Teach by Example seems nice for my hybrid section. I hope to see more good hybrid cards, as they are great for a 2 player cube! Hybrid W/R or W/B one drops are especially wanted.
Frost Trickster seems quite insane to me. Blue 3 drops might be one of the strongest sections in my cube.
Golden Ratio is a rare effect to get at peasant. I don't think it's too much of a stretch to get 3 cards out of it relatively consistently, which isn't bad for a weaker guild. That being said, a card called Golden Ratio with no relationship to the Golden Ratio or even the Fibonacci series is a hard pass for me.
Emergent Sequence is another 2cmc mana dork with a relevant body. Unless you specifically support +1/+1 counters or landfall I'd prefer the previous options (Servant of the Conduit, Paradise Druid, Ulvenwald Captive, etc.). These aren't exactly uniform, but etbt and not helping your creature count makes me prefer the earlier options.
Expressive Iteration struck me as an interesting, conditional draw 2. As early as turn 3, you are 82% to hit at least one land (per 17 land in a 40 card deck) which you can play as your land drop, and then grab the best other card. Late game, you can get two spells out of your top three cards about 61% of the time (per 23 spells in a 40 card deck) and if you do not hit 2 spells, you are still 93% to hit at least one spell.
Power level wise, I wish UR just got you two cards unconditionally, but this is as close as we have now. Also not really good played on turn 2 or any other turn where you had to make your land drop first before casting Expressive Iteration.
Learn/Lesson seems like it's going to be a really fun mechanic for set draft, as a way to get value from picks beyond the ~23 that make your main deck. Hard to say how it will translate to cube, but looking forward to evaluating with the full set.
Thunderous Orator is a secret "flyers" card, with some rare but fun upside beyond that and a reasonable floor even if you can't find triggers. Might be too narrow outside that deck however.
Curate seems like the best version of the 2-mana instant cantrips if you're looking to support blue graveyard decks. Frost Trickster is just incredibly strong and looks to be one of our first staples from the set.
Emergent Sequence I think is a really neat design and, as stated, compares pretty closely to Servant of the Conduit. Bonus +1/+1 counter synergies should give this a slight edge for cubes which support that. Symmetry Master I'm surprised isn't getting more attention, but this is effectively a 4-mana 4/4 reach, trample which is a statline we've never seen before and is just incredible on offense and on defense. Not to mention the incidental triggers you can pick up on your other creatures (Beanstalk Giant anyone?), I have this tagged as the other Peasant staple so far.
Letter of Acceptance trades the repeatability of Bonder's Ornament for a much cheaper one-time activation, not sure which ends up being better on average.
Bookworm and Detention Vortex were just spoiled and seem interesting to me.
The Vortex especially. 3 mana is not a tiny sum, and can result in huge tempo loss.
I don't like Emergent Sequence that much as I'm not sure whether the body would be an advantage or a disadvantage more often and you can't even be sure it will become a 2/2. I like Paradise Druid for example a lot more.
Expressive Iteration looks nice, but I agree that it's a bad turn 2 play, which hurts its usefulness.
Symmetry Master is a really efficiently costed creature with potential upside. But the '4 cmc creature with reach' spot is currently occupied by Halana, Kessig Ranger and I'm not sure I want another creature like that in the already tight 4 cmc section. Will still order a copy just in case.
Teach by Example is a bad version of Split Decision (which has the weird 'will of the council' mechanic, but ultimately it's the same card except it costs 1U and allows you to copy your opponent's spells as well).
Thunderous Orator is probably not worth the hassle and white has so many great two drops that I don't see a need to test him.
Even for a ramp deck going from 7 to 8 mana is a big difference and I wouldn't even say Bookwurm is better than Pelakka Wurm or Sifter Wurm. Would have been a good alternative with a traditional wurm cost of 7.
Detention Vortex may be good in very low to the ground, extremely aggressive decks. But then again you could just as well play something like Demotion, which works at any point of the game. It can't hit non-creature permanents, but that should hardly matter in CU/be. I assume it's good for cubes with depowered removal.
I agree with most of what Phitt said. I will add that lots of cards are bad turn 2 plays (generally anything with cmc 3+) but that shouldn't be an argument against Expressive Iteration.
I think Umbral Juke is a bit better than it looks, and I'm always keeping an eye out for cubeable spell-creatures.
Killian, Ink Duelist is a very efficient threat. I wish the ability was aligned with what Orzhov does in my cube (aristocrats) but the ability synergises well enough with generic B/W cards that I'll let it slide. I really like this card.
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. Draw a card and lose 1 life.
Seems pretty sweet in the deck that wants it. I'm really surprised that the floor is so high at this price on an instant.
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. Draw a card and lose 1 life.
Seems pretty sweet in the deck that wants it. I'm really surprised that the floor is so high at this price on an instant.
Deadly BrewBG
Sorcery (U)
Each player sacrifices a creature or planeswalker. If you sacrifice a permanent this way, you may return another permanent card from your graveyard to your hand.
BG lifegain is not really an archetype, but Dina, Soul Steeper is a pretty solid aggressive card in general. Fairly costed aggressive sac outlet with some reach all on one body is pretty nuts.
I agree Umbral Juke is better than it looks. It's an edict that also lets you get ahead on board instead of just subtracting from the opponent's, on top of sniping planeswalkers and getting in for those last few points of life if needed. Plus, that spell synergy for those that are looking for it.
With the advent of Frost Trickster, would you all place it ahead of Malcolm, Keen-Eyed Navigator? I'm looking for a Wind Drake+ but the role is so narrow that I wouldn't feel great giving it two slots.
A lot of the multicolor cards seem like Limited role fillers, but I do like that they've shuffled mechanics around and expanded the theme of each guild. Boros in particular needs a refresher to not just get pigeonholed into the attacky guild.
Teach by Example is a bad version of Split Decision (which has the weird 'will of the council' mechanic, but ultimately it's the same card except it costs 1U and allows you to copy your opponent's spells as well).
It’s strictly better in non blue decks? I can see playing this in RW, RB and Mardu. I value flexibility highly in a 2 player environment.
The full spoiler (minus Commander stuff) is out today, so time for my WAY Too Early Top 20 from Strixhaven: School of Mages. For better or worse, this set went hard on the enemy-colored cards, meaning a lot of new Strixhaven cards have to fit into narrow guild slots. A few of the color pairs played in unique spaces, leading to power in unusual places. W/B cares about +1/+1 counters, B/G cares about sacrificing and R/W cares about graveyard tricks. We also got some interesting mechanics to play around with as well.
Lesson/Learn- Talked about this before, but the idea of needing two draft picks to make one card playable is something I like doing with Conspiracies, which are less narrow and much higher in power.
Magecraft- I did my breakdown for instants/sorceries per color and school, in order to get a sense of which Magecraft cards might hold up. White (14), Blue (29), Black (24), Red (26), Green (16), Silverquill (40), Prismari (57), Witherbloom (43), Lorehold (43), and Quandrix (45).
As always, I judge based on my personal preferences, and I veer towards interesting cards. I also have a slightly large CUbe at 512 cards and play 6 spells per guild. With that said, here are my top 20 cards.
20) Quandrix Pledgemage- As a Quandrix hybrid card, this slots in decently for either color since blue has so many instants/sorceries and green has a fair number of pump spells. It was not too long ago I played Spellgorger Weird in red, and this is pretty close to the same thing.
19) Emergent Sequence- The assessment here of this being an ETBT 2/2 mana elf is pretty spot on. If you happen to dabble more in green-based +1/+1 synergies, this could be much better than something like Servant of the Conduit.
18) Curate- An instant speed Surveil 2, draw 1 for 1U. If your blue is designed to play with graveyard synergies, you can do worse than potentially getting 3 cards into your graveyard and/or decent card selection early.
17) Thunderous Orator- A lot of fliers among white's cheaper creatures, but fewer great keyword soup creatures at higher mana costs. It is also hard to get excited about a white 2-drop that needs help from other creatures to be great.
16) Environmental Sciences- Although you have to pay it all at once, this is a pretty similar mana cost to artifact versions of the effect. You also gain 2 life and have some spell synergies if those matter to you.
15) Golden Ratio- There are quite a few interesting Quandrix build-arounds in this set, and this may have the highest power level. In a creature-focused deck, I can see drawing 2 cards pretty easily and many more in the late game. I am always hesitant to play cards that depend on a board presence for their power level, hence the lower rating.
14) Humiliate- A strong discard spell that puts extra pressure on an opponent. This is not terrible without the +1/+1 counter, but is another card that depends on your board to be at its best.
13) Umbral Juke- I am generally down on Edict effects, but the backup plan of playing a 2/1 flash flier is fine. This still has the possibility of being low-impact either way.
12) Zimone, Quandrix Prodigy- Another very interesting ramp/card draw engine for Quandrix. This really gets going once you hit 8 lands, but not sure how often that can happen, even with the other ability putting lands onto the battlefield.
Decent Synergy Cards-
11) Brackish Trudge- Black has some decent lifegain effects, but I really like the cute synergy with black's many Blood Artist type effects. Just Brackish Trudge dying allows it to recur, meaning you have a strong, but probably a little slow, engine.
10) Quandrix Apprentice- Yet another Quandrix engine card. I like this being a two-mana 2/2 and that ability costing no mana to activate. It particularly synergizes well with some of blue's card draw spells and green's ramp spells.
9) Bookwurm- Not necessarily better than Pelakka Wurm, but might be easier to cast in Black-based reanimator shells. Speaking of, the recursion ability is cute in combination with other self-mill/discard, but being 8 mana instead of 7 mana does matter a lot.
8) Killian, Ink Duelist- A hard to block 2/2 lifelink for WB is already pretty interesting before adding this weird targeting ability. I have a fair number of spells that get a one-mana reduction and a small few that get a two-mana reduction. It does also work with cards like Pacifism and Faith's Fetters.
Looking Hard for Cuts-
7) Expressive Iteration- Pretty strong card power-level wise, even if a little awkward cast on turn two. Prismari is the school for spells-matter cards, so this looks pretty nice, but this is a hard guild to crack.
6) Decisive Denial- A two-mana spell that can possibly answer anything your opponent does. Both effects are conditional in their own ways, but I think a lot of Quandrix decks could make this work. Very close to getting in my Cube.
5) Deadly Brew- A card that plays well with graveyard and sacrifice synergies. Getting the best value out of this could be a little slow and conditional, but there is a lot of power here.
4) Master Symmetrist- Just being a 4/4 reach, trample for 2GG is pretty nice, plus the random trample on your Beanstalk Giant or Roar of the Wurm tokens.
3) Zephyr Boots- A little evasion plus card selection makes for a nice package. I think good equipment can definitely help aggro decks out, and both the flying and looting help give those aggro decks some late-game reach.
Definitely Getting In-
2) Frost Trickster- Freeze effects like this always synergized best with evasion, and we finally get it all in one package. Flying is such a great keyword that I think Trickster compares pretty well to blue's three-mana bounce creatures.
1) Rip Apart- A cheap card that deals with about 63% of the spells in my CUbe outright. Obviously, some of those have ETB effects or death triggers or self-recursion, but that kind of power is insane on a two-mana spell. I think this is a staple like Abrupt Decay is a staple of rare Cubes.
Definite Frost Trickster - ETB for blink, tempo "removal," and flying. Very versatile and powerful. Deadly Brew - Removal and recursion all in one. Edict effects aren't necessarily dependable, but the recursion makes it great.
Maybe Rip Apart - Good, solid removal. Not exactly exciting, but a good card. I just wish it could burn an opponent in the face. Zephyr Boots - Flying and Looting can help punch for damage and smooth out dead draws.
I'll be curious to see the Commander cards next week. This isn't the most loaded set for us, but it has some solid cards.
This set is very synergy based so a lot of cards are a bit restrictive or narrow but multicoloured cards look very strong but very similar power level to each other and other options.
Frost Trickster - obvious Killian, Ink Duelist - Still not sure what Orzhov is supposed to be doing, but this guy is just a solid all-around rate. Maelstrom Muse - Fun card with a decent floor for a body. Not hard to imagine this guy generating some serious tempo
With the advent of Frost Trickster, would you all place it ahead of Malcolm, Keen-Eyed Navigator? I'm looking for a Wind Drake+ but the role is so narrow that I wouldn't feel great giving it two slots.
There's so many good options for Wind Drake+ now that are all pretty close to each other in power. Honestly, I say just pick the ones that fit the strategies that want to promote for blue. Frost Trickster, Aven Eternal, Malcolm, Keen-Eyed Navigator, Mistral Singer, Aerial Guide, Nimbus Naiad, Windrider Wizard, Warden of Evos Isle are all perfectly fine options IMO (these are just the ones I've personally considered at some point). If I had to guess, the first two I listed are have the most raw power, but others could be more powerful in your cube.
Not exactly Strixhaven, but related - Looks like we won't get anything from the C21 decks that accompany this set - two decks have been spoiled, and all of the new cards are rare except for a land that only works in Commander. No new commons or uncommons, and no need for downshifts. Strixhaven is all we get this round.
Frost Trickster seems quite insane to me. Blue 3 drops might be one of the strongest sections in my cube.
Golden Ratio is a rare effect to get at peasant. I don't think it's too much of a stretch to get 3 cards out of it relatively consistently, which isn't bad for a weaker guild. That being said, a card called Golden Ratio with no relationship to the Golden Ratio or even the Fibonacci series is a hard pass for me.
Emergent Sequence is another 2cmc mana dork with a relevant body. Unless you specifically support +1/+1 counters or landfall I'd prefer the previous options (Servant of the Conduit, Paradise Druid, Ulvenwald Captive, etc.). These aren't exactly uniform, but etbt and not helping your creature count makes me prefer the earlier options.
Power level wise, I wish UR just got you two cards unconditionally, but this is as close as we have now. Also not really good played on turn 2 or any other turn where you had to make your land drop first before casting Expressive Iteration.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Thunderous Orator is a secret "flyers" card, with some rare but fun upside beyond that and a reasonable floor even if you can't find triggers. Might be too narrow outside that deck however.
Curate seems like the best version of the 2-mana instant cantrips if you're looking to support blue graveyard decks.
Frost Trickster is just incredibly strong and looks to be one of our first staples from the set.
Emergent Sequence I think is a really neat design and, as stated, compares pretty closely to Servant of the Conduit. Bonus +1/+1 counter synergies should give this a slight edge for cubes which support that.
Symmetry Master I'm surprised isn't getting more attention, but this is effectively a 4-mana 4/4 reach, trample which is a statline we've never seen before and is just incredible on offense and on defense. Not to mention the incidental triggers you can pick up on your other creatures (Beanstalk Giant anyone?), I have this tagged as the other Peasant staple so far.
Letter of Acceptance trades the repeatability of Bonder's Ornament for a much cheaper one-time activation, not sure which ends up being better on average.
Lots of spicy gold cards with some new effects that are going to be difficult to evaluate. A few standouts so far look to be:
Maelstrom Muse
Quandrix Cultivator
Reconstruct History
Zimone, Quandrix Prodigy
Decisive Rejection(?)
Really excited to see what
OrzhovSilverquill andGolgariWitherbloom have in store.Formerly hedgehogger
The Vortex especially. 3 mana is not a tiny sum, and can result in huge tempo loss.
WiJ
Peasant 540 Cube
Rip Apart is a very strong card, just not sure I want a generic removal spell in my guild section.
I like Mystical Tutor more than Solve the Equation and I don't need another spell like that.
I don't like Emergent Sequence that much as I'm not sure whether the body would be an advantage or a disadvantage more often and you can't even be sure it will become a 2/2. I like Paradise Druid for example a lot more.
Expressive Iteration looks nice, but I agree that it's a bad turn 2 play, which hurts its usefulness.
Symmetry Master is a really efficiently costed creature with potential upside. But the '4 cmc creature with reach' spot is currently occupied by Halana, Kessig Ranger and I'm not sure I want another creature like that in the already tight 4 cmc section. Will still order a copy just in case.
Teach by Example is a bad version of Split Decision (which has the weird 'will of the council' mechanic, but ultimately it's the same card except it costs 1U and allows you to copy your opponent's spells as well).
Thunderous Orator is probably not worth the hassle and white has so many great two drops that I don't see a need to test him.
Even for a ramp deck going from 7 to 8 mana is a big difference and I wouldn't even say Bookwurm is better than Pelakka Wurm or Sifter Wurm. Would have been a good alternative with a traditional wurm cost of 7.
Detention Vortex may be good in very low to the ground, extremely aggressive decks. But then again you could just as well play something like Demotion, which works at any point of the game. It can't hit non-creature permanents, but that should hardly matter in CU/be. I assume it's good for cubes with depowered removal.
My Old School Battlebox
My Premodern Battlebox
I think Umbral Juke is a bit better than it looks, and I'm always keeping an eye out for cubeable spell-creatures.
Killian, Ink Duelist is a very efficient threat. I wish the ability was aligned with what Orzhov does in my cube (aristocrats) but the ability synergises well enough with generic B/W cards that I'll let it slide. I really like this card.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. Draw a card and lose 1 life.
Seems pretty sweet in the deck that wants it. I'm really surprised that the floor is so high at this price on an instant.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
I suppose the floor is no sac, just draw 1, lose 1 for 1B
With sac 1, you get draw 2, lose 2 for 1B, but Village Rites would have done that for half the mana and no life loss.
If you sac 2 or more creatures, it really starts digging, but it also starts chunking out more and more of your life.
I suppose it being copies of the same spell helps against counter magic, though.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Excavated Wall is a pretty solid roleplayer for any non-black graveyard deck. Works incredibly well with Reconstruct History.
BG lifegain is not really an archetype, but Dina, Soul Steeper is a pretty solid aggressive card in general. Fairly costed aggressive sac outlet with some reach all on one body is pretty nuts.
With the advent of Frost Trickster, would you all place it ahead of Malcolm, Keen-Eyed Navigator? I'm looking for a Wind Drake+ but the role is so narrow that I wouldn't feel great giving it two slots.
A lot of the multicolor cards seem like Limited role fillers, but I do like that they've shuffled mechanics around and expanded the theme of each guild. Boros in particular needs a refresher to not just get pigeonholed into the attacky guild.
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
I actually like the Thunderous Orator because I have all the Keyword soup white cards like Danica and Dayhawk
Rip apart more like rip lightning helix
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I think not so much time. Zendikar Rising and Cliffhaven Kitesail was a really good one to run. Equip for free the first time is nice.
My Omniscience Draft Cube[/b]
My Commander Cube
My Pai Gow Cube
My Two-Headed Giant Cube
It’s strictly better in non blue decks? I can see playing this in RW, RB and Mardu. I value flexibility highly in a 2 player environment.
I am partial to Biomathematician but I don't have other fractals
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Bayou Barker, Plumb the Forbidden, Expressive Iteration, and Zephyr Boots also look a bit interesting but probably aren't good enough.
Lesson/Learn- Talked about this before, but the idea of needing two draft picks to make one card playable is something I like doing with Conspiracies, which are less narrow and much higher in power.
Magecraft- I did my breakdown for instants/sorceries per color and school, in order to get a sense of which Magecraft cards might hold up. White (14), Blue (29), Black (24), Red (26), Green (16), Silverquill (40), Prismari (57), Witherbloom (43), Lorehold (43), and Quandrix (45).
As always, I judge based on my personal preferences, and I veer towards interesting cards. I also have a slightly large CUbe at 512 cards and play 6 spells per guild. With that said, here are my top 20 cards.
20) Quandrix Pledgemage- As a Quandrix hybrid card, this slots in decently for either color since blue has so many instants/sorceries and green has a fair number of pump spells. It was not too long ago I played Spellgorger Weird in red, and this is pretty close to the same thing.
19) Emergent Sequence- The assessment here of this being an ETBT 2/2 mana elf is pretty spot on. If you happen to dabble more in green-based +1/+1 synergies, this could be much better than something like Servant of the Conduit.
18) Curate- An instant speed Surveil 2, draw 1 for 1U. If your blue is designed to play with graveyard synergies, you can do worse than potentially getting 3 cards into your graveyard and/or decent card selection early.
17) Thunderous Orator- A lot of fliers among white's cheaper creatures, but fewer great keyword soup creatures at higher mana costs. It is also hard to get excited about a white 2-drop that needs help from other creatures to be great.
16) Environmental Sciences- Although you have to pay it all at once, this is a pretty similar mana cost to artifact versions of the effect. You also gain 2 life and have some spell synergies if those matter to you.
15) Golden Ratio- There are quite a few interesting Quandrix build-arounds in this set, and this may have the highest power level. In a creature-focused deck, I can see drawing 2 cards pretty easily and many more in the late game. I am always hesitant to play cards that depend on a board presence for their power level, hence the lower rating.
14) Humiliate- A strong discard spell that puts extra pressure on an opponent. This is not terrible without the +1/+1 counter, but is another card that depends on your board to be at its best.
13) Umbral Juke- I am generally down on Edict effects, but the backup plan of playing a 2/1 flash flier is fine. This still has the possibility of being low-impact either way.
12) Zimone, Quandrix Prodigy- Another very interesting ramp/card draw engine for Quandrix. This really gets going once you hit 8 lands, but not sure how often that can happen, even with the other ability putting lands onto the battlefield.
Decent Synergy Cards-
11) Brackish Trudge- Black has some decent lifegain effects, but I really like the cute synergy with black's many Blood Artist type effects. Just Brackish Trudge dying allows it to recur, meaning you have a strong, but probably a little slow, engine.
10) Quandrix Apprentice- Yet another Quandrix engine card. I like this being a two-mana 2/2 and that ability costing no mana to activate. It particularly synergizes well with some of blue's card draw spells and green's ramp spells.
9) Bookwurm- Not necessarily better than Pelakka Wurm, but might be easier to cast in Black-based reanimator shells. Speaking of, the recursion ability is cute in combination with other self-mill/discard, but being 8 mana instead of 7 mana does matter a lot.
8) Killian, Ink Duelist- A hard to block 2/2 lifelink for WB is already pretty interesting before adding this weird targeting ability. I have a fair number of spells that get a one-mana reduction and a small few that get a two-mana reduction. It does also work with cards like Pacifism and Faith's Fetters.
Looking Hard for Cuts-
7) Expressive Iteration- Pretty strong card power-level wise, even if a little awkward cast on turn two. Prismari is the school for spells-matter cards, so this looks pretty nice, but this is a hard guild to crack.
6) Decisive Denial- A two-mana spell that can possibly answer anything your opponent does. Both effects are conditional in their own ways, but I think a lot of Quandrix decks could make this work. Very close to getting in my Cube.
5) Deadly Brew- A card that plays well with graveyard and sacrifice synergies. Getting the best value out of this could be a little slow and conditional, but there is a lot of power here.
4) Master Symmetrist- Just being a 4/4 reach, trample for 2GG is pretty nice, plus the random trample on your Beanstalk Giant or Roar of the Wurm tokens.
3) Zephyr Boots- A little evasion plus card selection makes for a nice package. I think good equipment can definitely help aggro decks out, and both the flying and looting help give those aggro decks some late-game reach.
Definitely Getting In-
2) Frost Trickster- Freeze effects like this always synergized best with evasion, and we finally get it all in one package. Flying is such a great keyword that I think Trickster compares pretty well to blue's three-mana bounce creatures.
1) Rip Apart- A cheap card that deals with about 63% of the spells in my CUbe outright. Obviously, some of those have ETB effects or death triggers or self-recursion, but that kind of power is insane on a two-mana spell. I think this is a staple like Abrupt Decay is a staple of rare Cubes.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Definite
Frost Trickster - ETB for blink, tempo "removal," and flying. Very versatile and powerful.
Deadly Brew - Removal and recursion all in one. Edict effects aren't necessarily dependable, but the recursion makes it great.
Maybe
Rip Apart - Good, solid removal. Not exactly exciting, but a good card. I just wish it could burn an opponent in the face.
Zephyr Boots - Flying and Looting can help punch for damage and smooth out dead draws.
I'll be curious to see the Commander cards next week. This isn't the most loaded set for us, but it has some solid cards.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Thunderous Orator - I have keyword soup cards in white and black
Frost trickster - broken good
Zephyr boots - lootie booties
Rip Apart - rip lightning helix
Quandrix Pledgemage - more consistently good than gilder bairn
Pest summoning - golgari hybrids are bad and black token makers are rare.
This set is very synergy based so a lot of cards are a bit restrictive or narrow but multicoloured cards look very strong but very similar power level to each other and other options.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Frost Trickster - obvious
Killian, Ink Duelist - Still not sure what Orzhov is supposed to be doing, but this guy is just a solid all-around rate.
Maelstrom Muse - Fun card with a decent floor for a body. Not hard to imagine this guy generating some serious tempo
There's so many good options for Wind Drake+ now that are all pretty close to each other in power. Honestly, I say just pick the ones that fit the strategies that want to promote for blue. Frost Trickster, Aven Eternal, Malcolm, Keen-Eyed Navigator, Mistral Singer, Aerial Guide, Nimbus Naiad, Windrider Wizard, Warden of Evos Isle are all perfectly fine options IMO (these are just the ones I've personally considered at some point). If I had to guess, the first two I listed are have the most raw power, but others could be more powerful in your cube.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter