nice facts there. but it doesnt really change the overall feeling. that they keep printing generic humans for 20 years doesnt make it much better even though the numbers stay the same. (basically because humans are mainly seen in white and red)
if you browse the thousands of "make you own card" theads on various forums you will notice how much more design space magic has if it wasnt managed by the most annoying moron named MaRo, but at least we got flipcards *puke*
if you browse the thousands of "make you own card" theads on various forums you will notice how much more design space magic has if it wasnt managed by the most annoying moron named MaRo, but at least we got flipcards *puke*
IMO you'll mostly notice how terrible people are at designing cards
nice facts there. but it doesnt really change the overall feeling. that they keep printing generic humans for 20 years doesnt make it much better even though the numbers stay the same. (basically because humans are mainly seen in white and red)
if you browse the thousands of "make you own card" theads on various forums you will notice how much more design space magic has if it wasnt managed by the most annoying moron named MaRo, but at least we got flipcards *puke*
So you are saying you having a feeling, were proven wrong with facts, and refuse to change. Someone needs a snicker bar....
that they keep printing generic humans for 20 years doesnt make it much better even though the numbers stay the same.
"Magic today sucks"
"Before, magic was the best"
"Magic hasn't changed"
?
Also, what's a "generic human"? This point is pretty important because both of you complaining about magic "nowadays" seem to be in a twist about how many boring humans there are. Are goblins not generic? Do we really want more goblin test pilots? Not enough Minotaur tribal for you these last few years?
(basically because humans are mainly seen in white and red)
I'm not exactly sure what this is trying to get at. This is just another thing that has been true for most of magic's history. Do you want more humans in green blue and black?
if you browse the thousands of "make you own card" theads on various forums you will notice how much more design space magic has if it wasnt managed by the most annoying moron named MaRo, but at least we got flipcards *puke*
Yeah let's see what the last few cards posted on mtgs are... No cherry picking, just in order on the generic thread
Duskbound Ritual4GU
Enchantment (R)
Whenever you cast an instant or sorcery spell with converted mana cost equal to or greater than your life total, you may copy that spell and choose new targets for the copy.
Nice payoff for your simic spell's matter deck when you turn on fateful hour
Faylard Spy1B
Creature - Human Mercenary (C)
Blackmail (When this creature deals damage to a player, that player reveals that many cards equal from his or her hand and you choose one of them. That player discards that card.)
2/1
let's do saboteurs, but make it extremely broken. then keyword it
Growing Man1G
Creature - Human Druid G, discard a card: ~ gets +3/+3 until end of turn. Play this ability only once per turn.
2/2
"let's attack into that" said the 4/4
Creative Exhaustion1UB Enchantment
Whenever a player casts a spell, that player puts X number of cards from the top of their library into their graveyard, where X is equal to the converted mana cost of that spell.
So far the best card is the mill spell? If it costs one more I could see it at rare, making weird game of magic limited, instead of ruining games.
Frozen Lake
Land t: Add C to your mana pool. 3, Sacrifice Frozen Lake: Destroy target attacking creature.
This is literally baby's first custom card.
Secret Stealer2U
Creature - Human Wizard (U)
Blackmail (Whenever this creature deals damage to a player, that player reveals that many cards from his or her hand and you select one of them. That player discards that card.)
Whenever an opponent discards an instant card, you may search your library for an instant card with the same name, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
remember that keyword? Lets add 2 lines of flavor text and call it rules text
Blessed Summoner3GW
Creature - Human Wizard (M)
Vigilance XGW, T: If Blessed Summoner is blocking, being blocked or a target of a spell or ability an opponent controls, search your library for a creature card with converted mana cost X or less and put it onto the battlefield, then shuffle your library. That creature becomes blocking, being blocked or the target of that spell or ability instead. Shuffle that creature into its owner's library at the beginning of the end step.
2/2
There... wa.... why
Hasty RedbearR
Creature — Probably not actually a bear
Haste
At the beginning of your end step, ~ deals 1 damage to you and 1 damage to each player and/or planeswalker it dealt combat damage to this turn
1/2
An instance where "balanced" and "design space" run headlong into "no, thank you"
Learner SavantUG
Creature - Human Wizard (U)
Cooperation (This creature has they keyword abilities of all creatures you control. For example if you control a creature with flying and a creature with haste, this has flying and haste.)
Envy (This creature has the keyword abilities of all creatures your opponents control. For example if your opponent controls a creature with deathtouch and a creature with vigilance, this has deathtouch and vigilance.)
2/2
Yeah, those totally deserve keywords. Let's make a set with 8 of them
Eternal Evil3BBB
Creature - Demon
Flying
At the beginning of each upkeep, if Eternal Evil is in your graveyard or is exiled, create a 1/1 black Horror creature token with flying.
Sacrifice six creatures: Return Eternal Evil from exile or from your graveyard to the battlefield.
6/6
A card that is actually just like the sorts of things we see in the commander products. No problem. Except for the whole, unbeatable swarm thing
Migrating Infection1B
Enchantment (U)
Whenever a creature you control is blocked, move all -1/-1 counters from it to target creature blocking it. 3B: Put a -1/-1 counter on each creature you control. Play this ability as a sorcery.
This is why we can't have nice things
Reconciliation3GWU Enchantment
All creatures and all creature cards that aren't on the battlefield are 2/2 colorless creatures with no abilities.
At the end of each turn, any player may skip his or her next turn. If he or she does, sacrifice Reconciliation. "Tenuous... at best."
Wait, never mind. THIS is why we can't have nice things
Forced Mummification1WB
Instant (r)
Exile target creature. Its controller creates an X/Y white Zombie creature token, where X is the exiled creature's power and Y is that creature's toughness.
for those times you really need to pay 3 mana of the two best removal colors to not kill somethinig
Select Culling1BB
Sorcery (U)
Choose a creature type. Each player sacrifices a creature of the chosen type.
For when you really want a sorcery speed murder, but want it to be complete nonsense 25% of the time
Acceptable AlternativesUU
Instant
Counter target spell you do not control. It's controller may exile the top two cards of his or her library. Until end of turn, he or she may play a non-land card exiled this with way without paying its mana cost.
"Magic is a game of skill...."
Undreamed StalkerU
Creature - Illusion (C)
Unborn (If this creature would enter the battlefield from anywhere except exile, exile it haunting a creature. When a creature haunted by this creature leaves the battlefield, put this creature onto the battlefield under its owner's control. This creature remains exiled if it can't haunt a creature this way.)
2/2
For those times you really want a grizzly bear on turn 5
Venser the Compleat3
Planeswalker - Venser (MR)
Splice onto Planeswalker
{+2}: Exile Target creature. That creature deals damage equal to its CMC to this planeswalker.
{-3}: Draw three cards. Each other player gains 10 life. Exile two cards from your hand.
{-15}: Exile all nonland permanents. REstart the game, then put onto the battlefield all permanents exiled this way.
{6}
Splice onto planeswalker
Time Freeze1UU Sorcery
As an additional cost to cast Time Freeze, skip your next untap step.
Each opponent skips their next untap step.
I'm so glad I'm almost done
Grizzly Standardbearer1G
Creature - Bear Soldier (R)
If a player would create a non-bear token, instead that player creates a 2/2 green bear creature token. --Get your grizzly bear arms off of my you shaggy ursine hatemonger!--
2/2
Oh. That's actually kinda cute and may be a deck. Guess we found one example of design space for exactly one card that can't be a theme.
And just for people who don't want to read through a wall of monkeys typing on keyboards, I pulled this one from the list Tinfoil Hat1
Artifact - Equipment (U)
Equipped creature has Hexproof.
Equip 1
Whenever an opponent plays a spell on their turn, return Tinfoil Hat to your hand.
How ironic
i dont say every selfmade card is the next big thing. but overall there are tons of interesting mechanic in keywords.
and if i were in charge i would design a sci-fi block for example.
We just had the most open ended new mechanic perhaps of all time with energy counters. Bestow was completely amazing. You may not like transform, but it made gameplay interesting and new. Delirium was a mechanic that changed how you built decks in limited. Flashback for creatures in embalm is a home run too.
You said every limited format plays the same "nowadays". I think you're crazy.
//
I wouild still ilke you to qualify your statement about "generic humans", as if 90% of all cards throughout time aren't "generic" somethings if you open your definition up as wide as I think you're doing.
i dont say every selfmade card is the next big thing. but overall there are tons of interesting mechanic in keywords.
and if i were in charge i would design a sci-fi block for example.
And not every magic mechanic is perfect either. But overall there are still tons of interesting mechanics in the keywords. (or not keywords)
And if magic came out with a sci-fi set, there would be droves of people whining about that too, fwiw. I don't care, but people care about any change at all. Or, I guess most apt to here, even any perceived change
Energy counters, well. Introducing a 7th type of mana and print so many symbols on a card it becomes unreadable how much it costs doesnt seem revolutionary to me.
Bestow basically was variant of the licid mechanic we had back then in Exodus Dominating Licid. Arguably the licids were even the better mechanic. Besides the whole Theros block was a huge dissappointment being an "enchantment" block.
Delirium is a variant of threshold
Embalm is flashback. But its like a "missing mechanic", so its fine.
So every "new" mechanic of the last x years were just slightly variations of mechanics we already have. What about a second sideboard which you only have access to, after you done some weird stuff. like the quests in hearthstone. or make a block only in one color (blue)
To be fair, I almost never play limited, but I know what my friends think of the formats and I see the cards printed. Having CC5+ removal and even crazier bombs make limited a pure value oriented format. Cutting cheap removal, cheap counterspells and remove certain mechanics from the game at all like land destruction makes magic more dull.
A generic human is something like a guy with a sword or a pike and that kind of stuff. Why dont we get crazy dwarfs or orks anymore?
People whine over changes and thats the main reason magic sucks nowadays. It wants or has to please the masses, but the masses are stupid and lazy. Magic turned from a creative game by nerds for nerds to a commerical product to please the shareholders and every change to the game makes it more simple and stupid.
There were dwarves in kaladesh lol one was a flying fighter who rode around on some mechanism, another could literally blink in and out of existence. So, check that box off.
"New" magic (ie the last 20 years of the game) is horrible and some ways to fix it are adding a second sideboard, taking influence from random amateur custom card makers, creating a mono-colored block (blue, naturally), recognizing that Licids were a great idea.
And the #1 underlying reason the game is horrible..
"New" magic (ie the last 20 years of the game) is horrible and some ways to fix it are adding a second sideboard, drawing influence from random custom card makers, creating a mono-colored block (blue, naturally), recognizing that Licids were a great idea.
And the #1 underlying reason the game is horrible..
"People are sheep..bleet bleet"
-the Hump
what point are you proving here? i mean sure, you can bend my arguments so they sound absurd or you can try to follow the logic.
I didnt say print random card from a custom thread, i said look at the thousands of cards and you definitely will find really great ideas (besides a lot of crap, but thats whats brainstorming is about)
An additional sideboard is nothing revolutionary. Other games had it already and even magic used the sideboard as a source via wishes
A monocolored block isnt unreasonable as well since they already did stuff like creatures only set. Only artifacts would sound totally normal to you right? And of course blue, since they already printed everything in blue anyways.
Like, I want to address your other points but... I'm too busy trying to explain to myself that I'm arguing with someone who would say this.
-
Should we stop or seriously halt production of soldiers and warriors because they are generic?
-
We do get crazy minotaurs and centaurs, so it sounds like you've put the blinders on reeaal hard to self-justify your complaints about why all these goshdarned new magic cards are on your lawn.
If you dont even know that there were more than 2 dwarves in kaladesh, I wonder....
"People whine over changes and thats the main reason magic sucks nowadays"
You dont say?
The orginal licids are not as good anymore since we had a gigantic powercreep on creatures since then. But a powercreeped licid ist the better mechanic, since you can turn the creature into an aura and backwards as you like.
Minotaurs and Centaurs are in the game since legends? So nothing new here. But yeah I admit, since Im mainly focussed on commons I might miss some of the "cool" stuff. but thats mostly cool for EDH players, a format i totally cant stand and another reason i dont like magics direction.
I dont like they abandonded ships. Although i can understand the reason, since ships are no real creatures there are very few ships despite all those islands. and more pirates of course. where is the pirates of the caribbean block?
and although it might sound like a contradiction to the generic statement i miss cool vanilla creatures we had in the past. (sometimes they still print some like the hyenas) generic in magic means generally it has some fancy magic stuff attached to it.
They just had a whole set of vehicles and airships. We got a legendary air-pirate *with a monkey companion*. It may not be pirates of the carribbean, but I think this version is a LOT cooler. I also like steampunk so maybe I'm biased, but still.
And of course it's a contradiction, pretty much this entire discussion has seemed that way lol
Minotaurs and centaurs were around since legends, but you were complaining about present day bland creature type diversity.
After Ravnica 1.0 til pretty recently, I could have counted the number of minotaurs printed outside of core sets on one hand. We had illusion tribal sometime in modern. We had myr tribal. A serious uptick in vampirism. Frickin werewolves.
We also get to see a new weird sphinx every block now. We also just got two new races with naga and jackals. Hounds in tarkir. Eldrazi are "new", by your definition.
But we don't see many Orcs and dwarves (even though one of those prominently came back last block, and orcs were all over tarkir....). And the creature type you cite to miss isn't a creature type at all?
/
I keep writing "the only thing I agree with" and typing something, and then I realize I dont.
Too many "magic" animals (the runeclaw bear fiasco?) Not really, we get large natural green creatures a lot, and birds/drakes.
Not enough roles for humans? Well, magic is about combat. You have to fight with spells or pointy things as a human, most times.
Werewolves. Yeah they were great, besides the flip mechanic i still think is a stupid idea for a card game. But this was Inistrad one. Probably the best set we got since Mirage flavorwise. Inistrad two clearly showed how uninspiring current magic has become.
The first Eldradzis, yeah they were something new. I didnt like the execution too much, since theyre a little bit too broken, but thats nitpicking. But here as well, the last Eldrazis were a horrible mess and somehow shoved into Inistrad, because they had no ideas what to do with that block.
Back in the day, Orcs couldnt block Dwarfes or we had a small Dwarf tribal going on. Thats what im missing.
And yeah Kaladesh had an interesting flavor, although it reminded me on Mercadian Masks. But I dont know, there always seem to miss something that would bring me to magic if I was 15 again.
Like Amonkhet shouldnt have the scifi or whatever part to it and just stick to a more traditional aegyption look and feel.
They knew what they were doing with innistrad and the eldrazi. They set it up in BFZ with emrakul missing, and it was clearly because they wanted planeswalker driven stories. Nahiri has been hinted at for years. And it was a story not mainly about Jace Chandra or Bolas.
The transform mechanic is just how to fit more text on a flip card. It is really awkward in paper, sure, but thats a problem not with the actual rules or card interactions.
I am extremely happy we don't have random *tribal* interactions like orcs not blocking goblins. I don't want my cards to randomly not work.
That's bad. This is *expletive*ing Terrible game design to just pepper in.
so theyre very creative to make up a storyline at least ;D
Inistrad felt like they just put all the remaining artworks and card ideas they had in the drawer in that set.
And about tribal hate mechanics, its not random, its a game mechanic. Not able to block flyers or not able to block anything plays like the same if designed well.
The artwork on the mutated stuff on new innistrad looks nothing like the art from either previous block. fibrous entangler and company are very different.
Tribal hate at least outside of tribal blocks is really random. If they printed a card that etb "destroy target bird" because it was a flavorful cat warrior, it'd be real dumb. We did have angel of glory's rise I suppose, but that was emblematic of the entire story arc of the set.
/
Also backing up a bit, you called energy a '7th color', but energy doesn't at all play like regular mana. You store it up and use it and it doesn't refresh. And it is generated independently of the one land per turn axis. You can essentially ritual out a lone effect in the future. The gameplay is totally different.
With the exception of Innistrad and Khans, most of the recent sets in the past few years have all been set in what I consider to be the same "dense, sprawling utopia" - i.e. Ravnica, Kaladesh, Amonkhet, these planes all look identical to me, they're just giant cities with roughly the same degree of steampunk/sci-fi influence that all harken back to Mercadia (as was mentioned above). And for the sets we've had that don't take place in sprawling utopias, the general environment (once again, aside form Innistrad; I happen to think Innistrad's design has always been a homerun, and that's because it's so grounded in a traditional existing world) is often glossed over or non specific. Like in Khans, I saw a variety of different environments, but had no idea how these environments tied together - how to we go from snowy mountain tops to steamy voodoo jungles? I felt like I was just playing Diablo II, hopping between portals. And on Zendikar, I missed the jungle exploration flavor of the first set. Everything in RtZ felt disjointed, all the art was just characters in action poses running across a grey battered landscape, very uninteresting for the eyes.
I am excited to see how they do Atlantis, I'm hoping for a Pirates of Dark Water style world wit lots of archipelagos and island hopping - think Ursala LeGuin's Earthsea series.
if you browse the thousands of "make you own card" theads on various forums you will notice how much more design space magic has if it wasnt managed by the most annoying moron named MaRo, but at least we got flipcards *puke*
T2 powpercube Value https://cubecobra.com/cube/list/37t
IMO you'll mostly notice how terrible people are at designing cards
Also, follow us on twitter! @TurnOneMagic
So you are saying you having a feeling, were proven wrong with facts, and refuse to change. Someone needs a snicker bar....
Draft my cube!
Watch me stream!
Yeah, thanks. Hopefully you don't ruin it with some feelings.
well then
"Magic today sucks"
"Before, magic was the best"
"Magic hasn't changed"
?
Also, what's a "generic human"? This point is pretty important because both of you complaining about magic "nowadays" seem to be in a twist about how many boring humans there are. Are goblins not generic? Do we really want more goblin test pilots? Not enough Minotaur tribal for you these last few years?
I'm not exactly sure what this is trying to get at. This is just another thing that has been true for most of magic's history. Do you want more humans in green blue and black?
Yeah let's see what the last few cards posted on mtgs are... No cherry picking, just in order on the generic thread
Enchantment (R)
Whenever you cast an instant or sorcery spell with converted mana cost equal to or greater than your life total, you may copy that spell and choose new targets for the copy.
Nice payoff for your simic spell's matter deck when you turn on fateful hour
Faylard Spy 1B
Creature - Human Mercenary (C)
Blackmail (When this creature deals damage to a player, that player reveals that many cards equal from his or her hand and you choose one of them. That player discards that card.)
2/1
let's do saboteurs, but make it extremely broken. then keyword it
Growing Man1G
Creature - Human Druid
G, discard a card: ~ gets +3/+3 until end of turn. Play this ability only once per turn.
2/2
"let's attack into that" said the 4/4
Creative Exhaustion 1UB
Enchantment
Whenever a player casts a spell, that player puts X number of cards from the top of their library into their graveyard, where X is equal to the converted mana cost of that spell.
So far the best card is the mill spell? If it costs one more I could see it at rare, making weird game of magic limited, instead of ruining games.
Frozen Lake
Land
t: Add C to your mana pool.
3, Sacrifice Frozen Lake: Destroy target attacking creature.
This is literally baby's first custom card.
Secret Stealer2U
Creature - Human Wizard (U)
Blackmail (Whenever this creature deals damage to a player, that player reveals that many cards from his or her hand and you select one of them. That player discards that card.)
Whenever an opponent discards an instant card, you may search your library for an instant card with the same name, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
remember that keyword? Lets add 2 lines of flavor text and call it rules text
Blessed Summoner 3GW
Creature - Human Wizard (M)
Vigilance
XGW, T: If Blessed Summoner is blocking, being blocked or a target of a spell or ability an opponent controls, search your library for a creature card with converted mana cost X or less and put it onto the battlefield, then shuffle your library. That creature becomes blocking, being blocked or the target of that spell or ability instead. Shuffle that creature into its owner's library at the beginning of the end step.
2/2
There... wa.... why
Hasty Redbear R
Creature — Probably not actually a bear
Haste
At the beginning of your end step, ~ deals 1 damage to you and 1 damage to each player and/or planeswalker it dealt combat damage to this turn
1/2
An instance where "balanced" and "design space" run headlong into "no, thank you"
Learner Savant UG
Creature - Human Wizard (U)
Cooperation (This creature has they keyword abilities of all creatures you control. For example if you control a creature with flying and a creature with haste, this has flying and haste.)
Envy (This creature has the keyword abilities of all creatures your opponents control. For example if your opponent controls a creature with deathtouch and a creature with vigilance, this has deathtouch and vigilance.)
2/2
Yeah, those totally deserve keywords. Let's make a set with 8 of them
Eternal Evil 3BBB
Creature - Demon
Flying
At the beginning of each upkeep, if Eternal Evil is in your graveyard or is exiled, create a 1/1 black Horror creature token with flying.
Sacrifice six creatures: Return Eternal Evil from exile or from your graveyard to the battlefield.
6/6
A card that is actually just like the sorts of things we see in the commander products. No problem. Except for the whole, unbeatable swarm thing
Migrating Infection1B
Enchantment (U)
Whenever a creature you control is blocked, move all -1/-1 counters from it to target creature blocking it.
3B: Put a -1/-1 counter on each creature you control. Play this ability as a sorcery.
This is why we can't have nice things
Reconciliation 3GWU
Enchantment
All creatures and all creature cards that aren't on the battlefield are 2/2 colorless creatures with no abilities.
At the end of each turn, any player may skip his or her next turn. If he or she does, sacrifice Reconciliation.
"Tenuous... at best."
Wait, never mind. THIS is why we can't have nice things
Forced Mummification 1WB
Instant (r)
Exile target creature. Its controller creates an X/Y white Zombie creature token, where X is the exiled creature's power and Y is that creature's toughness.
for those times you really need to pay 3 mana of the two best removal colors to not kill somethinig
Select Culling1BB
Sorcery (U)
Choose a creature type. Each player sacrifices a creature of the chosen type.
For when you really want a sorcery speed murder, but want it to be complete nonsense 25% of the time
Acceptable AlternativesUU
Instant
Counter target spell you do not control. It's controller may exile the top two cards of his or her library. Until end of turn, he or she may play a non-land card exiled this with way without paying its mana cost.
"Magic is a game of skill...."
Undreamed Stalker U
Creature - Illusion (C)
Unborn (If this creature would enter the battlefield from anywhere except exile, exile it haunting a creature. When a creature haunted by this creature leaves the battlefield, put this creature onto the battlefield under its owner's control. This creature remains exiled if it can't haunt a creature this way.)
2/2
For those times you really want a grizzly bear on turn 5
Venser the Compleat 3
Planeswalker - Venser (MR)
Splice onto Planeswalker
{+2}: Exile Target creature. That creature deals damage equal to its CMC to this planeswalker.
{-3}: Draw three cards. Each other player gains 10 life. Exile two cards from your hand.
{-15}: Exile all nonland permanents. REstart the game, then put onto the battlefield all permanents exiled this way.
{6}
Time Freeze 1UU
Sorcery
As an additional cost to cast Time Freeze, skip your next untap step.
Each opponent skips their next untap step.
I'm so glad I'm almost done
Grizzly Standardbearer 1G
Creature - Bear Soldier (R)
If a player would create a non-bear token, instead that player creates a 2/2 green bear creature token.
--Get your grizzly bear arms off of my you shaggy ursine hatemonger!--
2/2
Oh. That's actually kinda cute and may be a deck. Guess we found one example of design space for exactly one card that can't be a theme.
And just for people who don't want to read through a wall of monkeys typing on keyboards, I pulled this one from the list
Tinfoil Hat 1
Artifact - Equipment (U)
Equipped creature has Hexproof.
Equip 1
Whenever an opponent plays a spell on their turn, return Tinfoil Hat to your hand.
How ironic
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
and if i were in charge i would design a sci-fi block for example.
T2 powpercube Value https://cubecobra.com/cube/list/37t
You said every limited format plays the same "nowadays". I think you're crazy.
//
I wouild still ilke you to qualify your statement about "generic humans", as if 90% of all cards throughout time aren't "generic" somethings if you open your definition up as wide as I think you're doing.
And not every magic mechanic is perfect either. But overall there are still tons of interesting mechanics in the keywords. (or not keywords)
And if magic came out with a sci-fi set, there would be droves of people whining about that too, fwiw. I don't care, but people care about any change at all. Or, I guess most apt to here, even any perceived change
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Also, follow us on twitter! @TurnOneMagic
Bestow basically was variant of the licid mechanic we had back then in Exodus Dominating Licid. Arguably the licids were even the better mechanic. Besides the whole Theros block was a huge dissappointment being an "enchantment" block.
Delirium is a variant of threshold
Embalm is flashback. But its like a "missing mechanic", so its fine.
So every "new" mechanic of the last x years were just slightly variations of mechanics we already have. What about a second sideboard which you only have access to, after you done some weird stuff. like the quests in hearthstone. or make a block only in one color (blue)
To be fair, I almost never play limited, but I know what my friends think of the formats and I see the cards printed. Having CC5+ removal and even crazier bombs make limited a pure value oriented format. Cutting cheap removal, cheap counterspells and remove certain mechanics from the game at all like land destruction makes magic more dull.
A generic human is something like a guy with a sword or a pike and that kind of stuff. Why dont we get crazy dwarfs or orks anymore?
People whine over changes and thats the main reason magic sucks nowadays. It wants or has to please the masses, but the masses are stupid and lazy. Magic turned from a creative game by nerds for nerds to a commerical product to please the shareholders and every change to the game makes it more simple and stupid.
T2 powpercube Value https://cubecobra.com/cube/list/37t
Also a mono colored block sounds awful.
Also, follow us on twitter! @TurnOneMagic
Magic would probably be the better game if it would only have on color, since it massively reduces variance.
T2 powpercube Value https://cubecobra.com/cube/list/37t
And no way would magic be better with just one color. This is lunacy.
But you clearly know what you like, even if it's not true or accurate with how it is, so this is really not going anywhere and worth dropping.
Also, follow us on twitter! @TurnOneMagic
And the #1 underlying reason the game is horrible..
"People are sheep..bleet bleet"
-the Hump
what point are you proving here? i mean sure, you can bend my arguments so they sound absurd or you can try to follow the logic.
I didnt say print random card from a custom thread, i said look at the thousands of cards and you definitely will find really great ideas (besides a lot of crap, but thats whats brainstorming is about)
An additional sideboard is nothing revolutionary. Other games had it already and even magic used the sideboard as a source via wishes
A monocolored block isnt unreasonable as well since they already did stuff like creatures only set. Only artifacts would sound totally normal to you right? And of course blue, since they already printed everything in blue anyways.
T2 powpercube Value https://cubecobra.com/cube/list/37t
Wow
Like, I want to address your other points but... I'm too busy trying to explain to myself that I'm arguing with someone who would say this.
-
Should we stop or seriously halt production of soldiers and warriors because they are generic?
-
We do get crazy minotaurs and centaurs, so it sounds like you've put the blinders on reeaal hard to self-justify your complaints about why all these goshdarned new magic cards are on your lawn.
If you dont even know that there were more than 2 dwarves in kaladesh, I wonder....
"People whine over changes and thats the main reason magic sucks nowadays"
You dont say?
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Minotaurs and Centaurs are in the game since legends? So nothing new here. But yeah I admit, since Im mainly focussed on commons I might miss some of the "cool" stuff. but thats mostly cool for EDH players, a format i totally cant stand and another reason i dont like magics direction.
T2 powpercube Value https://cubecobra.com/cube/list/37t
What new creature types would you like? I feel like they've done everything (in fantasy)
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
and although it might sound like a contradiction to the generic statement i miss cool vanilla creatures we had in the past. (sometimes they still print some like the hyenas) generic in magic means generally it has some fancy magic stuff attached to it.
T2 powpercube Value https://cubecobra.com/cube/list/37t
And of course it's a contradiction, pretty much this entire discussion has seemed that way lol
Also, follow us on twitter! @TurnOneMagic
After Ravnica 1.0 til pretty recently, I could have counted the number of minotaurs printed outside of core sets on one hand. We had illusion tribal sometime in modern. We had myr tribal. A serious uptick in vampirism. Frickin werewolves.
We also get to see a new weird sphinx every block now. We also just got two new races with naga and jackals. Hounds in tarkir. Eldrazi are "new", by your definition.
But we don't see many Orcs and dwarves (even though one of those prominently came back last block, and orcs were all over tarkir....). And the creature type you cite to miss isn't a creature type at all?
/
I keep writing "the only thing I agree with" and typing something, and then I realize I dont.
Too many "magic" animals (the runeclaw bear fiasco?) Not really, we get large natural green creatures a lot, and birds/drakes.
Not enough roles for humans? Well, magic is about combat. You have to fight with spells or pointy things as a human, most times.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
The first Eldradzis, yeah they were something new. I didnt like the execution too much, since theyre a little bit too broken, but thats nitpicking. But here as well, the last Eldrazis were a horrible mess and somehow shoved into Inistrad, because they had no ideas what to do with that block.
Back in the day, Orcs couldnt block Dwarfes or we had a small Dwarf tribal going on. Thats what im missing.
And yeah Kaladesh had an interesting flavor, although it reminded me on Mercadian Masks. But I dont know, there always seem to miss something that would bring me to magic if I was 15 again.
Like Amonkhet shouldnt have the scifi or whatever part to it and just stick to a more traditional aegyption look and feel.
T2 powpercube Value https://cubecobra.com/cube/list/37t
The transform mechanic is just how to fit more text on a flip card. It is really awkward in paper, sure, but thats a problem not with the actual rules or card interactions.
I am extremely happy we don't have random *tribal* interactions like orcs not blocking goblins. I don't want my cards to randomly not work.
That's bad. This is *expletive*ing Terrible game design to just pepper in.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Inistrad felt like they just put all the remaining artworks and card ideas they had in the drawer in that set.
And about tribal hate mechanics, its not random, its a game mechanic. Not able to block flyers or not able to block anything plays like the same if designed well.
T2 powpercube Value https://cubecobra.com/cube/list/37t
fibrous entangler and company are very different.
Tribal hate at least outside of tribal blocks is really random. If they printed a card that etb "destroy target bird" because it was a flavorful cat warrior, it'd be real dumb. We did have angel of glory's rise I suppose, but that was emblematic of the entire story arc of the set.
/
Also backing up a bit, you called energy a '7th color', but energy doesn't at all play like regular mana. You store it up and use it and it doesn't refresh. And it is generated independently of the one land per turn axis. You can essentially ritual out a lone effect in the future. The gameplay is totally different.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I am excited to see how they do Atlantis, I'm hoping for a Pirates of Dark Water style world wit lots of archipelagos and island hopping - think Ursala LeGuin's Earthsea series.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Serra Angel to the new one.
No card that got iconic as the mentioned or
or the coolness of the Foglios
T2 powpercube Value https://cubecobra.com/cube/list/37t