I really liked Battle Cry Goblin, as a 2-drop with built in synergy and a lot of upside within my red section. Just the card itself having 1R for a 2/2 and 2RR for a 3/2 haste is pretty neat.
I also like You Find the Villians' Lair for its bonus draw mode. I prefer the double loot over cycling since I think Peasant has very few decks that are capable of sitting on counters forever. If a good window passes to counter a spell, just dig for your good cards and play them. Not sure if it cracks the Cube though.
I am mildly curious about the Venture into the Dungeon cards. There is a minor upside to doing so even once, which grows upon repeat ventures. Is Overgrowth plus Scry 1 good enough for anything (Find the Path)? Based on the cards spoiled so far, I do not see anything that ventures repeatedly at a good cost, but who knows for the whole set?
Yeah, Grim Wanderer is interesting! Creatures die all the time. It makes suicide attacks more suspicious, and it makes cheap removal more valuable.
Yeah, EOT shock your dude, flash this in. Not all that hard to make happen even early in the game. The question is how bad is the downside? Often times aggro decks are more about curving out than individual card quality, and this very much skews away from curving out. Warrants testing I think.
I am mildly curious about the Venture into the Dungeon cards. There is a minor upside to doing so even once, which grows upon repeat ventures. Is Overgrowth plus Scry 1 good enough for anything (Find the Path)? Based on the cards spoiled so far, I do not see anything that ventures repeatedly at a good cost, but who knows for the whole set?
I already run overgrowth, and I find it's quite solid. Ramping twice on 3 mana isn't really matched by any other effect, and it is a cute package with Kiora, Behemoth Beckoner, Arbor Elf, Vizier of Tumbling Sands for some really explosive plays.
Yeah, EOT shock your dude, flash this in. Not all that hard to make happen even early in the game. The question is how bad is the downside? Often times aggro decks are more about curving out than individual card quality, and this very much skews away from curving out. Warrants testing I think.
I see it less as an aggro-on-curve creature and more of an aggro finisher. You left one blocker up? I kill it and flash in 5 more power. GG
Whoops. That's my fault for misreading Find a Path and making the faulty comparison to Overgrowth.
I think Grim Wanderer really suffers for not having another way to cast it. It is a pretty sweet rider onto your own cheap removal or sacrifice effects and definitely has the upside of flash to respond to their removal or sneak in a blocker. I would prefer Bone Picker for being cheaper to cast, having a hardcast mode, and having evasion. I could totally see both making it in people's cubes.
4B
Creature - Elf Spider
Reach
Whenever Drider deals combat damage to a player, create a 2/1 Spider creature token with menace and reach.
4/3
This doesn't impact the board when arrives (something important for a 5 cmc creature), so I don't see it so good, but the effect is decent.
I like this UB infiltrators archetype (and want to make it work) but this isn't the way to make it work. I'm not generally concerned with making whacking-my-opponent-for-4 any better than it would already be.
Shambling Ghast looks interesting for several archetypes if not obviously outrageous in anything. Granted I'm God awful out of date on the peasant cube world, but trying to get back into it.
I can't really see Grim Wanderer being better than Bone Picker. The only thing it has over Bone Picker is instant speed, but in aggro that's a pretty marginal upside.
Not big on Battle Cry Goblin (ignoring goblin tribal). Pack tactics is difficult enough to trigger that it seems hard for it to beat out Aether Chaser (a fairly unimpressive 2 drop). And in general 2 mana 2/2s with late game upside are just not where aggro wants to be since there's a good chance they're dead by the end of turn 3.
Peasant is full of cheap evasive dorks (a la pteramander) that you want to slap a curious obsession on, and very few infiltrators that lack evasion (a la mindstab thrull). Krydle sits very awkwardly in a deck that's already full of evasive creatures. His infiltrator trigger is not enough to make himself a serious threat and his evasion trigger is wasted on already evasive creatures. Even if you want to give your ophidians unblockable, he pales in comparison to tetsuko umezawa, fugitive.
I think Grim Wanderer is better than Bone Picker. Having flash creates a lot of opportunities to play this card that the bird never had. It's not an aggro card - it's a tempo card where you try to get ahead by playing multiple cards per turn. Admittedly not having the ability to hard cast is a downside but it's not like creatures don't die a lot anyway.
I don't like Grim Wanderer. Morbid (the mechanic) never worked out that well (or does anyone still runs Predator's Howl?) and Bone Picker is still a very reasonable and useful card when hardcast. Wouldn't run it without the hardcast mode.
Grim Wanderer will often just be a dead card in your hand. Plus I like a 3/2 flying deathtouch for B a lot more than a vanilla 5/3 for 1B. Flash allows you to play this when one of your blockers died or a creature gets killed by a sorcery speed spell, but then you need to hold up mana for something that may or may not happen, which is not an option if you have anything else at all to do with your mana and especially not if you play anything that is even remotely aggressive.
Don't think it's better than Undying Evil. It makes the creature enter the battlefield tapped, which is a pretty big downside if they remove one of your blockers. I believe this will come up at least as often as trying to cast it on a creature that already has a +1/+1 counter on it. Especially since it's a black card.
I think Chaos Channeler has a chance. I just added Goblin Traprunner, which has a lot of the same randomness included. Even at 4 mana, things are getting tight for creatures that do not have good ETBs or other immediate value.
The reverse Anticipate mode on You Find Some Prisoners is probably worse than the cycling on Shredded Sails, and that card also hits fliers. It is certainly a fun ability, but would be hit-or-miss.
River Hoopoe was a good card as a ramp payoff. I think this is even better. The ability es cheaper and the "play a land" is better than "gain 2 life". Also, 4 toughness is good to not die to bolts.
I still miss some good simic fatty to play as a true payoff, instead of this "enablers". Something like Sagu Mauler or Simic Sky Swallower.
The reverse Anticipate mode on You Find Some Prisoners is probably worse than the cycling on Shredded Sails, and that card also hits fliers. It is certainly a fun ability, but would be hit-or-miss.
Makes sense. For me, I like the fact it digs three cards deep which reduces your chance of a miss or, at the very least, increases the chance you exile something that your opponent wanted. Thief of Sanity and Gonti, Lord of Luxury have been pretty good for me in other formats. I will probably test it out.
2U
Flash
Roll a D20 and choose target creature.
1-9, tap that creature.
10-20, tap that creature and doesn't untap next turn.
2/1
Obviously, not better than Pestermite, or Merfolk Trickster, or Deceiver Exarch... And even Frost Trickster without flash... But, is another option for a flash archetype, isn't it? I think the card is not bad.
I also like You Find the Villians' Lair for its bonus draw mode. I prefer the double loot over cycling since I think Peasant has very few decks that are capable of sitting on counters forever. If a good window passes to counter a spell, just dig for your good cards and play them. Not sure if it cracks the Cube though.
I am mildly curious about the Venture into the Dungeon cards. There is a minor upside to doing so even once, which grows upon repeat ventures. Is Overgrowth plus Scry 1 good enough for anything (Find the Path)? Based on the cards spoiled so far, I do not see anything that ventures repeatedly at a good cost, but who knows for the whole set?
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Speaking of goblins to include, though... Grim Wanderer. It even has goddamn Flash! That *greatly* enhances when you can play it.
2023 Average Peasant Cube|and Discussion
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ManabaseCrafter
Yeah, EOT shock your dude, flash this in. Not all that hard to make happen even early in the game. The question is how bad is the downside? Often times aggro decks are more about curving out than individual card quality, and this very much skews away from curving out. Warrants testing I think.
I already run overgrowth, and I find it's quite solid. Ramping twice on 3 mana isn't really matched by any other effect, and it is a cute package with Kiora, Behemoth Beckoner, Arbor Elf, Vizier of Tumbling Sands for some really explosive plays.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Find the path adds only GG (2 mana) OR the mana your land produces. This is not additional mana, it's choose one: Add GG or add R, for example.
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Ah. The overgrowth comparison threw me off. I would not recommend playing this card.
Skullport Merchant - Might be the best "sac a creature to draw a card" creature yet in black. Spark Reaper, Bushmeat Poacher are the closest competition I can think of.
I think Grim Wanderer really suffers for not having another way to cast it. It is a pretty sweet rider onto your own cheap removal or sacrifice effects and definitely has the upside of flash to respond to their removal or sneak in a blocker. I would prefer Bone Picker for being cheaper to cast, having a hardcast mode, and having evasion. I could totally see both making it in people's cubes.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
4B
Creature - Elf Spider
Reach
Whenever Drider deals combat damage to a player, create a 2/1 Spider creature token with menace and reach.
4/3
This doesn't impact the board when arrives (something important for a 5 cmc creature), so I don't see it so good, but the effect is decent.
My Omniscience Draft Cube[/b]
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I like this UB infiltrators archetype (and want to make it work) but this isn't the way to make it work. I'm not generally concerned with making whacking-my-opponent-for-4 any better than it would already be.
amazingly epic sig courtesy of DarkNightCavalier at Heroes of the Planes.
Not big on Battle Cry Goblin (ignoring goblin tribal). Pack tactics is difficult enough to trigger that it seems hard for it to beat out Aether Chaser (a fairly unimpressive 2 drop). And in general 2 mana 2/2s with late game upside are just not where aggro wants to be since there's a good chance they're dead by the end of turn 3.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Peasant is full of cheap evasive dorks (a la pteramander) that you want to slap a curious obsession on, and very few infiltrators that lack evasion (a la mindstab thrull). Krydle sits very awkwardly in a deck that's already full of evasive creatures. His infiltrator trigger is not enough to make himself a serious threat and his evasion trigger is wasted on already evasive creatures. Even if you want to give your ophidians unblockable, he pales in comparison to tetsuko umezawa, fugitive.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Grim Wanderer will often just be a dead card in your hand. Plus I like a 3/2 flying deathtouch for B a lot more than a vanilla 5/3 for 1B. Flash allows you to play this when one of your blockers died or a creature gets killed by a sorcery speed spell, but then you need to hold up mana for something that may or may not happen, which is not an option if you have anything else at all to do with your mana and especially not if you play anything that is even remotely aggressive.
Don't think it's better than Undying Evil. It makes the creature enter the battlefield tapped, which is a pretty big downside if they remove one of your blockers. I believe this will come up at least as often as trying to cast it on a creature that already has a +1/+1 counter on it. Especially since it's a black card.
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You Find Some Prisoners also seems interesting to me as kind of a red anticipate with the flexibility to hit artifacts.
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The reverse Anticipate mode on You Find Some Prisoners is probably worse than the cycling on Shredded Sails, and that card also hits fliers. It is certainly a fun ability, but would be hit-or-miss.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Ha ha.
And on that note, we've fully descended into the die-rolling bulk of the spoilers. Not holding high hopes for the rest of this set.
I still miss some good simic fatty to play as a true payoff, instead of this "enablers". Something like Sagu Mauler or Simic Sky Swallower.
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Makes sense. For me, I like the fact it digs three cards deep which reduces your chance of a miss or, at the very least, increases the chance you exile something that your opponent wanted. Thief of Sanity and Gonti, Lord of Luxury have been pretty good for me in other formats. I will probably test it out.
My 2-Player Signed Legacy Cube
My Lord of the Rings Cube
2U
Flash
Roll a D20 and choose target creature.
1-9, tap that creature.
10-20, tap that creature and doesn't untap next turn.
2/1
Obviously, not better than Pestermite, or Merfolk Trickster, or Deceiver Exarch... And even Frost Trickster without flash... But, is another option for a flash archetype, isn't it? I think the card is not bad.
My Omniscience Draft Cube[/b]
My Commander Cube
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