Protean Hulk+that stupid sliver that gives other slivers haste and that other stupid sliver that gives other slivers venomous 3 kills people...........fast...............real fast, like turn 1 fast.........sigh. I hate this deck.
I would consider cutting Street Wraith. The deck is already very tight and making mulligan decisions harder is not worth the small amount of deck thinning you get. I would add Summoner's Pact as another tutor for Hulk. Finally consider Misd/Duress for some disruption and more ways to protect your combo.
Do you really need the Teardrop Kami and Bloodshot Cyclops? I think the KJ-KG kill is enough...
If you want to keep this mono-blue, I suggest dropping those two cards and 4 SSG's for 4 Dazes (8 protection spells aren't enough), a Benevolent Bodyguard, and a Misdirection. Or you can drop the KJ-KG kill for the Sliver kill too.
The Teardrop Kami/Bloodshot Cyclops are necessary for a turn 0 win and that was the appeal of the deck. Hopefully there will eventually be a single creature (like a six casting cost Stalking Vengeance) and I can free up another space but frankly the turn 0 win is, in my opinion, a necessity.
brainstorms for dazes is an interesting suggestion but I often use the BS to get at the counters/mana sources I need to pull off the win on the next turn and taking them out could weaken the decks overall resiliency. I'll test with Dazes in the place of the Brainstorms and see how it plays.
@joande: Just curious, as I am kinda new to the whole vintage thing, but how does your version of Hulk flash work? Additionally, what makes it better than the sliver version (aka the original poster's list)?
Thanks for helping a noob.
It should be noted, however, that the sliver kill is the preferred method for other reasons. First, it is harder to hate on. Pithing Needle kills the Feeder style, as does Tormod's Crypt and many other "splash" hate cards. However, the single most important improvement is that Slivers are trivial to hard cast. Unlike the other versions, slivers aren't really dead in your hand, you can easily just drop them and start beating old-school style. If you can even just play 2 slivers, that is a serious clock against a lot of decks.
I think relying too much on the Turn 0 kill (even Turn 1) and running some otherwise mediocre cards just to be able to pull that off is very risky. It would take too much luck to have enough mana and the right combo pieces to consistently pull that off. I'm much more comfortable taking 1-2 turns setting up before Flashing in Hulk.