What I find interesting is BUG is some what like a traditional Fish deck, but has a bit more meat on it's bones then most of the guppy builds you see today. With that in mind have come to build my own version with hopes for comments.
The rods counter act that choice, and the grindstones would come in full force games 2-3 if needed against the match-ups I can pull it on.
but you're right you could Tinker for it, but you would end up just looking at it games 1.
Tinker is in the deck only for a second kill option VIA Inkwell.
The rods counter act that choice, and the grindstones would come in full force games 2-3 if needed against the match-ups I can pull it on.
but you're right you could Tinker for it, but you would end up just looking at it games 1.
Tinker is in the deck only for a second kill option VIA Inkwell.
Well you're not automatically going to get a Null Rod every game, and you can always sacrifice Null Rod to Tinker up Grindstone.
I like the way you're thinking. I was considering it after I made that last post by dropping 1 Null Rod giving me the 3 and tossing in a grindstone for that reason. Just glad I wasn't the only one pondering that.
What else?
I don't mind {negative or Positive} critism, and the more we make these tweaks the better bud.
EDIT:,
I'm actually wondering if I shouldn't cut a Null Rod but 1 Thoughtseize now?
So what you got there is a weak tezzeret deck that can't counter things.
Honestly If you want to play a creature in tezz play tarmo, he's always big no matter what the opponent is playing. And please, play counters.
Now, if you want to break the std snake why not try it in a build ment to hose tezz decks. Try it with back to basics and root maze? Some sort of new U/G fish.
I've played quite a few matches with this, and sorry to say but it's pretty bad. Without counters you're pretty much defenseless, and Mold Adder never gets big enough to make it worthwhile.
Null Rod is bad for you more often than not as well.
That's why I haven't added anything outside that radical change. Unless I build a fish type deck I also can't see Mold Adder as a maindeck creature {testing is useful} after this.........and I just won't got back to those type of decks for now.
I must take in consideration the nasty snake as a sideboard creature though against decks as control/storm.
Those results will probably be more meaningful in the end.
I've played quite a few matches with this, and sorry to say but it's pretty bad. Without counters you're pretty much defenseless, and Mold Adder never gets big enough to make it worthwhile.
Null Rod is bad for you more often than not as well.
Who says mold adder is good? I knew from the beginning that this guy is unplayable. Look at Taurean Mauler and Bloodhall Ooze.. - -;...Sure you get Adder in 1st turn, but what about the 3 other Mold Adder? Coming out on sixth turn is basically rubbish on a stick.
It would only take one {I think it's good that's why I have this thread}, and the comment about turn six.....you shouldn't live that long in most T-1 games, and if you're dangling around it's under someone's control so to speak {or you have it for that matter} and the snake would be ok then.
Next.
Who says mold adder is good? I knew from the beginning that this guy is unplayable. Look at Taurean Mauler and Bloodhall Ooze.. - -;...Sure you get Adder in 1st turn, but what about the 3 other Mold Adder? Coming out on sixth turn is basically rubbish on a stick.
Well what I did is
-2 Spell Snare
+1 Hurkyl's Recall
+1 Echoing Truth
Which should probably be good.
What I've been taking out are mostly Cursecatchers/Null Rods for my SB pieces. I know both can be devastating when I play against them, but whenever I draw them they just don't seem that good
I've waited to reply due to testing.
Do you have your own version that you don't mind sharing here? or is pretty much the same with the 2 bounce cards added?
Well what I did is
-2 Spell Snare
+1 Hurkyl's Recall
+1 Echoing Truth
Which should probably be good.
What I've been taking out are mostly Cursecatchers/Null Rods for my SB pieces. I know both can be devastating when I play against them, but whenever I draw them they just don't seem that good
Don't ask me, I just threw some cards in
Well, I don't think Chalice @ 2 is really a big problem... decks don't tend to set it there. The problem with Chain of Vapor here is that you actually will care about them saccing a land to bounce one of your Goyfs. Also having something to bounce non-artifact threats is good.
Feel free to test Rebuild vs. Recall though, you may find one is better.
Yeah I was thinking about leaving the Recall, but testing with CoV or Rebuild instead of ETruth. I would probably keep the Truth in the SB for extra bounce vs Stax though. It looks to me like the best option for Chalice against this deck is at 2, keeping you off of 4 Bob, 4 Goyf, 1 D Tutor, 1 M Scroll, 1 Time Walk, 2 Negate, 4 Null Rod and both proposed bounce spells. I agree that 1 is effective as well though and is probably more likely, at least game 1.
2 is definitely the most effective thing to set it at against this deck, but your opponent doesn't necessarily know that.
Game 1 you definitely won't see it at 2, and after that... it depends but I don't think too many players will catch on.
Good point I've noticed the chain was a risky card from the get`go, and losing the goyf's would be a flatline.
Rebuild just isn't Hurkyl's Recall as far the speed factor goes.......but that possiable card is nice as well.
So no deck list?
Interesting to see what others are playing {the small changes sometimes are key} in their Bug versions.
Oh and the chalice topic is kinda off considering it won't sit long with Trygon Predator 's taking their hopes of keeping much of anything on the board {this part is proven} for long.
Don't ask me, I just threw some cards in
Well, I don't think Chalice @ 2 is really a big problem... decks don't tend to set it there. The problem with Chain of Vapor here is that you actually will care about them saccing a land to bounce one of your Goyfs. Also having something to bounce non-artifact threats is good.
Feel free to test Rebuild vs. Recall though, you may find one is better.
Well I'm on the right page then, and I'm requesting this thread to be moved to the competitive area {bug is placing all over} seeing it's pretty note worthy. Just waiting on Binary to make the choice I guess.
If you get anymore idea's I'm all eyes.
EDIT
I've been toying around with Disrupt, what a damn sneaky card that's a CanTrip.
I have to confess it might almost be worth playing.
1x Mox Sapphire
1x Mox Jet
1x Mox Emerald
4x Null Rod
4x Dark Confidant
4x Tarmogoyf
4x Cursecatcher
3x Trygon Predator
1x Demonic Tutor
2x Thoughseize
2x Duress
1x Vampiric Tutor
1x Brainstorm
4x Force of Will
2x Spellsnare
2x Negate
1x Merchant Scroll
1x Time Walk
3x Polluted Delta
1x Snow-Covered Island
1x Island
3x Flooded Strand
1x Stripe Mine
4x Wasteland
3x Tropical Island
3x Underground Sea
3x Krosan Grip
2x Pithing Needle
2x Threads of Disloyalty
2x Tormod's Crypt
3x Umezawa's Jitte
3x Yixlid Jailer
Cards that could be used:,
1x Hurkyl's Recall
1x Echoing Truth
but you're right you could Tinker for it, but you would end up just looking at it games 1.
Tinker is in the deck only for a second kill option VIA Inkwell.
Well you're not automatically going to get a Null Rod every game, and you can always sacrifice Null Rod to Tinker up Grindstone.
What else?
I don't mind {negative or Positive} critism, and the more we make these tweaks the better bud.
EDIT:,
I'm actually wondering if I shouldn't cut a Null Rod but 1 Thoughtseize now?
Honestly If you want to play a creature in tezz play tarmo, he's always big no matter what the opponent is playing. And please, play counters.
Now, if you want to break the std snake why not try it in a build ment to hose tezz decks. Try it with back to basics and root maze? Some sort of new U/G fish.
Thanks Darth Monkey
Null Rod is bad for you more often than not as well.
I must take in consideration the nasty snake as a sideboard creature though against decks as control/storm.
Those results will probably be more meaningful in the end.
Next.
Thanks Darth Monkey
You have an idea of what comes out for your in's?
-2 Spell Snare
+1 Hurkyl's Recall
+1 Echoing Truth
Which should probably be good.
What I've been taking out are mostly Cursecatchers/Null Rods for my SB pieces. I know both can be devastating when I play against them, but whenever I draw them they just don't seem that good
Do you have your own version that you don't mind sharing here? or is pretty much the same with the 2 bounce cards added?
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
Well, I don't think Chalice @ 2 is really a big problem... decks don't tend to set it there. The problem with Chain of Vapor here is that you actually will care about them saccing a land to bounce one of your Goyfs. Also having something to bounce non-artifact threats is good.
Feel free to test Rebuild vs. Recall though, you may find one is better.
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
Game 1 you definitely won't see it at 2, and after that... it depends but I don't think too many players will catch on.
Rebuild just isn't Hurkyl's Recall as far the speed factor goes.......but that possiable card is nice as well.
So no deck list?
Interesting to see what others are playing {the small changes sometimes are key} in their Bug versions.
Oh and the chalice topic is kinda off considering it won't sit long with Trygon Predator 's taking their hopes of keeping much of anything on the board {this part is proven} for long.
All I did was copy your deck and play a few matches with it, lol.
If you get anymore idea's I'm all eyes.
EDIT
I've been toying around with Disrupt, what a damn sneaky card that's a CanTrip.
I have to confess it might almost be worth playing.