Quote from _i0 »I think you've repeatedly said you don't like Overrun for being a great card only when you're slightly losing/tied/slightly winning... Garna also fails that test.
Quote from _i0 »Full spoiler?!
Fight with Fire is in at uncommon. Might be a decent alternative to "X" spells like Fireball since it's so much better at killing mid-size creatures (though bad at dealing your opponent seven or eight damage)
... and nothing else particularly playable? Huh. I guess there wasn't a huge amount of cards left to reveal, but still a bit of a let-down.
Quote from Phitt77 »
Yes, she gives haste to other creatures and she's a 3/3, but it's a 5 mana card that you need to hold up mana for to cast it at the right moment.
Quote from ArBoR4817 »End of opponent's turn cast Garna. In your turn cast random five drop and you suddenly have around 8 extra power ready to attack on turn six.
Quote from ArBoR4817 »Why do people like Fight with Fire (unless the purposely depowering their removal)? Both with or without kicker it seems bad...
Quote from Leelue »Funny how when you said 5 drop, you implied 5 extra power, but the only 5 drop with 5 power I run in these colors already has haste.
Quote from TheTennesseeFireman »Don’t underestimate flexibility. The base mode is as close to a red Murder as we get, and will basically always have a good target. The top end is more powerful than any Fireball this format currently has access to. In any red deck that isn’t hyper-aggro, I want to be playing this.
Quote from wtwlf123That card's so insane that it needs reminder text on it that lets you know you can kick your opponent right in the junk when it resolves.
Quote from NofWhen I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.