What are most people doing when Browbeat resolves early in the game? Are they taking five damage or allowing you to draw three?
I'm guessing that most Tendrils based decks will take the five if they have Tendrils in hand and you don't have Gargadon suspended but if you do have Gargadon suspended then they probably let you draw three.
Can any of the other decks in this format afford to ever take the five to the face? What matchups is Browbeat really bad against? How relevant is it to the mirror match?
I think you always take 5 early game. Late game you might be forced to let them draw, but the draw 3 is much more dangerous early game than the loss of 5 life.
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It's going to depend what we both have on the board, what's in my hand, and how many cards are in their hand. Usually, earlier in the game I'll take the 5 damage, and let them draw 3 cards later on in the game.
Browbeat is only good at one time, when you have already won the game and just need to not blow it. Period.
As far as the mirror, I always take five when I'm on the draw because I don't want them to get the card advantage. Red on red is a card advantage battle, and NOT taking five is a mistake early on. Hell, its almost a mistake to let them draw in the midgame.
Frankly, I'll never understand why anyone likes Browbeat. You never get the result you want unless you've already got the game won, and if that's the case, you should be doing something more relevant like winning the game via burn (real burn, not optional burn) and/or creatures
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It depends largely upon the situation, really. As many in here have noted, early game you almost always take five, and late if you've stabilized you take 5. In general it's better to take 5 than let them draw into 6+ points of burn, but sometimes it's better to let them draw - like, if you're about to establish a Pickles lock.
You can't just blanket say 'control decks' because for Korlash it's easier to deal with the card advantage with a blanket Damnation. UW Blink on the other hand has a hard, hard time getting back any advantage it gives away.
Well, In my experience Browbeat in the RDW deck works only on turn 3 if you don't have anything better to do. Honestly I'd just as soon cut it, I'm not really attached to it in the deck.
There's just better cards for the slot and it's soooo situational it doesn't really matter.
Browbeat is pretty nasty actually, say hypothetically you have two underworld dreams, take 5 or 6? or if you have Niv, either way you jsut need a card to go with it, it's not a card you play by itself.
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I'm guessing that most Tendrils based decks will take the five if they have Tendrils in hand and you don't have Gargadon suspended but if you do have Gargadon suspended then they probably let you draw three.
Can any of the other decks in this format afford to ever take the five to the face? What matchups is Browbeat really bad against? How relevant is it to the mirror match?
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As far as the mirror, I always take five when I'm on the draw because I don't want them to get the card advantage. Red on red is a card advantage battle, and NOT taking five is a mistake early on. Hell, its almost a mistake to let them draw in the midgame.
Frankly, I'll never understand why anyone likes Browbeat. You never get the result you want unless you've already got the game won, and if that's the case, you should be doing something more relevant like winning the game via burn (real burn, not optional burn) and/or creatures
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It depends largely upon the situation, really. As many in here have noted, early game you almost always take five, and late if you've stabilized you take 5. In general it's better to take 5 than let them draw into 6+ points of burn, but sometimes it's better to let them draw - like, if you're about to establish a Pickles lock.
It's entirely situational and really, really, really, depends especially on board position and damage potential.
You can't just blanket say 'control decks' because for Korlash it's easier to deal with the card advantage with a blanket Damnation. UW Blink on the other hand has a hard, hard time getting back any advantage it gives away.
bottom line is by t3 your 1+2 drop should do at least 3 damage. so if you get them down to 12-13 on turn 3 with browbeat, is that really bad?
There's just better cards for the slot and it's soooo situational it doesn't really matter.