You cast the card as a sorcery and it gets exiled when it resolves.
Quote from VariSami »Heraldic Banner seems vaguely interesting. Not a given but another design I like. Not at all sold on Flaxen Intruder although some other Adventure cards seem promising.
Quote from JovianHomarid »I'm a bit concerned about the complexity-level of adventure. I play with some very occasional/casual players every once in a while, and I am not sure if the reminder text alone is enough to make it clear what an adventure does. This means that I will probably not add only one or two adventure card(s) unless they are super good fits, so that explaining adventure at the start of the draft is worth it.
Quote from Mergatroid_Jones »Syr Konrad, the Grim is certainly an interesting card, and I could use another black 5-drop.
I feel like the wording is really muddled up: why couldn't it just say "when a creature card is put into a graveyard from anywhere..." instead of the clunky "dies or is put into a graveyard" bit? It reminds me of the idiotic "when you cycle or discard a card" wording. Why the redundancy?