Hi there. I have slowly been getting the cards together for me to switch over to Vintage! Now I honestly don't have many of the expensive cards required to make a super powered deck, I thought it might be cool to bring something cool and unexpected to some of the local tournaments! I also love how Necropotence changes how you play, and the ability to play with this card (and couple others!) is one of the main reasons I want to play Vintage. Most combo decks I see seem to be storm but I wanted to try something different.
The deck I want to put together is essentially UB Trix, based off the original Extended version of Necropotence Trix. However, with Necro restricted, can I still depend on tutoring it often enough to help me draw the cards required for the win? Should I include Bargain? I wasn't sure because it's such an expensive card (mana-wise) and is never going to hit the board without acceleration, but I imagine if I can get it on the board I stand a very high chance of winning.
The mana-base is probably completely off, but I'll deal with the mana base once I have the core-combo pieces and the cards to support them situated first.
This is a very early draft of what I've been thinking about. While expense isn't too much of a problem, power is out of reach sadly, or I'd include it. Suggestions would be great, thank you!
For a quick explanation, I've chosen UB mostly to be able to protect the combo. Duress+FoW is one of the best ways I can think of to protect it. Black includes efficient tutors in Demonic Tutor and Vampiric Tutor. The rituals are for accelerating mana out, since the combo is fairly mana intensive (4 for illusions+3 for donate), as well as for getting necro into play. I am not sure if the Mana Drains are necessary, but I included it in my first draft just in case! I am concerned I do not have enough ways to dig for cards, but maybe I'm wrong.
No sideboard yet as I am not familiar enough with Vintage, but I'll build one as soon as I have my main deck semi-ready.
Hi there. I have slowly been getting the cards together for me to switch over to Vintage! Now I honestly don't have many of the expensive cards required to make a super powered deck, I thought it might be cool to bring something cool and unexpected to some of the local tournaments! I also love how Necropotence changes how you play, and the ability to play with this card (and couple others!) is one of the main reasons I want to play Vintage. Most combo decks I see seem to be storm but I wanted to try something different.
The deck I want to put together is essentially UB Trix, based off the original Extended version of Necropotence Trix. However, with Necro restricted, can I still depend on tutoring it often enough to help me draw the cards required for the win? Should I include Bargain? I wasn't sure because it's such an expensive card (mana-wise) and is never going to hit the board without acceleration, but I imagine if I can get it on the board I stand a very high chance of winning.
The mana-base is probably completely off, but I'll deal with the mana base once I have the core-combo pieces and the cards to support them situated first.
This is a very early draft of what I've been thinking about. While expense isn't too much of a problem, power is out of reach sadly, or I'd include it. Suggestions would be great, thank you!
For a quick explanation, I've chosen UB mostly to be able to protect the combo. Duress+FoW is one of the best ways I can think of to protect it. Black includes efficient tutors in Demonic Tutor and Vampiric Tutor. The rituals are for accelerating mana out, since the combo is fairly mana intensive (4 for illusions+3 for donate), as well as for getting necro into play. I am not sure if the Mana Drains are necessary, but I included it in my first draft just in case! I am concerned I do not have enough ways to dig for cards, but maybe I'm wrong.
No sideboard yet as I am not familiar enough with Vintage, but I'll build one as soon as I have my main deck semi-ready.
To be honest, I used to play Trix frequently. I tried the U/B version, but went to the Mono-U version as the mana base for U/B could be easily disrupted. Here's a decklist that I was running until just recently when I stopped playing it in favor of another deck.
Basically, get out an early Sapphire Medallion as to make everything much cheaper. A second one means that Future Sight only costs UUU and leads to INSANE card advantage. Plus, if you don't like what you see, you can merely sac a fetchland or tutor so you can get a shuffle effect. Even without the Future Sight, it still can provide some consistent wins. The Mana Leak spot is good for a different counter if you have it, I just used Mana Leaks because that was what I had back in 2007/2008. And having a Wish Board means you can have some good stuff over there if needed. Mine was mainly...
Notice that there are three open spots for varying metas. But I had the best luck with that as a base wish board. I didn't feel the need to have a chain maindeck as the Illuisions has a built in self destruct. I really quit playing this deck because of the prevalence of Duress like effects and the restriction of Brainstorm (which was necessary to ensure an easy win against Duress)
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The deck I want to put together is essentially UB Trix, based off the original Extended version of Necropotence Trix. However, with Necro restricted, can I still depend on tutoring it often enough to help me draw the cards required for the win? Should I include Bargain? I wasn't sure because it's such an expensive card (mana-wise) and is never going to hit the board without acceleration, but I imagine if I can get it on the board I stand a very high chance of winning.
4 Island
4 Polluted Delta
3 Swamp
1 Strip Mine
4 Underground River
4 Underground Sea
Instants
1 Brainstorm
4 Chain of Vapor
4 Dark Ritual
1 Mystical Tutor
3 Spell Pierce
1 Vampiric Tutor
1 Cabal Ritual
2 Mana Drain
4 Force of Will
2 Lim-Dûl's Vault
1 Demonic Tutor
4 Duress
1 Ponder
4 Donate
1 Yawgmoth's Will
Artifacts
1 Sol Ring
Enchantments
4 Illusions of Grandeur
1 Necropotence
The mana-base is probably completely off, but I'll deal with the mana base once I have the core-combo pieces and the cards to support them situated first.
This is a very early draft of what I've been thinking about. While expense isn't too much of a problem, power is out of reach sadly, or I'd include it. Suggestions would be great, thank you!
For a quick explanation, I've chosen UB mostly to be able to protect the combo. Duress+FoW is one of the best ways I can think of to protect it. Black includes efficient tutors in Demonic Tutor and Vampiric Tutor. The rituals are for accelerating mana out, since the combo is fairly mana intensive (4 for illusions+3 for donate), as well as for getting necro into play. I am not sure if the Mana Drains are necessary, but I included it in my first draft just in case! I am concerned I do not have enough ways to dig for cards, but maybe I'm wrong.
No sideboard yet as I am not familiar enough with Vintage, but I'll build one as soon as I have my main deck semi-ready.
To be honest, I used to play Trix frequently. I tried the U/B version, but went to the Mono-U version as the mana base for U/B could be easily disrupted. Here's a decklist that I was running until just recently when I stopped playing it in favor of another deck.
Future Sight Trix
17 Island
4 Flooded Strand
1 Tolarian Academy
1 Strip Mine
Instants
1 Brainstorm
2 Intuition
4 Accumulated Knowledge
2 Cunning Wish
1 Mystical Tutor
4 Force of Will
4 Mana Leak
1 Merchant Scroll
1 Ponder
4 Donate
Artifacts
1 Sol Ring
1 Mana Vault
1 Sol Ring
1 Lotus Petal
4 Sapphire Medallion
4 Illusions of Grandeur
1 Future Sight
Basically, get out an early Sapphire Medallion as to make everything much cheaper. A second one means that Future Sight only costs UUU and leads to INSANE card advantage. Plus, if you don't like what you see, you can merely sac a fetchland or tutor so you can get a shuffle effect. Even without the Future Sight, it still can provide some consistent wins. The Mana Leak spot is good for a different counter if you have it, I just used Mana Leaks because that was what I had back in 2007/2008. And having a Wish Board means you can have some good stuff over there if needed. Mine was mainly...
1 Chain of Vapor
1 Mana Short
1 Fact or Fiction
1 Interdict
1 Hibernation
4 Propaganda
4 Chill
Notice that there are three open spots for varying metas. But I had the best luck with that as a base wish board. I didn't feel the need to have a chain maindeck as the Illuisions has a built in self destruct. I really quit playing this deck because of the prevalence of Duress like effects and the restriction of Brainstorm (which was necessary to ensure an easy win against Duress)