Hmmm...Ebony Fly is a powerful card on average, but I really dislike dice roll as a mechanic. Will have to think about it.
Underdark Rift is also powerful on average (5-6 cards below the top for a card that only works in the late game anyway is as close to removed as possible), but it's harder to find a spot for colorless lands and thus I'll pass on this one.
Small realization about Ebony Fly: If you have the mana (which is not inconceivable in the right deck or into the deep late game), you can also just re-roll the die by activating it again. This is a minor thing but also gives it that little bit of averaging out as an option on occasion.
But yeah, it's going in my CU/be regardless since the floor is good enough and the opponent will always have time to plan around its random ceiling if they have any means to interact with it.
2 mana colorless ramp that gives evasion to one of your creatures later on seems like a cubeable card on just those effects alone. And even by itself the size is usually relevant. I'm surprised they even made such a card.
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I wish all archetypes could be equally hated. Or loved, but the former better reflects the mindset of the vocal portion of the player base. My 540ish Peasant Cube on Cubetutor
Now there's also Clay Golem as a Commander 'roll a die' artifact. I think that this one is similar to Ebony Owl in that it is good enough by itself as a floor and then has a very high average case scenario and ceiling. Though, unlike it, the golem just gets a single roll whenever it is played which makes it more swingy.
Also, Sword of Hours. Seems like a pretty decent equipment despite the roll element (and at least in its case, the roll is more of a 'check' against a specified value that you can control to an extent which makes it less of a random swing).
Clay Golem? I can finally stop dreaming of ever justifying paying for a Su-Chi!
MtG Crocodile Dundee be going like "you think that's a 4/4 for 4? *THIS* is a 4/4 for 4."
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I wish all archetypes could be equally hated. Or loved, but the former better reflects the mindset of the vocal portion of the player base. My 540ish Peasant Cube on Cubetutor
I am split on Clay Golem. I like Meteor Golem as a combination of top-end option and reanimation target. I like Clay Golem a lot more as a top-end threat since it hits the board earlier and larger even before Monstrosity is activated. Then, once you activate, you have a potentially huge threat.
As a reanination card, you get less impact immediately and you also have the threat of Clay Golem being removed as a 1-for-1 by the opponent. Maybe I finally cut my last big Eldrazi, Artisan of Kozilek.
Kind of unrelated but *what the heck happened with Su-Chi's price*?! (I own one that I got for around 5€ for my CU/be at some point.)
I think that I really like most how the more swingy die cards from the commander decks almost inevitably give the opponent room to prepare for the roll. That way, they can take calculated risks in terms of stuff like leaving behind chumpers.
Sword of the Hours is ok, but Clay Golem is hard to ignore. A colorless 4/4 for 4 with a big to huge upside if you have 6 mana? Dice roll or not, this will most likely make it into my cube. It's a slam dunk for any midrange deck and while it's not a reanimator target I think it's way better than Meteor Golem (which is a rather poor reanimator target anyway from my pov).
At this point I would get behind a movement to just house rule every peasant cube to have murder for 1B. These restrictions are getting so specific, arbitrary, and tacked on.
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House rules like that aren't something I would want to play with, but that's the reason why I will most likely stick with Cast Down and Go for the Throat. Conditions like no artifacts (since they're not living creatures and have their own kind of removal) or no legends (since they're meant to be powerful, unique entities that may resist a simple kill spell)
Stupid me, I forgot how tone of voice doesn't translate in text very well. I wouldn't *actually* play with "power word kill is just murder", but I'm just venting my frustration. This is like season 8 of a trash sitcom, and this will-they wont-they act that Wizards has with printing 2 mana murder is getting old.
Also, petty side-note, while I understand that legendary creatures are meant to be special, I still find the legendary supertype to frequently feel completely arbitrary and tacked on.
We never talked about the final Commander card from this set, Component Pouch. I had been thinking this was the Peasant version of Coalition Relic, producing 2 colored mana every other turn, even though it cannot produce just a single colored mana over consecutive turns.
But then I saw some comparisons elsewhere in the Cube forum. Is this better or worse than Worn Powerstone, which can produce two colorless mana every turn after the first? Is it better than Hedron Archive? I play Archive and not Powerstone currently, and while I like the idea of fixing colored mana in ramp decks it does seem too slow for our purposes.
We never talked about the final Commander card from this set, Component Pouch. I had been thinking this was the Peasant version of Coalition Relic, producing 2 colored mana every other turn, even though it cannot produce just a single colored mana over consecutive turns.
But then I saw some comparisons elsewhere in the Cube forum. Is this better or worse than Worn Powerstone, which can produce two colorless mana every turn after the first? Is it better than Hedron Archive? I play Archive and not Powerstone currently, and while I like the idea of fixing colored mana in ramp decks it does seem too slow for our purposes.
I'm not a fan. Like all/most of the dice rolling cards, it's hard to plan ahead.
The comparison to Worn Powerstone is the closest. Powerstone enters tapped and reliably provides 2 mana each turn. This doesn't enter tapped, but it has to tap the turn before it can produce any mana; after that it can produce two colored mana approximately 1/2-2/3 of the turns. I suppose it gets better with proliferate. But are you wanting it for mana-fixing or ramp? Powerstone is just plain better for pure ramp, assuming you have your colors. And there are other cards that are better or more reliable for color-fixing.
I don't even think it compares favorably to Hedron Archive. It may be one mana less, but it doesn't produce mana every turn, and once you're flooded, it can't sac to draw cards.
Worn Powerstone basically always beats it out in dedicated big mana decks; having a 45% chance to not be able to curve 6 into 6/7 is pretty bad. Outside of big mana decks I don't remember it being super unusual for Powerstone to sit for a turn, which would let you charge up the Pouch (notably you can charge it infinitely).
A good amount of the value does come from being double fixer. Obviously converge isn't a big deal for us (though a 10/10 Glinting Creeper on t4 and Kaleidoscorch are pretty exciting), but there's a fair deal of value in letting you cast basically anything while also doing a Worn Powerstone impression. Hell, it lets you hard cast Trostani's Summoner in UB reanimator with no other fixing (on t5 no less!). Even though the uptime doesn't let you curve out, I do think there are a decent number of decks that would be happy getting the fixing in exchange for mana.
...And there are other cards that are better or more reliable for color-fixing.
What cards are you talking about here? Cultivate comes to mind, but that's green and forces you to run basics. Manaliths produce less mana and imo even the worst case of 2 mana every other turn is better than 1 mana every turn since you don't need fixing every turn.
What do you guys think of You Meet in a Tavern? Could it replace Harmonize (if people still play it)? It's been a while since I updated my cube.
Personally I'm not a fan. Only getting to look 5 cards deep means that even in a deck with 17 creatures you will:
~37% of the time draw 3 or more creatures
~36% of the time draw 2 creatures
~26% of the time draw 1 or 0 creatures
The other half being a bad Overrun is not enough for me to replace Harmonize. You're paying for flexibility, but I think you'll typically be unhappy with either mode.
I'll rather play Winding Way in a deck that likes to find lots of creatures. The cost is low enough that I can play some right away, and dumping into gy can provide synergies. YMiaT looks at 5 cards instead of 4, but mv is too high when it can't find other than creatures. For that Harmonize is an unbeatable draw card in green. (Which I think I currently have in my cube, but I've cut some cards for not following the modern colour pie (Psionic Blast))
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I wish all archetypes could be equally hated. Or loved, but the former better reflects the mindset of the vocal portion of the player base. My 540ish Peasant Cube on Cubetutor
Goblin morningstar has been really impressive in limited so far. Would you cube with the morningstar or Dwarven Hammer if your cube supports Boros equipment.
Dwarven Hammer. I don't like the randomness on morning star, and it is a pretty bad equipment by itself. The equip cost is a bit too high for the stats it gives. I also run Lightning Spear, and I think I prefer that over it too. But that is probably more because I don't like dice rolls.
On the subject of dice rolls, I feel Ebony Fly is definitely good enough. Shame it enters tapped. We'll see if the feel good moments outweigh the feel bad ones.
Has anyone seen any cards from AFR limited that have overperformed so far? Based on my experience and format discussion I have read, I will note the following- Warlock Class- Once you get this on the board, there is a steady drip of life loss based on both trades in combat and killing their creatures on your turn. The Ransack the Lab Level 2 is certainly nice and the late-game upside of Level 3 is real. You get to double the damage from the Level 1 trigger as well, so an attack that trades off a bunch of creatures and deals 2 damage to the opponent suddenly becomes 4 more life loss from Warlock Class. Reaper's Talisman- Turns every attacker into an must-answer threat, and seems to be pretty devastating to control decks, which are slow to win the game themselves especially against all the potential lifegain. Certainly seems better than Bonesplitter in some occasions.
Pack Tactics- Battle-Cry Goblin is considered the best uncommon in the format and many of the other Red or Green 2-drops have been decent too. I'm relatively interested in Hobgoblin Captain, which pairs really well with red's haste.
Underdark Rift is also powerful on average (5-6 cards below the top for a card that only works in the late game anyway is as close to removed as possible), but it's harder to find a spot for colorless lands and thus I'll pass on this one.
My Old School Battlebox
My Premodern Battlebox
But yeah, it's going in my CU/be regardless since the floor is good enough and the opponent will always have time to plan around its random ceiling if they have any means to interact with it.
My 540ish Peasant Cube on Cubetutor
Also, Sword of Hours. Seems like a pretty decent equipment despite the roll element (and at least in its case, the roll is more of a 'check' against a specified value that you can control to an extent which makes it less of a random swing).
MtG Crocodile Dundee be going like "you think that's a 4/4 for 4? *THIS* is a 4/4 for 4."
My 540ish Peasant Cube on Cubetutor
As a reanination card, you get less impact immediately and you also have the threat of Clay Golem being removed as a 1-for-1 by the opponent. Maybe I finally cut my last big Eldrazi, Artisan of Kozilek.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
I think that I really like most how the more swingy die cards from the commander decks almost inevitably give the opponent room to prepare for the roll. That way, they can take calculated risks in terms of stuff like leaving behind chumpers.
My Old School Battlebox
My Premodern Battlebox
Clay Golem seems ok. At least you get a 4/4 for four mana playable in any deck. The upside seems good. You get a Meteor Golem effect, which is nice.
I also think Meteor is a poor reanimation target. Pretty good etb, bad body. To do that, I play Angel of Despair.
My Omniscience Draft Cube[/b]
My Commander Cube
My Pai Gow Cube
My Two-Headed Giant Cube
My C/Ube on Cube Cobra
Stupid me, I forgot how tone of voice doesn't translate in text very well. I wouldn't *actually* play with "power word kill is just murder", but I'm just venting my frustration. This is like season 8 of a trash sitcom, and this will-they wont-they act that Wizards has with printing 2 mana murder is getting old.
Also, petty side-note, while I understand that legendary creatures are meant to be special, I still find the legendary supertype to frequently feel completely arbitrary and tacked on.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
But then I saw some comparisons elsewhere in the Cube forum. Is this better or worse than Worn Powerstone, which can produce two colorless mana every turn after the first? Is it better than Hedron Archive? I play Archive and not Powerstone currently, and while I like the idea of fixing colored mana in ramp decks it does seem too slow for our purposes.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
The comparison to Worn Powerstone is the closest. Powerstone enters tapped and reliably provides 2 mana each turn. This doesn't enter tapped, but it has to tap the turn before it can produce any mana; after that it can produce two colored mana approximately 1/2-2/3 of the turns. I suppose it gets better with proliferate. But are you wanting it for mana-fixing or ramp? Powerstone is just plain better for pure ramp, assuming you have your colors. And there are other cards that are better or more reliable for color-fixing.
I don't even think it compares favorably to Hedron Archive. It may be one mana less, but it doesn't produce mana every turn, and once you're flooded, it can't sac to draw cards.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
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My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
A good amount of the value does come from being double fixer. Obviously converge isn't a big deal for us (though a 10/10 Glinting Creeper on t4 and Kaleidoscorch are pretty exciting), but there's a fair deal of value in letting you cast basically anything while also doing a Worn Powerstone impression. Hell, it lets you hard cast Trostani's Summoner in UB reanimator with no other fixing (on t5 no less!). Even though the uptime doesn't let you curve out, I do think there are a decent number of decks that would be happy getting the fixing in exchange for mana. What cards are you talking about here? Cultivate comes to mind, but that's green and forces you to run basics. Manaliths produce less mana and imo even the worst case of 2 mana every other turn is better than 1 mana every turn since you don't need fixing every turn.
Personally I'm not a fan. Only getting to look 5 cards deep means that even in a deck with 17 creatures you will:
~37% of the time draw 3 or more creatures
~36% of the time draw 2 creatures
~26% of the time draw 1 or 0 creatures
The other half being a bad Overrun is not enough for me to replace Harmonize. You're paying for flexibility, but I think you'll typically be unhappy with either mode.
My 540ish Peasant Cube on Cubetutor
On the subject of dice rolls, I feel Ebony Fly is definitely good enough. Shame it enters tapped. We'll see if the feel good moments outweigh the feel bad ones.
WiJ
Peasant 540 Cube
Warlock Class- Once you get this on the board, there is a steady drip of life loss based on both trades in combat and killing their creatures on your turn. The Ransack the Lab Level 2 is certainly nice and the late-game upside of Level 3 is real. You get to double the damage from the Level 1 trigger as well, so an attack that trades off a bunch of creatures and deals 2 damage to the opponent suddenly becomes 4 more life loss from Warlock Class.
Reaper's Talisman- Turns every attacker into an must-answer threat, and seems to be pretty devastating to control decks, which are slow to win the game themselves especially against all the potential lifegain. Certainly seems better than Bonesplitter in some occasions.
Pack Tactics- Battle-Cry Goblin is considered the best uncommon in the format and many of the other Red or Green 2-drops have been decent too. I'm relatively interested in Hobgoblin Captain, which pairs really well with red's haste.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor