Manifold Insights 2U
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
So in a four player game, you get the three worst non-land cards in your top ten. For three mana. That's not awful. Obviously the card is much better in higher player games, and much worse in 1v1.
Wish it put the rest in your graveyard, but I guess that would be too strong.
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Level 1 Judge
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Excellent in multiplayer, it's a bad Impulse otherwise.
Most of my decks are tuned for both Multiplayer and 1v1 as my groups are inconsistent at best, so I don't have a great need for this card, but... This is a Sorcery Speed Fact of Fiction that digs much deeper at a table of 4, insane.
Really nasty for your opponents the rest are not discarded but put on the bottom.
Just 1 weasly shuffle your library and its back to normal.
Discarded would be much, much better actually. Think about the graveyard shenanigans you could pull!
Thank goodness this says nonland. For that reason alone, I'm into it. I only can reliably get 3-player commander games, so this isn't so hot, I think you really want 3 opponents for it to be a star.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
This card seems surprisingly powerful to me. Compared to Concentrate, this draws just as many cards in a 4 player game, but none of them are lands. Furthermore, you're not always going to draw the worst nonland cards either, since one opponent may want to deliberately give you something to help them set a different opponent back. In a game with more than 3 opponents, this could even be like a draw five spell.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
This card simply isn't playable at all, and running it is intentionally putting a weak card in your deck for no reason (It's not even that fun, really). I'll bet most games are 4 or fewer players, not 4 or more, so this justs gets worse randomly if there isn't a fourth player. This card also has an unintentional (horns)DESIGN FLAW(horns); if a player has been eliminated, the card also gets worse. To be fair though, there just a huge pile of blue commander cards they've printed over the years that just make me shake my head. Guess I'll add another to the heap.
Really? I routinely find myself in games of 8+ players. But our Meta be loving them big games where we gotta rearrange the tables so that we can all sit and see each other. I do at least 1 or 2 games with 10+ people in it. This card is going to be so good.
I didn't notice non-land at first. They can still give you mana rocks, so I guess Mind Stones are worth including if need be. I'm somewhat disappointed it can't get a land or two, but I suppose that does make it much stronger.
While I expect this to show up in the chaos deck, I expect it to be more useful in a group hug deck when you can bribe opponents to give you what you want.
Even in a normal deck, you can just play it when there's a clear need by multiple players. Like a "board wipe this turn" need.
I like it. There will always be politics at play in multiplayer. You'll often have an opponent who wants to help you to help themselves. I think it's a fine card. Also nice that they can't just stick you with three basic lands.
Feels like a sometimes-better, usually-worse Fathom Trawl for two less. I don't see too many reasons to run it over Trawl or more consistent selective draw like Dig Through Time, but I don't think it's that bad.
If Divination is at all playable, then this definitely is. In a 4 player game this is not far away from a one mana less Concentrate, and Concentrate is plenty playable.
(It's not even that fun, really)
Oh really now?
I don't think you can say that without ever having played it, seen anyone play it, or talked to anyone who has played it; when the card is not so obviously unfun that such things aren't be required.
This card also has an unintentional (horns)DESIGN FLAW(horns); if a player has been eliminated, the card also gets worse.
Unintentional design flaw?
No, that was definitely considered, and is not a flaw.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Everyone is saying that you are getting the "worst" cards, which probably is true if you're only looking at the ten cards that are revealed and maybe the cards on your board. But I think people forget that they are also cards in your hand that your opponents don't know about, so they can't make a perfect assessment of what cards really are the "worst" of the bunch.
Is it me, or does the card feel like it's missing "if able" behind "each opponent chooses a different nonland card from among them"? It keeps giving me the impression the game will just stall infinitely if there are more opponents than nonland cards because the opponent has to choose a different nonland card, but is unable to, but since the text doesn't state it, we'll all be stuck waiting for the player to choose among no options (technically can't pick nothing, since the choosing of a card is mandatory).
Is it me, or does the card feel like it's missing "if able" behind "each opponent chooses a different nonland card from among them"? It keeps giving me the impression the game will just stall infinitely if there are more opponents than nonland cards because the opponent has to choose a different nonland card, but is unable to, but since the text doesn't state it, we'll all be stuck waiting for the player to choose among no options (technically can't pick nothing, since the choosing of a card is mandatory).
Interesting point. What if - even unlikely - there are more lands in the top 10 than players at the table? Needs errata, doesn't it?
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For all you have done for the game we love.
Glen Angus, Magic Artist, 1970-2007 ; Richie Proffitt, MTG Salvation Mod (PolarBearGod), 1977-2008
Rest in Peace.
This would honestly be one of the few times a draw/rummage spell would be better with 'and send it to the graveyard' as where the unpicked cards go. Then this finds a home in self-mill decks.
This is just... meh.
Edit: The only advantage is late game (When you're at 7-8 lands) this gives you some fuel and scrys some lands out of your path which is... something, and at CMC3 leaves you enough open to cast one of the spells you got given.
Is it me, or does the card feel like it's missing "if able" behind "each opponent chooses a different nonland card from among them"? It keeps giving me the impression the game will just stall infinitely if there are more opponents than nonland cards because the opponent has to choose a different nonland card, but is unable to, but since the text doesn't state it, we'll all be stuck waiting for the player to choose among no options (technically can't pick nothing, since the choosing of a card is mandatory).
Interesting point. What if - even unlikely - there are more lands in the top 10 than players at the table? Needs errata, doesn't it?
Why? There is no need to stall. Choosing ends the spell continues to resolve.
If Divination is at all playable, then this definitely is. In a 4 player game this is not far away from a one mana less Concentrate, and Concentrate is plenty playable.
(It's not even that fun, really)
Oh really now?
I don't think you can say that without ever having played it, seen anyone play it, or talked to anyone who has played it; when the card is not so obviously unfun that such things aren't be required.
This card also has an unintentional (horns)DESIGN FLAW(horns); if a player has been eliminated, the card also gets worse.
Unintentional design flaw?
No, that was definitely considered, and is not a flaw.
No offense man, I didn't know you made this card... Or at least you act like you do. It's okay for cards to be bad.
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My favorite flavor text: Time of Heroes
Feel free to tell me yours!
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Very interesting
Manifold Insights 2U
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Really nasty for your opponents the rest are not discarded but put on the bottom.
Just 1 weasly shuffle your library and its back to normal.
Wish it put the rest in your graveyard, but I guess that would be too strong.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Most of my decks are tuned for both Multiplayer and 1v1 as my groups are inconsistent at best, so I don't have a great need for this card, but... This is a Sorcery Speed Fact of Fiction that digs much deeper at a table of 4, insane.
Discarded would be much, much better actually. Think about the graveyard shenanigans you could pull!
Thank goodness this says nonland. For that reason alone, I'm into it. I only can reliably get 3-player commander games, so this isn't so hot, I think you really want 3 opponents for it to be a star.
I'll test this, but it may not cut the mustard for most decks.
Bruna and Vig may like it.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
...I'll see myself out.
WU TBD | UB Wrexial | BR The Scorpion God | RG Xenagos | GW Katilda
WB TBD | UR TBD | BG Virtus & Gorm | RW Feather | GU Koma
GWU TBD | WUB Sefris | UBR TBD | BRG Lord Windgrace | RGW TBD
WBG TBD | URW Brallin & Shabraz | BGU Kadena | RWB Edgar | GUR Maelstrom Wanderer
WUBR TBD | UBRG Thrasios & Vial Smasher | BRGW Saskia | RGWU TBD | GWUB TBD
WUBRG The Ur-Dragon | C Kozilek
Trap your friends in an endless game with this 23-card combo!
P.S. True name nemesis did nothing wrong.
Feel free to tell me yours!
Control is the ultimate expression of power.
Selling some cards I don't want.
Generally less than tcg mid.
While I expect this to show up in the chaos deck, I expect it to be more useful in a group hug deck when you can bribe opponents to give you what you want.
Even in a normal deck, you can just play it when there's a clear need by multiple players. Like a "board wipe this turn" need.
Older Magic as a Board Game: Panglacial Wurm , Mill
Trades
Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
UBDragonlord Silumgar WGKarametra, God of Harvests
BRUNekusar, the Mindrazer BGMazirek, Kraul Death Priest
URMelek, Izzet Paragon UGPrime Speaker Zegana
WUHanna, Ship's Navigator BWUSydri, Galvanic Genius
WUBRGSliver Queen RBBladewing the Risen
WBKarlov of the Ghost Council RGXenagos, God of Revels
GFreyalise, Llanowar's Fury RWAurelia, the Warleader
RIb Halfheart, Goblin Tactician BDrana, Liberator of Malakir
UAzami, Lady of Scrolls WNahiri, the Lithomancer
WBGDoran, the Siege Tower CEmrakul, the Promised End
If Divination is at all playable, then this definitely is. In a 4 player game this is not far away from a one mana less Concentrate, and Concentrate is plenty playable.
Oh really now?
I don't think you can say that without ever having played it, seen anyone play it, or talked to anyone who has played it; when the card is not so obviously unfun that such things aren't be required.
Unintentional design flaw?
No, that was definitely considered, and is not a flaw.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
WHAT?
In 99% of cases in a multiplayer game, this is a 3 mana draw 3, with the benefit that none of them are lands.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Interesting point. What if - even unlikely - there are more lands in the top 10 than players at the table? Needs errata, doesn't it?
For all you have done for the game we love.
Glen Angus, Magic Artist, 1970-2007 ; Richie Proffitt, MTG Salvation Mod (PolarBearGod), 1977-2008
Rest in Peace.
This is just... meh.
Edit: The only advantage is late game (When you're at 7-8 lands) this gives you some fuel and scrys some lands out of your path which is... something, and at CMC3 leaves you enough open to cast one of the spells you got given.
Why? There is no need to stall. Choosing ends the spell continues to resolve.
Control is the ultimate expression of power.
No offense man, I didn't know you made this card... Or at least you act like you do. It's okay for cards to be bad.
Feel free to tell me yours!