So Eternal Weekend is coming up, and I'm considering playing in the Vintage tournament just for fun. I've only played a handful of Vintage matches before, so I don't expect to do well, I'm just looking for a deck that can hold its own and play some reasonable games. I have a lot of Legacy staples, so I'm not going fully budget. If I'm very lucky I might be able to borrow a couple things (possibly a Twister, which would be great for this deck), but most likely I won't have access to any kind of Power. I played in a proxy Vintage a while back with a Powered burn deck that performed pretty well, and my opponents said it was surprisingly hard to play against, so I'm looking to recreate that as close as I can.
Here's what I'm looking at so far.
Brainstorm being restricted makes me think that Delver might not be the way to go, but if its still good enough I might run him and try to fit enough other blue cards to run Force of Will as well.
When I played the proxy-powered version before I basically auto-folded to Workshops, and I'm expecting Game 1 will still go that way now. I'm hoping that the Tombs in the board would make some difference in that match, but I assume it would still be my worst matchup. Yawgmoth's Will was a great splash in that powered version, but I'm guessing that without any Power/fast mana it won't really do anything. If I include the splash I might also add Demonic Tutor, and maybe even Bump in the Night.
I cut down on Fireblast, Price, and Vortex because of how much faster I expect this format to be than Legacy. I assume that there won't be more than 3 or so lands on either side before the game ends, so I don't expect that they would have the same impact (except Fireblast - I just think drawing a second would be mostly dead).
If anybody has some idea of how well this might work in a real Vintage field, even if its just straight-up bad, I'm interested in hearing it.
I also have Legacy Elves and Death & Taxes built if either of those might be better to adapt for Unpowered Vintage. I'm open to anything, just looking to play for fun as long as my deck has a reasonable chance of competing.
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Here's what I'm looking at so far.
4 Lava Spike
4 Chain Lightning
4 Rift Bolt
3 Fireblast
3 Price of Progress
2 Sulfuric Vortex
2 Spell Snare
4 Daze
1 Brainstorm
1 Wheel of Fortune
3 Young Pyromancer
4 Eidolon of the Great Revel
20ish land (8-10 fetch, Volcanics, Mountains)
Sideboard
4 Pyroblast
3-4 Ancient Tomb
2-3 Shattering Spree
Mindbreak Trap
Surgical Extraction
Brainstorm being restricted makes me think that Delver might not be the way to go, but if its still good enough I might run him and try to fit enough other blue cards to run Force of Will as well.
When I played the proxy-powered version before I basically auto-folded to Workshops, and I'm expecting Game 1 will still go that way now. I'm hoping that the Tombs in the board would make some difference in that match, but I assume it would still be my worst matchup.
Yawgmoth's Will was a great splash in that powered version, but I'm guessing that without any Power/fast mana it won't really do anything. If I include the splash I might also add Demonic Tutor, and maybe even Bump in the Night.
I cut down on Fireblast, Price, and Vortex because of how much faster I expect this format to be than Legacy. I assume that there won't be more than 3 or so lands on either side before the game ends, so I don't expect that they would have the same impact (except Fireblast - I just think drawing a second would be mostly dead).
If anybody has some idea of how well this might work in a real Vintage field, even if its just straight-up bad, I'm interested in hearing it.
I also have Legacy Elves and Death & Taxes built if either of those might be better to adapt for Unpowered Vintage. I'm open to anything, just looking to play for fun as long as my deck has a reasonable chance of competing.