Quote from Humphrey01 »hm yeah, good point. although i might even add tokens to the list as well lol. the archetype is strong even without the mtgo staples. and unless they dont see print as common i ignore them.
i pretty muched moved all those archetypes to t2 and see how they compete there, because hexproof and threaten kinda cancel each out. ofc threaten is no control magic, but often you can gain too much ressources. especially Bushmeat Poacher is just unfair lol.
Quote from Humphrey01 »when it comes to goodstuff and easy drafts, I think thats part of an upside, because it allows unexperienced drafters to join the fun and not lose completely.
if you want a more challenging environment, my approach kinda is to spread powerlevel between tempo and value. Value ususally loses to tempo, thats why my "Spike" cube heavily focus on that, but its kinda easy to misbuild a deck still. For example Daze is horrible in controldecks. Even if a card is awesome in a vaccuum it can be bad in a certain deck. Like I said once, even Hymn to Tourach is kinda bad in certain shells, because it doesnt affect the board and costs BB. Its often also a value card that loses to tempo. And if you dont play "mediocre" cards like Wall of Runes you will get steamrolled by sligh..
Archetypes are best supported crosscolor/crossarchetype. Like tokens can be W/R or x/G and it interacts well with the sac cards. That allows players to build different decks within the same themes. Lastly I also already mentioned that you dont need to go all-in on the archetypes. Small synergies between 2 cards is often still a strong play and since I (we?) draft the whole cube its guaranteed to come around unless another drafter goes for it.