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Hmm... a 7/7 trampler for 7 that gives you seven life when ETB? And an Uncommon? And a bonus when it dies?? Wow. From what I have seen, this should be a rare.(Just kidding)
I like this card.
Edit: First. lol
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Closest recent comparison is Duskdale Wurm, IMO.
Wow, what a push for green.
This guy fits excellently in my edh deck, which is sac/reanimate g/b.
I mean, I guess it makes sense that green is "most fit" to fight the eldrazi, right? Hah
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Wow, that's one solid worm. Mono green is surprising so far. I hope I pull this in the pre-release. Works even better with Momentous Fall. 14 life, 15 cards and with the Eldrazi tokens likely to hit the board reasonably fast.
The font seems a little off on the rules text (probably from image manipulation), but it passes the Orb Test.
As to the card itself, it's ridiculous. High pick for sure.
Check my history I only post legit spoilers.. No image manipulation unless it was done before WOTC sent it to me.
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Hmmm...Ironically speaking, this guy would have been a bomb back in the day. Now he's just chillin' with all the other fatties in this set. I have no idea on how to evalutate fat in a set that's just fat after fat from the looks of it.
I think this card is better than the Hydra, and people got WAYYYY too excited over that guy.
I mean, lets break it down:
Wurm
-Costs 7 at all times
- 7/7
-Gains you 7 when it resolves
-Replaces itself when it dies (and isn't exiled)
Hydra
-Costs 8, but will often be reduced (But most situations in standard would have you playing him around the same time as the Wurm)
- 8/8
- No other relevant bonuses.
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Good stats for its cost, nice entering play ability, and a little extra on top if it dies? All around, a good Uncommon. Mostly a Limited and casual card, but very good in either of those formats.
The bomb in limited at the uncommon slot. Really great card. But unfourtunetly, won't see constructed play. Love the art. The life gain is sweet and the extra card is just a fun bonus. Good job wizards
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Paying extra 20% on paper cards for MTGOTraders credits.
I like this card.
Edit: First. lol
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
I LIKE
Seriously, so much love for all players of magic.
The fact that it's got trample is icing on the cake, frankly.
I like Turtles
I love the 7/7/7/7.
As to the card itself, it's ridiculous. High pick for sure.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir
Wow, what a push for green.
This guy fits excellently in my edh deck, which is sac/reanimate g/b.
I mean, I guess it makes sense that green is "most fit" to fight the eldrazi, right? Hah
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and let me go head and preempt this storm - costs 7, too much for constructed. shut up.
Check my history I only post legit spoilers.. No image manipulation unless it was done before WOTC sent it to me.
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
That draw-spell is going to be the best green card since goyf. And at uncommon, big fat fatties like this are awesomely bonkers in limited.
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Sorry.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir
燃える時計秘密めく花の香り
www.pokemoncrossroads.com
I mean, lets break it down:
Wurm
-Costs 7 at all times
- 7/7
-Gains you 7 when it resolves
-Replaces itself when it dies (and isn't exiled)
Hydra
-Costs 8, but will often be reduced (But most situations in standard would have you playing him around the same time as the Wurm)
- 8/8
- No other relevant bonuses.
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How dare WOTC blur the line between Spike and Timmy!
Momentous Fall: 14 life, +5 CA.
Firm believer that Net-decks are the root of a great number of ills in the game of Magic.