As of April 1, 2HG teams get poison counters as a team, rather than individually, and the number of poison counters required for you to lose in 2HG is bumped up to 15.
Yep, that's the only change. No B&R. See the full announcement here.
As of April 1, 2HG teams get poison counters as a team, rather than individually, and the number of poison counters required for you to lose in 2HG is bumped up to 15.
Yep, that's the only change. No B&R. See the full announcement here.
I wholly endorse this change. Being Mirrian at the last pre-release sucked because you had such an up-hill battle against poison.
Would be too little too late anyway...M11 isn't exactly a played 2HG format right now, and its doubtful Ascendant will be in M12.
Besides, the poison change fixes the 2hg rules to be more intuitive. I remember hearing on Limited Resources how one of the hosts misplayed a match because of how awkwardly poison and proliferate work in 2HG. There isn't much to be gained from making card specific rules and errata for (almost always) sealed formats. ESPECIALLY for rares.
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Hmm wonder what other format with 40 life would like this change... like one where that would fix a huge issue with me playing people with a certain card in their deck...
I play a mono-white EDH deck and I keep any hand that has a Plains and Serra Ascendant. Basically everything else is irrelevant when you have a 6/6 flyer with lifelink on turn 1.
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If you're talking about Serra Ascendant in 2HG (Since, you know, the thread is about 2HG), you do realize life totals count as halved right? ie. teams start with 30 life, but for purposes of cards like Serra Ascendant, you have 15 life. In other words, it's not even close to being broken.
If you're talking about EDH, it's just an undercosted beater. I don't run it in any of my decks because it's not worth running. Again, it's not even close to being broken.
If you're talking about Serra Ascendant in 2HG (Since, you know, the thread is about 2HG), you do realize life totals count as halved right? ie. teams start with 30 life, but for purposes of cards like Serra Ascendant, you have 15 life. In other words, it's not even close to being broken.
Incorrect
Edit:Bothered to find it in the comp. rules.
810.9a If a cost or effect needs to know the value of an individual player's life total, that cost or effect uses the team's life total instead.
I play a mono-white EDH deck and I keep any hand that has a Plains and Serra Ascendant. Basically everything else is irrelevant when you have a 6/6 flyer with lifelink on turn 1.
....do you not play against people with removal? Unless you play against mono-red every game, I'm pretty sure it should be dead within the first two turns.
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The flying and lifelink rub it in a bit more, making it better than baneslayer. Yeah theres a little bit of a problem when a single W card can often swing a game from 40:40 to 58:22 before it gets removed. But yeah, we aren't seeing any updates for it.
my problem is poison in EDH, needs to be at least 15 counters for lethal, 10 is way too easy to come by, especially when their general can be skittles the dragon, a 4/4 regenerating i hate your game legendary beatstick that kills faster than any other general in the game.
I'd prefer if poison was set to 20 for EDH, just because it's exactly half the life total that you start with (which is how poison works for every other format outside of 2HG and EDH)
But i know my pleas are likely to go unheard, Poison just doesn't belong in EDH. but i cant stop people from using it.
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Well, as long as they don't change the amount of Poison counter required to kill in Commander, I'm happy. My playgroup stopped playing 2HG long ago.
I imagine this is coming next, perhaps with the Commander decks this summer.
Either that, or Blightsteel might just get banned. Each time I've seen it played it's ended the game in that person's favor, typically because everyone's potential removal for it has already been used (or it'll have something like Lightning Greaves on it, pretty much making Hallowed Burial the only possible out).
I have yet to play against a Skittles deck, though that sounds annoying too.
I can't really see blight dragon being a problem. It's not faster than good decks, and should run into walls of removal against even bad decks. It's not as if generals are a secret.
Corrupted Conscience is pretty sweet sometimes, though. I got a nice win off of it the other night. (Putting it on Razia)
There's a guy that always plays the infect equipment which can get pretty annoying sometimes. Still, he's killed me more from damage than from poison counters.
I have to say I am getting tired of hearing people complain about poison in edh. In a healthy group if one player starts playing with it the group adapts to combat it. Just because you have to change your deck to handle a threat doesn't mean it needs to be banned or changed its called having a meta game. And this is actually very healthy for the format. The same thing goes for combos if you cant handle it find a way too or someone in your group will!
For all of the people who "rage" at people saying infect shouldn't be in EDH/commander, then please by all means tell me why it's "healthy" for the format. There is a reason games in this format don't start at 20 life, it's to allow different strategies the time to develop in order to build towards a more enjoyable game. Starting a game like that at 10 life rather than 40 defiantly defeats that purpose. How does one build a deck to defeat Infect anyways? A deck shouldn't be so powerful in a singleton format that someone has to build their deck around beating it.
Not that this is a thread about EDH, but as far as changes go, it seems like a good one for 2HG & I do hope they use that as a guideline for other formats.
Serra's Ascendant probably should have been nerfed, but there's no real way to get around it's ability other than to ban it. Is it ban worthy? Probably, though it is easily enough to deal with. It nowhere near as degenerate as say Luminarch ascension is in multiplayer. Sure, a turn one 6/6 is pretty unreasonable, but a single burnspell to your opponent bring him down to size. not to ment the fact that he is susceptible to quite a few forms of removal.
I support this change. It was way too easy to build for 2HG--one player was uber-infect, and the other was always 'support guy'--running all the other relavant removal/support not in the infect deck. Infect ended most games played, and sometimes quickly--2HG games should last more than 6-7 turns.
I'd prefer if poison was set to 20 for EDH, just because it's exactly half the life total that you start with (which is how poison works for every other format outside of 2HG and EDH)
I agree. And Commander is often multiplayer, so the potential to get 20 poison counters would not be as difficult as it sounds.
For all of the people who "rage" at people saying infect shouldn't be in EDH/commander, then please by all means tell me why it's "healthy" for the format.
Because aggro strategies in general are (naturally) quite weak in Commander (it being a free-for-all multiplayer format where going all-in to attack a single target leaves you open to the other players) so a mechanic that can serve as the basis for a viable aggro deck actually helps increase overall format diversity.
Serra's Ascendant is the same way. Yes: it's very good in Commander. However, degenerate combos and powerful board-lockdown control decks are still better.
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Yep, that's the only change. No B&R. See the full announcement here.
I wholly endorse this change. Being Mirrian at the last pre-release sucked because you had such an up-hill battle against poison.
Would be too little too late anyway...M11 isn't exactly a played 2HG format right now, and its doubtful Ascendant will be in M12.
Besides, the poison change fixes the 2hg rules to be more intuitive. I remember hearing on Limited Resources how one of the hosts misplayed a match because of how awkwardly poison and proliferate work in 2HG. There isn't much to be gained from making card specific rules and errata for (almost always) sealed formats. ESPECIALLY for rares.
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GBInfectBG
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I wasn't aware it was broken in any format. What's the deal exactly with this card?
It's a 6/6 right from the start.
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Isn't that based on your house rules and not by Wizards?
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More Sheldon's but yeah. However he usually syncs his updates with the comp rules.
If you're talking about EDH, it's just an undercosted beater. I don't run it in any of my decks because it's not worth running. Again, it's not even close to being broken.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
Incorrect
Edit:Bothered to find it in the comp. rules.
810.9a If a cost or effect needs to know the value of an individual player's life total, that cost or effect uses the team's life total instead.
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....do you not play against people with removal? Unless you play against mono-red every game, I'm pretty sure it should be dead within the first two turns.
The flying and lifelink rub it in a bit more, making it better than baneslayer. Yeah theres a little bit of a problem when a single W card can often swing a game from 40:40 to 58:22 before it gets removed. But yeah, we aren't seeing any updates for it.
I'd prefer if poison was set to 20 for EDH, just because it's exactly half the life total that you start with (which is how poison works for every other format outside of 2HG and EDH)
But i know my pleas are likely to go unheard, Poison just doesn't belong in EDH. but i cant stop people from using it.
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I imagine this is coming next, perhaps with the Commander decks this summer.
Either that, or Blightsteel might just get banned. Each time I've seen it played it's ended the game in that person's favor, typically because everyone's potential removal for it has already been used (or it'll have something like Lightning Greaves on it, pretty much making Hallowed Burial the only possible out).
I have yet to play against a Skittles deck, though that sounds annoying too.
Corrupted Conscience is pretty sweet sometimes, though. I got a nice win off of it the other night. (Putting it on Razia)
There's a guy that always plays the infect equipment which can get pretty annoying sometimes. Still, he's killed me more from damage than from poison counters.
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Not that this is a thread about EDH, but as far as changes go, it seems like a good one for 2HG & I do hope they use that as a guideline for other formats.
Serra's Ascendant probably should have been nerfed, but there's no real way to get around it's ability other than to ban it. Is it ban worthy? Probably, though it is easily enough to deal with. It nowhere near as degenerate as say Luminarch ascension is in multiplayer. Sure, a turn one 6/6 is pretty unreasonable, but a single burnspell to your opponent bring him down to size. not to ment the fact that he is susceptible to quite a few forms of removal.
I agree. And Commander is often multiplayer, so the potential to get 20 poison counters would not be as difficult as it sounds.
That should be banned in EDH... for not decimating.
Doublepost merged and warned.
Because aggro strategies in general are (naturally) quite weak in Commander (it being a free-for-all multiplayer format where going all-in to attack a single target leaves you open to the other players) so a mechanic that can serve as the basis for a viable aggro deck actually helps increase overall format diversity.
Serra's Ascendant is the same way. Yes: it's very good in Commander. However, degenerate combos and powerful board-lockdown control decks are still better.