just to point out, this is a 49 card deck, with no win condition, plus being 49 cards, is hence illegal even in vintage format, u need to find 11 more cards lol
just to point out, this is a 49 card deck, with no win condition, plus being 49 cards, is hence illegal even in vintage format, u need to find 11 more cards lol
Good observation there, to bad this thread hasnt been posted in, in over 3 months. I guess you missed out on the deck list that i had posted before i removed those 11 cards.
Good observation there, to bad this thread hasnt been posted in, in over 3 months. I guess you missed out on the deck list that i had posted before i removed those 11 cards.
To be fair thought the vintage forum is so slow this thread was about 2/3rds of the way down on the first page.
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Calvin and Hobbes Cube Tutor
Protean Hulk+that stupid sliver that gives other slivers haste and that other stupid sliver that gives other slivers venomous 3 kills people...........fast...............real fast, like turn 1 fast.........sigh. I hate this deck.
I would consider cutting Street Wraith. The deck is already very tight and making mulligan decisions harder is not worth the small amount of deck thinning you get. I would add Summoner's Pact as another tutor for Hulk. Finally consider Misd/Duress for some disruption and more ways to protect your combo.
Do you really need the Teardrop Kami and Bloodshot Cyclops? I think the KJ-KG kill is enough...
If you want to keep this mono-blue, I suggest dropping those two cards and 4 SSG's for 4 Dazes (8 protection spells aren't enough), a Benevolent Bodyguard, and a Misdirection. Or you can drop the KJ-KG kill for the Sliver kill too.
The Teardrop Kami/Bloodshot Cyclops are necessary for a turn 0 win and that was the appeal of the deck. Hopefully there will eventually be a single creature (like a six casting cost Stalking Vengeance) and I can free up another space but frankly the turn 0 win is, in my opinion, a necessity.
brainstorms for dazes is an interesting suggestion but I often use the BS to get at the counters/mana sources I need to pull off the win on the next turn and taking them out could weaken the decks overall resiliency. I'll test with Dazes in the place of the Brainstorms and see how it plays.
Brainstorm is ancestral recall in flash-hulk, and it protects you from duress. Don't run dazes over it, they're very meh here, rarely protecting your combo.
@joande: Just curious, as I am kinda new to the whole vintage thing, but how does your version of Hulk flash work? Additionally, what makes it better than the sliver version (aka the original poster's list)?
Thanks for helping a noob.
The Sliver win condition version has one more free slot but cannot win on my opponents first turn before I go (turn 0) and requires creatures to attack.
It should be noted, however, that the sliver kill is the preferred method for other reasons. First, it is harder to hate on. Pithing Needle kills the Feeder style, as does Tormod's Crypt and many other "splash" hate cards. However, the single most important improvement is that Slivers are trivial to hard cast. Unlike the other versions, slivers aren't really dead in your hand, you can easily just drop them and start beating old-school style. If you can even just play 2 slivers, that is a serious clock against a lot of decks.
Lich's Mirror has no effect if you concede the game. If you concede, you'll lose.
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I read that and all I could think was that somewhere, at a PTQ or Prerelease or maybe even Worlds, some dude with schizophrenia arguing with himself about conceding caused an Oracle update.
I think relying too much on the Turn 0 kill (even Turn 1) and running some otherwise mediocre cards just to be able to pull that off is very risky. It would take too much luck to have enough mana and the right combo pieces to consistently pull that off. I'm much more comfortable taking 1-2 turns setting up before Flashing in Hulk.
But to each his own, I suppose.
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1x Lotus Petal
1x Chrome Mox
Blue:
4x Merchant Scroll
4x Flash
4x Brainstorm
4x Pact of Negation
4x Force of Will
1x Chain of Vapor
1x Mystical Tutor
4x Virulent Sliver
4x Protean Hulk
4x Summoner's Pact
4x Elvish Spirit Guide
Black:
3x Street Wraith
1x Demonic Tutor
1x Vampiric Tutor
1x Heart Sliver
Land:
4x Polluted Delta
4x Underground Sea
3x Tropical Island
3x Island
Ok, this is my budget version with no power. About the only thing it really needs is help with mana
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
Well that sucks, guess i have to figure something else out then.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
How about Hulk into four Disciples of the Vault and several X costing artifact creatures like Shifting Wall and Phyrexian Marauder?
That's what all the legacy punks are doing.
EDIT: Off of Protean Hulk, if you didn't know.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
Good observation there, to bad this thread hasnt been posted in, in over 3 months. I guess you missed out on the deck list that i had posted before i removed those 11 cards.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
To be fair thought the vintage forum is so slow this thread was about 2/3rds of the way down on the first page.
Calvin and Hobbes
Cube Tutor
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
4x Elvish Spirit Guide
4x Simian Spirit Guide
1x Carrion Feeder
1x Karmic Guide
1x Kiki-Jiki, Mirror Breaker
1x Teardrop Kami
1x Bloodshot Cyclops
1x Body Snatcher
4x Force of Will
4x Pact of Negation
4x Summoner's Pact
4x Brainstorm
4x Merchant Scroll
1x Mystical Tutor
4x Gemstone Caverns
I tried to find a balance of speed and reliability
If you want to keep this mono-blue, I suggest dropping those two cards and 4 SSG's for 4 Dazes (8 protection spells aren't enough), a Benevolent Bodyguard, and a Misdirection. Or you can drop the KJ-KG kill for the Sliver kill too.
brainstorms for dazes is an interesting suggestion but I often use the BS to get at the counters/mana sources I need to pull off the win on the next turn and taking them out could weaken the decks overall resiliency. I'll test with Dazes in the place of the Brainstorms and see how it plays.
I however would rather just run the SSGs over the Dazes as they increase the overall speed of the deck significantly.
@OP:
your list looks good. I'd gladly run that.
Thanks for helping a noob.
The idea is to play Flash putting a Protean Hulk directly into play and then sacking it.
I then use Protean Hulk 's ability to fetch a Carrion Feeder and a Karmic Guide. When the Karmic Guide comes into play I use it's ability to put the Protean Hulk back into play and sac it to the Carrion Feeder. I then use Protean Hulks ability to fetch a Kiki-Jiki, Mirror Breaker (and if I want the turn 0 kill a Teardrop Kami). Then I Activate Kiki-Jiki,Mirror Breaker's ability copying the Karmic Guide. While that ability is on the stack I sack the Kiki-Jiki, Mirror Breaker via the Carrion Feeder. The new Karmic Guide targets the Kiki-Jiki, Mirror Breaker in my graveyard and thus I can produce an unlimited number of Karmic Guide tokens with haste. Now if I want the turn 0 win I target the Protean Hulk in the graveyard instead of the Kiki-Jiki, Mirror Breaker (which I don't sack this time) and once again sack the Protean Hulk to the Carrion Feeder. This allows me to fetch the Bloodshot Cyclops. I then activate the Teardrop Kami 's ability untapping the Kiki-Jiki, Mirror Breaker and I use it's ability to copy the Bloodshot Cyclops. I Then sack tokens to the Carrion Feeder to make it huge (at least a 20/20) and lastly I activate the ability of the Bloodshot Cyclops token flinging 20 damage at my opponents head.
The Body Snatcher allows me to fetch any combo piece (except Carrion Feeder) from my hand if I need to.
The Sliver win condition version has one more free slot but cannot win on my opponents first turn before I go (turn 0) and requires creatures to attack.
Gemstone Caverns
Simian Spirit Guide
Elvish Spirit Guide
But to each his own, I suppose.