Found this deck on StarCityGames.com. I was just wondering which five cards are put into the Doomsday pile. I'm sure Ancestral Recall and Gush have to be a couple of them, and the Laboratory Maniac, but are there any other important cards that need to be put in, such as Force of Will, Mana Drain, certain lands, etc....? Just curious to know how exactly a deck like this is played after the Doomsday, and what the best strategy is for winning the same turn you play the Doomsday.
well obviously there are a number of different sets of five cards. But some examples are
[top]
ancestral
black lotus
maniac
gush
<anything>
[bottom]
that works if you have two islands out, which is pretty common.
if you have gitaxian probe in hand after playing doomsday, you could use this:
[top]
ancestral
lotus
d.rit
yawg will
tendrils
[bottom]
cast the probe to draw ancestral, play lotus, rit, yawg, replay those and the probe to draw tendrils and win with storm > 10.
obviously you can use the whole gush/fastbond deal to draw a bunch of cards and generate mana. I play doomsday without gushbond so I'm not as familiar with how that works, but I imagine if you had gush and fastbond after casting doomsday, and the islands to use gush, something like this would work:
cast gush, draw two, replay islands and float mana, cast gush, replay islands, float mana. assuming one of those islands was an underground sea, you can play the thoughtseize with enough mana left to play the maniac, and then gush again for the win.
obviously that setup is pretty crude, and would sap quite a bit of your life, and there exist far more complicated ones. you can even win with tendrils just using the gushbond engine. but I'm probably not most qualified to advise you on playing gush.
You play probe to draw recall, play it to draw the rest. Play lotus, play Yawgmoth's will, -replay Lotus (from graveyard via will) to play Maniac, then flashback the Probe to win. This takes 1 blue mana.
You play probe to draw recall, play it to draw the rest. Play lotus, play Yawgmoth's will, -replay Lotus (from graveyard via will) to play Maniac, then flashback the Probe to win. This takes 1 blue mana.
this may be ideal is you have to pass the turn after you play doomsday, but ideally you don't have to do that, since it leaves you pretty vulnerable. especially since this takes 4 life to pull off with only one blue. If you're at 8 after doomsday (pretty common after fetches and vampiric tutor, for example) and you pass the turn then you're in danger of not having that 4 life to spare. it's usually better to use gush in your piles. It's very rare that you win before the second turn, if you do then you have the life to spare and excessive gitaxian probing is okay, if you don't then you probably have 2 islands.
the main thing is that this deck is not easy to play, there really isn't an ideal pile since you're never going off under ideal conditions. In fact, in my experience playing doomsday you're always going off under adverse conditions. The deck is very good but takes a lot off critical thinking to play well. The best way to learn it is to play it a lot against a variety of opponents.
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1 Laboratory Maniac
Lands (14)
2 Island
2 Flooded Strand
2 Misty Rainforest
1 Polluted Delta
2 Scalding Tarn
1 Tropical Island
4 Underground Sea
Spells (45)
1 Black Lotus
1 Lotus Petal
1 Mox Jet
1 Mox Sapphire
1 Fastbond
1 Ancestral Recall
1 Brainstorm
3 Dark Ritual
3 Flusterstorm
4 Force of Will
4 Gush
1 Hurkyl's Recall
4 Mental Misstep
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
4 Doomsday
1 Gitaxian Probe
1 Imperial Seal
1 Merchant Scroll
1 Ponder
3 Preordain
1 Tendrils of Agony
2 Thoughtseize
1 Time Walk
1 Yawgmoth's Will
2 Xantid Swarm
1 Necropotence
1 Dark Ritual
2 Dismember
3 Hurkyl's Recall
2 Nature's Claim
1 Rebuild
2 Island
1 Polluted Delta
Found this deck on StarCityGames.com. I was just wondering which five cards are put into the Doomsday pile. I'm sure Ancestral Recall and Gush have to be a couple of them, and the Laboratory Maniac, but are there any other important cards that need to be put in, such as Force of Will, Mana Drain, certain lands, etc....? Just curious to know how exactly a deck like this is played after the Doomsday, and what the best strategy is for winning the same turn you play the Doomsday.
In the future please use card tags - Urweak
[top]
ancestral
black lotus
maniac
gush
<anything>
[bottom]
that works if you have two islands out, which is pretty common.
if you have gitaxian probe in hand after playing doomsday, you could use this:
[top]
ancestral
lotus
d.rit
yawg will
tendrils
[bottom]
cast the probe to draw ancestral, play lotus, rit, yawg, replay those and the probe to draw tendrils and win with storm > 10.
obviously you can use the whole gush/fastbond deal to draw a bunch of cards and generate mana. I play doomsday without gushbond so I'm not as familiar with how that works, but I imagine if you had gush and fastbond after casting doomsday, and the islands to use gush, something like this would work:
[top]
maniac
gush
thoughtseize
gush
<anything>
[bottom]
cast gush, draw two, replay islands and float mana, cast gush, replay islands, float mana. assuming one of those islands was an underground sea, you can play the thoughtseize with enough mana left to play the maniac, and then gush again for the win.
obviously that setup is pretty crude, and would sap quite a bit of your life, and there exist far more complicated ones. you can even win with tendrils just using the gushbond engine. but I'm probably not most qualified to advise you on playing gush.
You play probe to draw recall, play it to draw the rest. Play lotus, play Yawgmoth's will, -replay Lotus (from graveyard via will) to play Maniac, then flashback the Probe to win. This takes 1 blue mana.
this may be ideal is you have to pass the turn after you play doomsday, but ideally you don't have to do that, since it leaves you pretty vulnerable. especially since this takes 4 life to pull off with only one blue. If you're at 8 after doomsday (pretty common after fetches and vampiric tutor, for example) and you pass the turn then you're in danger of not having that 4 life to spare. it's usually better to use gush in your piles. It's very rare that you win before the second turn, if you do then you have the life to spare and excessive gitaxian probing is okay, if you don't then you probably have 2 islands.
the main thing is that this deck is not easy to play, there really isn't an ideal pile since you're never going off under ideal conditions. In fact, in my experience playing doomsday you're always going off under adverse conditions. The deck is very good but takes a lot off critical thinking to play well. The best way to learn it is to play it a lot against a variety of opponents.