I have been playing Corpse Churn since its release, and it has been really solid. I will 100% include Grapple with the Past. The power level of the commons in this set seems really high compared to usual. Between this, Ingenious Skaab, and Wretched Gryff, I already have 3 for sure includes, and the red Werewolf is also good enough to possibly make the cut.
Edit: I'm surprised blue hasn't gotten a mill version of Anticipate. That would be so good.
Did not know about Strategic Planning. Might have to try that one out. Also I just realized Grapple can be used to fix your mana, which makes it so versatile.
As for graveyard matters creatures, the only one I would run at the moment is Hooting Mandrils, but I would love to see a few more good ones as well.
Another nice enabler for a green-based graveyard/recursion strategy, but still missing some payoff... though I think we've reached the point where it's time for Tortured Existence to come back to the cube along with Golgari Brownscale? Werebear's already back in, what other ways can you pay off a drafter for enabling this kind of strategy?
Also green has better corpses than black. It's a really solid card. Funny that I just included Corpse Churn and will have to remove it (I don't play strictly better even between colours).
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Not to mention, Green Raise Dead? While becoming more abundant, for a while the effects were quite rare. This new one all but replaces Evolution Charm.
Definitely not as good as Red's. However it does raise the question of is a slightly worse Mana Elf with the late game possibilty of an acceptable body worth it? I think no. Mana elfs are accelerates during the crucial turn 1. Helping make the jump from 1->3 mana. And a useless body pre-flip is why Scorned Villager only saw brief discussion.
It does make me wanna add Moonmist and play all these bad cards and call that my Gruul theming!
Scorned Villager is bad because by the time you flip it, its flipside is already obsolete. Ramping more late game isn't all that helpful, and neither is a 2/2 body. The new card is significantly better than Scorned Villager; however, its flip cost either needed to be a bit cheaper or it's flip side slightly stronger to make it worthwhile in my opinion.
Also, ramping from 2 to 4 is underrated. Not everything is going to be as good as Elvish Mystic, and this card at least gives you a reasonable incentive to play it in addition to the 1 mana options. Still, I think I'm going to pass on this one.
Ulvenwald Captive is irrelevant for anything but ramping at the 2 mana price point. It only becomes any sort of threat much further down the line and doesn't have a lot to ramp into, even heavy archetype cubes with Ulamog's Crushers and Eldrazi Devastators probably have better replacements for this guy.
I have generally preferred the creatures that dump cards in the graveyard as you get a blocker to trade with or something to sacrifice, but you guys have talked me round to seriously considering Grapple with the Past. I like that you can fix with it.
I wish Whispers of Emrakul had been released at common. It seems a much more balanced Hymn to Tourach that pays off graveyard matters. I lost a game in the second turn to that card during a draft last weekend. I lost the exact two cards I needed to get going. Very unlucky.
Kessig Prowler feels pretty pushed for a typical uncommon. I don't expect to get anything like that at common from this set (besides, I don't include flip cards in my cube on principle anyway).
The Prowler would be a pretty reasonable common if the frontside costs 1G.
Ulvenwald Captive front side is pretty useless, if it was 2/2 or doesnt have defender it would still be borderline. As is crap.
The flipside isnt good either. A 4/6 dude with a useless ability for 7, urgh.
Horrible card.
btw what going on with the flavor of this set? so after the humans turned into werewolfs, the werewolfs turn into eldrazi??
Innistrad was already a total flavor mistake with different styles of artwork and the feeling they just printed cards the already had in the drawer. Now they put Eldrazis into this set, they didnt have room for in Zendikar?! WotC set design is totally sacrificed for margin maximization. Too bad theyve chosen the plane with the best flavor in years for a trashbin set.
The black version of Skreeching Skaab, but a 1/3 body instead of 2/1. I personally prefer the 1/3, but don't think this makes the cut unless you support graveyard based archetypes heavily. I might try it out anyways as black has pretty bad creatures at low mana costs.
If Ulvenwald Captive had trample on its flipside, and lost defender on its frontside, I would cube it.
Also, I've been thinking about Wretched Gryff, and I think it is a solid card to support green ramp even without paying its emerge cost. A 7 mana creature is an easy turn 5 play for a green ramp deck, and this one has a solid body and passes the terminate test when hardcasted. Not that I think this will be the cards primary function, but I think that emerge creatures in general will go a long way towards supporting ramp without diluting our cubes with expensive to cast creatures.
I don't get into anything other than what I see on cards. Lovecraftian abominations suit me down to the ground. In fact, a friend is loving the spoilers so much they are keen to get a box for a draft.
I definitely value the fact that Ulvenwald Captive is a perfectly acceptable draw lategame. I love cards that are never dead draws, it is still hard to find an excuse to include him as the only archetype he supports is ramp or potentially control; that wants to go long.
Also cute make a wish throwback or whatever.
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Edit: I'm surprised blue hasn't gotten a mill version of Anticipate. That would be so good.
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As for graveyard matters creatures, the only one I would run at the moment is Hooting Mandrils, but I would love to see a few more good ones as well.
It doesn't have a common printing though...
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Corpse Churn was interesting, but black already has 1001 recursion spell. and green supports the gy strategy very well.
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Green's new Werewolf-Monstrify:
Ulvenwald Captive - 1G
Defender
Tap: {G}
5GG: Flip
1/2
_________________________
Ulvenwald Abomination
Tap: {c}{c}
4/6
Definitely not as good as Red's. However it does raise the question of is a slightly worse Mana Elf with the late game possibilty of an acceptable body worth it? I think no. Mana elfs are accelerates during the crucial turn 1. Helping make the jump from 1->3 mana. And a useless body pre-flip is why Scorned Villager only saw brief discussion.
It does make me wanna add Moonmist and play all these bad cards and call that my Gruul theming!
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Also, ramping from 2 to 4 is underrated. Not everything is going to be as good as Elvish Mystic, and this card at least gives you a reasonable incentive to play it in addition to the 1 mana options. Still, I think I'm going to pass on this one.
I have generally preferred the creatures that dump cards in the graveyard as you get a blocker to trade with or something to sacrifice, but you guys have talked me round to seriously considering Grapple with the Past. I like that you can fix with it.
I wish Whispers of Emrakul had been released at common. It seems a much more balanced Hymn to Tourach that pays off graveyard matters. I lost a game in the second turn to that card during a draft last weekend. I lost the exact two cards I needed to get going. Very unlucky.
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It would have been interesting as a 2/2 defender mana dork on the front. But it's not.
Kessig prowler did it right: The front is a card you'd want to play anyway
Ulvenwald Captive front side is pretty useless, if it was 2/2 or doesnt have defender it would still be borderline. As is crap.
The flipside isnt good either. A 4/6 dude with a useless ability for 7, urgh.
Horrible card.
btw what going on with the flavor of this set? so after the humans turned into werewolfs, the werewolfs turn into eldrazi??
Innistrad was already a total flavor mistake with different styles of artwork and the feeling they just printed cards the already had in the drawer. Now they put Eldrazis into this set, they didnt have room for in Zendikar?! WotC set design is totally sacrificed for margin maximization. Too bad theyve chosen the plane with the best flavor in years for a trashbin set.
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Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Innistrad 1 plane was the best in years. Innistrad 2 was a flavor mess
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The black version of Skreeching Skaab, but a 1/3 body instead of 2/1. I personally prefer the 1/3, but don't think this makes the cut unless you support graveyard based archetypes heavily. I might try it out anyways as black has pretty bad creatures at low mana costs.
Also, I've been thinking about Wretched Gryff, and I think it is a solid card to support green ramp even without paying its emerge cost. A 7 mana creature is an easy turn 5 play for a green ramp deck, and this one has a solid body and passes the terminate test when hardcasted. Not that I think this will be the cards primary function, but I think that emerge creatures in general will go a long way towards supporting ramp without diluting our cubes with expensive to cast creatures.
I definitely value the fact that Ulvenwald Captive is a perfectly acceptable draw lategame. I love cards that are never dead draws, it is still hard to find an excuse to include him as the only archetype he supports is ramp or potentially control; that wants to go long.
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