The objective of the deck is to establish a quick soft lock of game, using piece's that do effect your creature development. While said creatures in turn provide more disruption.
Chalice, in this deck, would likely usually be set to 0 or 1. However, your deck fundamentally denies the ability to cast it at 2, which is a huge play against a lot. Furthermore, Junio brings up the very valid point of counter-synergy with teeg. I would either cut or move chalice to the board, at the very least.
Furthermore, it should be noted that this just... isn't stax. At all really. Its just fish. Granted it's not what fish "usually" looks like, but look at your deck design: You have a bunch of cheap, disruptive beats backed up with some effecient disruption, that given a long game isn't neccessarilly as effective, but slows more "broken" decks down early on while you get in with "bad" creatures. To that end, this is fish, although it's more akin to the style of decks that vroman has been building lately.
Regardless, it has no shops, no artifacts that cost more than 3, not even the possibility of a hardlock. I fail to see this being called "stax" Hell, its not even that aggro, you're guys beat for 2 or 1. Aggro stax has dudes coming down turn 1 that beat for 5, typically, although that archtype hasn't existed in a while.
Why no confidant? You have no card advantage at all in the deck, and you're going to run out of steam. Furthermore, you are playing with Teeg, so nothing even costs more than 3 anyway. Confidant seems like a natural fit.
My other issue is that the deck seems entirely focused on beating gushbond, which means other decks are going to tear through you. For instance, what's your game plan against goblins? Against other fish decks? They have better creatures than yours, and the effects of their creatures are actually relevant. Glowriders is an overcosted lions, teeg is a hard to cast bear, the best thing you have a 2/1 flier that might stop a fetchland if you're lucky. Other than that, "bad" decks are going to eat you alive. Thorn does nothing, chalice does nothing, iteoc does nothing, chains does nothing against these decks. Ichorid will crush you game 1, and games 2/3 your only line of defense is leyline, and if you don't get it or the destroy it either of games 2/3, you die.
Stax is going to have a field day as well. You're mana base is attrotious in any match where your opponant will be attacking it. Stax is just going to waste your cities or whatever, drop a crucible and leave you there trying to pick up the pieces.
Hell, even gushbond doesn't have too much to worry about. You have no forces, no duresses, no thoughtseizes, they'll just counter your second turn orb, drop a dryad or a fastbond and watch you cry.
I'm sorry I have to be so harsh, but I just don't see this deck working as you plan. Good luck with tuning it though.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
There has been allot of discussion about this deck in my test group, and was recently discussed in a article by Stephen Menendian.
First, my list:
Aggro Stax V. 1
Lands:
4 City of Brass
1 Strip Mine
4 Wasteland
1 Plateau
1 Savannah
1 Badlands
1 Tropical Island
1 Volcanic Island
4 Flooded Strand
1 Polluted Delta
Creatures:
3 Gaddock Teeg
4 Meddling Mage
3 Gorilla Shaman
4 Aven Mindcensor
3 Glowrider
Mana:
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Sol Ring
Disruption:
1 Trinisphere
3 Chains of Mephistopheles
2 In the Eye of Chaos
4 Thorn of Amethyst
3 Chalice of the Void
Tutor's:
1 Demonic Tutor
1 Vampiric Tutor
SB:
2 Red Elemental Blast
1 Pyroblast
3 Oxidize
4 Leyline of the Void
3 Swords to Plowshares
2 Flametounge Kavu
The objective of the deck is to establish a quick soft lock of game, using piece's that do effect your creature development. While said creatures in turn provide more disruption.
Furthermore, it should be noted that this just... isn't stax. At all really. Its just fish. Granted it's not what fish "usually" looks like, but look at your deck design: You have a bunch of cheap, disruptive beats backed up with some effecient disruption, that given a long game isn't neccessarilly as effective, but slows more "broken" decks down early on while you get in with "bad" creatures. To that end, this is fish, although it's more akin to the style of decks that vroman has been building lately.
Regardless, it has no shops, no artifacts that cost more than 3, not even the possibility of a hardlock. I fail to see this being called "stax" Hell, its not even that aggro, you're guys beat for 2 or 1. Aggro stax has dudes coming down turn 1 that beat for 5, typically, although that archtype hasn't existed in a while.
Why no confidant? You have no card advantage at all in the deck, and you're going to run out of steam. Furthermore, you are playing with Teeg, so nothing even costs more than 3 anyway. Confidant seems like a natural fit.
My other issue is that the deck seems entirely focused on beating gushbond, which means other decks are going to tear through you. For instance, what's your game plan against goblins? Against other fish decks? They have better creatures than yours, and the effects of their creatures are actually relevant. Glowriders is an overcosted lions, teeg is a hard to cast bear, the best thing you have a 2/1 flier that might stop a fetchland if you're lucky. Other than that, "bad" decks are going to eat you alive. Thorn does nothing, chalice does nothing, iteoc does nothing, chains does nothing against these decks. Ichorid will crush you game 1, and games 2/3 your only line of defense is leyline, and if you don't get it or the destroy it either of games 2/3, you die.
Stax is going to have a field day as well. You're mana base is attrotious in any match where your opponant will be attacking it. Stax is just going to waste your cities or whatever, drop a crucible and leave you there trying to pick up the pieces.
Hell, even gushbond doesn't have too much to worry about. You have no forces, no duresses, no thoughtseizes, they'll just counter your second turn orb, drop a dryad or a fastbond and watch you cry.
I'm sorry I have to be so harsh, but I just don't see this deck working as you plan. Good luck with tuning it though.