Thanks for the reveal! The intimidator that can't even get intimidate, though...
Then again, we had a lord of riots in the same set with the riot mechanic, and he wasn't the lord of the riot guild, so...
that intimidator seems like he may be the red warrior of choice. 3/1 for 2 is quite respectable - add the pump ability and we are looking at a 4/2 unblockable/hard to block if you have a spare mana or 2. And despite what people say - I am convinced that turning off your opponent's party members is going to be relevant. However - if the good class cards are 2-3 mana casting cost we will see a push towards tribal interactions.
This set has 2 creature themes that are at odds with each other in a way that we haven't seen so pronounced before (this is a limited review - but the construction of limited decks is usually an attempt to get as close to a constructed deck).
In Lorwyn - we had race and class vying for our attention, but the overlap was much more available. It was possible to have 4 faeries, and 3 of them had rogue type and could double dip. - advantage: goodstuff/changeling glue
In Ixalan - we had races and a random class (dinosaur, vampire, merfolk and...pirate?) with nearly no interaction - with rare exceptions, your best decks had the greatest density of the same creature type
In Eldraine - we had non-human as a strictly advantageous attribute, and although class themes were there, it existed in such a small amount to be irrelevant creature theme relevance was very limited except knights
Now we are at Zendikar, and we have warriors that buff other warriors, rogues that buff rogues, wizards that buff wizards, clerics that buff clerics. At the same time we have rogues that want a warrior, a wizards and a cleric around. Are we going to see the most successful decks being the ones that double dip as much as possible (example running 10% rogue, 10% cleric, 80% warrior) or are we going to see class buffs fall to party needs (25% of each)
Thanks for the reveal! The intimidator that can't even get intimidate, though...
Then again, we had a lord of riots in the same set with the riot mechanic, and he wasn't the lord of the riot guild, so...
He... he was though?
Rakdos IS the guildmaster of the Rakdos guild. Not just that, but he's the Parun - the founder. Everyone else you ever see in the guildmaster position for Rakdos is only temporary while he slumbers.
Back somewhat on topic, I don't think it's reasonable to expect every single card with a keyword in the name to get that keyword - there are lots of 'em, they're simple words, and limiting card names for this reason isn't practical.
Back REALLY on topic this time, I'm really looking forward to adding some insect swarm to my commander +1/+1 counter decks.
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Interesting bug for Limited, and the vaunted return of "Cowards can't block Warriors."
Then again, we had a lord of riots in the same set with the riot mechanic, and he wasn't the lord of the riot guild, so...
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#BLM
#DefundThePolice
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#BLM
#DefundThePolice
And the warrior makes the giant a student rather than the master
Yes. See Blood Moon and Song of the Dryads.
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#BLM
#DefundThePolice
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#BLM
#DefundThePolice
This set has 2 creature themes that are at odds with each other in a way that we haven't seen so pronounced before (this is a limited review - but the construction of limited decks is usually an attempt to get as close to a constructed deck).
In Lorwyn - we had race and class vying for our attention, but the overlap was much more available. It was possible to have 4 faeries, and 3 of them had rogue type and could double dip. - advantage: goodstuff/changeling glue
In Ixalan - we had races and a random class (dinosaur, vampire, merfolk and...pirate?) with nearly no interaction - with rare exceptions, your best decks had the greatest density of the same creature type
In Eldraine - we had non-human as a strictly advantageous attribute, and although class themes were there, it existed in such a small amount to be irrelevant creature theme relevance was very limited except knights
Now we are at Zendikar, and we have warriors that buff other warriors, rogues that buff rogues, wizards that buff wizards, clerics that buff clerics. At the same time we have rogues that want a warrior, a wizards and a cleric around. Are we going to see the most successful decks being the ones that double dip as much as possible (example running 10% rogue, 10% cleric, 80% warrior) or are we going to see class buffs fall to party needs (25% of each)
He... he was though?
Rakdos IS the guildmaster of the Rakdos guild. Not just that, but he's the Parun - the founder. Everyone else you ever see in the guildmaster position for Rakdos is only temporary while he slumbers.
Back somewhat on topic, I don't think it's reasonable to expect every single card with a keyword in the name to get that keyword - there are lots of 'em, they're simple words, and limiting card names for this reason isn't practical.
Back REALLY on topic this time, I'm really looking forward to adding some insect swarm to my commander +1/+1 counter decks.