As the title suggests, of all fighting game characters that are banned in tournaments due to being overpowered, which one is the strongest?
Rules...
-The character should be banned from most tournaments of that game for being overpowered.
-They must be playable without using cheats/mods/whatever.
-The fighting game in question should have a significant tournament scene.
-The entire character must be banned, not just one of their moves or techniques or a bug that they can perform.
-You should list or abbreviate the game in question, alongside the character.
-This is comparing in-game mechanics, not out-of-game lore.
on bugs...
-Game-breaking and clearly unintentional bugs should be ignored.
(e.g. Metaknight's infinite cape bug would be ignored)
-If it was intentional and just ill-considered, it still counts.
on balance patches...
-Banned characters who were later un-banned due to a balance patch still count, except where that patch simply fixed a game-breaking bug.
-Characters use their most overpowered version. Again, not counting bugs.
I suspect there is some particularly badly balanced fighting game out there where a character could just infinite combo from the very start, but the question then becomes whether there was enough of a legitimate tournament scene for that character to even have been banned. I'm sure almost every fighting game has seen some tournament play, so what qualifies as a 'significant tournament scene' may be somewhat academic.
To my (very limited) knowledge there is Akuma (SF2), Gill (SF3), Metaknight (SSBB), Necrid (SC2), and Yoda (SC4)
I'm sure there are a lot more. Maybe there should be an additional exclusion for boss characters that were nevertheless made playable (like SF2 Akuma)?
Rules...
-The character should be banned from most tournaments of that game for being overpowered.
-They must be playable without using cheats/mods/whatever.
-The fighting game in question should have a significant tournament scene.
-The entire character must be banned, not just one of their moves or techniques or a bug that they can perform.
-You should list or abbreviate the game in question, alongside the character.
-This is comparing in-game mechanics, not out-of-game lore.
on bugs...
-Game-breaking and clearly unintentional bugs should be ignored.
(e.g. Metaknight's infinite cape bug would be ignored)
-If it was intentional and just ill-considered, it still counts.
on balance patches...
-Banned characters who were later un-banned due to a balance patch still count, except where that patch simply fixed a game-breaking bug.
-Characters use their most overpowered version. Again, not counting bugs.
I suspect there is some particularly badly balanced fighting game out there where a character could just infinite combo from the very start, but the question then becomes whether there was enough of a legitimate tournament scene for that character to even have been banned. I'm sure almost every fighting game has seen some tournament play, so what qualifies as a 'significant tournament scene' may be somewhat academic.
To my (very limited) knowledge there is Akuma (SF2), Gill (SF3), Metaknight (SSBB), Necrid (SC2), and Yoda (SC4)
I'm sure there are a lot more. Maybe there should be an additional exclusion for boss characters that were nevertheless made playable (like SF2 Akuma)?
- Rabid Wombat