(provisional translation) Fungus Ground1G Enchantment (Uncommon) 1G, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
This actually isn't too bad in my Ghave deck. If the saproling has a +1/+1 counter on it you can clamp it and get 3 cards and 2 life. Yum!
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The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
indirectly, it's protection against Scarab God for your own graveyard. And it generates card advantage. Amazingly there are so many cards in this set that would be rares in any other set.
Amazingly there are so many cards in this set that would be rares in any other set.
I'm not sure who to commend for this: The new Play Design (?) team or Richard Garfield or someone else.
The prevailing rumour is that they're downgrades from set 2 of Dominaria block, which later became C19. Not sure if there's a source for this but hopefully Wizards learn something about how to make really good sets from this :')
Amazingly there are so many cards in this set that would be rares in any other set.
I'm not sure who to commend for this: The new Play Design (?) team or Richard Garfield or someone else.
I don't think you can commend Garfield for rarities. His influence on a set is typically in the novelty of mechanics at all power levels and rarities, since he doesn't follow the constraints that the full-time designers have developed over their tenures. So credit for the high quality of uncommons must lie with the Play team or with R&D.
With Slimefoot you get to sacrifice the two saprolings to gain 4 life, draw 1 card, and deal 2 damage to each opponent. Where did all these baby Groots saproling tokens come from, anyway?
This card is bad though. Play this with slimefoot and suddenly you have a bunch of cards in your deck that are bad in multiples, playing another slimefoot kills your first, and playing a second or third copy of this does...nothing. Hidden Stockpile this is not. Firstly it takes a lot of mana to use and requires a creature in your graveyard, what turn are you going to be able to turn this on? How many times can you turn this on in a game? If you are running the other two spoiled saproling token producing sorceries/instants what room is there in your deck for creatures? Secondly this is such a bad sac outlet, it requires TWO saprolings to sacced, meaning if you have an odd number, you're out of luck on getting any extra payoff. This card is either for Brawl or Commander, because it's a complete whiff in standard
I assume "green chips" have the guacamole already in them?
Free sac outlet that draws cards. It's not Skullclamp, but it's certainly useful in its own right. And that exile clause has value against reanimator, though in Ghave, I'm generally not exiling creature cards out of my graveyard just because I don't generally have that many creatures to begin with.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Fungus Ground 1G
Enchantment (Uncommon)
1G, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Dominaria sure has some power uncs.
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
I'm not sure who to commend for this: The new Play Design (?) team or Richard Garfield or someone else.
The prevailing rumour is that they're downgrades from set 2 of Dominaria block, which later became C19. Not sure if there's a source for this but hopefully Wizards learn something about how to make really good sets from this :')
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
I don't think you can commend Garfield for rarities. His influence on a set is typically in the novelty of mechanics at all power levels and rarities, since he doesn't follow the constraints that the full-time designers have developed over their tenures. So credit for the high quality of uncommons must lie with the Play team or with R&D.
That's a pretty cool card. Sac outlet and card draw. Plus triggering leaves the battlefield effects *cough* Revolt *cough* too.
And it just so happens work perfectly with the new Squee too.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
baby Grootssaproling tokens come from, anyway?---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
"The thallids nourish, entertain and then eat the saprolings"
It's like eating moles out of you own skin!
Free sac outlet that draws cards. It's not Skullclamp, but it's certainly useful in its own right. And that exile clause has value against reanimator, though in Ghave, I'm generally not exiling creature cards out of my graveyard just because I don't generally have that many creatures to begin with.
On phasing: