Okay, there are probably fewer first strikers than I thought for Kwende, Pride of Femeref right now. Still, I like it as a design and because I want decent double strikers, I might play it just for being one itself.
Garna, the Bloodflame and Whisper, Blood Liturgist have been confirmed at UC. I think I may well end up playing both. Repeated reanimation is strong if you manage to get the engine going and turning Dragon Fodders into Zombifys is strong. Plus, Whisper can also just sacrifice itself and a looter in a reanimation deck at opponent's EOT if you need a single fatty to flash in. Garna is a bit understatted herself but she is just so versatile. Both the value and the mass haste are most welcome.
Untamed Kavu is absurd and should be in every cube forever.
LOL. Yeah, if it ever gets outclassed, power creep will have destroyed the game. That card is super good, scalable, and works in a +1/+1 counter archetype. I will most certainly be making room in my cube.
Garna... a 5-drop that's not reliably good when you draw it on T7 isn't really where I want to be. The ceiling is super high, but I think on average its Raise Dead ability is just worse than a straight up Gravedigger. Haste is fun upside, but... meh.
Remember that Garna works on creatures that were binned from anywhere. That can enable some very interesting lines of play, including self-mill and discarding. Even if I do not disagree with her bare states being a tad underwhelming. Ah, if only they had removed the 'other' in her haste ability. That way, she could at least have been a surprise attacker even late in the game.
Garna, the Bloodflame and Whisper, Blood Liturgist both look interesting, if not instant includes. They also play well together and go in a similar deck, full of token-makers, sac outlets and death triggers.
I think io is a little too bullish on the kavu, but it's a good one. Grizzly bear is a good card when your opponent plays an aggro creature that trades into it, and then in every other case it's doing a different job.
Garna has me writing and rewriting its pros and cons to the point where I don't know how good it is. It's definitely testable, but beyond that it's hard to know how wildly it swings.
Whisper, on the other hand, is probably bad. By the time you get to zombify it's worse in literally 3 different ways.
Final Parting is pretty bad. It's only playable in Reanimator, so if you wouldn't already play like... Buried Alive... then you shouldn't touch this. Razaketh's Rite is cycled a huge % of the time, so losing that mode just completely kills any chance of playing Parting in a "fair" deck even if you have a miser's Deep Analysis or something for extra value.
I think it all depends how many cards synergize with it in your cube. Right now I have thirteen cards that can benefit (even if a minor effect) by being sent to the graveyard. I'm tempted to try this in my cube.
Remember that Garna works on creatures that were binned from anywhere. That can enable some very interesting lines of play, including self-mill and discarding. Even if I do not disagree with her bare states being a tad underwhelming. Ah, if only they had removed the 'other' in her haste ability. That way, she could at least have been a surprise attacker even late in the game.
How often do you mill and/or discard multiple creatures in one turn? And doing so with FIVE extra mana up? I mean, you can Faithless Looting + this on six mana, pitching creatures and get them back... or you could just discard lands instead?
The ceiling is clearly absurd, but it just seems so clunky that it'll overall wind up underperforming compared to, say, the fine but mediocre and rarely used Restoration Gearsmith.
Final Parting is pretty bad. It's only playable in Reanimator, so if you wouldn't already play like... Buried Alive... then you shouldn't touch this. Razaketh's Rite is cycled a huge % of the time, so losing that mode just completely kills any chance of playing Parting in a "fair" deck even if you have a miser's Deep Analysis or something for extra value.
I think it all depends how many cards synergize with it in your cube. Right now I have thirteen cards that can benefit (even if a minor effect) by being sent to the graveyard. I'm tempted to try this in my cube.
Quality matters vastly more than quantity. Diabolic Tutor plus one extra mana to Entomb your... Labyrinth Guardian? Still an awful use of five mana. Shambling Remains? Technically it's "benefit", but lol no. Hell, even access to a much more powerful card like Firebolt isn't enough for me to want to play Parting.
yep.. Karvu is pretty great. Its a good place to put your +1/+1 counters onto if you cast it as a 2/2. The cuts arrrgh!
I like Whisper, and yeah it is certainly better in a mid-range grindy deck than true reanimator. I am okay with its speed, that is the speed of my Bx "control". Its instant speed which is fun. I have a million creatures that etb and make tokens that can let you start looping that is basically the way my control decks win the game. I think it will replace my gravedigger (entomber exarch), which is strong but boring.
Corpse connoisseur is better than final parting in my opinion. The only difference is that final parting gets the reanimation spell, instead of requiring a kind of critical mass of them in your deck.
I am not interested in Garna, too hard to get big value out of for too high a cost. A lot of my R/B cards have self discard effects but I can't cast this 5 drop and those cards in the same turn.
Warcry Phoenix, I am glad to have access to a phoenix and I have plenty of tokens (and self discard) in red but that battalion trigger is a bit hard to trigger. A 4 mana 2/2 is pretty weak for red.
I break rarity for Hell's Caretaker, and that is about "good" for Peasant. It can create some absurd value, but it is slow and fragile. Based on my experience with Caretaker, I think Whisper will be too weak for traditional cubes.
The only theoretical deck where Final Parting looks good to me is where it gets Unburial Rites + Pelakka Wurm/Trostani's Summoner. Outside of that it's either too low tempo or too low value.
Warcry Phoenix costs 1 too much on either cost or is missing a point of power. Too expensive for aggro and not worth the effort elsewhere.
I have 6 first strikes for Kwende, Pride of Femeref; I thought I had about double that and was still questioning how playable it was. Really fragile without a great ceiling.
I think Garna, the Bloodflame has a decent enough average case, though in low econ situations it's not a great top deck. 3/3 is a relevant body, haste is a relevant effect, and getting a creature to die isn't too difficult. Having flash + giving haste also gives pseudo protection for stuff on board. You can also sac it with the trigger on the stack for infinite value.
Whisper, Blood Liturgist needing 2 activations in most cases to be good is just too slow. Works excellently with 2+ token makers, but there just aren't a ton of those.
Garna actually seems like an include, assuming Redcap/Cackler aren't clogging your Rakdos section. She's worse than Bit Blast, but about on par with the other BR options, and certainly more interesting.
I have no idea what deck would want howling golem. Breaking the symmetry on mutual draw is probably easiest fot aggro decks and he's not statted like an aggro creature.
Saccing the rakdos legend in response to the trigger is super gas, though. Really cool observation
Imagine Garna in hand when you have four mana and you have to trade off your, like, FTK and some other random creature in combat to survive
Imagine Garna as a draw step when you have ten mana and your FTK and whatever second best creature in the graveyard died fifteen minutes ago
"Poorly statted five drop that's a bad top-deck" is ... not an acecptable formula for a cubeworthy card.
Show me a cube deck where Garna would reliably outperform Wander In Death (a.k.a. mediocre mono-color alternative or MMCA for short) and... I'll be shocked. I'll buy you a foil Garna. And one for me, too, it's not like my current 4th-best Rakdos card is great, but random aggro crap like Rix Maadi Guildmage or Shambling Remains is way more playable than Garna, unfortunately.
You can pretend to "combo off" with Putrid Imp or Fallen Angel something but, just, no. Please stop.
Well, a deck with goblin bombardment, for a start.
Honestly, in an aggressive deck with high power low toughness creatures, it's not crazy to imagine it maybe getting there. A slightly better than average case scenario could be getting back one point something guys and then being a threat thanks to granting haste.
If you get to sacrifice a bunch of stuff to Bombardment, buy it back, cast it all again, maybe benefit from the haste, and sacrifice again... that's cool, but you're already like 70-80% of the way to winning just by "sacrifice a bunch of stuff to Bombardment". I think you've repeatedly said you don't like Overrun for being a great card only when you're slightly losing/tied/slightly winning... Garna also fails that test.
It also fails badly as an aggro 5-drop because you NEED to have a specific thing happen when you ALREADY have your five mana in play. There's no "wow, got my fifth land, get ready for Charging Monstrosaur" element to it. In the typical case where your still-would-be-usable-late-game-and-you-kinda-want-to-Gravedigger-them 2's and 3's and 4's die before you hit your fifth land drop... oops.
I don't think Garna is an aggro card. I believe it is a card that's good for Rakdos midrange decks with lots of etbs. It's also plenty good with Echo or sac outlets, and I think blocking with a Flametongue Kavu, Shriekmaw or the like and then casting her and recasting the thing that blocked to remove something is a pretty solid line of play. Heck, you can even attack with the Kavu/Shriekmaw/Chupacabra/Whatever.
Fight with Fire is in at uncommon. Might be a decent alternative to "X" spells like Fireball since it's so much better at killing mid-size creatures (though bad at dealing your opponent seven or eight damage)
... and nothing else particularly playable? Huh. I guess there wasn't a huge amount of cards left to reveal, but still a bit of a let-down.
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Garna, the Bloodflame and Whisper, Blood Liturgist have been confirmed at UC. I think I may well end up playing both. Repeated reanimation is strong if you manage to get the engine going and turning Dragon Fodders into Zombifys is strong. Plus, Whisper can also just sacrifice itself and a looter in a reanimation deck at opponent's EOT if you need a single fatty to flash in. Garna is a bit understatted herself but she is just so versatile. Both the value and the mass haste are most welcome.
2023 Average Peasant Cube|and Discussion
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Garna... a 5-drop that's not reliably good when you draw it on T7 isn't really where I want to be. The ceiling is super high, but I think on average its Raise Dead ability is just worse than a straight up Gravedigger. Haste is fun upside, but... meh.
CubeTutor Link
Garna has me writing and rewriting its pros and cons to the point where I don't know how good it is. It's definitely testable, but beyond that it's hard to know how wildly it swings.
Whisper, on the other hand, is probably bad. By the time you get to zombify it's worse in literally 3 different ways.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I think it all depends how many cards synergize with it in your cube. Right now I have thirteen cards that can benefit (even if a minor effect) by being sent to the graveyard. I'm tempted to try this in my cube.
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
How often do you mill and/or discard multiple creatures in one turn? And doing so with FIVE extra mana up? I mean, you can Faithless Looting + this on six mana, pitching creatures and get them back... or you could just discard lands instead?
The ceiling is clearly absurd, but it just seems so clunky that it'll overall wind up underperforming compared to, say, the fine but mediocre and rarely used Restoration Gearsmith.
Quality matters vastly more than quantity. Diabolic Tutor plus one extra mana to Entomb your... Labyrinth Guardian? Still an awful use of five mana. Shambling Remains? Technically it's "benefit", but lol no. Hell, even access to a much more powerful card like Firebolt isn't enough for me to want to play Parting.
I like Whisper, and yeah it is certainly better in a mid-range grindy deck than true reanimator. I am okay with its speed, that is the speed of my Bx "control". Its instant speed which is fun. I have a million creatures that etb and make tokens that can let you start looping that is basically the way my control decks win the game. I think it will replace my gravedigger (entomber exarch), which is strong but boring.
Corpse connoisseur is better than final parting in my opinion. The only difference is that final parting gets the reanimation spell, instead of requiring a kind of critical mass of them in your deck.
I am not interested in Garna, too hard to get big value out of for too high a cost. A lot of my R/B cards have self discard effects but I can't cast this 5 drop and those cards in the same turn.
Warcry Phoenix, I am glad to have access to a phoenix and I have plenty of tokens (and self discard) in red but that battalion trigger is a bit hard to trigger. A 4 mana 2/2 is pretty weak for red.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Did we discuss the creature+artifact Ostracize?
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Warcry Phoenix costs 1 too much on either cost or is missing a point of power. Too expensive for aggro and not worth the effort elsewhere.
Untamed Kavu is solid.
I have 6 first strikes for Kwende, Pride of Femeref; I thought I had about double that and was still questioning how playable it was. Really fragile without a great ceiling.
I think Garna, the Bloodflame has a decent enough average case, though in low econ situations it's not a great top deck. 3/3 is a relevant body, haste is a relevant effect, and getting a creature to die isn't too difficult. Having flash + giving haste also gives pseudo protection for stuff on board. You can also sac it with the trigger on the stack for infinite value.
Whisper, Blood Liturgist needing 2 activations in most cases to be good is just too slow. Works excellently with 2+ token makers, but there just aren't a ton of those.
CubeTutor Link
What do we think of Howling Golem?
WiJ
Peasant 540 Cube
Cubetutor Link
My C/Ube on Cube Cobra
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Saccing the rakdos legend in response to the trigger is super gas, though. Really cool observation
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Imagine Garna in hand when you have four mana and you have to trade off your, like, FTK and some other random creature in combat to survive
Imagine Garna as a draw step when you have ten mana and your FTK and whatever second best creature in the graveyard died fifteen minutes ago
"Poorly statted five drop that's a bad top-deck" is ... not an acecptable formula for a cubeworthy card.
Show me a cube deck where Garna would reliably outperform Wander In Death (a.k.a. mediocre mono-color alternative or MMCA for short) and... I'll be shocked. I'll buy you a foil Garna. And one for me, too, it's not like my current 4th-best Rakdos card is great, but random aggro crap like Rix Maadi Guildmage or Shambling Remains is way more playable than Garna, unfortunately.
You can pretend to "combo off" with Putrid Imp or Fallen Angel something but, just, no. Please stop.
Honestly, in an aggressive deck with high power low toughness creatures, it's not crazy to imagine it maybe getting there. A slightly better than average case scenario could be getting back one point something guys and then being a threat thanks to granting haste.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
It also fails badly as an aggro 5-drop because you NEED to have a specific thing happen when you ALREADY have your five mana in play. There's no "wow, got my fifth land, get ready for Charging Monstrosaur" element to it. In the typical case where your still-would-be-usable-late-game-and-you-kinda-want-to-Gravedigger-them 2's and 3's and 4's die before you hit your fifth land drop... oops.
WiJ
Peasant 540 Cube
Fight with Fire is in at uncommon. Might be a decent alternative to "X" spells like Fireball since it's so much better at killing mid-size creatures (though bad at dealing your opponent seven or eight damage)
... and nothing else particularly playable? Huh. I guess there wasn't a huge amount of cards left to reveal, but still a bit of a let-down.