This is the version I will most likely play. The tourney is actaully 10 proxy plus up to 5 more proxies for $1 each. As you can see, i am taking full advantage of the 15 proxy limit.
Your list looks solid but it seems like you need more creatures to support the 4 Cabal Therapy. Perhaps another negator and something like Sacromancy or Carnophage to speed up the clock. Chains of Mesiltoshphes maindeck could also help alot vs CS and gifts. I would also consider maindecking Darkblast and Daibloic Edict vs. DSC and welders.
The 4 Chalice of the Void and 3 Null Rod seems excessive, I would try just 3 Null Rod. Hymn to Tourach seems like it is to hit or miss to be good in here. I also don't see the purpose of 8 fetches, if it was me I would probably run none, but the most I could see useing is 4. Good luck.
Lol, this is fish. Any deck that uses disruptive cards with cheap disruptive creatures is fish, really.
I do have some comments, however.
For one, cut the rituals. What are you going to power out? These spots are better spent on disruption, although I can't think of anything off the top of my head. In addition, Mind Twist is too slow, and, as is also true with hymn, can be counter-productive in many matchups, like stax, and really suck against opposing misds. Will is just bad in a deck where it rarely serves more than a regrowth.
You need more creatures, prefferbly 1cc ones. Realistically, you could either play 2 power beaters (like carnophage or sacromancy) or Plagued Rusalka for anti-welder purposes.
You should play Demonic Consultation, its a great search card w/ so many 4-ofs.
Black Knight is bad and Extraction will never resolves. In addition, you get eaten alive by stax.
Despite all of this, you have obviously put thought into this deck and understand some fundamentals of vintage, which I can appreciate. I would highly recomend splashing a color or two however. Your deck is fish, and as such adding some colors can really help you out, esspecially in the stax and combo areas. Also, if you could post a breakdown of your metagame, I'm sure it would be a lot easier for us to help you. Even your region would allow us to figure out how to build your deck better.
Just remember, fish can and has been just about every 1, 2 and 3 color combination ever, and the definition is a cheap, fast, disruptive, and hate-charged deck that disrupts opponants early and wins with fast disruptive creatures, like your deck.
If you want, I can post or pm you some stronger multi-colored builds of fish, and if you need to test I have mws. Good luck!
Thanks to everyone for the feedback, it is greatly appreciated. Now let's see here....
First of all, I don't like vanilla beaters in T1. They just don't get enough done for me since no matter how many threats you drop, your opponent will most likely win properly before you win through aggro.
Cabal Therapy is good even if you don't utilize the Flashback.
I would like to add a 4th Negator.
I really don't understand how Chains of M. works. Someone care to explain?
At first I had Darkblast mained, and it worked well, but eventaully dropped it to the side for lack of space. I would consider maining them again, as well as Edicts.
Is 4 Chalice and 3 Null Rod overkill?
I like Hymn to Tourach as it is good disruption for its cost.
Fetch's are there because, I need to draw a certain number of lands for the deck to win. Playing 8 Fetch's allows me to play enough lands, but avoid bad draws later on.
When I said Fish, I ment U/X Fish, but whatever....
The Rituals are definitly staying. They power out all my disruption as well as threats. I'd never even think of cutting them.
Mind Twist may be slow, but it is very good with 3+ mana to dump into it. Rituals again.
Even if Will just serves as multiple Regrowths, that's still multiple Regrowths for 2B.
Demonic Consultion is interesting.
How is Black Knight bad? It kills Icorids, Ghouls, Fish's 2 drops, and is good in the aggro matchup. It's not good against good decks, but it is good agains aggro.
You may be right about Extraction, but I can always try and pump it out first turn with Ritauls. I actaully think you have a point on this one though....
I live in MA, for now....
Having 8 Fetchlands and 6 Swamps is not a problem. Your almost never going to drop more than 3 non-strip effect lands in a game.
Them being Snow-Covered is just for kicks. It has no impact on being Fetchable, and is mostly irrelivant.
Having 8 Fetchlands and 6 Swamps is not a problem. Your almost never going to drop more than 3 non-strip effect lands in a game.
Which is fine if you're not running Withered Wretch. The problem I'm afraid you're going to run into is that every turn you're going to have to make a decision about keeping mana open for Wretch, or actually playing a spell, as you're unlikely to be able to do both. You should be able to support having about 4-5 "permanent" mana sources in play at a time so you can still play what you draw when you're in topdeck mode and still have something open for when your opponent drops Slaver into the graveyard with Thirst for Knowledge.
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Which is fine if you're not running Withered Wretch. The problem I'm afraid you're going to run into is that every turn you're going to have to make a decision about keeping mana open for Wretch, or actually playing a spell, as you're unlikely to be able to do both. You should be able to support having about 4-5 "permanent" mana sources in play at a time so you can still play what you draw when you're in topdeck mode and still have something open for when your opponent drops Slaver into the graveyard with Thirst for Knowledge.
That may be true, but IMO there is still no problem with 8 fetches and 6 swamps. I don't usaully leave mana open for the wretch if i have a better spell to cast, unless I know my opponent is playing CS or some other highly graveyard based deck.
Also I made some changes to the deck. Mind Twist was too slow, so i dropped it for a 4th negator. I also know what you mean about being open to misdirection....
Cabal Therapy is good even if you don't utilize the Flashback.
Cabal Therapy is very good, don't even think about cutting it.
I would like to add a 4th Negator.
This would probably be a good move for consistancy sakes.
I really don't understand how Chains of M. works. Someone care to explain?
Chains works as such: If your opponant would draw a card save for the usual one he would draw per turn, then he has to discard a card from his or her hand first. If he has no card in hand, he mills for one instead of drawing. This is very strong against control, rendering brainstorms, recalls, tfks, and other such cards very weak.
At first I had Darkblast mained, and it worked well, but eventaully dropped it to the side for lack of space. I would consider maining them again, as well as Edicts.
This would be a metagame call. If you have a bunch of welders/ichorids running about, then it may be worth it. Edict would be good main if you have a bunch of oath.
Is 4 Chalice and 3 Null Rod overkill?
I wouldn't necessarily say so. You need to be able to shut down moxen, and you need to be able to do it fast. With limited draw and search, most fish decks need to run around this many anti-accelerants. One null rod is a conidate for cutting, imo.
I like Hymn to Tourach as it is good disruption for its cost.
It's solid, if there's nothing better, running it is okay, but it probably is too slow usually.
Fetch's are there because, I need to draw a certain number of lands for the deck to win. Playing 8 Fetch's allows me to play enough lands, but avoid bad draws later on.
I agree, but 8 is just overkill. Hell, control/combo decks dont even usually run this manay and they're 3+ colored. Consider going down to 4, maybe 4-6 if you decide to add a color. On the note of mana, why aren't you running at least mox jet, and perhaps lotus? The benifit outweights the risk, imo.
When I said Fish, I ment U/X Fish, but whatever....
I thought as much, but just for clarification purposes ;).
The Rituals are definitly staying. They power out all my disruption as well as threats. I'd never even think of cutting them.
If you stay mono-colored, I suppose that leaving them may be acceptable. Keep in mind, however, that they are dead late game, and they are card advantage loss for yourself.
[card]
Mind Twist may be slow, but it is very good with 3+ mana to dump into it. Rituals again.[/card]
Yeah... You live in ne, so therefor the following senerious will happen when you do this: You wont do it because of stax, you'll walk into drain, you'll get misded, it wont matter because combo has already won.
Even if Will just serves as multiple Regrowths, that's still multiple Regrowths for 2B.
I'm not so sure. Early game its weak, and late game you've already won or lost. I don't think that it will ever really be that important.
How is Black Knight bad? It kills Icorids, Ghouls, Fish's 2 drops, and is good in the aggro matchup. It's not good against good decks, but it is good agains aggro.
Aren't there better options? Most agro decks will overrun you regardless (a few 2 powered first strikers aren't going to help against the massive hoards of goblins.)
I live in MA, for now....
I assume that's where the tourament is. I live in ct, so the meta is pretty similare. If I were you, I would expect a lot of IT and drain based control, a fair amount of stax, some aggro hate, but mostly combo and control.
I would strongly recomend adding either white, red, or both. You have indicated that you don't want to add blue, which is the only other option. White gives you access to Kataki, StP, True Believer, Orim's Chant, and Seal of Cleanisng in the board. Red gives you Gorilla Shaman (you could take out a rod or two or three with these bad boys), REB (which is pretty huge), and other toys. Blue, which is a very strong addition, gives you fow, ninja, bouncer, daze, remand, and brokenness. I would advise adding a color or two as it will give your deck resiliancy, options, flexibilty, and help shore up your weaknesses. I suppose I can understand not wanting to run them on principle, but with 10 proxies, you should have no problem cost wise.
Cabal Therapy is very good, don't even think about cutting it.
This would probably be a good move for consistancy sakes.
Chains works as such: If your opponant would draw a card save for the usual one he would draw per turn, then he has to discard a card from his or her hand first. If he has no card in hand, he mills for one instead of drawing. This is very strong against control, rendering brainstorms, recalls, tfks, and other such cards very weak.
This would be a metagame call. If you have a bunch of welders/ichorids running about, then it may be worth it. Edict would be good main if you have a bunch of oath.
I wouldn't necessarily say so. You need to be able to shut down moxen, and you need to be able to do it fast. With limited draw and search, most fish decks need to run around this many anti-accelerants. One null rod is a conidate for cutting, imo.
It's solid, if there's nothing better, running it is okay, but it probably is too slow usually.
I agree, but 8 is just overkill. Hell, control/combo decks dont even usually run this manay and they're 3+ colored. Consider going down to 4, maybe 4-6 if you decide to add a color. On the note of mana, why aren't you running at least mox jet, and perhaps lotus? The benifit outweights the risk, imo.
I thought as much, but just for clarification purposes ;).
If you stay mono-colored, I suppose that leaving them may be acceptable. Keep in mind, however, that they are dead late game, and they are card advantage loss for yourself.
[card]
Mind Twist may be slow, but it is very good with 3+ mana to dump into it. Rituals again.[/card]
Yeah... You live in ne, so therefor the following senerious will happen when you do this: You wont do it because of stax, you'll walk into drain, you'll get misded, it wont matter because combo has already won.
I'm not so sure. Early game its weak, and late game you've already won or lost. I don't think that it will ever really be that important.
Aren't there better options? Most agro decks will overrun you regardless (a few 2 powered first strikers aren't going to help against the massive hoards of goblins.)
I assume that's where the tourament is. I live in ct, so the meta is pretty similare. If I were you, I would expect a lot of IT and drain based control, a fair amount of stax, some aggro hate, but mostly combo and control.
I would strongly recomend adding either white, red, or both. You have indicated that you don't want to add blue, which is the only other option. White gives you access to Kataki, StP, True Believer, Orim's Chant, and Seal of Cleanisng in the board. Red gives you Gorilla Shaman (you could take out a rod or two or three with these bad boys), REB (which is pretty huge), and other toys. Blue, which is a very strong addition, gives you fow, ninja, bouncer, daze, remand, and brokenness. I would advise adding a color or two as it will give your deck resiliancy, options, flexibilty, and help shore up your weaknesses. I suppose I can understand not wanting to run them on principle, but with 10 proxies, you should have no problem cost wise.
Interesting advice. Do you think I'd be better off playing like U/B/W Fish? Something like this:
[4] Dark Confidant
[4] Withered Wretch (Or Skullsnatcher possibly)
[4] Ninja of the Deep Hours
[4] Meddling Mage
[2] Kataki, War's Rage
[3] Null Rod
[1] Black Lotus
[1] Mox Sapphire
[1] Mox Jet
[1] Mox Pearl
[1] Time Walk
[1] Ancestral Recall
[4] Force of Will
[2] Stifle
[4] Duress
[4] Swords to Plowshares
I would actually run red over white. Something like this.
Your build is okay, but it NEEDS 4 Chalice of the Void, and if not, null rod. URBan fish has several advanteges, one, it runs a very strong disruption suite, and two, it runs a great card advantage engine.
Red is probably one of the better fish colors right now, imo, along with black. Confidant is pure gold, dures is strong, and mox monkey with chalice is a power house.
URBan Fish is like.... Really good. The version I'm testing is very saucy and I believe it could do well. The version I'm Testing looks something like this:
[4] Gorilla Shaman
[4] Dark Confidant
[4] Skullsnatcher
[4] Ninja of the Deep Hours
[4] Chalice of the Void
[1] Black Lotus
[1] Mox Jet
[1] Mox Sapphire
[1] Mox Ruby
[1] Mox Pearl
[1] Mox Emerald
[1] Time Walk
[1] Ancestral Recall
[4] Remand
[4] Force of Will
[4] Duress
[1] Darkblast
[1] Strip Mine
[4] Wasteland
[4] Polluted Delta
[3] Flooded Strand
[3] Volcanic Island
[2] Underground Sea
[2] Island
What do you think? I'm not overly impressed by Remand, and Darkblast could come out. Any suggestions?
Yeah, remand is good but not a 4 of. Also, you really need the bouncers for removal purposes. Also, daze should probably find its way in there as at least a 2 of, as it can really be disruptive. I'm still not a fan of skullsnatcher, although that could be a meta choice. I'm not sure about darkblast either. Be forwarned, there will be a lot of it and gifts, which darkblast does nothing to. Daze, on the other hand, is really good in those matchups. I'm not sure about duress, but it is a good card. Overall, its a fairly solid build, and it looks like it could do well. Good luck!
Actaully, Remand is better then I first thought. I really don't like bouncers, I just don't, and Skullsnatcher is a decent 2 drop, with a good ability, and the only thing that I don't like about him is that his graveyard removal is (per-say) Sorcery speed. I'm not sure about Darkblast either. I kinda just threw it in because I needed one more card. I should probobly SB it though. Daze is okay, and I guess I could test it, or i could play 1 or 2 Misdirection. I'll playtest. Thanks.
I think I should make a new thread now since this is a totally different deck than the title says.
Um... No. Remand is almost strictly better than either of those. Remand is like a time walk in most cases, and being non-card disadvanegous in nature is very strong. Its sort of like a backwards memory lapse, and you really want to progress your own development moreso than hinder your opponant. Its really a very strong card.
I would recomend testing both brainstorm and daze. Daze is a very strong counter, that is often just as good as fow, and brainstorm is a good search card, although you may deside against them.
The reason you should consider bouncer, imo, is that you have no other response to a tinker or oath other than countering it at the moment, which one can't really rely on. Bouncer deals with these threats quite nicely.
Also, you should probably consider some maindeck artifact removal like R&R or heretic as, without it, game 1 against stax is almost unwinable.
Personally, I would not run 4, but 3 or 2 dazes and 2 remands, as dazes are bad late game. Also, you should run more moxen, but proxy restraints are understandable. Finally, I would highly recomend running chalice over rods, unless you have a lot of slavery things. Chalice can be highly disruptive, and combines with monkey quite well. Overall, however, it looks like a solid list. Good Luck!
I know that Remand is good and all, but It just doesn't work for me. 4 Daze is really good because this deck likes going first turn Fetch-Land, Mox Monkey/Duress, backed by a Daze. I guess I could play Chrome Mox, but I dunno. What do you think? Also, Chalice is only good if your going first, and there is alot of slaver in the current format. I would like to play Chalice over Rod, because chalice are cheaper, but rod is really just more versitile.
1 Strip Mine
2 Polluted Delta **
2 Flooded Strand
2 Bloodstained Mire
3 Steam Vents
3 Underground Sea ***
4 Island
1 Swamp
1 Mountain
Creatures
4 Dark Confidant
4 Gorilla Shaman
3 Ninja of the Deep Hours
3 Waterfront Bouncer
3 Null Rod
1 Black Lotus *
1 Mox Jet *
1 Mox Ruby *
1 Mox Sapphire *
4 Duress
2 Rack and Ruin
1 Time Walk *
1 Ancestral Recall *
4 Brainstorm
4 Force of Will ****
4 Daze
3 Tormod's Crypt
3 Red Elemantal Blast
3 Blue Elemental Blast
3 Fire // Ice
3 Engineered Plague
* = Proxy
This is the version I will most likely play. The tourney is actaully 10 proxy plus up to 5 more proxies for $1 each. As you can see, i am taking full advantage of the 15 proxy limit.
The 4 Chalice of the Void and 3 Null Rod seems excessive, I would try just 3 Null Rod. Hymn to Tourach seems like it is to hit or miss to be good in here. I also don't see the purpose of 8 fetches, if it was me I would probably run none, but the most I could see useing is 4. Good luck.
I do have some comments, however.
For one, cut the rituals. What are you going to power out? These spots are better spent on disruption, although I can't think of anything off the top of my head. In addition, Mind Twist is too slow, and, as is also true with hymn, can be counter-productive in many matchups, like stax, and really suck against opposing misds. Will is just bad in a deck where it rarely serves more than a regrowth.
You need more creatures, prefferbly 1cc ones. Realistically, you could either play 2 power beaters (like carnophage or sacromancy) or Plagued Rusalka for anti-welder purposes.
You should play Demonic Consultation, its a great search card w/ so many 4-ofs.
Black Knight is bad and Extraction will never resolves. In addition, you get eaten alive by stax.
Despite all of this, you have obviously put thought into this deck and understand some fundamentals of vintage, which I can appreciate. I would highly recomend splashing a color or two however. Your deck is fish, and as such adding some colors can really help you out, esspecially in the stax and combo areas. Also, if you could post a breakdown of your metagame, I'm sure it would be a lot easier for us to help you. Even your region would allow us to figure out how to build your deck better.
Just remember, fish can and has been just about every 1, 2 and 3 color combination ever, and the definition is a cheap, fast, disruptive, and hate-charged deck that disrupts opponants early and wins with fast disruptive creatures, like your deck.
If you want, I can post or pm you some stronger multi-colored builds of fish, and if you need to test I have mws. Good luck!
First of all, I don't like vanilla beaters in T1. They just don't get enough done for me since no matter how many threats you drop, your opponent will most likely win properly before you win through aggro.
Cabal Therapy is good even if you don't utilize the Flashback.
I would like to add a 4th Negator.
I really don't understand how Chains of M. works. Someone care to explain?
At first I had Darkblast mained, and it worked well, but eventaully dropped it to the side for lack of space. I would consider maining them again, as well as Edicts.
Is 4 Chalice and 3 Null Rod overkill?
I like Hymn to Tourach as it is good disruption for its cost.
Fetch's are there because, I need to draw a certain number of lands for the deck to win. Playing 8 Fetch's allows me to play enough lands, but avoid bad draws later on.
When I said Fish, I ment U/X Fish, but whatever....
The Rituals are definitly staying. They power out all my disruption as well as threats. I'd never even think of cutting them.
Mind Twist may be slow, but it is very good with 3+ mana to dump into it. Rituals again.
Even if Will just serves as multiple Regrowths, that's still multiple Regrowths for 2B.
Demonic Consultion is interesting.
How is Black Knight bad? It kills Icorids, Ghouls, Fish's 2 drops, and is good in the aggro matchup. It's not good against good decks, but it is good agains aggro.
You may be right about Extraction, but I can always try and pump it out first turn with Ritauls. I actaully think you have a point on this one though....
I live in MA, for now....
Having 8 Fetchlands and 6 Swamps is not a problem. Your almost never going to drop more than 3 non-strip effect lands in a game.
Them being Snow-Covered is just for kicks. It has no impact on being Fetchable, and is mostly irrelivant.
Thanks for the suggestions.
Which is fine if you're not running Withered Wretch. The problem I'm afraid you're going to run into is that every turn you're going to have to make a decision about keeping mana open for Wretch, or actually playing a spell, as you're unlikely to be able to do both. You should be able to support having about 4-5 "permanent" mana sources in play at a time so you can still play what you draw when you're in topdeck mode and still have something open for when your opponent drops Slaver into the graveyard with Thirst for Knowledge.
That may be true, but IMO there is still no problem with 8 fetches and 6 swamps. I don't usaully leave mana open for the wretch if i have a better spell to cast, unless I know my opponent is playing CS or some other highly graveyard based deck.
Also I made some changes to the deck. Mind Twist was too slow, so i dropped it for a 4th negator. I also know what you mean about being open to misdirection....
Unfortunately that describes the majority of the major decks in the format right now.
This would probably be a good move for consistancy sakes.
Chains works as such: If your opponant would draw a card save for the usual one he would draw per turn, then he has to discard a card from his or her hand first. If he has no card in hand, he mills for one instead of drawing. This is very strong against control, rendering brainstorms, recalls, tfks, and other such cards very weak.
This would be a metagame call. If you have a bunch of welders/ichorids running about, then it may be worth it. Edict would be good main if you have a bunch of oath.
I wouldn't necessarily say so. You need to be able to shut down moxen, and you need to be able to do it fast. With limited draw and search, most fish decks need to run around this many anti-accelerants. One null rod is a conidate for cutting, imo.
It's solid, if there's nothing better, running it is okay, but it probably is too slow usually.
I agree, but 8 is just overkill. Hell, control/combo decks dont even usually run this manay and they're 3+ colored. Consider going down to 4, maybe 4-6 if you decide to add a color. On the note of mana, why aren't you running at least mox jet, and perhaps lotus? The benifit outweights the risk, imo.
I thought as much, but just for clarification purposes ;).
If you stay mono-colored, I suppose that leaving them may be acceptable. Keep in mind, however, that they are dead late game, and they are card advantage loss for yourself.
[card]
Mind Twist may be slow, but it is very good with 3+ mana to dump into it. Rituals again.[/card]
Yeah... You live in ne, so therefor the following senerious will happen when you do this: You wont do it because of stax, you'll walk into drain, you'll get misded, it wont matter because combo has already won.
I'm not so sure. Early game its weak, and late game you've already won or lost. I don't think that it will ever really be that important.
Aren't there better options? Most agro decks will overrun you regardless (a few 2 powered first strikers aren't going to help against the massive hoards of goblins.)
I assume that's where the tourament is. I live in ct, so the meta is pretty similare. If I were you, I would expect a lot of IT and drain based control, a fair amount of stax, some aggro hate, but mostly combo and control.
I would strongly recomend adding either white, red, or both. You have indicated that you don't want to add blue, which is the only other option. White gives you access to Kataki, StP, True Believer, Orim's Chant, and Seal of Cleanisng in the board. Red gives you Gorilla Shaman (you could take out a rod or two or three with these bad boys), REB (which is pretty huge), and other toys. Blue, which is a very strong addition, gives you fow, ninja, bouncer, daze, remand, and brokenness. I would advise adding a color or two as it will give your deck resiliancy, options, flexibilty, and help shore up your weaknesses. I suppose I can understand not wanting to run them on principle, but with 10 proxies, you should have no problem cost wise.
Interesting advice. Do you think I'd be better off playing like U/B/W Fish? Something like this:
[4] Dark Confidant
[4] Withered Wretch (Or Skullsnatcher possibly)
[4] Ninja of the Deep Hours
[4] Meddling Mage
[2] Kataki, War's Rage
[3] Null Rod
[1] Black Lotus
[1] Mox Sapphire
[1] Mox Jet
[1] Mox Pearl
[1] Time Walk
[1] Ancestral Recall
[4] Force of Will
[2] Stifle
[4] Duress
[4] Swords to Plowshares
[1] Strip Mine
[4] Wasteland
[3] Mishra's Factory
[4] Polluted Delta
[4] Underground Sea
[3] Tundra
What do you think. It is definitly more like traditional fish, but I dunno if it can deal with 3 colors.
Thanks.
Your build is okay, but it NEEDS 4 Chalice of the Void, and if not, null rod. URBan fish has several advanteges, one, it runs a very strong disruption suite, and two, it runs a great card advantage engine.
Red is probably one of the better fish colors right now, imo, along with black. Confidant is pure gold, dures is strong, and mox monkey with chalice is a power house.
[4] Gorilla Shaman
[4] Dark Confidant
[4] Skullsnatcher
[4] Ninja of the Deep Hours
[4] Chalice of the Void
[1] Black Lotus
[1] Mox Jet
[1] Mox Sapphire
[1] Mox Ruby
[1] Mox Pearl
[1] Mox Emerald
[1] Time Walk
[1] Ancestral Recall
[4] Remand
[4] Force of Will
[4] Duress
[1] Darkblast
[1] Strip Mine
[4] Wasteland
[4] Polluted Delta
[3] Flooded Strand
[3] Volcanic Island
[2] Underground Sea
[2] Island
What do you think? I'm not overly impressed by Remand, and Darkblast could come out. Any suggestions?
I think I should make a new thread now since this is a totally different deck than the title says.
I would recomend testing both brainstorm and daze. Daze is a very strong counter, that is often just as good as fow, and brainstorm is a good search card, although you may deside against them.
The reason you should consider bouncer, imo, is that you have no other response to a tinker or oath other than countering it at the moment, which one can't really rely on. Bouncer deals with these threats quite nicely.
Also, you should probably consider some maindeck artifact removal like R&R or heretic as, without it, game 1 against stax is almost unwinable.
Anyone else with some helpful advice for me?
Do not play chrome mox.
I think I would play something along these lines:
4 Polluted Delta
2 Flooded Strand
1 Swamp
2 Island
2 Usea
3 Volcanic
4 Wasteland
1 Strip Mine
5 Moxen
1 Black Lotus
4 Gorilla Shaman
4 Ninja
3 Waterfront Bouncer
4 Dark Confidant
Draw/stuff 5
1 Ancestral
2 Brainstorm
1 Time Walk
1 Mystical
4 FoW
3 Chalice
4 duress
3 Mana Leak
1 Rack and Ruin
With mana leaks and remands being replacable.