Considering Village Rites - single use, instant speed Skullclamp trigger. Can use in response to removal or unfavorable blocks or even after temporary theft.
Fungal Rebirth - recursion and tokens. Power level varies on what you get back.
Watcher of the Spheres - flying archetype signpost. Unfortunately needs heavy support to be more than a 2/2 flyer. Normally wouldn't be a problem, but I like my Azorius cards and I'm not sure I want to bump anything for this.
Shipwreck Dowser - spellslinger signpost. I've been unhappy with several of my blue cards, may give this a try.
I haven't been enthusiastic this spoiler season, but I'm not sure if it's the cards or the fact that we just barely had Ikoria and I haven't been able to play much in months. And we still have another spoiler season upon us tomorrow...
Maybe it's the fact that I'm still riding high on getting to actually cube with a couple of friends this past weekend, but I think this set is one of the best we've gotten for peasant cubes in the last year or more. At 360 I'm usually only looking to try out a few cards at most and I'm looking at 11 right now! Some of that may be that new card smell, but here's what I'm interested in anyway.
Basri's Acolyte: Is this better than Relief Captain? Captain has a higher power and gives out more tokens, but historically 2/3 tends to be better than 3/2 overall. Plus this new one has lifelink, which can add up. Captain has been pretty decent and Acolyte seems like an upgrade to me. Where do you all land on this one?
Seasoned Hallowblade: Adanto Vanguard has proven itself over and over again and I'm happy to include a virtual second copy with this guy. I don't know what my worst white 2-drop is, but it's getting the axe for this guy.
Vryn Wingmare: This one may just be a little false excitement of seeing a rare come down to uncommon. One toughness is a bit of a bummer, but we really don't see many taxing effects at our rarity level. Thalia is an all star in rare cubes, so I really want to find a way to fit this one into my peasant list.
Liliana's Devotee: I'm thinking of swapping Eternal Taskmaster for this. It's a similar effect and, honestly, I don't know that I've ever seen Taskmaster bring anything back from the 'yard. It should be relatively easy to get value out of this guy, plus the random zombie buff.
Goremand: Am I crazy for wanting to include this as a sweet top end for ramp and reanimator? Is this better than Vampire Sovereign? A 5/5 flample is pretty beefy.
Village Rites: This feels like a solid deal with it being at instant speed. I haven't wanted this effect at two mana and sorcery really, but one mana instant might be the sweet spot. EOT sac a token, draw two sounds real nice. Respond to my opponent's removal to draw two sounds even better.
Heartfire Immolator: One of the best red twos we've seen in a while. Kind of like the Hallowblade guy in white. Find your worst 2-drop and make that swap.
Bolt Hound: I'm not completely sold on this. Battlecry can be good in go wide decks, but three mana 2/2's aren't that great in general, even if you tack haste onto them. I'm interested in this one, but I think I might have a hard time finding cut, so he probably won't make it.
Quirion Dryad: This is maybe also another case of seeing that gold symbol turn silver and getting excited about it. I've also been playing Magic since the stone age so I was around for UG Miracle-Gro (and later UGW Super-Gro) where Dryad was the original Tarmogoyf. I'll probably find a cut here out of pure nostalgia.
Llanowar Visionary: This didn't really impress me on first glance, but I've seen several people talk it up. Is this better than something like Civic Wayfinder?
Warden of the Woods: I think I like the draw two clause on this more than the reach on Skysnare Spider. At the very least, that sounds like a pretty comparable easy swap for testing.
This set is sweet. Lots of options for cube, so I can't wait to prerelease and retail draft. Core Set drafts usually end up being some of my favorite retail draft formats.
Llanowar Visionary: This didn't really impress me on first glance, but I've seen several people talk it up. Is this better than something like Civic Wayfinder?
Tough comparison.
I personally dislike Wayfinder because it's only fixing and not ramp, whereas Farhaven Elf offers both; I haven't run Wayfinder in a single deck since Farhaven was printed. In either case though, you pay three mana for a small body that nets you another card - specifically a land, but you can fix your colors with it.
Llanowar Visionary is also three mana, and it also nets you another card, but that is just whatever happens to be the top card of your library. In addition, it ramps you, but only a green, and only for as long as it stays on the board. The ramp is much more likely to go away than the land off Farhaven.
I'm still running Elvish Visionary because my cube has a strong emphasis on ETBs, but Llanowar Visionary is similar enough while offering additional utility that I thought I might give it a try.
If I could only run one of the cards I've talked about, it would be Farhaven (and only if I also already has Sakura-Tribe Elder). Fortunately, I can run more than one, so I'll give it a try.
Edit - one more thought - if I'm going to blink or repeatedly abuse the ETB somehow, I think Visionary gets better late game when you have mana but want to draw spells; late game I don't want to just keep getting land while my opponent overruns me with threats.
Of course no white cards I am really interested in. No colorless. A few from this set that make me happy, a few that are just passable, but just might not have a spot in my cube at this point.
Shipwreck Dowser - Does blue things. I like it, will probably try and make it fit.
Black Cards
Carrion Grub - Big butt, mills 4, has high potential - reminds me of a reverse gurmag angler in ways. Except angler is more of a pay off for gy synergy whereas this has a pay off and supports more milling... this just always costs 4 whereas gurmag could be played for B. Ill think about it some more.
Liliana's Devotee - I like this, black is definitely a sacrifice/morbid feel in my cube, could be good enough.
Village Rites - Not as high on this card as others, I don't like cards that have conditional costs like this. Maybe.
Hobblefiend - I do like this, but I run Blood Aspirant which gets counters from any sacrificed perm and it has some other utility.
Kinetic Augur - A yes for me. It fits well in red in general and any r/x deck as I always have a few spells in my GY by the time this would come down. Trample and the looting make this though.
Green Cards
Pridemalkin - Maybe, I like the lord effect and that it instantly puts a counter on something, outlast does annoy me with Tuskguard Captain, but the captain has a bigger butt and can grow. Might make the switch as the captain is so freaking slow.
Quirion Dryad - Will find a place, fits well with GW and GR obviously, but is solid in any deck - minus monogreen.
Experimental Overload - I think this card is solid, 3 or 4 spells in the GY and its worth it, very achievable in my opinion and I will look for a spot.
Blade of the Sixth Pride is already a solid rate, and this guy's ETB does a good impression of Viashino Pyromancer. Can even do more damage if the pump turns a chump-attack into a real attack.
Blade of the Sixth Pride is already a solid rate, and this guy's ETB does a good impression of Viashino Pyromancer. Can even do more damage if the pump turns a chump-attack into a real attack.
Blade of the Sixth Pride is already a solid rate, and this guy's ETB does a good impression of Viashino Pyromancer. Can even do more damage if the pump turns a chump-attack into a real attack.
It was mentioned on my list. Though, I would put Seasoned Hallowblade over it so I'll need to see if I have slots for both.
Blade of the Sixth Pride is already a solid rate, and this guy's ETB does a good impression of Viashino Pyromancer. Can even do more damage if the pump turns a chump-attack into a real attack.
i feel like this set is pretty great. lots to break down, lots to think about.
basri's acolyte: i think the 2/3 lifelink body is definitely better than the 3/2 vanilla of relief captain, but i'm not sure how relevant the extra counter is. feels like you run one or the other depending on preference almost.
daybreak charger: represents a lot of damage for 2 mana, and is relevant lategame, which is always valuable on 2 drops. feels like a good weenie card to me, but not sure if it forces anything out.
swift response: i feel like this is the best white removal spell that's not enchantment based we've got for a long time. could be good depending on removal makeup.
vryn wingmare: i like having an effect like this available, but ultimately not sure just how good it'll be without playing with it.
shipwreck dowser: straight upgrade to archaeomancer for me. 1 more mana is annoying, but the body you get is just so much better.
liliana's devotee: i feel like this will just run away with games, and is disgusting with curse of shallow graves. hard not to find synergy here.
malefic scythe: this will naturally be huge, and you can accelerate it if you have the means, making every random dork a monster. i really like this one.
village rites: flexible, efficient, powerful. ez.
bolt hound: feels like it gets there depending on what you want from your red 3s.
chandra's pyreling: super good with burn obviously, and also really good with stuff like goblin bombardment. not sure if this is too narrow, but can do a LOT of damage.
heartfire immolator: really good, efficient, and flexible. all on a 2 drop. what's not to like, this feels like a staple.
hobblefiend: as far as sac outlets that cost mana go, this seems great. having trample already is really strong on this effect.
kinetic augur: i may be sleeping on this. it feels like my red section would low key love this card. we'll see.
fungal rebirth: i dig it. could be too conditional, and i honestly wouldn't be surprised if it is. but at face value it looks good enough.
llanowar visionary: simple but effective. does green things.
quirion dryad: love having this effect available, and i feel like this will be just great.
warden of the woods: this can be a beating. i love vigilance on green fat too. feels like a prefence thing.
conclave mentor: counters could be a thing now, very easily. just need to make room is selesnya...
dire fleet warmonger: this does a lot for 3 mana. you don't even need to be aggro, this will kill people by itself with ease.
obsessive stitcher: this card does a lot, but is a 3 mana 0/3. might depend on how much you wanna reanimate stuff, or how slow your format is. dimir isn't exactly stacked, though.
watcher of the spheres: for 2 mana, this is a bargain. flying token makers are everywhere in peasant, so this feels like it'll be explosive as well.
Swift Response is the first(I think?) instant-version of this effect, which makes a big difference as it means you don't have to take a hit. Probably not in the running for white removal if going strictly by power level, but it's a decent option if you want to diversify it between all the pacifism/o-rings.
I don't like Carrion Grub. It always costs 4, and how many high-power creatures do you need before this becomes reliably good? And when it does work, it offers no further value or evasion, it is "just" a big idiot.
Expect to be Good: Village Rites - 1 mana draw 2 is nuts, and the drawback is interesting and can be worked around Heartfire Immolator - Can't imagine a red deck that doesn't want this Shipwreck Dowser - Solid blue midranged body with a staple effect Warden of the Woods - Skysnare Spider is a satisfying card to play with when it's not removed, and this (mostly) solves that issue
Might come in at some point: Silversmote Ghoul - I'm probably 1-2 enablers short of this being a strong grindy value card Basri's Acolyte - I'm pretty certain this is good, but it's also kinda midranged filler Daybreak Charger - I've come to dislike most white 2 drops so if I cut one this is probably what's replacing it (regardless of how awkward the effect and the 3/1 statline is)
I came around again to post a too-early top 20 Peasant CUbe cards from M21. This set is not actually that shallow for interesting cards, but almost all of them are creatures and only one of them feels like a staple for the long-term. I always judge based on my personal interest for my 512 card, powered, and multi-color leaning CUbe.
Intriguing Options
20) Warden of the Woods and 19) Waker of Waves- There was already a big discussion about both of these, but I very hesitant to play a 6+ mana creature that does not either immediately impact the board, protect itself, or attack really well. Neither of these qualify under that criteria and the possibility of drawing two cards when losing my best permanent does not entice me.
18) Obsessive Stitcher- Good value, but a little expensive as a looter, telegraphs the reanimation, and is a guild spell.
The Lifegain Payoffs
17) Griffin Aerie, 16) Indulging Patrician, and 15) Silversmote Ghoul- As far as payoffs go, I think you need to go too far to enable these three. There are some interesting enablers for gaining 3 life (Splendor Mare, Essence Extraction, Gerrard's Verdict, etc.), but I would much rather start with the variety of "Whenever you gain life" triggers and go from there, especially because a lot of those enablers work in other archetypes, such as Blood Artist and the like.
+1/+1 Counter Payoffs
14) Wildwood Scourge and 13) Conclave Mentor- I am surprised how few cards I actually have to grant +1/+1 counters in these colors, but both of these are interesting payoffs for that deck. I think the best way to utilize these would be either with cards that repeatedly give counters or one-time mass counter effects, like Relief Captain or Ridgescale Tusker. This archetype keeps getting stronger, as you see with my #5 card.
Value Creatures
12) Bolt Hound- Has a lot of potential impact on a game, but may be hard to realize that more than once or twice.
11) Carrion Grub- I like the idea of this card, but green is the only color that can reliably get the power above 4, which I would need to be happy.
10) Twinblade Assassins- Speaking of Golgari cards... here is a potential value engine. Being a 5/4 for five helps the floor of this card and I can imagine games where this draws 2+ cards and is extremely good. Unfortunately, it might not have value the turn you cast it, which is tough at 5 mana.
9) Shipwreck Dowser- The best version of this effect on a creature. 3/3 is a relevant body that gets even more so with Prowess.
8) Liliana's Devotee- I am really close to playing this one. Pumping out 3/2s is very relevant, the Zombie tribal bonus matters a little, and the base body is adequate. I worry I do not have the sacrifice outlets to best utilize this, meaning I would warp my turns just to utilize it.
7) Kinetic Augur- I think the threshold for this being good is as a 3/4, since I would be reasonably happy with a 3/4 that rummages two at 4 mana. Similar recent cards power off of non-creature spellw, leaving this a bit behind.
Excited to Test
6) Llanowar Visionary- Green 3s are really weak, and this combo of creature, card draw and ramp plays great for green decks.
5) Basri's Solidarity- I like another "Anthem" effect in white, and this is pretty strong at 3 creatures, obviously much better the wider your board is.
4) Seasoned Hallowblade- I know it is mostly worse than Adanto Vanguard, but you can be worse than Vanguard and still be playable.
3) Vryn Wingmare- Extremely interested to see what this looks like in Peasant, although I suspect the power level may not be there.
2) Quirion Dryad- I have a red/green pump deck in my CUbe, and I am always interested in cards that fit that deck. This looks good in that deck, and has more upside outside of it than cards like Manaplasm or Syr Faren, the Hengehammer.
1) Heartfire Immolator- Like most people, my top card for M21. Trades with troublesome small creatures, plays well with other burn spells, plays great with pump spells.
A few cards I'd have liked to find room for but couldn't justify the cuts.
I'm not sold on Village Rites. Let me know if it turns out to be really useful.
Well, for one, I imagine there'd be better cuts than Goblin Cratermaker in red 2's. Originally, I would have recommended instead cutting Careless Celebrant but as a more controlling red card, its potential to 2-for-1, for instance, might actually make it worthwhile.
Vryn Wingmare
This effect is very good in rare cubes and it probably translates well to peasant. However a 2/1 flier for 3 mana is not very good. I am ordering this but not testing it for now.
Bolt Hound
This can present a lot of hasty damage but it probably too fragile.
Heartfire Immolator
Probably the card that will make it in to the most peasant cubes.
Hobblefiend
Ok in large cubes with a sac theme in red. Not for me.
Fungal Rebirth
In my experience with Predator's Howl instant speed morbid is still pretty shaky. You'll almost never be able to suprise block with the saprolings. And how often will you have to get a card back from the grave while not being able to wait for a morbid trigger? I am trying this card but don't have high expectations.
Alright people, sell me on llanowar visionary... just seems meh.
3 cmc for llanowar elves + elvish visionary
Which to me is taking a strong ramp creature and mashing it with a mediocre draw card creature and making them both more costly.
I've already done a post on why I'm going to try it, but you're not wrong when you say it seems meh. It's not exciting or new. It's just a boring value package. But it draws and ramps and can be abused in the right deck
It's as boring and staple as possible.
Phyrexian rager is a fine magic card.
But this takes the variance of running a ramp deck and just rams a chainsaw into it.
I guess that’s fair, Rager also always seemed meh to me. Essentially a place holder in black until I had something to replace it. I guess for me I would rather jam 1 and 2 cmc ramp cards and pump out cmc 4/5/6 on turn 3 than play this on turn 3... but I do agree cmc 3 green always seems a weak, so it could find a place.
In ways it’s also similar to cultivate. The ramp isn’t as permanent as cultivate and instead of it drawing a land of your choosing/color fixing you draw a random card. I’ll buy it see what happens
I guess that’s fair, Rager also always seemed meh to me. Essentially a place holder in black until I had something to replace it. I guess for me I would rather jam 1 and 2 cmc ramp cards and pump out cmc 4/5/6 on turn 3 than play this on turn 3... but I do agree cmc 3 green always seems a weak, so it could find a place.
In ways it’s also similar to cultivate. The ramp isn’t as permanent as cultivate and instead of it drawing a land of your choosing/color fixing you draw a random card. I’ll buy it see what happens
wait, what? cmc3 is the sweetspot for green, because you ramp manaelf into t2 3 drop. the random card is also infinitely better lategame than the 2nd land you get from cultuvate.
Village Rites - single use, instant speed Skullclamp trigger. Can use in response to removal or unfavorable blocks or even after temporary theft.
Fungal Rebirth - recursion and tokens. Power level varies on what you get back.
Watcher of the Spheres - flying archetype signpost. Unfortunately needs heavy support to be more than a 2/2 flyer. Normally wouldn't be a problem, but I like my Azorius cards and I'm not sure I want to bump anything for this.
Llanowar Visionary - boring but useful. Will probably replace Elvish Visionary
Shipwreck Dowser - spellslinger signpost. I've been unhappy with several of my blue cards, may give this a try.
I haven't been enthusiastic this spoiler season, but I'm not sure if it's the cards or the fact that we just barely had Ikoria and I haven't been able to play much in months. And we still have another spoiler season upon us tomorrow...
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
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Basri's Acolyte: Is this better than Relief Captain? Captain has a higher power and gives out more tokens, but historically 2/3 tends to be better than 3/2 overall. Plus this new one has lifelink, which can add up. Captain has been pretty decent and Acolyte seems like an upgrade to me. Where do you all land on this one?
Seasoned Hallowblade: Adanto Vanguard has proven itself over and over again and I'm happy to include a virtual second copy with this guy. I don't know what my worst white 2-drop is, but it's getting the axe for this guy.
Vryn Wingmare: This one may just be a little false excitement of seeing a rare come down to uncommon. One toughness is a bit of a bummer, but we really don't see many taxing effects at our rarity level. Thalia is an all star in rare cubes, so I really want to find a way to fit this one into my peasant list.
Liliana's Devotee: I'm thinking of swapping Eternal Taskmaster for this. It's a similar effect and, honestly, I don't know that I've ever seen Taskmaster bring anything back from the 'yard. It should be relatively easy to get value out of this guy, plus the random zombie buff.
Goremand: Am I crazy for wanting to include this as a sweet top end for ramp and reanimator? Is this better than Vampire Sovereign? A 5/5 flample is pretty beefy.
Village Rites: This feels like a solid deal with it being at instant speed. I haven't wanted this effect at two mana and sorcery really, but one mana instant might be the sweet spot. EOT sac a token, draw two sounds real nice. Respond to my opponent's removal to draw two sounds even better.
Heartfire Immolator: One of the best red twos we've seen in a while. Kind of like the Hallowblade guy in white. Find your worst 2-drop and make that swap.
Bolt Hound: I'm not completely sold on this. Battlecry can be good in go wide decks, but three mana 2/2's aren't that great in general, even if you tack haste onto them. I'm interested in this one, but I think I might have a hard time finding cut, so he probably won't make it.
Quirion Dryad: This is maybe also another case of seeing that gold symbol turn silver and getting excited about it. I've also been playing Magic since the stone age so I was around for UG Miracle-Gro (and later UGW Super-Gro) where Dryad was the original Tarmogoyf. I'll probably find a cut here out of pure nostalgia.
Llanowar Visionary: This didn't really impress me on first glance, but I've seen several people talk it up. Is this better than something like Civic Wayfinder?
Warden of the Woods: I think I like the draw two clause on this more than the reach on Skysnare Spider. At the very least, that sounds like a pretty comparable easy swap for testing.
This set is sweet. Lots of options for cube, so I can't wait to prerelease and retail draft. Core Set drafts usually end up being some of my favorite retail draft formats.
MTGS Average Peasant Cube 2023 Edition
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I personally dislike Wayfinder because it's only fixing and not ramp, whereas Farhaven Elf offers both; I haven't run Wayfinder in a single deck since Farhaven was printed. In either case though, you pay three mana for a small body that nets you another card - specifically a land, but you can fix your colors with it.
Llanowar Visionary is also three mana, and it also nets you another card, but that is just whatever happens to be the top card of your library. In addition, it ramps you, but only a green, and only for as long as it stays on the board. The ramp is much more likely to go away than the land off Farhaven.
I'm still running Elvish Visionary because my cube has a strong emphasis on ETBs, but Llanowar Visionary is similar enough while offering additional utility that I thought I might give it a try.
If I could only run one of the cards I've talked about, it would be Farhaven (and only if I also already has Sakura-Tribe Elder). Fortunately, I can run more than one, so I'll give it a try.
Edit - one more thought - if I'm going to blink or repeatedly abuse the ETB somehow, I think Visionary gets better late game when you have mana but want to draw spells; late game I don't want to just keep getting land while my opponent overruns me with threats.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
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Of course no white cards I am really interested in. No colorless. A few from this set that make me happy, a few that are just passable, but just might not have a spot in my cube at this point.
My cube for those who want to comment on my interests/cube choices: https://www.cubetutor.com/viewcube/20349
Blue Cards
Shipwreck Dowser - Does blue things. I like it, will probably try and make it fit.
Black Cards
Carrion Grub - Big butt, mills 4, has high potential - reminds me of a reverse gurmag angler in ways. Except angler is more of a pay off for gy synergy whereas this has a pay off and supports more milling... this just always costs 4 whereas gurmag could be played for B. Ill think about it some more.
Liliana's Devotee - I like this, black is definitely a sacrifice/morbid feel in my cube, could be good enough.
Village Rites - Not as high on this card as others, I don't like cards that have conditional costs like this. Maybe.
Red Cards
Bolt Hound - Me like. Me put in.
Heartfire Immolator - This is a yes from me.
Hobblefiend - I do like this, but I run Blood Aspirant which gets counters from any sacrificed perm and it has some other utility.
Kinetic Augur - A yes for me. It fits well in red in general and any r/x deck as I always have a few spells in my GY by the time this would come down. Trample and the looting make this though.
Green Cards
Pridemalkin - Maybe, I like the lord effect and that it instantly puts a counter on something, outlast does annoy me with Tuskguard Captain, but the captain has a bigger butt and can grow. Might make the switch as the captain is so freaking slow.
Quirion Dryad - Will find a place, fits well with GW and GR obviously, but is solid in any deck - minus monogreen.
Multicolor Cards
Dire Fleet Warmonger - Fits my BR section, will check if I can make room
Experimental Overload - I think this card is solid, 3 or 4 spells in the GY and its worth it, very achievable in my opinion and I will look for a spot.
Blade of the Sixth Pride is already a solid rate, and this guy's ETB does a good impression of Viashino Pyromancer. Can even do more damage if the pump turns a chump-attack into a real attack.
Accorder Paladin exists and this is what I would compare Daybreak Charger with. So for me, it's a no.
It was mentioned on my list. Though, I would put Seasoned Hallowblade over it so I'll need to see if I have slots for both.
I imagine Accorder Paladin is worse in most situations, but that's my 2 cents
basri's acolyte: i think the 2/3 lifelink body is definitely better than the 3/2 vanilla of relief captain, but i'm not sure how relevant the extra counter is. feels like you run one or the other depending on preference almost.
daybreak charger: represents a lot of damage for 2 mana, and is relevant lategame, which is always valuable on 2 drops. feels like a good weenie card to me, but not sure if it forces anything out.
swift response: i feel like this is the best white removal spell that's not enchantment based we've got for a long time. could be good depending on removal makeup.
vryn wingmare: i like having an effect like this available, but ultimately not sure just how good it'll be without playing with it.
shipwreck dowser: straight upgrade to archaeomancer for me. 1 more mana is annoying, but the body you get is just so much better.
liliana's devotee: i feel like this will just run away with games, and is disgusting with curse of shallow graves. hard not to find synergy here.
malefic scythe: this will naturally be huge, and you can accelerate it if you have the means, making every random dork a monster. i really like this one.
village rites: flexible, efficient, powerful. ez.
bolt hound: feels like it gets there depending on what you want from your red 3s.
chandra's pyreling: super good with burn obviously, and also really good with stuff like goblin bombardment. not sure if this is too narrow, but can do a LOT of damage.
heartfire immolator: really good, efficient, and flexible. all on a 2 drop. what's not to like, this feels like a staple.
hobblefiend: as far as sac outlets that cost mana go, this seems great. having trample already is really strong on this effect.
kinetic augur: i may be sleeping on this. it feels like my red section would low key love this card. we'll see.
fungal rebirth: i dig it. could be too conditional, and i honestly wouldn't be surprised if it is. but at face value it looks good enough.
llanowar visionary: simple but effective. does green things.
quirion dryad: love having this effect available, and i feel like this will be just great.
warden of the woods: this can be a beating. i love vigilance on green fat too. feels like a prefence thing.
conclave mentor: counters could be a thing now, very easily. just need to make room is selesnya...
dire fleet warmonger: this does a lot for 3 mana. you don't even need to be aggro, this will kill people by itself with ease.
obsessive stitcher: this card does a lot, but is a 3 mana 0/3. might depend on how much you wanna reanimate stuff, or how slow your format is. dimir isn't exactly stacked, though.
watcher of the spheres: for 2 mana, this is a bargain. flying token makers are everywhere in peasant, so this feels like it'll be explosive as well.
I don't like Carrion Grub. It always costs 4, and how many high-power creatures do you need before this becomes reliably good? And when it does work, it offers no further value or evasion, it is "just" a big idiot.
Cubetutor Peasant'ish-Funbox
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Village Rites - 1 mana draw 2 is nuts, and the drawback is interesting and can be worked around
Heartfire Immolator - Can't imagine a red deck that doesn't want this
Shipwreck Dowser - Solid blue midranged body with a staple effect
Warden of the Woods - Skysnare Spider is a satisfying card to play with when it's not removed, and this (mostly) solves that issue
Testing:
Experimental Overload - I'm a fan of the x power drakes, but this does a lot of things differently to them
Liliana's Devotee - It looks good, but I've been down on Imperious Perfect recently and this reminds me of it
Siege Striker - Nothing on this card is easy to evaluate
Waker of Waves - Reminds me a lot of Sentinel of the Eternal Watch with how impossible it is to attack into or kill in combat
Might come in at some point:
Silversmote Ghoul - I'm probably 1-2 enablers short of this being a strong grindy value card
Basri's Acolyte - I'm pretty certain this is good, but it's also kinda midranged filler
Daybreak Charger - I've come to dislike most white 2 drops so if I cut one this is probably what's replacing it (regardless of how awkward the effect and the 3/1 statline is)
Intriguing Options
20) Warden of the Woods and 19) Waker of Waves- There was already a big discussion about both of these, but I very hesitant to play a 6+ mana creature that does not either immediately impact the board, protect itself, or attack really well. Neither of these qualify under that criteria and the possibility of drawing two cards when losing my best permanent does not entice me.
18) Obsessive Stitcher- Good value, but a little expensive as a looter, telegraphs the reanimation, and is a guild spell.
The Lifegain Payoffs
17) Griffin Aerie, 16) Indulging Patrician, and 15) Silversmote Ghoul- As far as payoffs go, I think you need to go too far to enable these three. There are some interesting enablers for gaining 3 life (Splendor Mare, Essence Extraction, Gerrard's Verdict, etc.), but I would much rather start with the variety of "Whenever you gain life" triggers and go from there, especially because a lot of those enablers work in other archetypes, such as Blood Artist and the like.
+1/+1 Counter Payoffs
14) Wildwood Scourge and 13) Conclave Mentor- I am surprised how few cards I actually have to grant +1/+1 counters in these colors, but both of these are interesting payoffs for that deck. I think the best way to utilize these would be either with cards that repeatedly give counters or one-time mass counter effects, like Relief Captain or Ridgescale Tusker. This archetype keeps getting stronger, as you see with my #5 card.
Value Creatures
12) Bolt Hound- Has a lot of potential impact on a game, but may be hard to realize that more than once or twice.
11) Carrion Grub- I like the idea of this card, but green is the only color that can reliably get the power above 4, which I would need to be happy.
10) Twinblade Assassins- Speaking of Golgari cards... here is a potential value engine. Being a 5/4 for five helps the floor of this card and I can imagine games where this draws 2+ cards and is extremely good. Unfortunately, it might not have value the turn you cast it, which is tough at 5 mana.
9) Shipwreck Dowser- The best version of this effect on a creature. 3/3 is a relevant body that gets even more so with Prowess.
8) Liliana's Devotee- I am really close to playing this one. Pumping out 3/2s is very relevant, the Zombie tribal bonus matters a little, and the base body is adequate. I worry I do not have the sacrifice outlets to best utilize this, meaning I would warp my turns just to utilize it.
7) Kinetic Augur- I think the threshold for this being good is as a 3/4, since I would be reasonably happy with a 3/4 that rummages two at 4 mana. Similar recent cards power off of non-creature spellw, leaving this a bit behind.
Excited to Test
6) Llanowar Visionary- Green 3s are really weak, and this combo of creature, card draw and ramp plays great for green decks.
5) Basri's Solidarity- I like another "Anthem" effect in white, and this is pretty strong at 3 creatures, obviously much better the wider your board is.
4) Seasoned Hallowblade- I know it is mostly worse than Adanto Vanguard, but you can be worse than Vanguard and still be playable.
3) Vryn Wingmare- Extremely interested to see what this looks like in Peasant, although I suspect the power level may not be there.
2) Quirion Dryad- I have a red/green pump deck in my CUbe, and I am always interested in cards that fit that deck. This looks good in that deck, and has more upside outside of it than cards like Manaplasm or Syr Faren, the Hengehammer.
1) Heartfire Immolator- Like most people, my top card for M21. Trades with troublesome small creatures, plays well with other burn spells, plays great with pump spells.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
I'm not sold on Village Rites. Let me know if it turns out to be really useful.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Seasoned Hallowblade
Think I will be trying this in place of Cloistered Youth.
Vryn Wingmare
This effect is very good in rare cubes and it probably translates well to peasant. However a 2/1 flier for 3 mana is not very good. I am ordering this but not testing it for now.
Shipwreck Dowser
An upgrade for Archaeomancer so seems like an easy swap.
Liliana's Devotee
A black Imperious Perfect with better tokens and body but more conditional tokens. I will be trying this but I am not sure.
Malefic Scythe
Seems very interesting. One extra counter and it's good.
Village Rites
Not sold on this. Seems to situational compared to Night's Whisper.
Bolt Hound
This can present a lot of hasty damage but it probably too fragile.
Heartfire Immolator
Probably the card that will make it in to the most peasant cubes.
Hobblefiend
Ok in large cubes with a sac theme in red. Not for me.
Fungal Rebirth
In my experience with Predator's Howl instant speed morbid is still pretty shaky. You'll almost never be able to suprise block with the saprolings. And how often will you have to get a card back from the grave while not being able to wait for a morbid trigger? I am trying this card but don't have high expectations.
LLanowar Visionary
Boring but solid. Definitely trying this.
Quirion Dryad
This card was on a list of rares I wanted to add if I ever wanted to add a couple of rares so this is going in.
Warden of the Woods
Probably worse than Scaled Behemoth but better than Skysnare Spider. I dislike hexproof so I am trying the Warden.
My C/Ube on Cube Cobra
Likely Includes
Unlikely but Considering
3 cmc for llanowar elves + elvish visionary
Which to me is taking a strong ramp creature and mashing it with a mediocre draw card creature and making them both more costly.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
It's not sexy, but it is efficient.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
https://cubecobra.com/cube/list/djredpeasant
Phyrexian rager is a fine magic card.
But this takes the variance of running a ramp deck and just rams a chainsaw into it.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
In ways it’s also similar to cultivate. The ramp isn’t as permanent as cultivate and instead of it drawing a land of your choosing/color fixing you draw a random card. I’ll buy it see what happens
And that's unironically a good thing.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
https://www.reddit.com/r/mtgcube/comments/haheho/m21_peasant_cube_set_review_white/
https://www.reddit.com/r/mtgcube/comments/hb0xhc/m21_peasant_cube_set_review_blue/
https://www.reddit.com/r/mtgcube/comments/hbpa41/m21_peasant_cube_set_review_black/
https://www.reddit.com/r/mtgcube/comments/hc6m0t/m21_peasant_cube_set_review_red/
https://www.reddit.com/r/mtgcube/comments/hddnvv/m21_peasant_cube_set_review_green/
https://www.reddit.com/r/mtgcube/comments/heinj7/m21_peasant_cube_set_review_multicolor_and_wrap_up/
Give em a read if you want and let me know what you think!
https://cubecobra.com/cube/list/djredpeasant
wait, what? cmc3 is the sweetspot for green, because you ramp manaelf into t2 3 drop. the random card is also infinitely better lategame than the 2nd land you get from cultuvate.
powpercube Johnny https://cubecobra.com/cube/list/37t