I'm playing Welder MUD with 10 Sphere effects,but everytime someone lands an Energy Flux the game becomes very difficult and it is annoying to play around it.
There is something to get rid of it for real?
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Standard
Boring...
Modern WGBJunk:Feel the Rhinos WGB RWUAmerican Taxes RWU
EDH XKarn and the Living StaxX RETIRED GWURoon of The Hidden RealmGWU
I am wondering why you can't play through the E. Flux using your Welders. The flux shouldn't be hitting the table because it is a 3 drop affected by every sphere you can possibly cast. A list would be helpful.
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Blue: teaching Magic players manners since 1995
Shops: Teaching blue players manners since 2009
The problem with Energy Flux is that it effects both players and it costs 2U. In order to pay for this card it makes sense to use artifact mana sources but then the energy flux will be hurting you as well as the opponent. Without artifact mana it is going to be too expensive to cast through enemy spheres. In the rare case where you do have to remove one that is already in play here are the top five ways I know of doing so:
Steel Hellkite: attack the opponent and pay 3 to destroy the energy flux. Ratchet Bomb: if you can manage get three charge counters on then you can sacrifice this to destroy the energy flux. Smokestack: sacrifice inessential artifacts to smokestack and keep your lands. Eventually the opponent may be forced to sacrifice the energy flux. Mycosynth Lattice: this makes everything into artifacts even energy flux itself which is an even more reliable means of getting the opponent to sacrifice his/her energy flux then using smokestack. Spine of Ish Sah: this card was already mentioned by an earlier poster. This is a great option in graveyard oriented workshop decks.
There is something to get rid of it for real?
Boring...
Modern
WGBJunk:Feel the Rhinos WGB
RWUAmerican Taxes RWU
EDH
XKarn and the Living StaxX RETIRED
GWURoon of The Hidden RealmGWU
Blue: teaching Magic players manners since 1995Shops: Teaching blue players manners since 2009
Steel Hellkite: attack the opponent and pay 3 to destroy the energy flux.
Ratchet Bomb: if you can manage get three charge counters on then you can sacrifice this to destroy the energy flux.
Smokestack: sacrifice inessential artifacts to smokestack and keep your lands. Eventually the opponent may be forced to sacrifice the energy flux.
Mycosynth Lattice: this makes everything into artifacts even energy flux itself which is an even more reliable means of getting the opponent to sacrifice his/her energy flux then using smokestack.
Spine of Ish Sah: this card was already mentioned by an earlier poster. This is a great option in graveyard oriented workshop decks.