You have some very good questions.
First the Will hasn't effected my wins/loses in any manner, and this only brings me to the conclusion that D`T might be one of those rare archetypes that doesn't really need {original version didn't sport one either} its placement in the build.
Demonic Consultation has won me more games then any other set up card in D`T...I know right....amazing peice of tutorism when it all boils down to the bone.
The cut of the Sad`Sac was needed inorder to get claims/and or the Deed, whichever way you want to view it into main. To be honest I love the sole deed in main, but I'm really considering tossing in that 4th claim in SB and dropping the deed count to an overall (2).
Right now I can honestly express that the green splash has been a worth while venture. With it safely in my deck I maintain a better chance against several of the top decks on the vintage scene...and that's all I'm seeking at the moment.
To note you can add that 3rd Sadistic Sacrament to the SB by dropping the Chains of Mephistopheles if that fits your style/meta. So far 2 Sad`Wins have been more then enough for my meta.
Bottomline:
The version I'm running is just as fast as the current Mono build, and the only thing that has really changed after the modifications has been that the deck can withstand a better shot VS Stax, Oath, and rogue.
Nature's Claim = Broken....no that might not be the correct term....is Insane Good .
@S.M.
Very interesting build... I'm interested in hearing how that build plays out in a real tournament environment.
Quick questions:
Is Demonic Consultation really better than Yawgmoth's Will in the deck?
Has dropping to six discard spells negatively affected the early game at all?
Has dropping the main deck Sacrament hurt the "oops I win" factor at all? Also, are only two in the side enough to make it relevant when you want it?
I love sadistic sacrement and actively look for reasons to run it in various decks. However, the current meta does not play well with sacrement. It is weak vs workshop, oath now commonly runs 3 creatures, vault/key, and double jace, the tezz decks are now jace decks with about 5 guys, vault/key, and 3 jaces, and it only dillutes fishes threats or eats time walk/recall/x.
Its peak was probably right before jace was printed and it could get wins vs. combo + the deck + oath.
im not very fine in my choices but i bet this can win a few matchs and pack a lot of disruption.
help me to tune this deck please
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Originally Posted by sephirothx
Trust me, if your choice is between Jace in the mail or a girl in your bed, take the girl and wait for Jace to rotate. Even when you lose in bed, you still win...kinda.
Without dark ritual it seems like it would just sit in your hand most of the time. Also there is never the chance to force it through in response to a recall/brainstorm/thirst/gifts/something else.
well in many times i dont need it but he has body and swing for two at the moment never i have problems casting it but strip mine and wasteland can made hard to cast maybe -2
gatekeeper maindeck and -1 sb and +2 diabolic edict main and +1 sb
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Originally Posted by sephirothx
Trust me, if your choice is between Jace in the mail or a girl in your bed, take the girl and wait for Jace to rotate. Even when you lose in bed, you still win...kinda.
actually im very far to know how to tech vs X decks that is due my lack of vintage play im a begginer in vintage play so:
beralt: can you explain me why extipate? vs any card or only gy hate. sadistic sacrament is clear for me can shut down oath decks they are running 3 or 4 creatures.
to Kurts_rejoinder : i know my spell can kill me before i can get any combo online or just after I've controlling the board but im not running too much swamps to tendrils of coruption or cant get a big storm count in any point of the game for tendrills of agony so, may be a single jitte and a nighthawk maindeck could do the job ? since i can get back nighthawk with Volrath's Stronghold
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-------------------------------
Originally Posted by sephirothx
Trust me, if your choice is between Jace in the mail or a girl in your bed, take the girl and wait for Jace to rotate. Even when you lose in bed, you still win...kinda.
This is not optimal completely. The Sad Sac in the SB or MD is probably 1 open slot. Whoever said it, I agree with them, HelmLine should be in the board. Since I have Crop Rotation for either Dark Depths or Bog I don't have to be so concerned about the dredge match.
On to the Green aspect. I feel in the mirror or against any other edict effect, Catacomb for Arbor is tech I stole from Legacy Reanimator. 3x MD Claim is right for my meta. We have a constant Oath threat, and usually some sort of Thopter/Depths combo. I'm making the mistake of taking them out when I sideboard only to be caught by Pithing Needle on my Hexmage, that sucked. So I am totally for the claims being there and MD. Deed hasn't come up yet for me. But I know of a Selkie and Elves list that shows up in my area from time to time so I think for now those 2 (1MD + 1 SB) stay.
7x Duress is the right number. Opening on turn 1 by itself is always good on the play. T1 Rit, Thoughtseize + Confidant is usually GG. I have never cursed the pressence of Duress later in a drawn out game because for every one of those, I've had 4+ where turn 1 either ate a FoWill or tore apart a deck. I took a Sol Ring and that was his 2nd source of mana, I won that one turn 1.
1x Night's Whisper is because I sometimes feel I need more draw; it is probably due to a lack of Mox Jet or Black Lotus. I almost wonder in Necro would be better, but it hurts because it doesn't combine well at all with Confidant. EDIT: I will be changing this to Necropotence. I had a moment of insight, the cards removed via Necro still go to your hand even if they destroy Necro. What this means is that if you flood on CLaims, aim one at ~this~ and regain 4 life and the ability to still draw. I did that with the lotus petal to gain an extra turn, so why not this?
@Consultation, I'm still trying it out. I had Tainted Pact for a while because I couldn't find the Consultation I had. That thing wasn't too bad since this deck has such a diversified card pool.
4x Swamp????. I haven't had too many games where I'm hurting for BBB for Gatekeeper. I probably will go:
-1 Bojuka Bog
+1 Swamp
In general I have enough mana, but I do rely heavy on a Confidant to dig me out of problems.
1x Perish, meta call. I pay in a diverse, somewhat casual, field. I've faced Aggro Elves and lost with Workshop before. This is a bullet against G/X Hate decks, Zoo, and what have you. It could be Engineered Plague if you have more problems.
1x Darkblast; I have a very real possibility of playing mirror up to 2x in a tournament. It handles Welder, Goblins, and most other things up to X/2. A play I just did and feel really smart about was to EoT Darkblast my Gatekeeper, then dredge it on my upkeep to get rid of garbage I knew was there thanks to an online Top. It is nice to have that option in an aggressive matchup.
1x Karakas; Because of the ever present Oath, with Iona, I needed a way out. This is it. Crop Rotation helps assemble so many things, this is what I bring in vs Oath or Reanimator. I usually side out a Bog if it is less valid.
2x Bitterblossom; Mirror and Aggro savior. it does bleed you faster, but then again, those games are faster so in order to go at their speed, this is a solution with Deed.
Well, that is hopefully a help to some. The primers helped me a lot for figuring out why I should play __________. I thought leaning on Depths so heavily was foolish, but really it isn't. With 7x Duress, I can usually feel safe resolving one when I do. And since this is Vintage, I generally can beat with 2/1's for a while and win.
I've been Running a Green Splash in Dark times for a couple months now. It works pretty well, giving it much better match-ups against decks the mono-black version was weaker against. My deck in my eyes is past the experiment stage, but i'm glad other people have been working on the green splash for it as well.
1) Necropotence. it's a combo deck with Dark Rituals, Necropotence is amazing in this deck. It's too huge an advantage engine not to include Resolving this usually wins you they game
2) Nature's Claim more than 2 Claims main deck is less efficient than it looks from my experience, having extra tutors than can get you a claim OR a win condition has worked pretty well for me and i can board the other two in against the match-ups that really need them
3) Chains of Mephistopheles Easily one of my favorite magic cards...i moved Chains to the main deck and added another to the board in anticipation of Gush being unrestricted and it shuts Jace down pretty well.
4) Diabolic Edict i started with 2 edicts main and have since cut all of them it's gotten to the point where the deck just doesn't care if it's opponent tinkers in a robot....I can outrace a resolved Robot i found i was just boarding it out even in matchs where it might matter
5) Dark Depths I feel 3 Depths is the right number which may seem weird considering the number of tutors i use, i just feel that no matter what if i get sad sacced i should always have a win condition in my deck, really minor since i only have to worry about it in the mirror. i have heard many differing opinions on this though
6) Oppression this card is my MVP against any deck that wants to win using storm, at worst it slows them down while you assemble your combo. i especially like it now that most storm decks are running more than just 3 win conditions (2 tendils 2-3 Jace, Empty, robot, key+vault) . Sad Sac doesn't get you a scoop upon resolution from anything but TPS, even oath runs key+vault and Jace now
7) Null Rod I found Null rods to be inefficient, Claims and Deeds do the same thing this is trying to do without shutting off one of the decks win conditions. I had originally left one in main deck and just cut the ones form the board but found myself not wanting to see it when i drew it, i eventually cut them all together and havn't missed them
8) Bitterblossom. First off i am a huge fan of this card but i found against fish i wanted the perish so i went 1 and 1
9 ) Crucible of Worlds. This is more of a personal choice i DO end up boarding it out for better cards almost every match but it is a card that can help you against every deck in the format whereas the board cards are more narrow
First the Will hasn't effected my wins/loses in any manner, and this only brings me to the conclusion that D`T might be one of those rare archetypes that doesn't really need {original version didn't sport one either} its placement in the build.
Demonic Consultation has won me more games then any other set up card in D`T...I know right....amazing peice of tutorism when it all boils down to the bone.
The cut of the Sad`Sac was needed inorder to get claims/and or the Deed, whichever way you want to view it into main. To be honest I love the sole deed in main, but I'm really considering tossing in that 4th claim in SB and dropping the deed count to an overall (2).
Right now I can honestly express that the green splash has been a worth while venture. With it safely in my deck I maintain a better chance against several of the top decks on the vintage scene...and that's all I'm seeking at the moment.
To note you can add that 3rd Sadistic Sacrament to the SB by dropping the Chains of Mephistopheles if that fits your style/meta. So far 2 Sad`Wins have been more then enough for my meta.
Bottomline:
The version I'm running is just as fast as the current Mono build, and the only thing that has really changed after the modifications has been that the deck can withstand a better shot VS Stax, Oath, and rogue.
Nature's Claim = Broken....no that might not be the correct term....is Insane Good
I do hope that helped,
S.M.
Its peak was probably right before jace was printed and it could get wins vs. combo + the deck + oath.
AVOID MTG Fanatic ! Remands Orders and Re-lists cards for more money!
3 Swamp
1 Forest
4 Verdant Catacombs
4 Bayou
1 Strip Mine
3 Wasteland
1 Dark Depths
1 Volrath's Stronghold
// Creatures
4 Dark Confidant
3 Vampire Hexmage
2 Gatekeeper of Malakir
// Spells
1 Black Lotus
1 Mox Jet
1 Mox Emerald
1 Lotus Petal
1 Pithing Needle
4 Thoughtseize
1 Darkblast
4 Duress
1 Vampiric Tutor
4 Dark Ritual
1 Imperial Seal
1 Crop Rotation
1 Bitterblossom
1 Demonic Tutor
1 Regrowth
2 Living Wish
2 Null Rod
1 Yawgmoth's Will
1 Crucible of Worlds
1 Necropotence
2 Nature's Claim
1 Dark Depths
1 Vampire Hexmage
2 Gatekeeper of Malakir
1 Pithing Needle
2 Nature's Claim
4 Leyline of the Void
1 Helm of Obedience
1 Emissary of Despair
1 Elvish Scrapper
1 Tarmogoyf
im not very fine in my choices but i bet this can win a few matchs and pack a lot of disruption.
help me to tune this deck please
playing:vintage: BDARK' timesB
legacy: WWdeath n' taxisWW
-------------------------------
Without dark ritual it seems like it would just sit in your hand most of the time. Also there is never the chance to force it through in response to a recall/brainstorm/thirst/gifts/something else.
gatekeeper maindeck and -1 sb and +2 diabolic edict main and +1 sb
playing:vintage: BDARK' timesB
legacy: WWdeath n' taxisWW
-------------------------------
beralt: can you explain me why extipate? vs any card or only gy hate. sadistic sacrament is clear for me can shut down oath decks they are running 3 or 4 creatures.
to Kurts_rejoinder : i know my spell can kill me before i can get any combo online or just after I've controlling the board but im not running too much swamps to tendrils of coruption or cant get a big storm count in any point of the game for tendrills of agony so, may be a single jitte and a nighthawk maindeck could do the job ? since i can get back nighthawk with Volrath's Stronghold
playing:vintage: BDARK' timesB
legacy: WWdeath n' taxisWW
-------------------------------
http://forums.mtgsalvation.com/showpost.php?p=5777544&postcount=25
1x Vampiric Tutor
1x Demonic Tutor
1x Demonic Consultation
Disruption:
4x Thoughtseize
3x Duress
3x Nature's Claim
1x Time Vault
1x Voltaic Key
Bullets:
1x Diabolic Edict
1x Pernicious Deed
1x Yawgmoth's Will
1x Sensei's Divining Top
1x Crop Rotation
1x Sadistic Sacrament
1x Night's Whisper
4x Dark Confidant
4x Vampire Hexmage
2x Gatekeeper of Malikir
2x Dark Depths
Mana:
4x Dark Ritual
1x Lotus Petal
1x Dryad Arbor
1x Forest
4x Verdant Catacomb
2x Urborg, Tomb of Yawgmoth
4x Swamp
1x Strip Mine
4x Wasteland
2x Bayou
2x Bojuka Bog
4x Leyline of the Void
1x Helm of Obedience
1x Pernicious Deed
2x Pithing Needle
1x Perish
1x Darkblast
1x Extripate
2x Bitterblossom
1x Karakas
1x Sadistic Sacrament
This is not optimal completely. The Sad Sac in the SB or MD is probably 1 open slot. Whoever said it, I agree with them, HelmLine should be in the board. Since I have Crop Rotation for either Dark Depths or Bog I don't have to be so concerned about the dredge match.
On to the Green aspect. I feel in the mirror or against any other edict effect, Catacomb for Arbor is tech I stole from Legacy Reanimator. 3x MD Claim is right for my meta. We have a constant Oath threat, and usually some sort of Thopter/Depths combo. I'm making the mistake of taking them out when I sideboard only to be caught by Pithing Needle on my Hexmage, that sucked. So I am totally for the claims being there and MD. Deed hasn't come up yet for me. But I know of a Selkie and Elves list that shows up in my area from time to time so I think for now those 2 (1MD + 1 SB) stay.
7x Duress is the right number. Opening on turn 1 by itself is always good on the play. T1 Rit, Thoughtseize + Confidant is usually GG. I have never cursed the pressence of Duress later in a drawn out game because for every one of those, I've had 4+ where turn 1 either ate a FoWill or tore apart a deck. I took a Sol Ring and that was his 2nd source of mana, I won that one turn 1.
1x Night's Whisper is because I sometimes feel I need more draw; it is probably due to a lack of Mox Jet or Black Lotus. I almost wonder in Necro would be better, but it hurts because it doesn't combine well at all with Confidant. EDIT: I will be changing this to Necropotence. I had a moment of insight, the cards removed via Necro still go to your hand even if they destroy Necro. What this means is that if you flood on CLaims, aim one at ~this~ and regain 4 life and the ability to still draw. I did that with the lotus petal to gain an extra turn, so why not this?
@Consultation, I'm still trying it out. I had Tainted Pact for a while because I couldn't find the Consultation I had. That thing wasn't too bad since this deck has such a diversified card pool.
4x Swamp????. I haven't had too many games where I'm hurting for BBB for Gatekeeper. I probably will go:
-1 Bojuka Bog
+1 Swamp
In general I have enough mana, but I do rely heavy on a Confidant to dig me out of problems.
1x Perish, meta call. I pay in a diverse, somewhat casual, field. I've faced Aggro Elves and lost with Workshop before. This is a bullet against G/X Hate decks, Zoo, and what have you. It could be Engineered Plague if you have more problems.
1x Darkblast; I have a very real possibility of playing mirror up to 2x in a tournament. It handles Welder, Goblins, and most other things up to X/2. A play I just did and feel really smart about was to EoT Darkblast my Gatekeeper, then dredge it on my upkeep to get rid of garbage I knew was there thanks to an online Top. It is nice to have that option in an aggressive matchup.
1x Karakas; Because of the ever present Oath, with Iona, I needed a way out. This is it. Crop Rotation helps assemble so many things, this is what I bring in vs Oath or Reanimator. I usually side out a Bog if it is less valid.
2x Bitterblossom; Mirror and Aggro savior. it does bleed you faster, but then again, those games are faster so in order to go at their speed, this is a solution with Deed.
Well, that is hopefully a help to some. The primers helped me a lot for figuring out why I should play __________. I thought leaning on Depths so heavily was foolish, but really it isn't. With 7x Duress, I can usually feel safe resolving one when I do. And since this is Vintage, I generally can beat with 2/1's for a while and win.
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This is what i've been running
5 Swamp
3 Bayou
3 Verdant catacombs
1 Urborg, Tomb of Yawgmoth
3 Dark Depths
1 Strip Mine
4 Wasteland
1 Black Lotus
1 Mox Jet
1 Lotus Petal
4 Vampire Hexmage
4 Dark confidant
4 Leyline of the Void
1 Helm of obedience
4 Duress
4 Thoughtseize
4 Dark ritual
1 Necropotence
1 Grim Tutor
1 Imperial Seal
1 Demonic Tutor
1 Vampiric tutor
1 Yawgmoth's Will
1 Demonic consultation
1 Chains of Mephistopheles
2 Nature's Claim
1 Pernicious deed
1 Crucible of worlds
Sideboard
2 Nature's Claim
2 Pernicious Deed
2 Emissary of Despair
2 Yixid Jailer
1 Perish
1 Bitterblossom
1 Darkblast
1 Oppression
1 Pithing Needle
1 Sadistic sacrament
1 Chains of Mephistopheles
This is what i have found from Testing
1) Necropotence. it's a combo deck with Dark Rituals, Necropotence is amazing in this deck. It's too huge an advantage engine not to include Resolving this usually wins you they game
2) Nature's Claim more than 2 Claims main deck is less efficient than it looks from my experience, having extra tutors than can get you a claim OR a win condition has worked pretty well for me and i can board the other two in against the match-ups that really need them
3) Chains of Mephistopheles Easily one of my favorite magic cards...i moved Chains to the main deck and added another to the board in anticipation of Gush being unrestricted and it shuts Jace down pretty well.
4) Diabolic Edict i started with 2 edicts main and have since cut all of them it's gotten to the point where the deck just doesn't care if it's opponent tinkers in a robot....I can outrace a resolved Robot i found i was just boarding it out even in matchs where it might matter
5) Dark Depths I feel 3 Depths is the right number which may seem weird considering the number of tutors i use, i just feel that no matter what if i get sad sacced i should always have a win condition in my deck, really minor since i only have to worry about it in the mirror. i have heard many differing opinions on this though
6) Oppression this card is my MVP against any deck that wants to win using storm, at worst it slows them down while you assemble your combo. i especially like it now that most storm decks are running more than just 3 win conditions (2 tendils 2-3 Jace, Empty, robot, key+vault) . Sad Sac doesn't get you a scoop upon resolution from anything but TPS, even oath runs key+vault and Jace now
7) Null Rod I found Null rods to be inefficient, Claims and Deeds do the same thing this is trying to do without shutting off one of the decks win conditions. I had originally left one in main deck and just cut the ones form the board but found myself not wanting to see it when i drew it, i eventually cut them all together and havn't missed them
8) Bitterblossom. First off i am a huge fan of this card but i found against fish i wanted the perish so i went 1 and 1
9 ) Crucible of Worlds. This is more of a personal choice i DO end up boarding it out for better cards almost every match but it is a card that can help you against every deck in the format whereas the board cards are more narrow
(Northeastern PA Vintage)