A somewhat odd idea... the basic thought is that Mindlock Orb is, like, the best prison card ever, since it stops them from searching up their answers... and also a blue card. FoW FtW!
Platinum Angel is a good clock.
Basically a hybrid deck, this deck aims to lock the opponent down completely. Spheres were considered, but I like the idea of having a high curve.
Note the lack of search effects; just Tinker, because it's the only one that goes through your own Mindlock Orb.
I believe the idea is that you would sac your orb to tinker. This could work if you have another in hand to play right afterwards.
That was the reason, yes. Plus it's _Tinker, darnit.
WRT MoE:
Not sure why a creature who does nothing other than attack for damage is better than one that prevents the opponent from winning. The aim is to throw enough roadblocks in the way of 'them winning' that they don't.
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4 Thirst for Knowledge
4 Force of Will
3 Pact of Negation
1 Tinker
1 Ancestral Recall
4 Chalice of the Void
4 Platinum Angel
4 Ethersworn Canonist
4 Goblin Welder
1 Grim Monolith
1 Lotus Petal
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 City of Brass
2 City of Traitors
4 Gemstone Mine
1 Island
4 Mishra's Workshop
A somewhat odd idea... the basic thought is that Mindlock Orb is, like, the best prison card ever, since it stops them from searching up their answers... and also a blue card. FoW FtW!
Platinum Angel is a good clock.
Basically a hybrid deck, this deck aims to lock the opponent down completely. Spheres were considered, but I like the idea of having a high curve.
Note the lack of search effects; just Tinker, because it's the only one that goes through your own Mindlock Orb.
You can search your library with tinker even with a mindlock orb in play? How?
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
I believe the idea is that you would sac your orb to tinker. This could work if you have another in hand to play right afterwards.
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BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
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That was the reason, yes. Plus it's _Tinker, darnit.
WRT MoE:
Not sure why a creature who does nothing other than attack for damage is better than one that prevents the opponent from winning. The aim is to throw enough roadblocks in the way of 'them winning' that they don't.