I like Fleshtaker, yeah the 1 cost makes it slow on its own but there are other sac outlets available in black.
Grizzly Ghoul seems good to me force a bunch of trades then drop a big dude or sac, or +1/+1 counter deck versatile
Defend the Celestus seems like a nice combat trick in the +1/+1 counter deck a lot of ways to get value out of it, instant speed in mono-green is really important.
Heirloom Mirror seems fun, enabling reanimator in-colour is definitely an upside, however, sorcery speed is a bit of a bummer. Incidental gravehate on the back is cool, though.
Heirloom Mirror remembers me too much to Bloodsoaked Altar, but I think I would play the Altar before the new one. It costs 6 mana, but is repeteable and faster to enable.
I mean, all proponents of the mirror have been talking about enabling reanimator with it in-colour for minimal cost. Six mana to play the Altar makes it terrible for this particular task - especially because you also need to sacrifice creatures before you even get to activate it and discard a card.
This is also partly why I do not understand n00b's comment about 'spending a lot of resources'. You pay 1 life and 1 mana per discard after an initial investment of 1 card and 2 mana. The sunk cost on the card is repayed once the card flips into a creature that affects the board itself. Maybe they missed the part where you are also drawing a card (hence, rummaging) whenever the card is activated since this is almost unheard of with black discard enablers.
Your initial investment of 1 card + 2 mana is a pretty pathetic tempo move. It's going to take you 3 life (which isn't nothing), 3 cards and 3 turns minimum to get your tapped 4/4 flyer. It's a tempo black hole. Yeah you get to use your demon on turn 6 wow cool.
Startle does a fair amount for 2 mana. Instant speed, 2/2 body, shrink an attacker, and draw a card. The 2/2 may have decayed (can't block and can only attack once), but it could create interesting gameplay.
Definitely looks amazing. I would tend to agree with your assessment here.
Agreed on Outland Liberator. Thrashing Brontodon was always a solid rate but it felt really bad to invest 4 mana into Naturalize when that's what you needed. Double green also wasn't insignificant. This guy has comparable stats for the cost and it's only upside from there.
Bereaved Survivor looks cool but I think it's a cut under playable. There's a real contention between wanting to play aggressive and wanting your things to die, especially if you're playing white. When they bolt your 2 drop in response to this you're going to feel pretty dumb for casting a 3 mana 2/1.
Rite of Oblivion looks good enough to me. We don't get a lot of repeatable removal in peasant, especially where both halves are respectably costed. Hitting nonland permanents is sweet, though I do wish it was an instant.
What about Hound Tamer? I don't think I've seen anyone mention it, but a 3/3 Trample for 2G is a solid body, and after you tack on the 3G activated ability to put +1/+1 counters on stuff (a theme in my green section at least), I'd consider it as just that. But you also have the werewolf flipside to sweeten the deal.
I'm trying to justify Hound Tamer because the art is great. Comparing to Trollbred Guardian as a 3 mana 3/3 trample and 5 mana 5/5 trample, both with activated abilities of putting counters, but Tamer being more expensive and flexible, but less powerfull. Really cool card.
Another not mentioned yet is Morbid Opportunist, being able to draw with removal and on blocks is really powerfull. I may replace it with Phyrexian Rager
I don't know if Hound Tamer is good enough (although I agree the art is good). The base creature has pretty solid stats for 3 cmc and the flipped side has some minor synergy (Duskwatch Recruiter, Kessig Prowler, Wolfir Avenger, etc.), but the activated ability feels overcosted.
I am curious about the effectiveness of Spellrune Painter. The daybound side is already pretty reasonable as a spell matters creature, but if you manage to flip it, double prowess is pretty explosive even if it only lasts for one turn. Probably requires too much work, but feels close.
Also Borrowed Time exists if you are looking for a third O-Ring.
Outland Liberator is good, but not good enough to make me consider annoying flip cards.
I also like Morbid Opportunist. The aristocrats deck is one of the most fun decks in my cube and this is basically a Phyrexian Arena that draws 1.5 cards per turn (including your opponent's turn) without the life loss in that deck. Should work well enough in most midrange decks as well.
Other than that there isn't anything that interests me so far (apart from the very early spoilers we already talked about). I believe decayed cards like Ghoulish Procession are pretty bad, a 2/2 that can't block and that can only attack once is almost worthless and I agree that it's worse than a regular 1/1 token.
The thing about Ghoulish Procession (and an advantage it has over other the other decayed cards) is that you don't have to cash in your zombies right away. Creatures die all the time, and at a certain point you're going to have enough creatures to overwhelm blockers. That's the best case scenario anyway. The worst case is you spend 1B on a card that does nothing on a losing board but that's true of lots of cards. On an even board it's going to gain incremental value as long as creatures are trading, but maybe you have to force unfavorable trades and that'd be a point against it.
Morbid Opportunist looks neat, but I'm not sure if I have room in the black 3's for it.
Hound Tamer is also neat but I think on the low end of green 3's.
Ghoulish Procession - Not sold on it yet, but the deck that wants this the most (aristocrats) doesn't mind as might whether the tokens can block and attack. Still, Pawn of Ulamog's token are probably much better and has a similar effect (albeit on a body and for one more mana) and that didn't impress me when I tried it.
Morbid Opportunist - The body is really bad, but the effect is very strong for peasant. I give this a try.
Turn the Earth - This is the type of card you either know your cube needs or isn't even on your radar, I guess.
Return target card from your graveyard to your hand.
Flashback {4}{G}
This seems pretty solid and might finally push Regrowth out of my cube. Regrowth might be more efficient but the deck that wants it the most is usually self-milling making the flashback on this new card very good.
This seems pretty solid and might finally push Regrowth out of my cube. Regrowth might be more efficient but the deck that wants it the most is usually self-milling making the flashback on this new card very good.
I think it's worse than all of these, unfortunately.
Morbid Opportunist is potentially pretty strong and creates some nice incentives, but I would be willing to believe it washes out in testing.
I _want_ Spellrune Painter to be good, but it probably just isn't. I think what really killed it for me is that the backhalf encourages you to play multiple spells, which forces you back to the front half. Yuck.
Is Dreadhound potentially good enough? It's Syr Konrad, the Grim redundancy with a more resilient body. I feel like I can never attack with Konrad. Wouldn't be the case here.
I am in the same boat with Dreadhound. Do you feel it straight up replaces ol' Konrad? I feel the added value of the activated ability, plus seeing more things for damage makes me want to stick with Konrad... On the other hand, a 6/6 is really big, and can wrestle with some of green's bigger bodies (Plated Crusher and Warden of the Woods, for instance.)
This set has been a tough one to evaluate. Not a lot of strictly better cards, but a lot of good cards that fit into different niches.
If you are looking for a 6 toughness black creature, Dreadhound is probably your best option. The mill and ping effect come a bit late on the curve for reanimator or aristocrats, but could be just fine as a hybrid finisher in black. I still like Syr Konrad, the Grim better since it can self trigger.
Cavalier of Sunrise seems like a perfectly reasonable aggro Boros card. 3 mana 3/3 with trample and haste is solid and it has a chance to grow if left on board.
Deathbonnet Sprout does a lot of cool things: self mill, graveyard hate, and +1/+1 counters. I just don't think it is fast enough.
Deathbonnet Sprout being cheap mill and a cheap threat makes me interested. 3 creatures isn't nothing, but I kinda doubt it's hard to trigger in graveyard decks.
Sunrise Cavalier is pretty boring but probably good enough for RW.
Big fan of Rite of Oblivion. Being repeatable is particularly nice for BW since aristocrats don't really want that many non-creatures.
Ambitious Farmhand is a pretty nice role player for blink/aristocrats or just slower white decks in general, particularly with life gain on the flipside. I can't imagine that coven is that hard to trigger in most white decks.
Chaplain of Alms has good synergy with counters/equipment/general graveyard stuff. It's also just a very annoying card for a lot of decks to deal with between first strike, ward, and recursion.
Cathartic Pyre - I don't think the "rummage" ability is worth the cost of not hitting face. If it was: "Discard two cards, then draw two cards." that would be another topic.
Dreadhound - I prefer Konrad, but I can see myself running this if my cube was 540 (or maybe even 450) instead of 360.
Deathbonnet Sprout - It can exile creature cards from any graveyard once flipped. I think this is worth testing if green does graveyards thing in your cube.
This seems pretty solid and might finally push Regrowth out of my cube. Regrowth might be more efficient but the deck that wants it the most is usually self-milling making the flashback on this new card very good.
I agree that it's worse than the two Witnesses and Revival in almost every deck. I do think you can argue whether it's better than Regrowth in cube. In a vacuum Regrowth is more powerful but the decks that really want this effect gain a lot with the flashback.
I agree that it's worse than the two Witnesses and Revival in almost every deck. I do think you can argue whether it's better than Regrowth in cube. In a vacuum Regrowth is more powerful but the decks that really want this effect gain a lot with the flashback.
Is there a specific deck that wants Regrowth? Every green deck in my cube wants Regrowth and the only deck that doesn't want it would be ultra low curve aggro, which is nothing I support in green. I agree that Dryad Revival is better in a self-mill deck though. It's an interesting card as support for that specific deck, but I think I would run Timeless Witness over it, which is equally good for that deck.
Starting to look through the full spoiler, and Cathar Commando caught my eye. Two mana for a flash 3/1 with a Qasali Pridemage/Thrashing Brontodon ability is pretty good. I don't remember seeing this one before, but I like it. Surprise blocker, EOT for an unexpected attacker, or extra removal when you really need it.
We've got the full set so here goes. Overall, though - I do like this set. I feel like they added more aggressive early drops with good effects than usual (which almost feels like an Innistrad thing by now). There are definitely some must-includes even though they are few. A lot of things also come to personal preference this time around. Not the best set ever but not putting the Innistrad legacy to shame, either.
Will Play Cathar Commando: I just said something about good aggressive early drops above, right? White needs disenchants more than green does. Consider: Almost strictly better Opt. Me like card quality cantrips. Infernal Grasp: See opening message of the thread. I want the unconditional instant 2 mana removal option in black. Morbid Opportunist: Easy value and at 3 mana, I can still excuse the bad body. Famished Foragers: The extra mana is almost never wasted thanks to the activated ability and in an aggressive deck, it can still help build that last push of aggression. Heirloom Mirror: I think that this should be primarily evaluated for the benefits of the mirror side, with the demon just being a way to recoup the inherent card disadvantage of an artifact like this. Outland Liberator: Green still also benefits from naturalizes on quality creatures. Mystic Skull: Mana fixing is not bad and the condition to transform it is also very doable.
Might Test Borrowed Time: Do I need more O-Rings? Unlikely - but I might throw it in, still. Candletrap: Now, this is more interesting white removal, for sure. Duelcraft Trainer: I am a double strike addict. Gavony Dawnguard: A potentially very nice white CA engine that comes with a respectble body. Cathartic Pyre: I remain a sucker for modal cards and both options are nice, even if the draw is card disadvantage. Falkenrath Perforator: Have we already had this effect? Hard to evaluate as an approximation of a 3-power creature. Though, probably not playing it. Lunar Frenzy: Thanks to first strike, can be useful even at X=0. Potential finisher at high mana values. Obsessive Astronomer: Considerable card quality in red if it ever triggers. Comes down to how hard this is to trigger in the end. Seize the Storm: Spellslinger finishers are always welcome. Diregraf Rebirth: Not for traditional reanimator but could still prove nice value. Moonsilver Key: I might need to check what secondary effects there are available on mana rocks. Ambitious Farmhand: A kind of CA and avoidance of mana screw in white and can transform to become a worthwhile creature. Mysterious Tome: Pretty cheap to use to draw repeatedly, even if it's extra slow. But the other side is not terrible, either. Overwhelmed Archivist: It's already decent for the cost and the Disturb is also fair and good. Flame Channeler: A bit cooled on this one but definitely still like the idea of it. Burly Breaker: If this flips, it's huge. And the front ain't all that bad, either. Deathbonnet Sprout: Likely to flip right away later in the game for value in the long game. You might get it done on turn 3 otherwise.
Like Loyal Gryff: It's a nice effect and the flying helps quite a bit. Search Party Captain: A cantripping white creature that you can decently easily play for 2 mana. Sunset Revelry: Does a lot of things but I do not like the uncertainty involved in its expected value. Firmament Sage: I think it's too fiddly to trigger it relative to its body but it's also a CA engine. Ominous Roost: Always does something and could potentially be great in the right deck. But also too niche. Otherwordly Gaze: That's a decent amount of self-mill and card selection with flashback. Unblinking Observer: That second point of power makes it useful even when the mana ability is not being used. Dreadhound: It big. But not what I want from my black 6-drops. Play with Fire: Strictly better Shock shows that they're willing to up the power of removal again. Raze the Effigy: Not the worst modal artifact removal in red. Dryad's Revival: I like flashback on this effect since it works on anything that you mill even if you mill it even if I am unlikely to play this card. Harvesttide Sentry: A decent green aggro creature.
Cathar Commando is a great card, a 3/1 with flash that can turn into a disenchant for 1W is quite amazing. Will find room for it.
Infernal Grasp doesn't have a weird condition that randomly doesn't work, so this is definitely something I will add. Will replace Cast Down, because I feel the condition is more arbitrary than the condition of Go for the Throat, even though Cast Down is probably the best card out of all three statistically.
Morbid Opportunist can draw a good amount of cards in any midrange deck and in aristocrats, which is one of my favorite decks, it will most likely be nuts. The body doesn't matter that much, would have been great if it was 1/4 to be bolt-safe, but at least it can't be pinged or shocked. Plus I'm always looking for more black three drops, so this will go in.
Outlandish Liberator is a card I'd add if it wasn't a flip card. And there are a few other cards worth mentioning that are certainly playable, but I'm too lazy right now.
Grizzly Ghoul seems good to me force a bunch of trades then drop a big dude or sac, or +1/+1 counter deck versatile
Defend the Celestus seems like a nice combat trick in the +1/+1 counter deck a lot of ways to get value out of it, instant speed in mono-green is really important.
Loyal gryff is mostly just worse than Stonecloaker except it's a may and doesn't target so you can pick up Calciderm.
I feel like I have to play with Coven to know just how good it is as a mechanic, seems good in aggro I guess but if everything is a bear its not good.
Pioneer:UR Pheonix
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UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Your initial investment of 1 card + 2 mana is a pretty pathetic tempo move. It's going to take you 3 life (which isn't nothing), 3 cards and 3 turns minimum to get your tapped 4/4 flyer. It's a tempo black hole. Yeah you get to use your demon on turn 6 wow cool.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Diregraf Rebirth: Fits what I am trying to do in G/B. Not especially flashy, but good in grindy matchups.
Fleshtaker: Fantastic art. Limiting the trigger to sacrifice only and requiring (1) to sacrifice makes me hesitant.
Ant Uprising: Close, but over costed. Grizzly fate is probably still better.
Ghoul Grizzly: Not bad, but I am not sure if it is interesting enough to replace any of my other G/B cards.
Burly Backbreaker: Probably not, but a 5 mana, 8/7 with ward 3 is something.
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Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Definitely looks amazing. I would tend to agree with your assessment here.
Agreed on Outland Liberator. Thrashing Brontodon was always a solid rate but it felt really bad to invest 4 mana into Naturalize when that's what you needed. Double green also wasn't insignificant. This guy has comparable stats for the cost and it's only upside from there.
Bereaved Survivor looks cool but I think it's a cut under playable. There's a real contention between wanting to play aggressive and wanting your things to die, especially if you're playing white. When they bolt your 2 drop in response to this you're going to feel pretty dumb for casting a 3 mana 2/1.
Rite of Oblivion looks good enough to me. We don't get a lot of repeatable removal in peasant, especially where both halves are respectably costed. Hitting nonland permanents is sweet, though I do wish it was an instant.
Another not mentioned yet is Morbid Opportunist, being able to draw with removal and on blocks is really powerfull. I may replace it with Phyrexian Rager
I don't know if Hound Tamer is good enough (although I agree the art is good). The base creature has pretty solid stats for 3 cmc and the flipped side has some minor synergy (Duskwatch Recruiter, Kessig Prowler, Wolfir Avenger, etc.), but the activated ability feels overcosted.
Morbid Opportunist is a cheaper Deathreap Ritual on a stick. I am a sucker for aristocrat effects and I am tempted to try replacing Zulaport Cutthroat for diversity.
I am curious about the effectiveness of Spellrune Painter. The daybound side is already pretty reasonable as a spell matters creature, but if you manage to flip it, double prowess is pretty explosive even if it only lasts for one turn. Probably requires too much work, but feels close.
Also Borrowed Time exists if you are looking for a third O-Ring.
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I have found that 3 mana is kind of too expensive for the spells deck also spellrune painter has no evasion
I think there are just too many good +1/+1 counter cards for Hound Tamer to make it.
Also Masked Vandal, everyone forgets Kaldhiem. Still, I think I'll replace thrashing brontadon, which has very little synergy in my cube.
Pioneer:UR Pheonix
Modern:U Mono U Tron
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GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I also like Morbid Opportunist. The aristocrats deck is one of the most fun decks in my cube and this is basically a Phyrexian Arena that draws 1.5 cards per turn (including your opponent's turn) without the life loss in that deck. Should work well enough in most midrange decks as well.
Other than that there isn't anything that interests me so far (apart from the very early spoilers we already talked about). I believe decayed cards like Ghoulish Procession are pretty bad, a 2/2 that can't block and that can only attack once is almost worthless and I agree that it's worse than a regular 1/1 token.
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Morbid Opportunist looks neat, but I'm not sure if I have room in the black 3's for it.
Hound Tamer is also neat but I think on the low end of green 3's.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Morbid Opportunist - The body is really bad, but the effect is very strong for peasant. I give this a try.
Turn the Earth - This is the type of card you either know your cube needs or isn't even on your radar, I guess.
I haven't seen Dryad Revival mentioned.
This seems pretty solid and might finally push Regrowth out of my cube. Regrowth might be more efficient but the deck that wants it the most is usually self-milling making the flashback on this new card very good.
My C/Ube on Cube Cobra
The problem with Dryad Revival, for me, isn't that it's not a decent card, more that it has _so much_ competition.
Bala Ged Revival
Eternal Witness
Timeless Witness
Regrowth
I think it's worse than all of these, unfortunately.
Morbid Opportunist is potentially pretty strong and creates some nice incentives, but I would be willing to believe it washes out in testing.
I _want_ Spellrune Painter to be good, but it probably just isn't. I think what really killed it for me is that the backhalf encourages you to play multiple spells, which forces you back to the front half. Yuck.
Is Dreadhound potentially good enough? It's Syr Konrad, the Grim redundancy with a more resilient body. I feel like I can never attack with Konrad. Wouldn't be the case here.
WiJ
Peasant 540 Cube
If you are looking for a 6 toughness black creature, Dreadhound is probably your best option. The mill and ping effect come a bit late on the curve for reanimator or aristocrats, but could be just fine as a hybrid finisher in black. I still like Syr Konrad, the Grim better since it can self trigger.
Cathartic Pyre is Abrade with the Shatter mode replaced with a 2 card rummage. Seems testable.
Cavalier of Sunrise seems like a perfectly reasonable aggro Boros card. 3 mana 3/3 with trample and haste is solid and it has a chance to grow if left on board.
Deathbonnet Sprout does a lot of cool things: self mill, graveyard hate, and +1/+1 counters. I just don't think it is fast enough.
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Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Sunrise Cavalier is pretty boring but probably good enough for RW.
Big fan of Rite of Oblivion. Being repeatable is particularly nice for BW since aristocrats don't really want that many non-creatures.
Ambitious Farmhand is a pretty nice role player for blink/aristocrats or just slower white decks in general, particularly with life gain on the flipside. I can't imagine that coven is that hard to trigger in most white decks.
Chaplain of Alms has good synergy with counters/equipment/general graveyard stuff. It's also just a very annoying card for a lot of decks to deal with between first strike, ward, and recursion.
Dreadhound - I prefer Konrad, but I can see myself running this if my cube was 540 (or maybe even 450) instead of 360.
Deathbonnet Sprout - It can exile creature cards from any graveyard once flipped. I think this is worth testing if green does graveyards thing in your cube.
I agree that it's worse than the two Witnesses and Revival in almost every deck. I do think you can argue whether it's better than Regrowth in cube. In a vacuum Regrowth is more powerful but the decks that really want this effect gain a lot with the flashback.
My C/Ube on Cube Cobra
Is there a specific deck that wants Regrowth? Every green deck in my cube wants Regrowth and the only deck that doesn't want it would be ultra low curve aggro, which is nothing I support in green. I agree that Dryad Revival is better in a self-mill deck though. It's an interesting card as support for that specific deck, but I think I would run Timeless Witness over it, which is equally good for that deck.
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Cathar Commando: I just said something about good aggressive early drops above, right? White needs disenchants more than green does.
Consider: Almost strictly better Opt. Me like card quality cantrips.
Infernal Grasp: See opening message of the thread. I want the unconditional instant 2 mana removal option in black.
Morbid Opportunist: Easy value and at 3 mana, I can still excuse the bad body.
Famished Foragers: The extra mana is almost never wasted thanks to the activated ability and in an aggressive deck, it can still help build that last push of aggression.
Heirloom Mirror: I think that this should be primarily evaluated for the benefits of the mirror side, with the demon just being a way to recoup the inherent card disadvantage of an artifact like this.
Outland Liberator: Green still also benefits from naturalizes on quality creatures.
Mystic Skull: Mana fixing is not bad and the condition to transform it is also very doable.
Might Test
Borrowed Time: Do I need more O-Rings? Unlikely - but I might throw it in, still.
Candletrap: Now, this is more interesting white removal, for sure.
Duelcraft Trainer: I am a double strike addict.
Gavony Dawnguard: A potentially very nice white CA engine that comes with a respectble body.
Cathartic Pyre: I remain a sucker for modal cards and both options are nice, even if the draw is card disadvantage.
Falkenrath Perforator: Have we already had this effect? Hard to evaluate as an approximation of a 3-power creature. Though, probably not playing it.
Lunar Frenzy: Thanks to first strike, can be useful even at X=0. Potential finisher at high mana values.
Obsessive Astronomer: Considerable card quality in red if it ever triggers. Comes down to how hard this is to trigger in the end.
Seize the Storm: Spellslinger finishers are always welcome.
Diregraf Rebirth: Not for traditional reanimator but could still prove nice value.
Moonsilver Key: I might need to check what secondary effects there are available on mana rocks.
Ambitious Farmhand: A kind of CA and avoidance of mana screw in white and can transform to become a worthwhile creature.
Mysterious Tome: Pretty cheap to use to draw repeatedly, even if it's extra slow. But the other side is not terrible, either.
Overwhelmed Archivist: It's already decent for the cost and the Disturb is also fair and good.
Flame Channeler: A bit cooled on this one but definitely still like the idea of it.
Burly Breaker: If this flips, it's huge. And the front ain't all that bad, either.
Deathbonnet Sprout: Likely to flip right away later in the game for value in the long game. You might get it done on turn 3 otherwise.
Like
Loyal Gryff: It's a nice effect and the flying helps quite a bit.
Search Party Captain: A cantripping white creature that you can decently easily play for 2 mana.
Sunset Revelry: Does a lot of things but I do not like the uncertainty involved in its expected value.
Firmament Sage: I think it's too fiddly to trigger it relative to its body but it's also a CA engine.
Ominous Roost: Always does something and could potentially be great in the right deck. But also too niche.
Otherwordly Gaze: That's a decent amount of self-mill and card selection with flashback.
Unblinking Observer: That second point of power makes it useful even when the mana ability is not being used.
Dreadhound: It big. But not what I want from my black 6-drops.
Play with Fire: Strictly better Shock shows that they're willing to up the power of removal again.
Raze the Effigy: Not the worst modal artifact removal in red.
Dryad's Revival: I like flashback on this effect since it works on anything that you mill even if you mill it even if I am unlikely to play this card.
Harvesttide Sentry: A decent green aggro creature.
Cathar Commando is a great card, a 3/1 with flash that can turn into a disenchant for 1W is quite amazing. Will find room for it.
Infernal Grasp doesn't have a weird condition that randomly doesn't work, so this is definitely something I will add. Will replace Cast Down, because I feel the condition is more arbitrary than the condition of Go for the Throat, even though Cast Down is probably the best card out of all three statistically.
Morbid Opportunist can draw a good amount of cards in any midrange deck and in aristocrats, which is one of my favorite decks, it will most likely be nuts. The body doesn't matter that much, would have been great if it was 1/4 to be bolt-safe, but at least it can't be pinged or shocked. Plus I'm always looking for more black three drops, so this will go in.
Outlandish Liberator is a card I'd add if it wasn't a flip card. And there are a few other cards worth mentioning that are certainly playable, but I'm too lazy right now.
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Consider
Infernal Grasp at this point I think I'll remove some more of my conditional removal and just have more 2 mana ones.
Morbid opportunist
Deathbonnet sprout lots of synergies in my cube. Enabler and pay off.
Outland Liberator
Defend the Celestus
Fleshtaker
Grizzly Ghoul
Maybe:
Cathartic Pyre
Ghoulish Procession I could be convinced depends on how decayed plays
Nope:
Cathar Commando 1 toughness creatures run into tokens and die.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own