I'm working on a mono-blue shop version. Right now it basically just wants to play a whole bunch of artifacts and run you over, or potentially ramp up to a DS or really big Sigil of Distinction to tack onto like an Esperzoa and fly over for massive damage.
Yes, I'm running Commandeer over Misdirection. Stealing your opponent's Tezzeret is fun
I'm pretty happy with it so far, but my gut tells me to cut the Metalworker/Voltaic Key/Sigil combo. I'm looking for suggestions as to what to replace those with.
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Here's what I've got thus far:
4 Mishra's Workshop
4 Mishra's Factory
1 Tolarian Academy
4 Seat of the Synod
1 Strip Mine
1 Academy Ruins
5 Island
7 Mox-sol-lotus
Dudes:
4 Juggernaut
4 Triskelion
4 Master of Etherium
3 Metalworker
3 Esperzoa
1 Darksteel Colossus
4 Thoughtcast
1 Ancestral Recall
1 Time Walk
1 Tinker
1 Commandeer
Other artifacts
3 Voltaic Key
1 Sigil of Distinction
1 Trinisphere
Planeswalkers:
1 Tezzeret the Seeker
3 Relic of Progenitus (ichorid/Bomberman)
2 Tormod's Crypt (ichorid/Bomberman)
4 Mindlock Orb (combo--shuts down the tutor engine)
3 Sphere of Resistance (combo)
3 Echoing Truth (ichorid/Oath/Anything that runs Null Rod)
I'm pretty happy with it so far, but my gut tells me to cut the Metalworker/Voltaic Key/Sigil combo. I'm looking for suggestions as to what to replace those with.