I never thought of Animate dead as a staple, to be fair. huh.
I could understand if someone were to ask me for my opinion of a card like, uh, eternal witness or something. I guess there is a ceiling where the conversation may be "is this card too busted" but I'll try to avoid cards that are too obvious. Like Man o war.
I really want to like this card, but the targets are far too few. I suppose if you still run Skullclamp or Sol ring it might be okay, but you aren't even guaranteed to draft those cards as they're top picks. So aside from those targets, the most popular ones would be Bonesplitter, Signets, Trusty Machete, Sylvok Lifestaff, Chronomaton (?). I'm not sure what other targets there are to warrant the inclusion of this card.
Signets cost 2, so this can't get them. In my Peasant cube, there are only 6 targets Trinket Mage could find, and half of those are aggro equipment which go into decks where Trinket mage doesn't really seem like that great of a fit. I don't really think that's enough to justify the inclusion of Trinket Mage unless you're running a really heavy artifact theme. I don't even think this makes the cut in unpowered rare cubes.
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Playable if you make jank rules like "you get 1 of each artifact land during deck cosntruction", too fringe outside of that. We just don't have enough good 1cmc artifacts. I do really like the card though.
Trinket Mage certainly isn't a card you can throw into your cube and call it a day. You need a decent number of fetchable targets, and the value of them goes way down after the obvious ones. That makes it a very high variance card. That being said, tutors have the potential to be very good, especially ones that tutor straight to hand.
I cubed with Trinket Mage in the past. It got cut for being mediocre overall. To make it work, you'd have to make a conscious decision to downgrade some good options for tutorable versions. I can see it work in a specific cube that's a little lower on the power and/or includes artifacts as a supported archetype. Otherwise, I don't think it's worth it.
I wonder how Heliod's Pilgrim compares to Trinket Mage. My cube @540 currently has 20 aura cards (compared to my 7 fetchable artifacts), and the power level on them is probably higher on average than the 0 or 1 cmc artifacts. There are a lot of aura removal spells, Control Magic variants, Curses, Animate Deads, Lust for War, good pump, etc. And I can easily see upping the amount of auras without dropping a whole lot in power level.
At some point I'd like to explore the aura/enchantment theme. I think cards like Heliod's Pilgrim are super fun. I'll make it a project of mine at some point in the future and I'll make it happen if I can justify it.
I had it in my first iteration of cube, but I took it out because it was too backbreaking against aggro. Especially if you are on the play you can completely destroy their game plan if they don't have an answer. They can play their 3-drop, but lose the opportunity to attack with their 1 and 2-drops. Or attack with their 2-drop but don't play their 3-drop. And that same dilemma happens every turn, while you have your mana to do whatever you want and keep developing your board / countering spells / whatever. Even the less aggressive go wide strategies can struggle against it if they would usually win by attacking with 6+ guys at once.
I might play a nerfed version that only cost 1 mana to attack.
Prison is a card I've done a total 180 on. When I started designing my cube I thought it'd be cool to involve game locking cards like that, to present boardstates you can't find in other formats and have some great one-sided fun. The more I played with the card though, the more I found that that's actually not a good way to make an interesting game of magic. If enchantment removal was as prevalent as creature removal it might be fairer, but given there's so little playable removal for it, I don't care for it. I find new cube players seldom value enchantment/artifact removal while drafting until after they get blown out by one anyway.
It also single-handedly invalidates any token/go-wide strategy and I've pushed tokens to various extents in 4 colours so it grates really badly.
Just quickly looking at the last like.. 6 poster's cubes online, I noticed I'm the only one with Grafted WargearandLoxodon WarhammerandBehemoth Sledge. perhaps I'm okay with pushing the powerlevel more than everyone else, which may result in more "oppressive" single cards. I'm clearly in the minority.
'They don't draw it' is a reason why a card is not problematic? That sounds a bit funny to be honest. And even with a lot of enchantment removal in your cube (and I run more or less everything that isn't complete crap, including dedicated enchantment/artifact hate cards like Naturalize/Disenchant or guild cards like Orim's Thunder or Qasali Pridemage) the 'you don't draw an answer' will happen far more often than 'you draw an answer'.
the 'you don't draw an answer' will happen far more often than 'you draw an answer'.
Yea sure, it's less likely that i'll draw an answer to Ghostly Prison. Lets pretend I have idk one answer to it, say... Qasali Pridemage. I have some % chance of drawing it out of 40. Doesn't my opponent also have the same odds for drawing Ghostly Prison?
I think in that scenario, those 4 cases are pretty accurate. 3/4 times, the Qasali Pridemage player comes out on top (no prison + pridemage, no prison + no pridemage, prison + pridemage).
And sure, ignoring my Manic Vandal comment, Rakdos doesn't have (i think?) anything other than hope. I'm fine with that.
I guess t4 Rakdos could pay 2, take his/her whateverdrop from t2 and Incinerate a blocker and call it a day. Hope, my friends.
Again, after looking through a couple people's cube, I'm the only one (I think) that has the card included in their list, so i'm clearly in the minority.
A 3drop that requires no setup to generate (potentially massive) mana advantage in basically every matchup and immediately turns the corner for any control deck vs an aggro deck is too below curve for me.
I also don't see how the Pridemage player "comes out on top" just because they could deal with Prison (or it wasn't drawn). The way I look at those scenarios is that 3/4 of the time you get a competitive game of Magic, and 1/4 of the time you just don't.