Quote from Poster formerly known as Phitt77 »
I'm not convinced mill as an archetype is viable now. CU/be games are fast and it requires more than a few cards that mill 1-3 cards on average to deck your opponent.
Quote from Leelue »
Well, the speed of the format is entirely variable, so whether or not mill can get there fast enough could entirely be a matter of YMMV I assume. Ultimately, I think it's possible iceberg cancrix and hedron crab could be playable in lists where blue/x benefits from self milling, and it might not take much work for psychic spiral and one of the tutalages/this new crab to be in as a plan b win condition.
Quote from user-23643864 »What do you think about Cinderclasm and Roil Eruption, specially about this last one?
I have good and bad feelings with it. I like it but it could be it's expensive, or slow... I don't know if it's worth to include it.
Quote from palingensia »
feed the swarm might be ok if you're powering down removal. having more noncreature removal is also welcome. idk.
Quote from Eldamir »
Do we have enchantment removal in black? I think it's unfair to compare it to creature removal. In my cube it is close to a dissenchant/naturalize, with a second mode being able to kill any creature in play (given enough life). I think this might be the best enchantment removal spell outside of green/white?
Quote from Tradeskid »Wow, I might be in the minority here, but I am loving these DFCs. For example Spikefield Hazard is better flood protection than a basic land would be, no matter how poor of a floor it may have. I think many people are looking at cards like Bala Ged Recovery and making unfair comparisons to Regrowth, because it's not competing for a spell slot in your deck at all. Bala Ged Recovery is going to count towards your 17 lands when you're drafting, not as a spell, and because of this you get to play more spells. The opportunity cost is almost 0, and the ceiling is huge, because of your deck is getting to play more spells than an opponent's whose deck does not contain these DFCs. And again, it costs you virtually nothing to unlock that potential, you simply play a tapped land instead of a Basic Forest. All told these DFCs are more reliable and consistent than cycling to find a land, and their effects are potentially insanely powerful as they allow you to play more spells than your opponents who do not play them. As Leelue said: Akoum Warrior effectively has 'cycling for Akoum Teeth', and that similar enough to how Striped Riverwinder plays out in the early game a large portion of the time.