Kellers, Sunmane Familiar 1W
Legendary Creature - Horse (U)
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner
1/1
Court of Grace 2WW
Enchantment (R)
When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Archon of Coronation 4WW
Creature - Archon (M)
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life.
5/5
Horse familiar and reprint Patron of the Valiant are joined by a Court than can defend itself, and a mythic Archon that makes sure the monarch doesn't feel the combat step. Or burn in general. Important note, however: monarch doesn't care how much damage you take, so long as combat damage is dealt.
(Apologies for the low-quality images, preview people decided to stick all the cards in a low-quality video,)
Note, you lose the monarch when another player deals you combat damage. With the archon, you are still dealt the damage, so the other player would gain the monarch but you life total would not change. So you can still lose the monarch, you just don't get hurt when you do.
The color is already capable to keep monarch for some rounds in my opinion. Cards like Court of Grace (additional value and win con and a method to get monarch) is what white needs for this type of deck. Luminarch Ascension was the card I used in the past, when playing with this kind of idea. The Deck is enchantment heavy so some tutors and enchantment support could be added.
Edit: Saying that. The Archon could have been more protective at least for some kind of monarch change, like other monarch cards.
And we have damage redirection too like Protector of the Crown or the aura/equipment that do the same.
Edit: Reread monarch... The owner is only changed on combat damage. Which make this a lot better.
The white monarch enchantment is thrash, well... where's the surprise right?
Well, it draws cards and the tokens help to get back Monarch in case you lose it or keep it with blockers.
Its really not bad at all, its just not obscenely overpowered.
Would be an absolute beast in a Control-Mirror for standard.
In Commander keeping Monarch is difficult and provides other players with extra cards if it turns out bad for you , so the mechanic is basically casual tables only.
Fairly similar to Luminarch Ascension, but it at least provides a card and small tokens even if you are bombarded by other players.
Works really well with Pillow-Fort mechanics , especially Moat, Collective Restraint, even Ensnaring Bridge (just keep producing 4/4 tokens till you can one-shot a player in combat, drawing extra cards from Monarch and all that).
Note, you lose the monarch when another player deals you combat damage. With the archon, you are still dealt the damage, so the other player would gain the monarch but you life total would not change. So you can still lose the monarch, you just don't get hurt when you do.
That’s right even though damage is prevent you'll till loose the monarch if combat damage got through
But damage effects still happen too which means commander damage, lifelink and possible infect
The white monarch enchantment is thrash, well... where's the surprise right?
I honestly think this is the best one so far though. Self mill and damaging opponents doesn't hold a candle to actual card advantage and generating an army with evasion is the easiest way to maintain the monarchy. As mentioned above, White also has the best tools for pillowforting and is also the color that wants a source of continuous card draw the most.
The white monarch enchantment is thrash, well... where's the surprise right?
It does a lot of work in the color though. The drawing is much more valueble then in the green/blue/black ones and the tokens it gives can help you regain the monarchy if you lose it.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Kellers, Sunmane Familiar 1W
Legendary Creature - Horse (U)
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner
1/1
Court of Grace 2WW
Enchantment (R)
When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Archon of Coronation 4WW
Creature - Archon (M)
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life.
5/5
Horse familiar and reprint Patron of the Valiant are joined by a Court than can defend itself, and a mythic Archon that makes sure the monarch doesn't feel the combat step. Or burn in general. Important note, however: monarch doesn't care how much damage you take, so long as combat damage is dealt.
(Apologies for the low-quality images, preview people decided to stick all the cards in a low-quality video,)
Source: iyingdi.com
Ghostly Prison
Windborn Muse
Archangel of Tithes
Forbidding Spirit
Sphere of Safety
Archon of Absolution
Baird, Steward of Argive
Solitary Confinement
Force Bubble
Lightmine Field
Mystic Barrier
Island Sanctuary
The super expensive Moat and the less expensive Magus of the Moat
The color is already capable to keep monarch for some rounds in my opinion. Cards like Court of Grace (additional value and win con and a method to get monarch) is what white needs for this type of deck. Luminarch Ascension was the card I used in the past, when playing with this kind of idea. The Deck is enchantment heavy so some tutors and enchantment support could be added.
Edit: Saying that. The Archon could have been more protective at least for some kind of monarch change, like other monarch cards.
And we have damage redirection too like Protector of the Crown or the aura/equipment that do the same.
Edit: Reread monarch... The owner is only changed on combat damage. Which make this a lot better.
Well, it draws cards and the tokens help to get back Monarch in case you lose it or keep it with blockers.
Its really not bad at all, its just not obscenely overpowered.
Would be an absolute beast in a Control-Mirror for standard.
In Commander keeping Monarch is difficult and provides other players with extra cards if it turns out bad for you , so the mechanic is basically casual tables only.
Fairly similar to Luminarch Ascension, but it at least provides a card and small tokens even if you are bombarded by other players.
Works really well with Pillow-Fort mechanics , especially Moat, Collective Restraint, even Ensnaring Bridge (just keep producing 4/4 tokens till you can one-shot a player in combat, drawing extra cards from Monarch and all that).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
here’s what you guys are missing this is not only the easiest to guard the monarch it’s to get it back as well
That’s right even though damage is prevent you'll till loose the monarch if combat damage got through
But damage effects still happen too which means commander damage, lifelink and possible infect
It does a lot of work in the color though. The drawing is much more valueble then in the green/blue/black ones and the tokens it gives can help you regain the monarchy if you lose it.
"You can tell how dumb someone is by how they use Mary Sue"
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter