Let's get this controversy party started.
In all seriousness, this set will likely be divisive, but we do have some cards spoiled, so we may as well discuss them.
Reprieve - A color-shifted Remand that can even hit uncounterable stuff. This is a decent tempo piece that replaces itself and explores some new territory for white. The generic name gives me hope that we may get a reprint in a non-Universes Beyond set.
Samwise the Stouthearted - Mechanically, I like this card, aside from, you know, the part that I don't know what it means. I really hate it when they print cards where reading the card does not, in fact, explain the card. If they cut the last five words, I'd be tempted.
You Cannot Pass! - We've been getting a lot more uncommon legends, but Peasant cube just isn't the home for this card.
Gollum, Patient Plotter - Again, no idea what being tempted by the ring does. Even without that, this is no Reassembling Skeleton, as you have to pay 1BB and sac a creature each time you recur it.
Yeah, I already really do not like the 'the ring tempts you' mechanic for it not being explained on the cards and having such a specific naming which tells you nothing, too. If it is like Initiative or dungeons, I will very likely not include the cards with it. Monarch is fine to me because you just get an emblem that interacts with basic mechanics in a consistent way. The ones that rely on reminder cards are such a huge no-no because you cannot explain the mechanics simply if someone asks. You have to refer to the reminder cards while drafting to even remember what the cards actually do in play.
However, I am interested in Reprieve and at least Sam does seem usable if the extra effect is not *****e.
Hah. Imagine if the effect is something referenced on the One Ring card such as drawing a card and then losing a life for each time that the ring has tempted you in this game.
Reprieve is such a 360 windmill dunk of a card for Peasant cubes. Unlike other white counterspells (like Mana Tithe) this is directly comparable to a blue spell that is very highly cubed.
For a sneak preview, it is kind of fun to speculate on what it means to be "Tempted by the Ring." I am presuming the effect has some benefit based on the cards currently showcased. Especially given that Gollum, Patient Plotter seems to have a clear "1BB: Get Tempted by the Ring" mode. I had a friend suggest something like a dungeon where maybe the 5th step is a big drawback, but the first four are small rewards. VariSami's idea makes the most sense to me, since it creates uniformity amongst cards in the set.
Reprieve is a snap include into both my standard Peasant cube and turbo peasant cube which is rare a card makes both.
Samwise the Stouthearted is intriguing for me for atleast turbo cube given the flash and the fact that there are so many self-sacrificing artficat in that cube for free that he becomes an added draw + extra triggers.
I've been fiddling with white counterspells in my custom cube, and this sounds great. Guess I'm waiting til *this* set to officially update my cubecobra list.
Counterspelling is one of the few abilities that's almost universally used in a single color. White dips its toe into the ability with taxing and delay-style counterspells.
Reprieve is definitely a delay-style counterspell, but unlike Lapse of Certainty, which was a more expensive version of another card we run, Memory Lapse, Reprieve is just plain better than Remand. That seems inconsistent with the definition of tertiary and the way abilities are normally used in their tertiary colors. And, perhaps most importantly from a cube design standpoint, I don't want White doing Blue's thing better than Blue.
Counterspelling is one of the few abilities that's almost universally used in a single color. White dips its toe into the ability with taxing and delay-style counterspells.
Reprieve is definitely a delay-style counterspell, but unlike Lapse of Certainty, which was a more expensive version of another card we run, Memory Lapse, Reprieve is just plain better than Remand. That seems inconsistent with the definition of tertiary and the way abilities are normally used in their tertiary colors. And, perhaps most importantly from a cube design standpoint, I don't want White doing Blue's thing better than Blue.
I view Reprieve as less a counterspell, which is a hard answer, and more of a soft tempo card. While it's true that blue has thus far had a monopoly on all forms of countermagic, I actually hope this is a sign that the color pie is evolving to give each color a more nuanced approach/identity.
Take for example, blink/flicker cards. For a while, blue and white had no distinct identity for this mechanism. But over time, they seem to have settled on blue getting instant flicker (exiles and comes back immediately) while white tends to get slow flicker (exiles until end of turn). This matters, because while both colors can retrigger abilities and break targeting lock, blue gets surprise untap while white can dodge board wipes. They are different flavors of a similar ability.
And to me it makes sense that blue should be primary in hard counters, but they should not have a monopoly on all forms of stack interaction. Seriously, blue has hard counters by the dozens like Counterspell AND taxation counters like Mana Leak AND tempo counters like Memory Lapse/Unsubstantiate AND theft counters like Desertion/Aethersnatch. It's about time they find color-appropriate ways to give tools to the other colors. Tibalt's Trickery gives red a chaotic version, and Reprieve (as well as Lapse of Certainty) give white a chance to buy some time.
This is a topic that I have to begrudgingly admit is subjective, but I do feel fairly strongly about.
Plenty of colors get one-off standout cards that are better or competitive with the primary colors. Tertiary can mean that the cards are worse, but it also can mean that the cards are just less commonly printed.
If in 2024 MaRo writes an article where he explains that white has been upgraded to have soft counters regularly, and then we go through a couple of years of this new development, would you run them then?
I don't want to design based on the year by year whims of the company. I just want stuff that's justifiably printable.
I can say that it does feel... weird? to give white directly analogous cards that are strictly better than famous blue cards. I would have preferred if they gave white different competitive soft counters rather than reskinned greatest hits. But this form of soft counter (bounce instead of tithing) doesn't have the same in-game ramifications, insofar as being worried that your important card is going to go directly from the stack to the yard, never to be seen again. Which is a play pattern that remains firmly in blue, even with such an addition.
@FunkyDragon and @Leelue - I appreciate you both weighing in on this. FunkyDragon's point about the way blink/flicker effects have been refined over the years into something that feels distinctly different is well taken and has shifted my thoughts on Reprieve a bit. And, Leelue, I'm glad to hear I'm not the only one who feels a bit weird about including a strictly better white remand.
Also, I totally get not wanting your design choices to feel tied to whatever choices the people currently running WotC are making. But, aren't we all sort of beholden to that already since we're designing cubes using cards they create (and at rarities they assign)? But, to answer Leelue's question, "maybe." I already accept things in my cube that break from the current understanding of the color pie just because they were printed a long time ago and my playgroup and I have a lot of nostalgia associated with them (e.g., I run Sword to Plowshares despite Black being the primary color for unconditional removal). So, it isn't too much of a stretch to say that what I'd accept for a color to do might shift as the color pie evolves and more cards get printed.
Reprieve is exciting - I’m already running mana tithe (at the moment at least), and reprieve I think is in an interesting spot where it’s clearly a better card on average than tithe/spike, but perhaps a bit worse in white relatively because it’s two mana. The higher cost I think is important, just because blue simply has more instants/flash so it’s more likely to be able to hold up 2 mana than white, which makes reprieve inherently just a bit more telegraphed and situational than remand. That dynamic I think assuages any fears I would have about color pie blurring.
I totally get not wanting your design choices to feel tied to whatever choices the people currently running WotC are making. But, aren't we all sort of beholden to that already since we're designing cubes using cards they create (and at rarities they assign)?
The primary draws to living with the peasant(or peasant+) cube restriction are:
1) Justifying to other people why certain cards are not in the list
2) Having our ragtag community to bounce ideas off of
But yes, it is ultimately somewhat arbitrary. If we had some list of cards objectively ranked by how warping they are to the singleton limited format around them they would be, we could all use the... "Cloudgoat Ranger and friends" cube instead.
blue simply has more instants/flash so it’s more likely to be able to hold up 2 mana than white, which makes reprieve inherently just a bit more telegraphed and situational than remand. That dynamic I think assuages any fears I would have about color pie blurring.
So, they've spoiled the whole "the ring tempts you" mechanic, and I can see why they didn't put it on the cards. It requires a double-sided token card to explain the mechanic and to give you an emblem to track the ability.
The good news (maybe) is that it doesn't seem to have a drawback built-in (though that is weird for a "tempt" mechanic). So cards like Samwise are good.
The bad news is it's really wordy, requiring that extra card to explain it, and I just don't think it will be worth it. Makes me think of the Professor's video on the Magic deck of tomorrow. Can you imagine stuffing a cube with one-offs of cards that all require outside resources and reminders, like Nightbound/Daybound, venture into the dungeon, monarch, initiative, the ring tempts you, stickers, etc.? It would sap some of the fun out of the draft.
With the mechanic spoiled; Samwise is obviously great and Gollum is cubeable too.
This set is already better than MOTM and I mind it a lot less than the 40K one since magic (and fantasy generally) is pretty heavily Tolkien-esq anyway.
Maybe I'm an old bitter-man already, but Dungeon, Initiative and (now) Tempted by the Ring, seem horrible to me in a Cube environment. Having 3 unique cards to describe a mechanic seems so bad.
Its also a hoooooorrrible experience for non-experienced drafters; when they see a pack and the card actually doesn't explain itself. I'm off of those mechanics for now, and I don't think I'll be adding any LotR cards with them. I did include Monarchy in my last Cube update, but because that is a mechanic that my playgroup is familiar with (we play EDH).
I'm expecting good c/ummons without it, though. Reprive seems good. I'll be ordering a box to draft with my friends and see what its like.
///
I'll take this chance for some self-advertising..., I'm a die-hard fan of the Tolkien's legendarium and I'm also an big fan of creating my own Custom Cubes and sets. My first Custom Cube was a Lord of the Rings Cube (its pretty bad, it was my first experience) and I'm eager to see what WotC's take was in comparison to mine when designing cards.
If you are curious, I've done:
- Attack on Titan (Anime): Custom Set (288 cards) - This was sent to print (4 commons, 3 uncommons, 2 rares & 1 mythic of each card) to be played as a normal Set, by making individual packs (11C, 3UC, 1R or 1 MR). It's actually pretty good, I'm really proud of it. We've actually played it in Montevideo's LGS with completely unknowns and they been fascinated by the flavour, lore details and designs.
My hot take (as of now) is that I do not think the Ring is a strong enough upside to be excited about. The 1st ability is pretty inconsequential. The 1st and 2nd abilities are decent but, even still, worth about the same as a 1-mana aura. Adding the 3rd and 4th abilities is good, but nothing crazy. And this all goes away whenever the creature dies and you have to be re-Tempted by the Ring.
I doubt there is going to be a critical mass of Ring tempting to make this all worth it if the base card is not good. At least the Monarch and Initiative are fully functional off one card each.
Samwise the Stouthearted has a really interesting ETB effect. You can do worse than a 1W flash 2/1 that conditionally gets you a card back, but I will note that conditionality extends to being tempted by the Ring. Gollum, Patient Plotter has a decent-sized body for playing defense, has the death trigger and recursion. It is a lot of hoops to jump through just to get the Ring tempting, so you have to want the 3/1 itself.
Malone needs to re-read how Tempted works. It's an emblem and will keep its abilities regardless of whether or not you have a ring bearer.
Not something you'd expect to trigger very often but even getting the looter mode is good enough upside. Regardless, I'd ignore it when evaluating cards and just be aware that it's not a downside effect (which flavorwise is a bit of a fail but whatever).
Long List of the Ents is just below cubeable I think but people who are deep into counters may find a home for it.
Malone needs to re-read how Tempted works. It's an emblem and will keep its abilities regardless of whether or not you have a ring bearer.
Not something you'd expect to trigger very often but even getting the looter mode is good enough upside.
I mean to say that the emblem keeps the abilities when the Ring bearer dies, but the emblem just sits there until you get Tempted by the Ring again. If your deck is not able to get the Looter mode, the actual upside is miniscule.
You said earlier that "Samwise is obvioualy great" after the Ring was revealed and that is what I am unsure about.
Legendary Creature- Goblin Soldier [uncommon]
When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. 1/1
It also looks like they'll have a landcycling creature cycle that looks interesting.
I appreciate that tempted by the ring is not game warping, unlike initiative and monarch. Unless there is a volume of strong cards (or ways to trigger it repeatably), I am not sure it is worth introducing in my cube due to complexity. We should know if a few days.
I think that while I really like Sam and Gollum otherwise, I will refuse to include Ring cards just like I did with dungeons and initiative. If you cannot explain the mechanic without an external aid, it does not belong in my cube.
Shire Terrace definitely seems like it could be worth a slot.
Overall, this set feels on the weaker side based on previews, with a lot of tiny bodies and lots of vanilla cards. There are token synergies, most definitely, but stuff tied to Food tokens, specifically, or Orcs/Goblins feels pretty parasitic.
She doesn't have great stats for her costs, but a token, a +1+1 counter on another creature and an engine for some decks could make her, at least, a borderline card.
Shadowfax, Lord of Horses seems pretty cool. 5 mana is on the high side, but since it has haste you will have a good chance to cheat another creature into play before your opponent can remove it.
Seems decent, but it's a strange card for Boros aggro. It's not a bad curve topper for an aggro deck, but if you are playing the aggro role, will you have creatures in your hand on turn 5 after this one attacks?
controversyparty started.In all seriousness, this set will likely be divisive, but we do have some cards spoiled, so we may as well discuss them.
Reprieve - A color-shifted Remand that can even hit uncounterable stuff. This is a decent tempo piece that replaces itself and explores some new territory for white. The generic name gives me hope that we may get a reprint in a non-Universes Beyond set.
Samwise the Stouthearted - Mechanically, I like this card, aside from, you know, the part that I don't know what it means. I really hate it when they print cards where reading the card does not, in fact, explain the card. If they cut the last five words, I'd be tempted.
You Cannot Pass! - We've been getting a lot more uncommon legends, but Peasant cube just isn't the home for this card.
Gollum, Patient Plotter - Again, no idea what being tempted by the ring does. Even without that, this is no Reassembling Skeleton, as you have to pay 1BB and sac a creature each time you recur it.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
However, I am interested in Reprieve and at least Sam does seem usable if the extra effect is not *****e.
Hah. Imagine if the effect is something referenced on the One Ring card such as drawing a card and then losing a life for each time that the ring has tempted you in this game.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
For a sneak preview, it is kind of fun to speculate on what it means to be "Tempted by the Ring." I am presuming the effect has some benefit based on the cards currently showcased. Especially given that Gollum, Patient Plotter seems to have a clear "1BB: Get Tempted by the Ring" mode. I had a friend suggest something like a dungeon where maybe the 5th step is a big drawback, but the first four are small rewards. VariSami's idea makes the most sense to me, since it creates uniformity amongst cards in the set.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Samwise the Stouthearted is intriguing for me for atleast turbo cube given the flash and the fact that there are so many self-sacrificing artficat in that cube for free that he becomes an added draw + extra triggers.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I am in the minority on this one it seems, but I don't love the idea of white getting a better Remand. From Maro's 2021 article on the color pie:
Reprieve is definitely a delay-style counterspell, but unlike Lapse of Certainty, which was a more expensive version of another card we run, Memory Lapse, Reprieve is just plain better than Remand. That seems inconsistent with the definition of tertiary and the way abilities are normally used in their tertiary colors. And, perhaps most importantly from a cube design standpoint, I don't want White doing Blue's thing better than Blue.
Take for example, blink/flicker cards. For a while, blue and white had no distinct identity for this mechanism. But over time, they seem to have settled on blue getting instant flicker (exiles and comes back immediately) while white tends to get slow flicker (exiles until end of turn). This matters, because while both colors can retrigger abilities and break targeting lock, blue gets surprise untap while white can dodge board wipes. They are different flavors of a similar ability.
And to me it makes sense that blue should be primary in hard counters, but they should not have a monopoly on all forms of stack interaction. Seriously, blue has hard counters by the dozens like Counterspell AND taxation counters like Mana Leak AND tempo counters like Memory Lapse/Unsubstantiate AND theft counters like Desertion/Aethersnatch. It's about time they find color-appropriate ways to give tools to the other colors. Tibalt's Trickery gives red a chaotic version, and Reprieve (as well as Lapse of Certainty) give white a chance to buy some time.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Plenty of colors get one-off standout cards that are better or competitive with the primary colors. Tertiary can mean that the cards are worse, but it also can mean that the cards are just less commonly printed.
If in 2024 MaRo writes an article where he explains that white has been upgraded to have soft counters regularly, and then we go through a couple of years of this new development, would you run them then?
I don't want to design based on the year by year whims of the company. I just want stuff that's justifiably printable.
I can say that it does feel... weird? to give white directly analogous cards that are strictly better than famous blue cards. I would have preferred if they gave white different competitive soft counters rather than reskinned greatest hits. But this form of soft counter (bounce instead of tithing) doesn't have the same in-game ramifications, insofar as being worried that your important card is going to go directly from the stack to the yard, never to be seen again. Which is a play pattern that remains firmly in blue, even with such an addition.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Also, I totally get not wanting your design choices to feel tied to whatever choices the people currently running WotC are making. But, aren't we all sort of beholden to that already since we're designing cubes using cards they create (and at rarities they assign)? But, to answer Leelue's question, "maybe." I already accept things in my cube that break from the current understanding of the color pie just because they were printed a long time ago and my playgroup and I have a lot of nostalgia associated with them (e.g., I run Sword to Plowshares despite Black being the primary color for unconditional removal). So, it isn't too much of a stretch to say that what I'd accept for a color to do might shift as the color pie evolves and more cards get printed.
Going to think a bit more on Reprieve. For now though, I like having white's stack interaction be more creature focused (e.g., Ephemerate, Fight as One, Harm's Way, Feat of Resistance).
Thanks again to both of you for responding and giving your perspective!
The primary draws to living with the peasant(or peasant+) cube restriction are:
1) Justifying to other people why certain cards are not in the list
2) Having our ragtag community to bounce ideas off of
But yes, it is ultimately somewhat arbitrary. If we had some list of cards objectively ranked by how warping they are to the singleton limited format around them they would be, we could all use the... "Cloudgoat Ranger and friends" cube instead.
Well, until white gets 4 more Cathar Commando variants
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
The good news (maybe) is that it doesn't seem to have a drawback built-in (though that is weird for a "tempt" mechanic). So cards like Samwise are good.
The bad news is it's really wordy, requiring that extra card to explain it, and I just don't think it will be worth it. Makes me think of the Professor's video on the Magic deck of tomorrow. Can you imagine stuffing a cube with one-offs of cards that all require outside resources and reminders, like Nightbound/Daybound, venture into the dungeon, monarch, initiative, the ring tempts you, stickers, etc.? It would sap some of the fun out of the draft.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
This set is already better than MOTM and I mind it a lot less than the 40K one since magic (and fantasy generally) is pretty heavily Tolkien-esq anyway.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Its also a hoooooorrrible experience for non-experienced drafters; when they see a pack and the card actually doesn't explain itself. I'm off of those mechanics for now, and I don't think I'll be adding any LotR cards with them. I did include Monarchy in my last Cube update, but because that is a mechanic that my playgroup is familiar with (we play EDH).
I'm expecting good c/ummons without it, though. Reprive seems good. I'll be ordering a box to draft with my friends and see what its like.
///
I'll take this chance for some self-advertising..., I'm a die-hard fan of the Tolkien's legendarium and I'm also an big fan of creating my own Custom Cubes and sets. My first Custom Cube was a Lord of the Rings Cube (its pretty bad, it was my first experience) and I'm eager to see what WotC's take was in comparison to mine when designing cards.
If you are curious, I've done:
- Lord of the Rings Custom Cube (480 cards)
- The Plane of Yauguru (Custom Cube)(540 cards) - made up story and map by me (here's the map: https://inkarnate.com/maps/edit/5329347/ )
- Attack on Titan (Anime): Custom Set (288 cards) - This was sent to print (4 commons, 3 uncommons, 2 rares & 1 mythic of each card) to be played as a normal Set, by making individual packs (11C, 3UC, 1R or 1 MR). It's actually pretty good, I'm really proud of it. We've actually played it in Montevideo's LGS with completely unknowns and they been fascinated by the flavour, lore details and designs.
My Peasant Cube - CubeCobra
I doubt there is going to be a critical mass of Ring tempting to make this all worth it if the base card is not good. At least the Monarch and Initiative are fully functional off one card each.
Samwise the Stouthearted has a really interesting ETB effect. You can do worse than a 1W flash 2/1 that conditionally gets you a card back, but I will note that conditionality extends to being tempted by the Ring.
Gollum, Patient Plotter has a decent-sized body for playing defense, has the death trigger and recursion. It is a lot of hoops to jump through just to get the Ring tempting, so you have to want the 3/1 itself.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Not something you'd expect to trigger very often but even getting the looter mode is good enough upside. Regardless, I'd ignore it when evaluating cards and just be aware that it's not a downside effect (which flavorwise is a bit of a fail but whatever).
Long List of the Ents is just below cubeable I think but people who are deep into counters may find a home for it.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
I mean to say that the emblem keeps the abilities when the Ring bearer dies, but the emblem just sits there until you get Tempted by the Ring again. If your deck is not able to get the Looter mode, the actual upside is miniscule.
You said earlier that "Samwise is obvioualy great" after the Ring was revealed and that is what I am unsure about.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
and not bad for +1/+1 style decks.
Also Cast into the Fire feels like a good way to have main-deckable artifact hate.
A nice looking red 3 drop in Grishnákh, Brash Instigator.
Grishnákh, Brash Instigator 2R
Legendary Creature- Goblin Soldier [uncommon]
When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. 1/1
It also looks like they'll have a landcycling creature cycle that looks interesting.
Edited because I forget how to tag cards. Haha.
Shire Terrace splits the difference between Evolving Wilds and Ash Barrens. I could see it being a replacement for Terramorphic Expanse if you are running Evolving Wilds and want something mechanically different.
My 2-Player Signed Legacy Cube
My Lord of the Rings Cube
Shire Terrace definitely seems like it could be worth a slot.
Westfold Rider and Wose Pathfinder may be worth checking.
Overall, this set feels on the weaker side based on previews, with a lot of tiny bodies and lots of vanilla cards. There are token synergies, most definitely, but stuff tied to Food tokens, specifically, or Orcs/Goblins feels pretty parasitic.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
She doesn't have great stats for her costs, but a token, a +1+1 counter on another creature and an engine for some decks could make her, at least, a borderline card.
I would love to have a solid combo deck in my peasant cube with both good cards. The most similar is, probably, Oketra's Monument with Kor Skyfisher or Spiteful Prankster with Thopter Squadron or even Curse of Predation with Herd Baloth. Maybe I should include Rossie in mine, I've read many times Pestermite and Deceiver Exarch are not good enough cards for the MODO Vintage Cube, but both are in just for the combo with Kiki-Jiki, Mirror Breaker and/or Splinter Twin.
And last, Grishnákh, Brash Instigator looks cool, too. I like it.
My Omniscience Draft Cube[/b]
My Commander Cube
My Pai Gow Cube
My Two-Headed Giant Cube
My 2-Player Signed Legacy Cube
My Lord of the Rings Cube
My Omniscience Draft Cube[/b]
My Commander Cube
My Pai Gow Cube
My Two-Headed Giant Cube