Hey all, ran my first cube this weekend and it was a riot. Peasant is a really fun format
I got hooked up in UW blink, Soulherder plus Nevermaker combo won me 3 games on its own. Ended up losing in the finals to jund boardwipes + fatties.
BW aristocrats came 3rd, but there was a lack of lifegain payoffs. Ive since added Sanguine Bond and Serene Steward so the archetype isn't a trap.
2 players fought over BG graveyard archetype and ended up with decent, not overpowered decks. Syr Konrad, the Grim and Phyrexian Reclamation being the lynchpins in respective decks.
Boros tokens and izzet spells had medium results. Surprisingly nobody ended up going for +1/+1 counters
The cube was fun, but i feel like theres some wiggle room for improvement before i run it again. Only having 1 playthrough to go off i dont feel is enough info to go off to make changes. I was hoping to get some help; any archetypes seem over/under supported? Any glaring omissions or powerlevel concerns? I tried to keep the power curve pretty flat, so that every card is viabale
I've also removed a lot of the good, but not great/exciting cards. I found that everyone ended up with more than enough playables, and things like Cloudkin Seer and Sandsteppe Outcast didn't inspire enough. I'm looking at replacing more of the "medium" cards with more role-players
The biggest thing I notice is the lack of any aggro archetype. I can't really see how I would be able to play something that resembles traditional aggro. There's incredibly few aggressive one and two drops.
I feel like I am forced into a lane very quickly with how archetype driven the cube is. It's hard for me to draft a more general archetype like midranged or control and have many synergies, as a lot of the cards only have synergy with one specific archetype.
I got hooked up in UW blink, Soulherder plus Nevermaker combo won me 3 games on its own. Ended up losing in the finals to jund boardwipes + fatties.
BW aristocrats came 3rd, but there was a lack of lifegain payoffs. Ive since added Sanguine Bond and Serene Steward so the archetype isn't a trap.
2 players fought over BG graveyard archetype and ended up with decent, not overpowered decks. Syr Konrad, the Grim and Phyrexian Reclamation being the lynchpins in respective decks.
Boros tokens and izzet spells had medium results. Surprisingly nobody ended up going for +1/+1 counters
The cube was fun, but i feel like theres some wiggle room for improvement before i run it again. Only having 1 playthrough to go off i dont feel is enough info to go off to make changes. I was hoping to get some help; any archetypes seem over/under supported? Any glaring omissions or powerlevel concerns? I tried to keep the power curve pretty flat, so that every card is viabale
I've also removed a lot of the good, but not great/exciting cards. I found that everyone ended up with more than enough playables, and things like Cloudkin Seer and Sandsteppe Outcast didn't inspire enough. I'm looking at replacing more of the "medium" cards with more role-players
Here's the list so far;
https://cubecobra.com/cube/list/1mz
Appreciate the help!
I feel like I am forced into a lane very quickly with how archetype driven the cube is. It's hard for me to draft a more general archetype like midranged or control and have many synergies, as a lot of the cards only have synergy with one specific archetype.
Plaguecrafter > Merciless Executioner is the only obvious upgrade I see.
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/pauper-peasant-discussion/688288-criticize-my-cube-evaluate-everything-version