Peasant Commander also known as Peasant Elder Dragon Highland (pEDH)
Philosophy of Peasant Elder Dragon Highlander
1. Peasant Commander was designed after Elder Dragon Highlander but meant to focus more on the social aspect as that seems to have been lost in the many years that the format has been around. Many Commander play groups entered an arms race period which decks keep getting improved to one-up another and then people end up with Competitive Commander decks( also known as cEDH). This trend has led the commander social aspect to disappear a bit and this was our groups attempt to bring that back.
The additional thing that led our group to create this format is the fact Commander decks tend to get expensive and by only using Common and Uncommon card decks tend to be under $100 USD for some of the most expensive and most average around $50 USD which allows players to easily make multiple decks.
This format was not meant to replace Commander altogether but intended to make a subset of Commander for those who want to focus in on more low power, social games.
The Deck Construction Rules:
2. Players Choose a Rare Legendary creature as their commander for their deck.
3. A Card's Color identity is its color plus the color of any mana symbols found on the card. A color identity is determined prior to the start of the game and can not be changed by game effects. Reminder text does not change or effect color Identity.
Card in a deck may not have card that have a color identity that is outside the commander's color identity.
4. A Peasant Commander deck must have exactly 100 cards, including the commander.
5. With exception to basic lands and cards that have specific text allowing any number of them, you may not have two card that share a card name.
Banlist
6. Commander is played with Vintage legal cards. Cards are legal to play with as of their set's prerelease.
The following cards are officially Banned in Peasant EDH. These cards are not to be played with unless you receive prior agreement from your Playgroup. The Banned list is broken down to Banned in the deck and Banned as Commander.
Banned List
8. One thing that I often found I wish I knew was why cards are banned. Wizards often posts small notes to why cards are banned but to help with transparency We have posted the main three reasons cards are banned. Eventually we will type up something going over each card individually but until then here are our reasons card are banned as of current.
Reasons for banning cards:
Perceived barrier or entry: Similar to Commander certain cards are available to the format that are just too expensive for the format as they would be required for nearly every deck that can tun them would have to include them to complete.
Unfavorable Game State: Certain cards create a very unfavorable game state for plays. These games lead to plays not having as much fun in the format and as this is meant to be a fun cheap format that isolated the vision of the format.
Homogenization of the Format: Certain cards are banned for causing most decks to play the same.
Play Rules
9. Players begin the game with 30 life.
10. Commanders begin the game in the command zone. While a commander is in the command zone it may be cast subject to all timing restrictions that apply to creature. It's owner must pay 2 for each time the commander has been cast previously from the command zone. This is an additional cost.
11. If a Commander would be put into a library, hand, graveyard or exile from anywhere, its owner may choose to move it to the command zone instead. This is a replacement effect.
12. Being a Commander is not a characteristic [MTG CR109.3], it is a property of the card and tied directly to the physical card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects. The card retains it's commanderness through any status changes, and is still a commander even when controlled by another player.
13. Unlike standard Commander and EDH rules, Commander damage is not counted and dealing 21 commander damage to a player does not result in a lose of game.
Are mythics allowed as Commanders or just normal rares?
I know some constructed variants for Peasant have a limit on the number of uncommons a deck can run. Does this have one?
Are there specific uncommons that put Alesha on your watch list? I've brainstormed an all commons version but was never impressed with the deck's power level.
Are mythics allowed as Commanders or just normal rares?
I know some constructed variants for Peasant have a limit on the number of uncommons a deck can run. Does this have one?
Are there specific uncommons that put Alesha on your watch list? I've brainstormed an all commons version but was never impressed with the deck's power level.
We have made the forma using Rare legendary creatures but have considered making it Legendary creatures from a block set. We mostly did this to avoid the commander deck commanders which just take over the game.
Alesha is on the watchlsit as her deck reflects the rare version decks quite a lot with very few power-loss cards. Since Ive built her and played her now for a bit she is on the watchlist as she either runs away with the game very fast or grind it out value in the face of removal to make it painful to play against. She isn't unstoppable which has lead her to keeping on the watchlist vs the ban list.
There is no limit which was very purposeful as when we tried a certain limit to the amount of uncommons we found it made the format unfun as there was a lot more technical aspects to it rather than what it is intended to be; which is the take 20 minutes and under 50 bucks to build a deck when introduced to the format. We thought about this when making the format as its a variant we ended up sharing with others from our store and then they would go build a deck while we were finishing our game and would play in the next game and compete strongly.
Due to decent testing, We have found that most commanders are fine in the format. However one of the main issues raised is that even with us limited the commanders to just rare legendary creatures to help curb the power and reliance of the deck on their commander, certain commanders are still running away with the game. This paired with the fact when we were testing with some mythic commanders they performed just fine. However the mythic legendaries that performed too well along with the the rare legendaries had one thing in common. They were printed in Commander sets.
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Due to this we have decided to adjust our restrictions on the commanders so now any rarity of legendary creature may be used however legendary creatures that have been printed in solely in non-block setting are more likely to be banned. We decided which Commander uses a small set of banned commander we would ban those who in testing have been an issue.
Why not take it a step further and only allow uncommon and common legendary creatures? (And watch your format devolve into only decks with slimefoot and yargle)
Didn't dominaria give us like 30 someodd uncommon legendary creatures? Why not limit it to ONLY uncommon and common. It also resolves the precon issue.
Why not take it a step further and only allow uncommon and common legendary creatures? (And watch your format devolve into only decks with slimefoot and yargle)
Didn't dominaria give us like 30 someodd uncommon legendary creatures? Why not limit it to ONLY uncommon and common. It also resolves the precon issue.
It's possible, but it would be pretty limited. For example, Simic's only option would be Tatyova, Benthic Druid, which may well prove oppressive. But then if you ban it as commander, suddenly you've banned Simic. Then Selesnya has several options, but none of them are particularly good. And of the commanders that would be viable, several of them have ultra-specific things they want to do like Shirei, Shizo's Caretaker. It's a cool card, but do you really want it to be like 15% of the entire meta?
It wouldn't take too many more cards to make this a doable thing, but it's still too limited as yet. It's not that it would be unplayable, just that people wouldn't bother to play it. Still, it's closer than it looks. If you legalized the ten flip-legends from Kamigawa as commanders and all the uncommon planeswalkers, that would add a lot of viable options. Huatli, the Sun's Heart is a lot more interesting to build than Torsten Von Ursus. One or two of them may need banned, but it adds 10 guild options and 11 mono-colored options, most of which are viable.
Maybe someday this could be a thing. Wait for all the downshifts in Peasant Masters! It'd be great if that happened. For now, the rules Ulka lays out seem to be a lot more workable for common players.
Just any rare creature? Gives it more of a distinction from vanilla EDH and lets you do things that are not possible in EDH instead of just 'less than' regular EDH
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Philosophy of Peasant Elder Dragon Highlander
1. Peasant Commander was designed after Elder Dragon Highlander but meant to focus more on the social aspect as that seems to have been lost in the many years that the format has been around. Many Commander play groups entered an arms race period which decks keep getting improved to one-up another and then people end up with Competitive Commander decks( also known as cEDH). This trend has led the commander social aspect to disappear a bit and this was our groups attempt to bring that back.
The additional thing that led our group to create this format is the fact Commander decks tend to get expensive and by only using Common and Uncommon card decks tend to be under $100 USD for some of the most expensive and most average around $50 USD which allows players to easily make multiple decks.
This format was not meant to replace Commander altogether but intended to make a subset of Commander for those who want to focus in on more low power, social games.
The Deck Construction Rules:
2. Players Choose a Rare Legendary creature as their commander for their deck.
3. A Card's Color identity is its color plus the color of any mana symbols found on the card. A color identity is determined prior to the start of the game and can not be changed by game effects. Reminder text does not change or effect color Identity.
Card in a deck may not have card that have a color identity that is outside the commander's color identity.
4. A Peasant Commander deck must have exactly 100 cards, including the commander.
5. With exception to basic lands and cards that have specific text allowing any number of them, you may not have two card that share a card name.
Banlist
6. Commander is played with Vintage legal cards. Cards are legal to play with as of their set's prerelease.
The following cards are officially Banned in Peasant EDH. These cards are not to be played with unless you receive prior agreement from your Playgroup. The Banned list is broken down to Banned in the deck and Banned as Commander.
Banned List
Banned Commanders:
7. We maintain our watchlist for card that are under review in the format.
Watchlist Cards
Watchlist Commanders
8. One thing that I often found I wish I knew was why cards are banned. Wizards often posts small notes to why cards are banned but to help with transparency We have posted the main three reasons cards are banned. Eventually we will type up something going over each card individually but until then here are our reasons card are banned as of current.
Reasons for banning cards:
Perceived barrier or entry: Similar to Commander certain cards are available to the format that are just too expensive for the format as they would be required for nearly every deck that can tun them would have to include them to complete.
Unfavorable Game State: Certain cards create a very unfavorable game state for plays. These games lead to plays not having as much fun in the format and as this is meant to be a fun cheap format that isolated the vision of the format.
Homogenization of the Format: Certain cards are banned for causing most decks to play the same.
Play Rules
9. Players begin the game with 30 life.
10. Commanders begin the game in the command zone. While a commander is in the command zone it may be cast subject to all timing restrictions that apply to creature. It's owner must pay 2 for each time the commander has been cast previously from the command zone. This is an additional cost.
11. If a Commander would be put into a library, hand, graveyard or exile from anywhere, its owner may choose to move it to the command zone instead. This is a replacement effect.
12. Being a Commander is not a characteristic [MTG CR109.3], it is a property of the card and tied directly to the physical card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects. The card retains it's commanderness through any status changes, and is still a commander even when controlled by another player.
13. Unlike standard Commander and EDH rules, Commander damage is not counted and dealing 21 commander damage to a player does not result in a lose of game.
14.Commanders are subject to the legend rule.
I know some constructed variants for Peasant have a limit on the number of uncommons a deck can run. Does this have one?
Are there specific uncommons that put Alesha on your watch list? I've brainstormed an all commons version but was never impressed with the deck's power level.
We have made the forma using Rare legendary creatures but have considered making it Legendary creatures from a block set. We mostly did this to avoid the commander deck commanders which just take over the game.
Alesha is on the watchlsit as her deck reflects the rare version decks quite a lot with very few power-loss cards. Since Ive built her and played her now for a bit she is on the watchlist as she either runs away with the game very fast or grind it out value in the face of removal to make it painful to play against. She isn't unstoppable which has lead her to keeping on the watchlist vs the ban list.
There is no limit which was very purposeful as when we tried a certain limit to the amount of uncommons we found it made the format unfun as there was a lot more technical aspects to it rather than what it is intended to be; which is the take 20 minutes and under 50 bucks to build a deck when introduced to the format. We thought about this when making the format as its a variant we ended up sharing with others from our store and then they would go build a deck while we were finishing our game and would play in the next game and compete strongly.
Due to decent testing, We have found that most commanders are fine in the format. However one of the main issues raised is that even with us limited the commanders to just rare legendary creatures to help curb the power and reliance of the deck on their commander, certain commanders are still running away with the game. This paired with the fact when we were testing with some mythic commanders they performed just fine. However the mythic legendaries that performed too well along with the the rare legendaries had one thing in common. They were printed in Commander sets.
a
Due to this we have decided to adjust our restrictions on the commanders so now any rarity of legendary creature may be used however legendary creatures that have been printed in solely in non-block setting are more likely to be banned. We decided which Commander uses a small set of banned commander we would ban those who in testing have been an issue.
The banned commanders list is as follows:
Please note we are still testing certain commanders and some ont eh list may become unbanned where as some not banned may become banned shortly.
Didn't dominaria give us like 30 someodd uncommon legendary creatures? Why not limit it to ONLY uncommon and common. It also resolves the precon issue.
It's possible, but it would be pretty limited. For example, Simic's only option would be Tatyova, Benthic Druid, which may well prove oppressive. But then if you ban it as commander, suddenly you've banned Simic. Then Selesnya has several options, but none of them are particularly good. And of the commanders that would be viable, several of them have ultra-specific things they want to do like Shirei, Shizo's Caretaker. It's a cool card, but do you really want it to be like 15% of the entire meta?
It wouldn't take too many more cards to make this a doable thing, but it's still too limited as yet. It's not that it would be unplayable, just that people wouldn't bother to play it. Still, it's closer than it looks. If you legalized the ten flip-legends from Kamigawa as commanders and all the uncommon planeswalkers, that would add a lot of viable options. Huatli, the Sun's Heart is a lot more interesting to build than Torsten Von Ursus. One or two of them may need banned, but it adds 10 guild options and 11 mono-colored options, most of which are viable.
Maybe someday this could be a thing. Wait for all the downshifts in Peasant Masters! It'd be great if that happened. For now, the rules Ulka lays out seem to be a lot more workable for common players.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.