Crocanura is a pretty good card in my cube and Scurry Oak doesn't look worse. Crocanura is more useful on its own as a 1/3 reach can do something for you already while a 1/2 is almost useless. On the other hand the oak can be abused with +1/+1 counter cards such as Ridgescale Tusker or Evolution Sage and the ceiling is higher. Will test it.
I will likely test Abundant Harvest, but I am not sold on it being a lock due to the lack of synergy in Green.
I am glad Scurry Oak gives more +1/+1 counter payoffs to Green. I feel like Green is still lacking in payoffs compared to White, but it is getting better.
Rift Sower compares well enough to Search for Tomorrow. More vulnerable as a creature, but provides some board presence and wears equipment. Also taps for any color. It does fail to provide mana the turn it is cast for 2G, unlike Search.
I think Bone Shards is interesting. The discard option is welcome in low-curve aggro decks that do not need excess lands and also for reanimator decks as a potential enabler. More interesting than Spark Harvest, which no one actually plays.
abundant harvest looks like a pretty solid cantrip, honestly. green can afford to have one or two of this kind of effect, and i think the upside of drawing past dead cards (mostly...) is worth not dumping into the gy.
arcbound shikari makes me want robots to be viable tbh.
bone shards is good removal if you cultivate your black spells to make it so. being able to discard makes it way better than bone splinters, obviously.
break ties is very seldom a dead card which is cool.
i feel like mr. frog samurai doesn't line up well with existing green 2s, but i'm ok with being wrong.
flametongue yearling probably gets the nod over fire imp. the flexibility is worth the cc, and it scales really well too. probably a staple.
junk winder looks promising? if you have three tokens this costs 4, which is great for a 5/6, and then the triggered ability can just end games. i feel like this is pretty great.
ravenous squirrel looks to be a good archetype enabler in an aristocrat style shell, because it is both an enabler and a payoff for 1 mana. i think this gets there if you support that style of deck, but might be a stretch in b/g instead of other colour combos.
scurry oak is probably strong. the ability to go both wide and tall simultaneously is strong, and it's very easy to evolve as a 1/2. wcs of being a 3 mana 1/2 is absolutely terrible though lmao.
step through... we have good wizards right? adeliz looking spicy...
I will likely try Dragon's Rage Channeler, although I question how long it would take on average for an aggro deck to achieve delirium. They desperately need to print or rarity downshift viable red one drop creature with two power.
Needing to trigger delirium on Dragon's Rage Channeler to get the payoff of a 1 mana 3/3 flyer with a downside just isn't that good in most decks. The surveil is nice but is most impactful late in the game, which goes against how aggressive the payoff is. There's certainly some decks that want this card, but in general aggro doesn't like its inconsistency and dedicated spells matter builds have better (and less fragile) payoffs.
Junk Winder is great but entirely in the wrong colour. In blue it's pretty heavily restricted to Whirler Rogue/Talrand's Invocation/Kasmina, Enigmatic Mentor, which makes it incredibly dependent on other colours while being CC and having an incredibly bad worst case. If it was 6U I would probably test it with the intention of mainly splashing it, but that's not really doable with 5UU.
There's definitely a ton of really great cards and designs. I don't think that I will go for the Ivy Lane combo package but for anyone with +1/+1 counters as an archetype, this ought to be a goldmine.
I might try Dragon's Rage Channeler just because the Surveil triggers are nice and while the Delirium effect is aggressive, I think it is suitable as a late pay-off in other decks, too. If the opponent does not have fliers, this guy will still be getting through unlike a lot of the other berserk creatures.
Abundant Harvest - One mana to essentially cycle into either land or spell, whichever you need, is pretty good. It's almost like running a 39 card deck, only with a tiny bit more control. Sure, there will be times when it just gets the next card, but other times it will break a mana flood or mana screw, and that's fantastic. It also provides a bit of spellslinger support for Gruul or Simic.
Dragon's Rage Channeler - It's a spellslinger card that can boost reanimation decks by throwing stuff in the yard and happens to turn into a 3/3 flyer sometimes, all for one mana. I'm running Burning Prophet, but I may want the Surveil over the Scry. Personally think this one deserves more discussion.
Scurry Oak - Pretty wonderful three mana +1/+1 counter payoff card that also helps aristocrats/tokens.
Herd Baloth - It's the oak's big brother. The tokens are far, far better, but being a 5-drop hurts a lot - you only want a couple of those, and there's stiff competition.
Sudden Edict - I'm always a fan of split second, and as edicts go, I think the split second makes this pretty solid. Unfortunately, it's an edict.
Timeless Witness - Reusability is good, but I don't think it's worth the extra mana. When I play Eternal Witness, I usually want to be able to play the thing I brought back that same turn. Paying 4 or 7 makes that unlikely, which gives your opponent more time to plan and react to what could have been a surprise.
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And I know this is terrible in Peasant, but can everyone appreciate that they made Flame Blitz an uncommon?! It will likely repeatedly kill every planeswalker on the board for only one mana, and it cycles away if you don't need it. If it only hit one planeswalker a turn or hit them all one time, it would be a powerful hate card, but as is, it's fantastic. I expected it to be a rare, but it's not. Not that that helps us here, of course. I just find it amazing that such an efficiently costed card that hates out an entire archetype (in Commander, at least) and has a backup plan is printed at uncommon.