One time I mentioned that Mesmeric Orb was a good, healthy addition to Oath decks. I was criticized for it on here (some was rightfully so deserved as it did put cards right where their owner's wanted them). So, I continued to add on to what I had and finally...after Guildpact surfaced, I added the Leyline of the Void into the mixture with the Orb and Oath.
On the first or second turn, I can have my opponents milling cards to the land of the lost. It takes away from the all the graveyard dependent decks while it removes/reduces any chance for your opponent from fishing for their cards that aren't retrieveable under easy circumstances.
I have played this deck on MWS and have had tremendous success against many of the other top power decks. I am looking for suggestions to further tweak this.
Moxen and the rest of the power would surely be a well added addition to this. Thanks for your help ahead of time!
I think a qiute significant flaw in your strategy is your reliance on getting Leyline in your oppening hand. Casting it against most decks is either counter-productive (can I hear drain) or futile by the time you have the mana (yay, I cast leyline against stax!... And sac it two turns latter to smokestacks...). Could Serum Powder find a home here? I am not sure, but something needs to be done to increase this deck's consistancy.
I would also add Duress to your disruptive force, although that could just be a personal preference.
I play tested this against Stax and mopped the floor with it (and it had power in it too- 4 out of 5 games won by me using MWS). I also tend to get a first or second turn orb with void too. Stax and mana drains would come down to last counterspell standing. Also, Stax would also be subject to giving me the first shot of its removal (if the mana drain scenario played out as you described).
Basically, what this boils down too, this person has to win with the hand they have. Because with only the few mana they will be able to produce, I can draw its reaction.
Duress sounds like it might work its way into here somehow...
Our play area is small, they play Vintage here and Draft. No standard or Extended. But nobody has power. I play random decks each week to avoid scaring everyone away (I ran the same Oath deck 3 weeks in a row undefeated and people stopped coming)
I often play some kind of Oath variation because I love the card so much, and I like this variant...it is evil...and very good for my metagame.
I think the reason for the leyline is that it can be active at the start of the game to begin disrupting the vast majority of type 1 deck's gameplan. And when it starts in play, it dodges counterspells.
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No Eternal witness? No Cognivore? let me try this one!
EDIT:
Yeah, well this isn't what I really want to call a broken deck tech, but it's really dragging its foot all over the place when I try see how it would fare in MWS on single player mode...
It's not as exciting as the other earlier builds.
I don't know if the mesmeric orb is better in the deck or not but it sounds really stupid if I try to play yagmoth's will without a graveyard...
I think the reason for the leyline is that it can be active at the start of the game to begin disrupting the vast majority of type 1 deck's gameplan. And when it starts in play, it dodges counterspells.
Starting the game with any 4-of is about 40%. The other 60% of the time you draw it, ANYTHING else would be better. Coffin Purge, Tormod's Crypt, Phyrexian Furnace, etc.
I don't know if this is just me, but this doesn't seem like a good reason to include a nearly unplayable card.
Starting the game with any 4-of is about 40%. The other 60% of the time you draw it, ANYTHING else would be better. Coffin Purge, Tormod's Crypt, Phyrexian Furnace, etc.
I don't know if this is just me, but this doesn't seem like a good reason to include a nearly unplayable card.
If you get it in your opening hand it is completely devastating. The orb keeps the opponent from having a card in their hand they need or are relying on it. I think Serum Powder could be added in this deck. I am going to see how they work with running 2 (to increase my odds). If I had some power, this deck would be a hell of a lot more productive/disruptive.
Yawg's Will might be a slot I can free up for another card but I found more often than not, running 3 creatures (or even two if I ditch the Weaver) and 2 blessings, I end up with a huge graveyard in between which allows me to pick and choose from my deck. The orb helps accelerate the process.
If I play with 4-6 cards that make my opponents 8-12 cards useless (and possible its entire engine), its well worth it. So far, I think the pros outweigh the cons.
It's not as exciting as the other earlier builds.
I understand this, otherwise I wouldn't have posted it trying to seek help to make this model more efficient.
Keeping this build of Oath-Orb-Void, can anyone offer any suggestions on how to enhance this deck card wise. Which cards I can add/subtract to increase this decks playablity (keeping in mind that I want to keep Oath, Orb, and Void in the mixture).
If you get it in your opening hand it is completely devastating.
My problem is the "IF" part. And again, you have a 40% chance of getting this "completely devastating" card. That same card is NOT "completely devestating" 60% of the time.
So... again I ask, why not play a card that is good almost all of the time. Crypts, Coffin Purges, even Phyrexian Furnaces fit the bill more than Void does. Furthmore, Void is a dead draw after your first one.
The orb keeps the opponent from having a card in their hand they need or are relying on it. I think Serum Powder could be added in this deck. I am going to see how they work with running 2 (to increase my odds). If I had some power, this deck would be a hell of a lot more productive/disruptive.
The problem I see with Orbs is that they aren't nearly as good when you want to be casting something else turn 2. Orb is hardly the meat and potatoes of your deck. Oath is.
Keeping this build of Oath-Orb-Void, can anyone offer any suggestions on how to enhance this deck card wise. Which cards I can add/subtract to increase this decks playablity (keeping in mind that I want to keep Oath, Orb, and Void in the mixture).
Honestly, you're really stripping this deck down to something that is barely viable. You have NO search at all. Nor do you have any sort of draw. You're playing three Brainstorms. You need four. You have no Thirts, or AKs, Ancestral, Fact or Fiction... So, adding all of this extra stuff is pointless. Oath without draw has trouble finding an Oath. And if you don't believe me, I've beaten many an Oath deck by just winning the counter war over CARD DRAWING. This deck needs to dig for an Oath to win. Your additions add nothing to Oath, you have not innovated anything. This is just a watered down Oath.
Honestly, you're really stripping this deck down to something that is barely viable. You have NO search at all. Nor do you have any sort of draw. You're playing three Brainstorms. You need four. You have no Thirts, or AKs, Ancestral, Fact or Fiction... So, adding all of this extra stuff is pointless. Oath without draw has trouble finding an Oath. And if you don't believe me, I've beaten many an Oath deck by just winning the counter war over CARD DRAWING. This deck needs to dig for an Oath to win. Your additions add nothing to Oath, you have not innovated anything. This is just a watered down Oath.
I built this deck from the cards that I own. Yes, Power would be very helpful...I am looking for positive criticism not negative.
you have not innovated anything
Not trying too. If I where trying to be innovative, I would have come up with a completely new idea and not use oath at all.
I also asked for comments on which cards to add while using this build, not why I should throw it away.
Honestly, you're really stripping this deck down to something that is barely viable. You have NO search at all. Nor do you have any sort of draw.
Negative
You're playing three Brainstorms. You need four.
Positive
See, I am only asking folks to reply that can help me with this build, not shred the idea. I am trying to make this deck "viable" (as in functional, not "Hey, build my deck for me")...otherwise I wouldn't have posted it seeking help. I am not a person who posts decks to boost my own ego, I am posting seeking help.
My problem is the "IF" part. And again, you have a 40% chance of getting this "completely devastating" card. That same card is NOT "completely devastating" 60% of the time.
Then help me by suggesting cards that will help me get this card out or support my game play til I do get it. If you cannot help me out with a positive critique, then please do not reply.
4 Leyline of the Void
4 Oath of Druids
4 Mesmeric Orb
2 Gaea's Blessing
Suggestion:
-1 Gaea's Blessing
-4 Leyline of the Void
(-5)
You only really need one if you have a way to get it back into your deck should you draw it (and that would be Brainstorm).
Also, while I think there are decks appropriate for playing Leyline of the Void, I don't think this is one of them. Cutting all the black out of the deck allow you to greatly improve your mana base, and there are going to be better cards you can use here.
4 Force of Will
3 Mana Leak
3 Brainstorm
2 Echoing Truth
1 Disenchant
1 Naturalize
3 Swords to Plowshares
1 Copy Artifact
1 Yawgmoth's Will
1 Life from the Loam
Adding Seal and Oxidize will give you some weapons against Chalice for 2, which currently blocks enough of your deck to basically give your opponent a win.
Also, I don't think Yawgmoth's Will is going to be explosive enough for you here to warrant diluting your mana base to play it.
While I won't outright suggest cutting, I would seriously recommend looking at whether you have enough blue cards to continue running Force of Will. (I'm suggesting a couple of additional blue cards in a bit.)
1 Akroma, Angel of Wrath
1 Spirit of the Night
1 Spike Weaver
Suggestion:
-1 Spike Weaver
(-7)
If you have Oath up, would you really rather hit this than Akroma? And if you don't have Oath up, the decks against which this is help you will probably have you dead or nearly so by the time you can start activating it.
1 Sol Ring
1 Mana Vault
3 Flooded Strand
3 Windswept Heath
4 Tropical Island
4 Savannah
2 Scrubland
2 Bayou
1 Tolarian Academy
3 Forbidden Orchard
Suggestions:
-2 Bayou
-2 Scrubland
-1 Mana Vault
-1 Tolarian Academy
+1 Island
+3 Forest
+3 Plains
(-6)
Your deck's mana costs are such that Mana Vault and Tolarian Academy won't really help you do much. Cutting those and the black duals will give you room for a couple of basic lands. You'll be happy to fetch out some basic lands when Wasteland is on the other side of the table. Life from the Loam helps a bit, but when you're getting Wastelanded every single turn (as you currently have NO basic lands at all) the ability to fetch and recycle basic lands will buy you time.
As for the six slots that have opened up:
If you absolutely MUST have anti-graveyard tech maindeck, I really would go with something that fits in your three main colors. Since you're milling your opponent's cards you really need something faster than Furnace... I think Tormod's Crypt really is the way to go here. Three should be enough because they don't suck if they're not in your opening hand.
The other three slots can be filled up by other draw. Thirst for Knowledge is actually not as bad as you'd think here (you can dump extra Crypts to it, or get Akroma out of your hand to be reshuffled later).
As for something not directly related to your deck:
One thing I learned quickly when I started posting decks for critique is that you lose almost all control over who replies as soon as you click the Post button. Negative feedback may not be what you want to hear, but it can still be valuable. The best advice I ever got about one of my decks from a teammate was that the idea was fundamentally flawed and that I needed to rebuild from the ground up.
One thing I learned quickly when I started posting decks for critique is that you lose almost all control over who replies as soon as you click the Post button. Negative feedback may not be what you want to hear, but it can still be valuable. The best advice I ever got about one of my decks from a teammate was that the idea was fundamentally flawed and that I needed to rebuild from the ground up.
I whole heardly agree with this however...when you critique someone, it does no good to insult or put down someone's idea/concept. I am an artist an I get my fineart art work critiqued all the time. If your the least big negative when you critique someone they only focus on the comment and not the message of that comment.
Thank you for your imput as far as my deck goes. I think the ability to mill people's libraries from the game is a huge advantage. I will consider heavily what you have said in your post. I think Crypt is too slow (slow in the fact that, its a one time use and it sucks to only crypt out 1 or 2 cards) but so is the Leyline if I don't get it right away. Leyline is something that you don't have to maintain once its on the table. It just works without any switches.
Actually, I need to amend my previous suggestions with one thing:
Get the fourth Forbidden Orchard in there. Nothing's more annoying when playing Oath than having the Oath ready to go and not being able to find an Orchard.
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I built this deck from the cards that I own. Yes, Power would be very helpful...I am looking for positive criticism not negative.
This annoys me. I'm telling you what you should do to make you deck better. This would include removing Leylines and Orbs. You don't like this idea, so automatically, this is negative.
I also asked for comments on which cards to add while using this build, not why I should throw it away.
Ok, so I ask you, do want a competitive Oath deck? Or do you just want something fun?
See, I am only asking folks to reply that can help me with this build, not shred the idea. I am trying to make this deck "viable" (as in functional, not "Hey, build my deck for me")...otherwise I wouldn't have posted it seeking help. I am not a person who posts decks to boost my own ego, I am posting seeking help.
Then help me by suggesting cards that will help me get this card out or support my game play til I do get it. If you cannot help me out with a positive critique, then please do not reply.
Your claim about Leyline is that it's good. And it's only good based on your luck of drawing it...
My point about Leyline is that you claim it's amazing 40% of the time. The rest of the time, you need to pay 2BB for a card that would be better served as Crypt. Which, in the current metagame is amazing. Stax and Gifts are two of the biggest decks. A 2BB enchantment isn't going to cut it against a lock deck and a deck that can Mana Drain it 60% of the time.
Ok, let me get this straight. You want my help to find a way for your deck to support itself until you find a Leyline? Your deck is OATH. Or you could ask me to find a way to support your deck until you find and protect an Oath...
Ghost,
There is a huge difference in constructive and destructive criticism. When you say: "Honestly, you're really stripping this deck down to something that is barely viable."
That is a negative comment among a few others you through in there. Yes, you do have some good information among needless negative comments. You want people listen to your suggestions, don't be negative about it. Read Binary's approach, clean precise and constructive.
___
Here is a question back on topic: how well would Telling Time function in this enviroment along with running 4 Brainstorms?
Ghost,
There is a huge difference in constructive and destructive criticism. When you say: "Honestly, you're really stripping this deck down to something that is barely viable."
That is a negative comment among a few others you through in there. Yes, you do have some good information among needless negative comments. You want people listen to your suggestions, don't be negative about it. Read Binary's approach, clean precise and constructive.
___
Here is a question back on topic: how well would Telling Time function in this enviroment along with running 4 Brainstorms?
I've played enough Oath to know that this deck needs something else. You're avoiding all of my questions. I've not flamed or personally attacked you. And all you keep on saying to me is "Stop posting negative feedback".
Prove to me that this deck is viable. Without using something like MWS to do it. Take it to a large tourney, post some results.
Now more on topic.
Telling Time isn't a draw spell. You need Thirst for Knowledge, Ancestral, Demonic Tutor, and Fact or Fiction would all do well.
Ghost,
you must think your pretty important to demand me to answer your questions...anyways. I wanted this deck to become more solidnotT1 competitive (otherwise I would have posted it under the correct forum titled "competitive" but I didn't).
Telling Time isn't a draw spell. You need Thirst for Knowledge, Ancestral, Demonic Tutor, and Fact or Fiction would all do well.
Wow, this really wasn't that hard to do was it? Thank you for answering my question? I asked how Telling Time would work and you sorta answered my question. Thanks?
Ghost,
you must think your pretty important to demand me to answer your questions...anyways. I wanted this deck to become more solidnotT1 competitive (otherwise I would have posted it under the correct forum titled "competitive" but I didn't).
Hardly... Basically, my questions are to provoke your thoughts. But, if you think attacking me for trying to find something else out, then I don't have to help you any further.
You've asked for advice, whether it's positive or negative, it's advice. I'm here on my free time attempting to help. But, from what I've seen you're not allowing much progress to be made.
Wow, this really wasn't that hard to do was it? Thank you for answering my question? I asked how Telling Time would work and you sorta answered my question. Thanks?
Well, considering I've given you this idea before... I said that you needed more draw, but I guess you overlooked that considering I was giving you negative criticism.
There are certain cards you want to keep in this deck, but there isn't too much for us to work with. Your deck is full and has very little room to work with.
Its not what you said was the problem, its the extras you put in that made it come off as negative.
I understand why you wouldn't like me telling you what I said.
But, Oath does have potential. I know for a fact that you want more out of this than just a fun deck. If you didn't want more than just a fun Oath deck, you would have posted this in the casual forum.
Making this better than it currently is would mean making a different deck. But there isn't much else to do witht he current interation.
4 Leyline of the Void
4 Oath of Druids
4 Mesmeric Orb
2 Gaea's Blessing
The Support:
4 Force of Will
3 Mana Leak
3 Brainstorm
2 Echoing Truth
1 Disenchant
1 Naturalize
3 Swords to Plowshares
1 Copy Artifact
1 Yawgmoth's Will
1 Life from the Loam
1 Akroma, Angel of Wrath
1 Spirit of the Night
1 Spike Weaver
Mana and Mana Sources:
1 Sol Ring
1 Mana Vault
3 Flooded Strand
3 Windswept Heath
4 Tropical Island
4 Savannah
2 Scrubland
2 Bayou
1 Tolarian Academy
3 Forbidden Orchard
One time I mentioned that Mesmeric Orb was a good, healthy addition to Oath decks. I was criticized for it on here (some was rightfully so deserved as it did put cards right where their owner's wanted them). So, I continued to add on to what I had and finally...after Guildpact surfaced, I added the Leyline of the Void into the mixture with the Orb and Oath.
On the first or second turn, I can have my opponents milling cards to the land of the lost. It takes away from the all the graveyard dependent decks while it removes/reduces any chance for your opponent from fishing for their cards that aren't retrieveable under easy circumstances.
I have played this deck on MWS and have had tremendous success against many of the other top power decks. I am looking for suggestions to further tweak this.
Moxen and the rest of the power would surely be a well added addition to this. Thanks for your help ahead of time!
I think a qiute significant flaw in your strategy is your reliance on getting Leyline in your oppening hand. Casting it against most decks is either counter-productive (can I hear drain) or futile by the time you have the mana (yay, I cast leyline against stax!... And sac it two turns latter to smokestacks...). Could Serum Powder find a home here? I am not sure, but something needs to be done to increase this deck's consistancy.
I would also add Duress to your disruptive force, although that could just be a personal preference.
Basically, what this boils down too, this person has to win with the hand they have. Because with only the few mana they will be able to produce, I can draw its reaction.
Duress sounds like it might work its way into here somehow...
Anymore suggestions?
Our play area is small, they play Vintage here and Draft. No standard or Extended. But nobody has power. I play random decks each week to avoid scaring everyone away (I ran the same Oath deck 3 weeks in a row undefeated and people stopped coming)
I often play some kind of Oath variation because I love the card so much, and I like this variant...it is evil...and very good for my metagame.
Just remeber not to pay too much attention to MWS testing results, considering most players on MWS are horrible.
I'll second this notion.
Furthermore, why do you really need Leyline? Why not just play Tormod's Crypt?
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EDIT:
Yeah, well this isn't what I really want to call a broken deck tech, but it's really dragging its foot all over the place when I try see how it would fare in MWS on single player mode...
It's not as exciting as the other earlier builds.
I don't know if the mesmeric orb is better in the deck or not but it sounds really stupid if I try to play yagmoth's will without a graveyard...
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
:symg::symb::symr::symw::symu:ChangelingsUWRBG
:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
Starting the game with any 4-of is about 40%. The other 60% of the time you draw it, ANYTHING else would be better. Coffin Purge, Tormod's Crypt, Phyrexian Furnace, etc.
I don't know if this is just me, but this doesn't seem like a good reason to include a nearly unplayable card.
If you get it in your opening hand it is completely devastating. The orb keeps the opponent from having a card in their hand they need or are relying on it. I think Serum Powder could be added in this deck. I am going to see how they work with running 2 (to increase my odds). If I had some power, this deck would be a hell of a lot more productive/disruptive.
Yawg's Will might be a slot I can free up for another card but I found more often than not, running 3 creatures (or even two if I ditch the Weaver) and 2 blessings, I end up with a huge graveyard in between which allows me to pick and choose from my deck. The orb helps accelerate the process.
If I play with 4-6 cards that make my opponents 8-12 cards useless (and possible its entire engine), its well worth it. So far, I think the pros outweigh the cons.
I understand this, otherwise I wouldn't have posted it trying to seek help to make this model more efficient.
Keeping this build of Oath-Orb-Void, can anyone offer any suggestions on how to enhance this deck card wise. Which cards I can add/subtract to increase this decks playablity (keeping in mind that I want to keep Oath, Orb, and Void in the mixture).
My problem is the "IF" part. And again, you have a 40% chance of getting this "completely devastating" card. That same card is NOT "completely devestating" 60% of the time.
So... again I ask, why not play a card that is good almost all of the time. Crypts, Coffin Purges, even Phyrexian Furnaces fit the bill more than Void does. Furthmore, Void is a dead draw after your first one.
The problem I see with Orbs is that they aren't nearly as good when you want to be casting something else turn 2. Orb is hardly the meat and potatoes of your deck. Oath is.
Honestly, you're really stripping this deck down to something that is barely viable. You have NO search at all. Nor do you have any sort of draw. You're playing three Brainstorms. You need four. You have no Thirts, or AKs, Ancestral, Fact or Fiction... So, adding all of this extra stuff is pointless. Oath without draw has trouble finding an Oath. And if you don't believe me, I've beaten many an Oath deck by just winning the counter war over CARD DRAWING. This deck needs to dig for an Oath to win. Your additions add nothing to Oath, you have not innovated anything. This is just a watered down Oath.
I built this deck from the cards that I own. Yes, Power would be very helpful...I am looking for positive criticism not negative.
Not trying too. If I where trying to be innovative, I would have come up with a completely new idea and not use oath at all.
I also asked for comments on which cards to add while using this build, not why I should throw it away.
Negative
Positive
See, I am only asking folks to reply that can help me with this build, not shred the idea. I am trying to make this deck "viable" (as in functional, not "Hey, build my deck for me")...otherwise I wouldn't have posted it seeking help. I am not a person who posts decks to boost my own ego, I am posting seeking help.
Then help me by suggesting cards that will help me get this card out or support my game play til I do get it. If you cannot help me out with a positive critique, then please do not reply.
Suggestion:
-1 Gaea's Blessing
-4 Leyline of the Void
(-5)
You only really need one if you have a way to get it back into your deck should you draw it (and that would be Brainstorm).
Also, while I think there are decks appropriate for playing Leyline of the Void, I don't think this is one of them. Cutting all the black out of the deck allow you to greatly improve your mana base, and there are going to be better cards you can use here.
Suggestion:
-1 Naturalize
-1 Disenchant
-1 Yawgmoth's Will (I'll explain why)
-1 Copy Artifact
+1 Seal of Cleansing
+1 Oxidize
+1 Brainstorm
(-6)
Adding Seal and Oxidize will give you some weapons against Chalice for 2, which currently blocks enough of your deck to basically give your opponent a win.
Also, I don't think Yawgmoth's Will is going to be explosive enough for you here to warrant diluting your mana base to play it.
While I won't outright suggest cutting, I would seriously recommend looking at whether you have enough blue cards to continue running Force of Will. (I'm suggesting a couple of additional blue cards in a bit.)
Suggestion:
-1 Spike Weaver
(-7)
If you have Oath up, would you really rather hit this than Akroma? And if you don't have Oath up, the decks against which this is help you will probably have you dead or nearly so by the time you can start activating it.
Suggestions:
-2 Bayou
-2 Scrubland
-1 Mana Vault
-1 Tolarian Academy
+1 Island
+3 Forest
+3 Plains
(-6)
Your deck's mana costs are such that Mana Vault and Tolarian Academy won't really help you do much. Cutting those and the black duals will give you room for a couple of basic lands. You'll be happy to fetch out some basic lands when Wasteland is on the other side of the table. Life from the Loam helps a bit, but when you're getting Wastelanded every single turn (as you currently have NO basic lands at all) the ability to fetch and recycle basic lands will buy you time.
As for the six slots that have opened up:
If you absolutely MUST have anti-graveyard tech maindeck, I really would go with something that fits in your three main colors. Since you're milling your opponent's cards you really need something faster than Furnace... I think Tormod's Crypt really is the way to go here. Three should be enough because they don't suck if they're not in your opening hand.
The other three slots can be filled up by other draw. Thirst for Knowledge is actually not as bad as you'd think here (you can dump extra Crypts to it, or get Akroma out of your hand to be reshuffled later).
As for something not directly related to your deck:
One thing I learned quickly when I started posting decks for critique is that you lose almost all control over who replies as soon as you click the Post button. Negative feedback may not be what you want to hear, but it can still be valuable. The best advice I ever got about one of my decks from a teammate was that the idea was fundamentally flawed and that I needed to rebuild from the ground up.
I whole heardly agree with this however...when you critique someone, it does no good to insult or put down someone's idea/concept. I am an artist an I get my fineart art work critiqued all the time. If your the least big negative when you critique someone they only focus on the comment and not the message of that comment.
Thank you for your imput as far as my deck goes. I think the ability to mill people's libraries from the game is a huge advantage. I will consider heavily what you have said in your post. I think Crypt is too slow (slow in the fact that, its a one time use and it sucks to only crypt out 1 or 2 cards) but so is the Leyline if I don't get it right away. Leyline is something that you don't have to maintain once its on the table. It just works without any switches.
Get the fourth Forbidden Orchard in there. Nothing's more annoying when playing Oath than having the Oath ready to go and not being able to find an Orchard.
This annoys me. I'm telling you what you should do to make you deck better. This would include removing Leylines and Orbs. You don't like this idea, so automatically, this is negative.
Ok, so I ask you, do want a competitive Oath deck? Or do you just want something fun?
Your claim about Leyline is that it's good. And it's only good based on your luck of drawing it...
My point about Leyline is that you claim it's amazing 40% of the time. The rest of the time, you need to pay 2BB for a card that would be better served as Crypt. Which, in the current metagame is amazing. Stax and Gifts are two of the biggest decks. A 2BB enchantment isn't going to cut it against a lock deck and a deck that can Mana Drain it 60% of the time.
Ok, let me get this straight. You want my help to find a way for your deck to support itself until you find a Leyline? Your deck is OATH. Or you could ask me to find a way to support your deck until you find and protect an Oath...
There is a huge difference in constructive and destructive criticism. When you say:
"Honestly, you're really stripping this deck down to something that is barely viable."
That is a negative comment among a few others you through in there. Yes, you do have some good information among needless negative comments. You want people listen to your suggestions, don't be negative about it. Read Binary's approach, clean precise and constructive.
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Here is a question back on topic: how well would Telling Time function in this enviroment along with running 4 Brainstorms?
I've played enough Oath to know that this deck needs something else. You're avoiding all of my questions. I've not flamed or personally attacked you. And all you keep on saying to me is "Stop posting negative feedback".
Prove to me that this deck is viable. Without using something like MWS to do it. Take it to a large tourney, post some results.
Now more on topic.
Telling Time isn't a draw spell. You need Thirst for Knowledge, Ancestral, Demonic Tutor, and Fact or Fiction would all do well.
you must think your pretty important to demand me to answer your questions...anyways. I wanted this deck to become more solid not T1 competitive (otherwise I would have posted it under the correct forum titled "competitive" but I didn't).
Wow, this really wasn't that hard to do was it? Thank you for answering my question? I asked how Telling Time would work and you sorta answered my question. Thanks?
Hardly... Basically, my questions are to provoke your thoughts. But, if you think attacking me for trying to find something else out, then I don't have to help you any further.
You've asked for advice, whether it's positive or negative, it's advice. I'm here on my free time attempting to help. But, from what I've seen you're not allowing much progress to be made.
Well, considering I've given you this idea before... I said that you needed more draw, but I guess you overlooked that considering I was giving you negative criticism.
There are certain cards you want to keep in this deck, but there isn't too much for us to work with. Your deck is full and has very little room to work with.
I understand why you wouldn't like me telling you what I said.
But, Oath does have potential. I know for a fact that you want more out of this than just a fun deck. If you didn't want more than just a fun Oath deck, you would have posted this in the casual forum.
Making this better than it currently is would mean making a different deck. But there isn't much else to do witht he current interation.