Quote from Beralt »This is something I chime in every so often, you really should consider running a basic swamp and a basic island. I know it hurts your flexibility but it does give you some outs to Null Rod & Moon effects.
Quote from ox4 »Lol. Really im having a hard enough time just sorting out the main deck with 2 colors. Ill have to leave the third color and the sideboard for another time.
In your example where i loose the watery graves, that only leaves me with 6 lands that i can tap for black or blue mana. That seems light to me, am i wrong?
I like strip mine as much as the next guy...but if i had to pick between that and the academy, right now the academy seems more useful.
Id like to add some duress cards to the seck
I do have a lot of mana sources in the deck right now (28). Im Already planning on taking out one of the dark rituals and replacing it with a mana crypt. I could take out the other 3 dark rituals and replace them with duress. That still leaves me with 25 mana sources. However ill miss the dark rituals for the early game mind twist.
One other place im unsure of is my planeswalkers. Im running 3 jace the mind sculpter and 3 tezzeret the seeker is 2 of each of these enough? Jace is pretty much always useful, but i sometimes find tezz just sitting in my hand.
Thanks for listening
Quote from ox4 »I have 7 fetchlands in the deck, the 4 Polluted Deltas are the best for me because they let me get the Underground Sea, the Swamp, and the Island. Most of the advice Ive gotten here and in other places seems to say that I should use 3 blue fetchlands to fill the other slots. It seems to me that the black fetchlands would be a better choice for me. With one swamp I can use three of my tutors to go and get any card I need, including the Island or the Mox Sapphire. At that point, Im mostly back online with access to blue and black mana.
Is there something Im missing that makes the 3 additional blue fetches better then the 3 additional black fetches?
Thanks for your help
Quote from ox4 »I do appreciate your thoughts and comments. Im sorry it took so long to respond to you, but mostly I can't think of anything new to say about the 3 cards we're talking about.
90% of the games I win with this deck are either from Tinker or the Time Vault / Voltaic Key combo. They cost 3 and 4 mana respectively, so the 1 extra mana I get from the Lotus Petalis a very big deal, in my mind.
My best defense with this deck is counter spells. So Merchant Scroll putting one right into my hand is also very helpful. The card is never a dead card to me, if I already have a Force of Will, the Merchant Scroll is the perfect card to exile.
Mystical Tutor gets one of my win condition cards, and all of my counter spells. Top decking a card isn't that big of a deal to me because of all the ways I have to draw cards outside of my draw phase.
The only change I've made since the last time I posted the deck was to replace Duress with Thoughtseize. It's just a much better card.
Thanks again for your input.