for better exceration and dropping more threats at one time.
granted these are only 1 of's but when you draw then early they can really really help so it is good to have them in.
take out crucible of worlds.
take out ashes to ashed for diabolical edict or nekrital
i would run 3 disks. and hope they don't disenchant it.
only other thing is to change the land base and add 4 bayou's and play deeds. along with fetch land
so you would have
14 swamps
4 bayou
4 Polluted delta to get the bayou.
First, you need to be able to slow down your opponent. No matter how fast you can churn out creatures and attack, combo decks will always beat you. Sadly, creature decks also will.
So, what you need are cards like Duress, Cabal Therapy, maybe Hymn to Tourach, as well as cards like Wasteland and Stripmine. Null Rod and Chalice of the Void are also favorites.
The targetted discard cards let you buy time by knocking out his key cards from his hand. Wasteland makes your opponent's spells harder to cast. Null Rods makes it impossible to use moxes (thus slowing him down). Chalice of the Void, cast early enough, also stop moxes, as well as a lot of spells.
When including cards in a aggro deck, you want cards that stand up on their own. Thus, cards like fireshrieker, nightmare lash, and loxodon hammer are pointless. They also cost to much to cast and activate. The only piece of equipment worth it is umezawa's jitte, because it can kill things in addtion to pumping you creatures up.
Your creatures cost too much. The lowest casting cost is 5 -- you'll be dead by the time you cast this. You can't rely on dark ritual to be on hand each and every time. And even if it were, you can only cast a creature, which won't be enough to finish the job. The best creatures are those with a good power-to casting cost ratio, or those cheap creatures with very nifty abilities. Nantuko shade, for example is 2cc, but can get monstrously large. Withered Wretch can sometimes win games. I'm not too pleased with Hypnotic Spectre, but its still a cheap flyer with a sometimes annoying ability.
Exhume is pointless. Decks will either ignore your creatures, or remove them from the game via swords to plow.
Extinction is pointless. Not only does it cost so much, only one creature type is significant -- goblins. And goblins will always overrun you before you can cast extinction, or appear one at a time and backed up by counterspells, which you can't deal with.
Ashes to ashes costs too much for doing so little. If you actually face an opponent which it would be useful, likely he'll have more creatures and is faster than you -- that 5 life you lost will be your doom.
Final punishment costs too much.
Crucible of Worlds is pointless, as you have to wastelands or stripmine to recurse anyway.
Here's a sample decklist:
Pocholo Bernardo 700 Club (Sui-Black)
4 Hypnotic Specter
4 Dark Confidant
3 Nantuko Shade
2 Withered Wretch
4 Duress
4 Hymn to Tourach
3 Diabolic Edict
R Vampiric Tutor
R Demonic Tutor
R Yawgmoth's Will
4 Dark Ritual
3 Chalice of the Void
3 Umezawa's Jitte
14 Swamp
4 Wasteland
R Strip Mine
4 Mishra's Factory
SB:
2 Planar Void
2 Tormod's Crypt
2 Engineered Plague
1 Chalice of the Void
3 Last Gasp
2 Mesmeric Fiend
3 Null Rod
Mary Ann Uy MBC
3 Withered Wretch
3 Hypnotic Specter
4 Duress
4 Cabal Therapy
R Vampiric Tutor
4 Mesmeric Fiend
3 The Rack
3 Dark Confidant
3 Diabolic Edict
4 Hymn to Tourach
3 Nezumi Shortfang
4 Dark Ritual
17 Swamp
2 Wasteland
R Strip Mine
SB:
4 Smother
3 Null Rod
4 Engineered Plague
4 Sun Droplet
I don't like The Rack... or Sun Droplet, but she's consistently top 8'd with it.
Thx for the advice it's really helpfull tho as for taking out exhume the reason I have that in there is so I can get a second turn Avatar of woe or any other creature I want tho with Avatar I can just kill what they bring out or at least to a point.. And the reason I use crusible is to get the lands back that I sack with lake of the dead and untap the lack to get 4 more mana useing deserted temple.... as for the other things I never really thought about them thx for your help.:D
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3 lake of the dead
2 deserted temple
3 fireshrieker
3 nightmare lash
3 loxodon warhammer
2 crucible of worlds
4 exhume
2 extinction
2 ashes to ashes
3 final punishment
2 night of souls' betrayel
3 avatar of woe
3 sengir vampire
4 soul collector
1 minion of the wastes
mox jet
black lotus
lotus petal
mox diamond
for better exceration and dropping more threats at one time.
granted these are only 1 of's but when you draw then early they can really really help so it is good to have them in.
take out crucible of worlds.
take out ashes to ashed for diabolical edict or nekrital
i would run 3 disks. and hope they don't disenchant it.
only other thing is to change the land base and add 4 bayou's and play deeds. along with fetch land
so you would have
14 swamps
4 bayou
4 Polluted delta to get the bayou.
then run 3 deeds.
am tired and out of ideas right now.
Thanks to Epic Graphics the best around.
Thanks to Nex3 for the avatar visit ye old sig and avatar forum
So, what you need are cards like Duress, Cabal Therapy, maybe Hymn to Tourach, as well as cards like Wasteland and Stripmine. Null Rod and Chalice of the Void are also favorites.
The targetted discard cards let you buy time by knocking out his key cards from his hand. Wasteland makes your opponent's spells harder to cast. Null Rods makes it impossible to use moxes (thus slowing him down). Chalice of the Void, cast early enough, also stop moxes, as well as a lot of spells.
When including cards in a aggro deck, you want cards that stand up on their own. Thus, cards like fireshrieker, nightmare lash, and loxodon hammer are pointless. They also cost to much to cast and activate. The only piece of equipment worth it is umezawa's jitte, because it can kill things in addtion to pumping you creatures up.
Your creatures cost too much. The lowest casting cost is 5 -- you'll be dead by the time you cast this. You can't rely on dark ritual to be on hand each and every time. And even if it were, you can only cast a creature, which won't be enough to finish the job. The best creatures are those with a good power-to casting cost ratio, or those cheap creatures with very nifty abilities. Nantuko shade, for example is 2cc, but can get monstrously large. Withered Wretch can sometimes win games. I'm not too pleased with Hypnotic Spectre, but its still a cheap flyer with a sometimes annoying ability.
Exhume is pointless. Decks will either ignore your creatures, or remove them from the game via swords to plow.
Extinction is pointless. Not only does it cost so much, only one creature type is significant -- goblins. And goblins will always overrun you before you can cast extinction, or appear one at a time and backed up by counterspells, which you can't deal with.
Ashes to ashes costs too much for doing so little. If you actually face an opponent which it would be useful, likely he'll have more creatures and is faster than you -- that 5 life you lost will be your doom.
Final punishment costs too much.
Crucible of Worlds is pointless, as you have to wastelands or stripmine to recurse anyway.
Here's a sample decklist:
Pocholo Bernardo
700 Club (Sui-Black)
4 Hypnotic Specter
4 Dark Confidant
3 Nantuko Shade
2 Withered Wretch
4 Duress
4 Hymn to Tourach
3 Diabolic Edict
R Vampiric Tutor
R Demonic Tutor
R Yawgmoth's Will
4 Dark Ritual
3 Chalice of the Void
3 Umezawa's Jitte
14 Swamp
4 Wasteland
R Strip Mine
4 Mishra's Factory
SB:
2 Planar Void
2 Tormod's Crypt
2 Engineered Plague
1 Chalice of the Void
3 Last Gasp
2 Mesmeric Fiend
3 Null Rod
Mary Ann Uy
MBC
3 Withered Wretch
3 Hypnotic Specter
4 Duress
4 Cabal Therapy
R Vampiric Tutor
4 Mesmeric Fiend
3 The Rack
3 Dark Confidant
3 Diabolic Edict
4 Hymn to Tourach
3 Nezumi Shortfang
4 Dark Ritual
17 Swamp
2 Wasteland
R Strip Mine
SB:
4 Smother
3 Null Rod
4 Engineered Plague
4 Sun Droplet
I don't like The Rack... or Sun Droplet, but she's consistently top 8'd with it.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn