Ichorid is slowly declining in use).
I suggest a bit of research in the competitive forum and then a bit of playtesting using proxies to get a feel for whatever archetype you end up with. Good luck.
anyone have a deck list on drain tendrils deck?
Lol and Confidant Tezz is far from homebrew. Tons of Tezz lists play bob. ANT is the more likely candidate for title of homebrew deck, since it doesn't ever finish well, except the one list at BOM this past weekend. It's very very far from the best deck.