Here are some cards that were thought missing. Rarity is unknown at the moment.
Dragon Appeasement 3BRG Enchantment
skip your draw
When you sacrifice a creature, you may draw a card
Jund Sojourners BRG Creature- Human Warriror ( Creature Type Unconfirmed)
When you cycle Jund Sojourners or it is put into a graveyard from play, deal 1 damage to target creature or player
3/2
Arsenal Thresher 2U Artifact Creature- Construct
As ~ comes into play, reveal any number of artifacts from your hand. Put a +1/+1 counter on ~ for each card revealed this way.
2/2
Sangrite Backlash R Enchantment- Aura
Enchanted creature gets +3/-3
Violent Outburst 1RG Instant
Cascade
Creatures you control +1/+0 til end of turn
Valley Rannet 4RG Creature- Beast
Mountain/forest cycling for 2
6/3
Vengeful Rebirth 4RG Sorcery
Return a card from your graveyard to hand. If it is a nonland card, ~ deals damage equal to that card's converted card mana cost to target creature or player.
Remove ~ from the game.
Interesting stuff. Arsenal Thresher looks like amplify 2.0.
Vengeful Rebirth seems good for limited. Removal/direct damage and recursion as a single spell.
Jund Sojourners should have cycling cost of 2R, like the rest of the cycle.
I like Violent Outburst. If it is common, as spoiled previously, it's definitely got me thinking of a pauper RG deck filled with hasty little dudes like Jund Hackblade, Rip-clan Crasher, and Mudbrawler Cohort, which I would love to cascade into, as they get the +1/+0 bonus from the Outburst as well.
Man, that 'skip your draw step' on Dragon Appeasement seems so random and unnecessary. Compare that card with Fecundity, which costs half as much total, requires only one colored mana, triggers off of a creature dying for any reason AND doesn't lock you out of the game. Ridiculous.
Wow dragon appeasement is very bad!! It should at least provide a way to sacrifice your creatures so you wouldnt need another card to do it for you. At that cost it should do that at least.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
I thought the cyclers were 1 hybrid mana. If that's the case, Jund Sojourners is just awesome. 3 power for three mana is solid, and an uncounterable burn spell with a cantrip. That is assuming it's cycle cost is 1 mana, if it's three, it's still good, but not as good.
Violent Outburst rocks.
Dragon Appeasement looks like it was one of those cards that was really strong in testing, so they nerfed it. Now it's just a steaming pile of remains and has hardly any use. The only time I would want to have it in play is if I had an infinite recursion loop going.
I thought the cyclers were 1 hybrid mana. If that's the case, Jund Sojourners is just awesome. 3 power for three mana is solid, and an uncounterable burn spell with a cantrip. That is assuming it's cycle cost is 1 mana, if it's three, it's still good, but not as good.
Violent Outburst rocks.
Dragon Appeasement looks like it was one of those cards that was really strong in testing, so they nerfed it. Now it's just a steaming pile of remains and has hardly any use. The only time I would want to have it in play is if I had an infinite recursion loop going.
I thought the cyclers were 1 hybrid mana. If that's the case, Jund Sojourners is just awesome. 3 power for three mana is solid, and an uncounterable burn spell with a cantrip. That is assuming it's cycle cost is 1 mana, if it's three, it's still good, but not as good.
Violent Outburst rocks.
There are a cycle of 1 hybrids, Sojourners are shard-color and 2 + an effect, and there is a cycle of allied-pair landcyclers as well.
mm I like the artifact hybrid card
I think you still have
Vedalken Ghoul (this name is confirmed)
Sorry to be a pestermite
edit: ...Kathari remnant is in another thread nvm
so yeah, after Vedalken Ghoul, the whole set is spoiled with effects :D. just numbers, a few creature types, and names are to be locked in place.
Jund Sojourners was predictable. I like the Sangrite Backlash, although there aren't too many guys you can use it on to pump power without killing them. Obviously it's mostly for removal.
Here are some cards that were thought missing. Rarity is unknown at the moment.
Dragon Appeasement 3BRG Enchantment
skip your draw
When you sacrifice a creature, you may draw a card
I would *pay* six mana to *give* my opponent this enchantment.
Awful, awful, terrible card.
Arsenal Thresher 2U Artifact Creature- Construct
As ~ comes into play, reveal any number of artifacts from your hand. Put a +1/+1 counter on ~ for each card revealed this way.
2/2
Lawl. Doesn't seem good enough. Even worse in limited.
Sangrite Backlash R Enchantment- Aura
Enchanted creature gets +3/-3
....
Oooooh.
And it's removal. If it has the right enchant ability.
Vengeful Rebirth 4RG Sorcery
Return a card from your graveyard to hand. If it is a nonland card, ~ deals damage equal to that card's converted card mana cost to target creature or player.
Remove ~ from the game.
Hmm... why does this need to say 'if'?
Too costly. It ... like... could only possibly do one thing: Combo with the landcyclers if you drafted a pile of them.
I think Dragon Appeasement is costed and worded the way it is for a reason. R&D probably tested it and found a way to break it in half without the restrictive mana cost and draw phase skipping. As it is, in a token deck with Devour, it can draw you a new hand in no time.
Wow we must be missing something from Dragon Appeasement. It is just unreal bad.
It could be printed as shown for 1 or 2 mana and would still be bad but at 6 mana and 3 colors that is a card I never expect to see anyone play. you would need something like Rise of the Hobgoblins/Bitterblossom and a sacrafice outlet just to get back to drawing one card a turn.
I don't see why people are really hating on Dragon Appeasement so much. I'm a fan of Recycle-type effects, and with devour and Nantuko Husk the alternate draw shouldn't be too tough to get. Yes, it's a casual build-around-me card, but that doesn't make it terrible. My main complaint with it is that (aside from the Jund/Dragon flavor) this could have been a BG card easily.
Dragon Appeasement seems like an awesome "just try and break me" card for all of the Johnnies.
I am one of those Johnnies, and I still don't like that card. sure you can build around it but it is far too expensive to work even at the kitchen table.
Probably because effects that replace draw steps can be easily abused at low mana costs. Hell, if this thing cost three mana, I'd try out two in my Affinity deck. The colors wouldn't be too hard to hit because of Chromatic Star, Springleaf Drum, and Glimmervoid, so just drop this after a Ravager and you can go off a little earlier.
It's not even the cost what turns me off from Appeasement, but the fact that you need sooo much buildup for a rather lackluster effect. See, it demands from you:
-6 mana
-A tricolor deck
-A good number of disposable creatures and a way to keep making them
-Your draw step
-A sacrifice outlet
So, more than half of the deck is wasted in being able to activate this card (and you can only drop this card until you got the rest of the engine working, otherwise you'll lose your draw step = you lost the game.) and then what? If you got 7 creatures that you'd rather have in the bin that in play, you know, attacking and blocking, you can draw yourself a new hand....but you'll just keep drawing enablers for this card! What is the win condition? what good is to be able to draw infinite cards if you cannot win quickly and most likely you are about to die as your opponent smaked you unperturbedly because you were busy trying to get this thing to shoot-off? Not to mention that even if you got an engine working, your opponent only has to remove one of the pieces of the puzzle to shut you down from the rest of the game, almost auto-win. This is a really bad card. Aggressively bad I'd dare say, almost a slap in the face.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Probably because effects that replace draw steps can be easily abused at low mana costs. Hell, if this thing cost three mana, I'd try out two in my Affinity deck. The colors wouldn't be too hard to hit because of Chromatic Star, Springleaf Drum, and Glimmervoid, so just drop this after a Ravager and you can go off a little earlier.
This right here is probably why it costs 6 mana. That's all Wizards needs to do, re-break Affinity.
The tyrant has... 3 Instances of Dragon. It's type, and 2 in it's text, unless it says dragons. So I call fake on that enchantment unless I have misread the Tyrant card.
I reread the card:
That's the missing 3 right there. I call fake.
There is only one instance of "dragon" in Karrthus' text... the other two instances are "dragons"
EDH: UG Momir Vig, Simic Visionary BW Vish Kal, Blood Arbiter BUG The Mimeoplasm UWR Zedruu the Greathearted RUG Riku of Two Reflections UR Niv-Mizzet, Dracogenius WR Aurelia, the Warleader
Enchantment
skip your draw
When you sacrifice a creature, you may draw a card
Creature- Human Warriror ( Creature Type Unconfirmed)
When you cycle Jund Sojourners or it is put into a graveyard from play, deal 1 damage to target creature or player
3/2
Artifact Creature- Construct
As ~ comes into play, reveal any number of artifacts from your hand. Put a +1/+1 counter on ~ for each card revealed this way.
2/2
Enchantment- Aura
Enchanted creature gets +3/-3
Instant
Cascade
Creatures you control +1/+0 til end of turn
Creature- Beast
Mountain/forest cycling for 2
6/3
Sorcery
Return a card from your graveyard to hand. If it is a nonland card, ~ deals damage equal to that card's converted card mana cost to target creature or player.
Remove ~ from the game.
Sorcery
Cascade
Target creature cant block this turn.
EDIT: Fixed some errors.
Vengeful Rebirth seems good for limited. Removal/direct damage and recursion as a single spell.
Jund Sojourners should have cycling cost of 2R, like the rest of the cycle.
I like Violent Outburst. If it is common, as spoiled previously, it's definitely got me thinking of a pauper RG deck filled with hasty little dudes like Jund Hackblade, Rip-clan Crasher, and Mudbrawler Cohort, which I would love to cascade into, as they get the +1/+0 bonus from the Outburst as well.
not too much interesting though=/
Sangrite Backlash = socery speed Nameless Inversion
Violent Outburst could be fun, and if Vengeful Rebirth hadnt cost 6 mana it would have been fun in the right deck^^
Id that!
Trade with me, h:Alters and EdhFoils:)
Cards I have altered
Sig by XenoNinja of Heroes of the Plane Studios
I believe the jund sojourners was known...
the rest are pretty meh imo.
EDIT: superduper nath'd...
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Violent Outburst rocks.
Dragon Appeasement looks like it was one of those cards that was really strong in testing, so they nerfed it. Now it's just a steaming pile of remains and has hardly any use. The only time I would want to have it in play is if I had an infinite recursion loop going.
There are a cycle of 1 hybrids, Sojourners are shard-color and 2 + an effect, and there is a cycle of allied-pair landcyclers as well.
mm I like the artifact hybrid card
I think you still have
Vedalken Ghoul (this name is confirmed)
Sorry to be a pestermite
edit: ...Kathari remnant is in another thread nvm
so yeah, after Vedalken Ghoul, the whole set is spoiled with effects :D. just numbers, a few creature types, and names are to be locked in place.
...................__
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
BRO FIST - if you don't sig this you are not a bro.
I think he meant to put that in this thread but copied the other one by accident.
I would *pay* six mana to *give* my opponent this enchantment.
Awful, awful, terrible card.
Artifact Creature- Construct
As ~ comes into play, reveal any number of artifacts from your hand. Put a +1/+1 counter on ~ for each card revealed this way.
2/2
Lawl. Doesn't seem good enough. Even worse in limited.
Enchantment- Aura
Enchanted creature gets +3/-3
....
Oooooh.
And it's removal. If it has the right enchant ability.
Sorcery
Return a card from your graveyard to hand. If it is a nonland card, ~ deals damage equal to that card's converted card mana cost to target creature or player.
Remove ~ from the game.
Hmm... why does this need to say 'if'?
Too costly. It ... like... could only possibly do one thing: Combo with the landcyclers if you drafted a pile of them.
Sorcery
Cascade
Target creature cant block this turn.
Come on, should have targeted two.
Awesome avatar provided by Krashbot @ [Epic Graphics].
It could be printed as shown for 1 or 2 mana and would still be bad but at 6 mana and 3 colors that is a card I never expect to see anyone play. you would need something like Rise of the Hobgoblins/Bitterblossom and a sacrafice outlet just to get back to drawing one card a turn.
I bet I get like 20 in my booster box.
- Main Cube
- No Brains, All Feelings Cube
I am one of those Johnnies, and I still don't like that card. sure you can build around it but it is far too expensive to work even at the kitchen table.
I understand how you are supposed to use it. Have a bunch of multiple creatures for one card cards like Dragon Broodmother, Dragon fodder, Mogg War Marshal, Siege-Gang Commander and play them all on turn A. Then play a big fatty devour creature like Predator Dragon, Thunder-Thrash Elder on turn B and draw a bunch of cards for each creature devoured. return to step A.
Actually works pretty well with Mycoloth
But why is a combo piece, something that is only good as a combo piece, 6 mana!
-6 mana
-A tricolor deck
-A good number of disposable creatures and a way to keep making them
-Your draw step
-A sacrifice outlet
So, more than half of the deck is wasted in being able to activate this card (and you can only drop this card until you got the rest of the engine working, otherwise you'll lose your draw step = you lost the game.) and then what? If you got 7 creatures that you'd rather have in the bin that in play, you know, attacking and blocking, you can draw yourself a new hand....but you'll just keep drawing enablers for this card! What is the win condition? what good is to be able to draw infinite cards if you cannot win quickly and most likely you are about to die as your opponent smaked you unperturbedly because you were busy trying to get this thing to shoot-off? Not to mention that even if you got an engine working, your opponent only has to remove one of the pieces of the puzzle to shut you down from the rest of the game, almost auto-win. This is a really bad card. Aggressively bad I'd dare say, almost a slap in the face.
Thankfully most of the other 144 cards are great.
This right here is probably why it costs 6 mana. That's all Wizards needs to do, re-break Affinity.
There is only one instance of "dragon" in Karrthus' text... the other two instances are "dragons"
Check the official text of the card here.
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/stf/35
EDH:
UG Momir Vig, Simic Visionary
BW Vish Kal, Blood Arbiter
BUG The Mimeoplasm
UWR Zedruu the Greathearted
RUG Riku of Two Reflections
UR Niv-Mizzet, Dracogenius
WR Aurelia, the Warleader
Yeah it does.
Fecundity, barring someone in possession of a Leyline of the Void - and not just Planar Void imitations; the real deal - is *strictly better*.
At half the mana and none of the gold.
EDIT: Alright, if I had read Fecundity again, I probably. . . wouldn't have put those asterisks there. But I stand by what I said.
Awesome avatar provided by Krashbot @ [Epic Graphics].